r/themoddingofisaac • u/flowerboy__ • 18m ago
Move the characters around on select screen?
Is there like a mod that let's you move the characters around on the character select wheel so that say, lost was first instead of isaac or something?
r/themoddingofisaac • u/flowerboy__ • 18m ago
Is there like a mod that let's you move the characters around on the character select wheel so that say, lost was first instead of isaac or something?
r/themoddingofisaac • u/irismadsworth • 1h ago
there was a mod that gave all characters a unique damage sound effect i like it a lot but cant find it anywhere in the workshop
i remember having a list of names with the voice actors of each character and remember a comment of someone saying something like
"i wonder what the va for lilith was doing"
Replacement Vocals [REUPLOAD] found it
r/themoddingofisaac • u/DiamondCyborgx • 3h ago
Changes the whip sounds in The Binding of Isaac to the iconic Terraria whip sounds.
Check it out here! https://steamcommunity.com/sharedfiles/filedetails/?id=3769800957
r/themoddingofisaac • u/Important-Drop9594 • 12h ago
Hello, I’m currently working on my first mod. When I give an item a damage increase of, for example, +0.75, it always adds exactly +0.75 damage to Isaac, regardless of any damage multipliers. Does anyone know how to fix this?
r/themoddingofisaac • u/tochnoneprostovova • 11h ago
r/themoddingofisaac • u/SentenceEuphoric1406 • 18h ago
r/themoddingofisaac • u/irismadsworth • 16h ago
its so odd as far i know i dont have any mods that affect that menu its so odd
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4279935143
[INFO] - Lua mem usage: 2177 KB and 739 bytes
[INFO] - Assinging player entity 0 (ControlerIndex = 1) to HUD slot 0
[INFO] - Entity_Player::SetControllerId() Setting controller ID to -1, (Prev: 1)
[INFO] - Entity_Player::SetControllerId() Setting controller ID to 1, (Prev: -1)
[INFO] - Assinging player entity 0 (ControlerIndex = 1) to HUD slot 0
[INFO] - music stopped playing
[INFO] - Total entity spawn time: 28 ms
[INFO] - Total ANM2 loading time: 1151 ms
[INFO] - AnmCache memory usage: 2338976 bytes in 118 entries.
[INFO] - Lua stack trace:
[INFO] - Caught exception, writing minidump...
r/themoddingofisaac • u/Emotional_Aspect6188 • 1d ago
i recently made a mod on repentence+ that changes the sprites for some items but i'm also planning to change their names and have no idea how.
r/themoddingofisaac • u/tochnoneprostovova • 1d ago
r/themoddingofisaac • u/tochnoneprostovova • 1d ago
r/themoddingofisaac • u/iamstepid • 1d ago
I had to modify the script file to get it to even launch, since it was using the wrong format of line returns, but now that it launches I'm unable to select anything to upload. The Choose Mod button literally doesn't do anything when clicked. I've also tried using the windows uploader launching through the same version of proton needed to get the game to run, and that has let me upload but the cover image doesn't work at all, I can select the image just fine but it never uploads to the workshop.
r/themoddingofisaac • u/Vndrer • 2d ago
r/themoddingofisaac • u/Necessary-Meet2570 • 2d ago
So I'm making a mod with my friend and the thing is every single stat code i come across for Main.lua just doesnt work.
I don't know what to do and can't find one that's repentance friendly
If the old code DOES work and I'm just stupid, please tell me what im doing wrong
local Mod = RegisterMod("Pim Pimling Character", 1) -- Change the part in quotes to match your mod name
local PimPimling = { -- Change PimPimling everywhere to match your character. No spaces!
DAMAGE = 2, -- These are all relative to Isaac's base stats.
SPEED = -0.3,
SHOTSPEED = -1,
TEARHEIGHT = 2,
TEARFALLINGSPEED = 0,
LUCK = 1,
FLYING = true,
TEARFLAG = 5, -- 0 is default
TEARCOLOR = Color(1.0, 1.0, 1.0, 1.0, 0, 0, 0) -- Color(1.0, 1.0, 1.0, 1.0, 0, 0, 0) is default
}
function PimPimling:onCache(player, cacheFlag) -- I do mean everywhere!
if player:GetName() == "PimPimling" then -- Especially here!
if cacheFlag == CacheFlag.CACHE_DAMAGE then
player.Damage = player.Damage + PimPimling.DAMAGE
end
if cacheFlag == CacheFlag.CACHE_SHOTSPEED then
player.ShotSpeed = player.ShotSpeed + PimPimling.SHOTSPEED
end
if cacheFlag == CacheFlag.CACHE_RANGE then
player.TearHeight = player.TearHeight - PimPimling.TEARHEIGHT
player.TearFallingSpeed = player.TearFallingSpeed + PimPimling.TEARFALLINGSPEED
end
if cacheFlag == CacheFlag.CACHE_SPEED then
player.MoveSpeed = player.MoveSpeed + PimPimling.SPEED
end
if cacheFlag == CacheFlag.CACHE_LUCK then
player.Luck = player.Luck + PimPimling.LUCK
end
if cacheFlag == CacheFlag.CACHE_FLYING and PimPimling.FLYING then
player.CanFly = true
end
if cacheFlag == CacheFlag.CACHE_TEARFLAG then
player.TearFlags = player.TearFlags | PimPimling.TEARFLAG
end
if cacheFlag == CacheFlag.CACHE_TEARCOLOR then
player.TearColor = PimPimling.TEARCOLOR
end
end
end
Mod:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, PimPimling.onCache)
r/themoddingofisaac • u/CrazedPumpkinGod • 2d ago
Im trying to try out modding and to start off i want to try editing a monster sprite but since all its animation frames are on one sprite sheet, i wanted to use the animation editor to see the boundary lines of the sprite sheet to see how much space i had to work with. Only to fidn out that ALOT of the anm2 files are missing and that the resource extractor didnt extract them. Any tips that could help?
r/themoddingofisaac • u/WhereIsSven • 2d ago
When enabeling the mod, i see two boss bars, the modded one and the original one. Is there a setting i missed that I have to change?
r/themoddingofisaac • u/qved_re • 2d ago
r/themoddingofisaac • u/Darkniteishere • 3d ago
The custom achievment ui I made for tainted samson is not working.I tried some stuff like mimicking other mods but i still can't make it work. This is the mod: https://steam community.com/sharedfiles/filedetails/?I'd=3767828608
r/themoddingofisaac • u/Content_Ostrich8475 • 3d ago
stuff like rune rooms or gauntlet mods for example, asking for a friend who's a dev
r/themoddingofisaac • u/Unique-Bad-3907 • 4d ago
So in short i own the base version of isaac through steam but not the dlcs so i use a pirated copy for that and when i copy the workshop files to the mods folder of the cracked game the mods aren't appearing in game, am i missing some extra step ?
r/themoddingofisaac • u/SirdotR • 5d ago
I'm having troubles with my music mod. In the repentance/antibirth route, music sounds so low even though it sounds well in audacity. Is there a way to disable layers or do I have to increase the volumen of the ogg file just to sound loud enough?
r/themoddingofisaac • u/More_Salt4202 • 6d ago
r/themoddingofisaac • u/Itchy_Accountant_153 • 6d ago
r/themoddingofisaac • u/BlazePhoenix02 • 7d ago
r/themoddingofisaac • u/BlazePhoenix02 • 7d ago
Just wanted some skins i made into the game.