r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

99 Upvotes

r/IndieGaming 12h ago

Level Design Is My Passion

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4.8k Upvotes

This game is Soda-Powered Penguin! If you like what you see, you can head over to the Steam page and download the demo and/or wishlist it! (The demo doesn't feature the level in the clip, though.)


r/IndieGaming 2h ago

Indie. Original. Retro. Unique. A quick look at a boss encounter in our upcoming game, Future Knight. What do you think?

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289 Upvotes

Hi everyone! We are teaming up with Studio Koba to bring this retro-style project to life. The game is coming very soon and we wanted to share this snippet of gameplay with the community.

If you enjoy the art style and the retro vibe, supporting us with a wishlist helps a ton:https://store.steampowered.com/app/4235410/Future_Knight/?l=english

Happy to read your feedback and answer any questions!


r/IndieGaming 11h ago

A before & after from my hand-drawn indie game!

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279 Upvotes

Here's another before & after from my entirely hand-drawn indie game, this time from the very first area players will explore.

I've been refining the atmosphere by adding camera movement, ambient creatures, and subtle environmental animations to make the world feel more alive.

I'd love to hear your thoughts! Does this version feel more immersive?


r/IndieGaming 9h ago

I'm making a top-down boxing game with a punch-based combat system. Does this look fun?

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146 Upvotes

I've been working on this solo boxing game for about 3 years in my spare time.

The core idea is simple: each punch has its own input.

L = Jab
R = Cross
Y = Uppercut

Enemies can only be hit when they're in range, so the challenge is to quickly read the situation, choose the right punch and chain attacks while moving around.

I'm going for a very exaggerated animation style, with simple shapes and lots of squash & stretch to make every punch feel impactful and a bit silly.

Does this combat system look fun? Would you want to play something like this?

Any honest feedback is welcome!


r/IndieGaming 9h ago

We're working on a city-building simulator set in the world of Scandinavian folklore

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63 Upvotes

r/IndieGaming 5h ago

What game is this?

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28 Upvotes

r/IndieGaming 8h ago

I'm making a racing game with no speed cap. Here's a crazy run from #1 Leaderboard.

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41 Upvotes

Hey Hamster here, solo developer of VOXOTRON, a hyper-speed racing game inspired by the tube tracks of F-Zero GX and the Wipeout series.

The core idea is simple: You have a BOOST button that you can always use to go faster. There is no fixed speed cap, so better lines, grazing and smoother movement let you keep acceleratinggggggg forever.

It's up to you if you race with 500 or 5000km/h speed. If you can handle it - it's possible. 10k km/h+ races are also in game.
Runs are short, 15-30s depending on your skill.

This clip is the current first-place run from one of the playtesters.

I’m still trying to balance extreme speed with visual readability. Does this look like something you could learn to control, or does it already cross into visual chaos?

The game is currently in Steam Playtest:
https://store.steampowered.com/app/4633120/Voxotron/

Let me know what you think about it.

Cheers

Mike


r/IndieGaming 6h ago

The 'play as the final boss' indie The Dark Queen of Mortholme just got German, Japanese, Korean and Chinese localization!

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23 Upvotes

The Dark Queen of Mortholme is a short narrative game where you play as the final boss, watching the same hero return again and again and again and again...

We're happy to announce that the game is now fully localized in:

  • 🇩🇪 German
  • 🇯🇵 Japanese
  • 🇰🇷 Korean
  • 🇨🇳 Simplified Chinese

Thanks so much to everyone who's supported the game so far. It's been amazing seeing people connect with this little story, and we're excited that even more players can now experience it!


r/IndieGaming 17m ago

After 4 years of development, we are finally releasing SEPARATED, our horror co-op game next week.

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Upvotes

Ever wondered what Keep Talking and Nobody Explodes would be like as a horror game? We just made one

Trapped and separated across two connected houses, you and your friend must use voice chat to solve puzzles from different perspectives. But beware, a blind presence is listening to your conversations. Your voice is your only way out.

We are releasing on 29-7-2026, but you can try the free demo now.
https://store.steampowered.com/app/2976110/Separated/

AI was used in localization and in making in-game portraits


r/IndieGaming 16h ago

Weapon Attack-Grids vs Enemy Hp-Grids (x3)

104 Upvotes

r/IndieGaming 5h ago

This is not that kind of tadpole you want to meet

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9 Upvotes

We made a giant tadpole. It has a whole set of animations: idle, walk, run, scream, and devour. Personally, I wouldn't want to meet it in a swamp. But it fits right into our game.

It’s one of the creatures cat Vaska runs into in the forest while trying to find its way home. The cat is just trying to get back. This guy is not helping.

Still tweaking the animations (especially the devour state). Honestly, I think it turned out pretty well for a swamp monster.

If you like what you see – wishlist our game Vaska on Steam, we'd really appreciate it 💚


r/IndieGaming 10h ago

I've started adding army management to my physics-based multiplayer sword fighting game. How does it look so far?

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20 Upvotes

I've been working on a physics-based multiplayer medieval combat game where every sword swing is controlled by the mouse.

Recently I started expanding the gameplay by adding army management, allowing players to recruit soldiers and fight alongside them instead of fighting alone.

It's still an early implementation, but I'd really love to hear your first impressions and any feedback.


r/IndieGaming 9h ago

Our dark-fantasy action game A Scarlet Way just crossed 2,000 Steam wishlists!

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14 Upvotes

We’re a small indie team working on A Scarlet Way — a fast-paced isometric action game inspired by stylish slashers, with a dark take on the Little Red Riding Hood story.

Today, the game crossed 2,000 Steam wishlists. It may not sound enormous compared to major releases, but for our team, it’s an important milestone and proof that the project is gradually finding its audience.

We don’t have a new gameplay clip ready for this milestone, so we decided to celebrate it with one of our key artworks.

Before reading anything else about the game: what kind of gameplay would you expect from this image?


r/IndieGaming 1d ago

I spent 3 weeks hand painting the terrain for my game

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354 Upvotes

r/IndieGaming 3h ago

Glowing Life - would love some feedback:)

3 Upvotes

Hi everyone! 🌱

I just released the first demo of Glowing Life, a small cozy game I've been working on.

You play as a tiny being of light in a forest that has forgotten how to live. Wherever you linger, life returns — grass turns green, dead trees bloom, fireflies gather around you, and the world slowly awakens.

✨ No timers.

✨ No enemies.

✨ No failing.

Just 15–20 minutes of peaceful exploration, playable directly in your browser.

One of my favorite little details: if you stand still for a while... the fireflies will come to you. 🌟

https://mysticartstudio.itch.io/glowing-life

This is a 4-level demo, and I'd genuinely love your feedback.

Did the forest feel alive?

Which moment stayed with you the most?

Every comment helps shape what I build next.

Thanks so much for taking a look! 🌿🎧


r/IndieGaming 6h ago

Been working on BOSSLEFT for a while now, and wanted to share our Gameplay Overview trailer.

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5 Upvotes

An open-world voxel adventure where you explore, fight aliens, collect weapons, unlock characters, and take on unique bosses.
https://store.steampowered.com/app/4799260/BOSSLEFT/


r/IndieGaming 1h ago

I really like to go by the philosophy of adding the most random things in my horror game that you probably wouldn't expect of a horror game

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Upvotes

r/IndieGaming 8h ago

Guys which one do you think is better

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6 Upvotes

r/IndieGaming 3h ago

Reworked our combo juice and UI based on playtest feedback. Would love to get your thoughts on the changes

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2 Upvotes

Hey everyone!

Almost everyone who playtested our game PEGTURE: Peg Solitaire Roguelike had similar issues. The combo counter lacked punch, the overall juice felt flat, and people kept losing track of their last played piece.

So I put together an experimental pass to address all of that based on the feedback. Here’s what changed:

  • Redesigned the combo counter and its effects. It now gradually glows red as your combo builds up.
  • Added a small wind arrow effect that travels to the score counter after every move.
  • The last played peg now has an animated spiral ring around it, which also turns red with higher combos.
  • Changed how peg info works. It used to open when hovering over a peg for too long, which confused players. Now it simply opens with a right click.

Really looking for honest opinions on these tweaks. Feel free to say what works, what doesn't, or what you think is missing. All critique is welcome!


r/IndieGaming 5h ago

I'm making a game in my art style in Godot!

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3 Upvotes

Hey all, I've been working on a prototype in Godot to bring my art style to life and really happy with the results so far. I have a Steam page you can get to via https://james.sh/game for wishlisting and looking forward to sharing more WIPs here in future!


r/IndieGaming 10h ago

Showing off some renders from my upcoming Sci-Fi Horror Visual Novel, DEGENERATE STAR

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7 Upvotes

r/IndieGaming 5m ago

Start Weak, Break Your Skills’ Limits, Defeat the Boss, and Carry New Gear into the Next Battle

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Upvotes

Oiran Survival is a Japanese dark fantasy survivor-like built around a cycle of growth.

Each run begins with limited power.

Defeat enemies to level up and strengthen your skills. Dash through the horde before it closes in, and choose when to unleash an ultimate against the enemies surrounding you.

A fully leveled skill can be pushed beyond its limit, changing how it attacks and cuts through the battlefield.

Defeat the boss to earn new equipment, then use that gear to strengthen your build for the next hunt.

Start weak.
Grow your skills.
Break their limits.
Defeat the boss.
Earn new gear.
Face stronger enemies.


r/IndieGaming 13m ago

Drop Loot - A loot-matching, synergy-chaining, monster-exploding… roguelite dungeon crawler.

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Upvotes

I just wanted to share my latest project - Drop Loot. It's a pixel-art falling-block dungeon crawler where you match the loot as it falls to fight monsters.

My day job is a graphic designer, and I've also created custom clock faces for smart watches for many years, but this is my first real game - would love to hear what you think!

You can try the demo here, currently working on the full release: https://johnreno.itch.io/droploot


r/IndieGaming 4h ago

Heritage Academy: Spells of War!

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2 Upvotes