r/TheMakingOfGames • u/Neurabase • 3h ago
[Realm of Echoes] - Building a quest-to-map onboarding path
I linked the quest modal, ground marker, minimap, and atlas to one tracked-objective state so every cue updates from the same source. The goal was a clean accept → orient → move handoff. I'm curious which cue other developers would cut first.
Developer disclosure: some 3D assets are Meshy-assisted; this UI and gameplay integration are custom.
