r/soloboardgaming 1d ago

What did you play this week? What did you play this week? 17 Jul-23 Jul (2026)

6 Upvotes

Other places to discuss the games you play each week:

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🏆 Check out our Monthly Challenges as well which start the first each month 🏆

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  1. What games you have gotten to the table this week?
  2. What games are you looking forward to?
  3. What are you trying to learn?
  4. Have you participated in this month's challenge?

Feel free to link to your channels, photos, blogs, boardgamegeek accounts, session writeups, or anything else in this weekly thread with (mostly) no restrictions.


r/soloboardgaming 2h ago

Won my first game of Duel of Meloch

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35 Upvotes

As a massive fan of scythe (predominantly multiplayer) and Expeditions (my top played solo heavier game) this game was an instant buy for me. After watching the 2 one stop coop shop playthroughs (one is patron), I was really looking forward to this.

This is my second game (both as scythe faction on level 3 difficulty) and i really do love it so far. The automa advanced rules (power ratings) seemed difficult, but after the first game it really clicks. As the scythe player I managed to get my first mech turn 2 and kept it and my leader together to reduce the chance I would get attacked unexpectedly as the automa generally tries to stay out of range if my power rating is higher.

I will be shortly testing out the expeditions faction and see how that goes and trying the alternate map.

I have already swapped in some of my upgraded components from scythe (coins and realistic resources) and i am hoping someone releases wooden map tokens for this game.

I believe this will be on my table for a while to come. Thankyou Jamey for another great gaming experience (and hope your current back issues will be a thing of the part shortly).


r/soloboardgaming 4h ago

Heat: Pedal to the Metal with Legends Expansion

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42 Upvotes

Getting back into Heat with the new Legends expansion.

One of the highly praised part of the game is how easily and quick it is to control the "AI" Legends to fill out the grid. I was super excited to add more legends, in which this expansion includes a new Legends Deck for 12 cars (including unreleased ones for planned/future expansion). It's actually 3 decks with 6 new difficulties and other functionally added to make legends more human like/challenging.

I 3D printed 12 cars matching the games colors and 1 extra for me and played 4 races using the base difficulty of a new deck. It was also the first time I added the Weather/Road Condition module.

Across the 4 races, I won with a total of 21 points, and the next two legends had 16. I really enjoy the weather and road conditions but had to keep reminding myself to check for them. I can't see myself not playing with them in the future unless I'm teaching new people, as they really change the tracks up in how you approach them.

I thought I would really enjoy having a "full" grid, 13 cars in this case. However, with how quick my turns go, I think moving 12 other cars definitely tipped the balance of how many legends I want to be controlling. I think the sweet spot might be around ~6-8 cars? I'm going to experiment to see what works best.

I'm also excited to try out the upgrades in the base game now that I've played about 10 total games. I have Heavy Rain and Tunnel Vision unopened as well and don't feel like I need Rocky Road at this moment.

  1. What do you guys think about Heat and its expansions?
  2. What's your preferred modular set up for solo play?
  3. How many legends do you think is "optimal" for easy controlling before it gets tedious?

r/soloboardgaming 9h ago

Finally got THE BLOODY INN!

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73 Upvotes

I've had this game on my want list for quite a while now. I went to a local game store and they had this (plus many others on my list I can't afford right now). The solo variant is a fun, quick play with an interesting theme.

And I picked up Magical Athlete to play with my kids, and they absolutely LOVE IT! We have more fun playing with blind drafting rather than snake drafts. Sometimes by just shuffling the cards and dealing them out, or by reaching in the bag and grabbing (minus Huge Baby of course, he's pretty obvious).


r/soloboardgaming 5h ago

PSA: How to get the new promo pack for Captain's Chair at Gencon?

34 Upvotes

So... WK doesn't have a booth... I'm not coming either.... This should be a pretty sad party, right? WRONG. A friend of mine, Wim, volunteered to be my earthly ambassador, and he will have a sizeable amount of Star Trek: Captain's Chair – Promo Pack 2 with him.

He will be very recognizable for two reasons:

- he's Dutch, so he should stick out from some crowds

- he has sworn an oath to always wear a blue "Where is Janeway" baseball hat.

Plus he will be posting on BGG about how to find him on given days: https://boardgamegeek.com/thread/3741364/how-to-get-promo-pack-2-at-gencon


r/soloboardgaming 1h ago

What board games is everyone backing currently if any?

• Upvotes

Curious if anyone is backing any kickstarter currently that hasn’t closed yet?

I’m thinking about doing Rosalie because it looks adorable lol but I’m wanting to look around at some others people are interested in since I always seem to have my “cute” glasses on and miss some gems based on art style.


r/soloboardgaming 49m ago

What’re your favorite deck building boss battlers?

• Upvotes

Picked up Unstoppable a few months ago and it almost instantly became my 2nd favorite board game of all time. Just today I bought the entire collection of Astro Knights and am greatly looking forward to jumping in once it arrives. Are there any others with similar mechanics? Mainly deck builders with a boss or objective to accomplish?


r/soloboardgaming 22m ago

Looking for true solo dungeon crawlers/adventure games (one character only)

• Upvotes

I've realized that while I love dungeon crawlers and adventure games, I don't really enjoy controlling multiple characters when playing solo. I'd much rather focus on a single hero and go on an adventure than manage an entire party.

Some of my favorite games are:

Zombicide

Cthulhu: Death May Die

Massive Darkness

Maximum Apocalypse

Eldritch Horror (I know it can be played true solo, but it feels like a pretty big disadvantage.)

Mansions of Madness

What I enjoy most is progressing through scenarios, fighting monsters, finding loot, upgrading my character, and feeling like I'm on an adventure.

Do you have any recommendations for games that are designed for (or work really well with) true solo using just one character? I'm happy with campaign or standalone scenario games, and complexity isn't an issue (as long as its not Mage Knight complex).

I'd love to hear what you think are the best options!


r/soloboardgaming 2h ago

Lap table / board

5 Upvotes

Hi

I’m a bit limited on space and looking at getting some sort of lap table / puzzle board that I can use sat on the sofa and wondered if anyone has recommendations.

Looking to play Kinfire Delve / Unbroken / Onirim / Star Realms / Bloody Inn. So not the biggest games but not sure what size table I would need for the footprint of those sort of games.

Any suggestions or ideas?


r/soloboardgaming 3h ago

Quick fun solo with multi-player option board/card games?

7 Upvotes

So i know it's odd to ask for solo with multi-player options here but I felt like I'm sure a ton here are more inclined to try those types. I haven't tried much so I'm welcomed to explore and try new genres.

In general, i really want quick (around maybe 30 min or less gameplay) and simple games enough to teach myself and others without too much rule book shuffling.

For example harmonies was simple to teach and had a great multi-player options.

Unfortunately I mostly play multiplayers so I'll have to reference them to get a general idea about types i like, for example:

Harmonies (again)

Castle combo

Faraway

Coffee rush (I love multiple pieces)

Push (sometimes I like gambling games xD)

Other solo board games I do like ( and I will accept recommendations of only solo board games, but it isn't the main focus) is:

Onirim (I love this a lot)

Harmonies (love it sooo much, it's art is too appealing too)

Friday (felt a bit weirdly repetitive, and i know this is wierd coming from an onirim fan but they do provide 7 expansions in onirim)

Will be ordering : grove 9 card solitaire, coffee roaster.

I heard about hercules 12 labors but i fear that once you complete it then there's to replay-ability, so i would like to hear thoughts about that too.

I do want solo/multi-player because I do sort of want to budget having people over and enjoying alone time. If you do end up recommending solos only please mention 🙏💞.

Thanks in advance!


r/soloboardgaming 8h ago

Thoughts on uchibacoya games?

8 Upvotes

They have a new Kickstarter up for their new game Rosalie and some of their older games are part of the campaign. I definitely like how unique the art style is, was wondering how people liked their games for solo


r/soloboardgaming 1d ago

Just a little organizing for Star Trek Captains Chair!

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170 Upvotes

So I went a little crazy organizing my boxes! I got all the captain decks, stardate cards, ship tokens, glory tokens and Second Contact market cards in the original box. The To Boldly Go box contains all the location and market cards for both games, the captain boards, all solo bot cards and all the rest of the tokens. I’m using the Second Contact box to store all the extra stuff I don’t need like the 2nd set of stardate cards, extra tokens and standees and the market boards since I use a mat (if you don’t have a mat you can easily fit market boards along the side). Now I can finally start playing the new content!! Links to boxes I used. https://a.co/d/0fqmwc7G https://a.co/d/035PnqYL


r/soloboardgaming 1d ago

Vestige turned out to be exactly what I was hoping for

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91 Upvotes

I played my first game of Vestige. My verdict? I enjoyed it. Like, really, REALLY enjoyed it.

It’s got a number of things that are catnip to me. First, it is a Euro with a huge spatial puzzle aspect. In this way, it reminds me of Istanbul and Rome: Fate of an Empire. Every turn you’re racking your brain trying to come up with the most efficient path across the map to get everything you need to done.

I also really like the AI. It’s a “Don’t feed the AI” bot, as I call them, similar to the systems in Isle of Cats Explore & Draw and A Place for All My Books. The AI doesn’t take turns in Vestige. Rather, it puts constraints on the players and forces them to come up with creative workarounds. Every so often it’ll through a wrench into your plans by laying down a threat card, which has the additional effect of ramping up its progress. But it also gives you a chance to address the threat and slow it back down. Overall, it’s a breeze to run, enabling you to stay focused on your own gameplay.

Vestige is definitely a keeper for me. Looking forward to mix-and-matching the different Nemesis bots. I can easily see how fan-made Nemeses can arise as well. They’re really only a deck of 12 or so cards.


r/soloboardgaming 8h ago

Obelisk TTRPG - Solo Rule Ideas?

2 Upvotes

So I've just gotten my copy of the Obelisk RPG. Pretty typical gritty D6 pool system dungeon crawling in terms of mechanics. I have friends who will want to join but I do love a good solo game, and im somewhat new to the solo game, does anyone have any recommendations on how to go about running that for a system like this?

Also my apologies if this is the wrong group, like I said somewhat new so not familiar with the reddits for it yet.


r/soloboardgaming 1d ago

Looking for solo games where the goal isn’t just to beat your own score

46 Upvotes

I’m looking for games with high replayability where the objective is more than just getting a higher score than last time.

I’m mainly interested in games with a clear win/loss condition, meaningful objectives, or evolving challenges that make each play feel different. I enjoy games where the tension comes from trying to overcome the game itself rather than simply optimising for a bigger score.

What are your favourite solo games that fit this description?


r/soloboardgaming 1d ago

Re-playable solo board games?

72 Upvotes

I’m home alone a lot and when my husband is gone for work I usually just watch tv or read but I recently learned that solo board games are a thing from my local librarian. He recommended a couple that I checked out (wingspan and red rising). But I wanted to see if anyone had recommendations for ones that specifically are able to be replayed and still be interesting (not horror) that I could buy?


r/soloboardgaming 1d ago

Star Trek captain's chair - find keyword question

11 Upvotes

Is find keyword allow you to take a card from the development without any cost? Because Burnham has a person who can find any card with a play action, and it feel a bit broken so I wonder if I am playing by the rules.

There isn't anything that say a word about a cost with the find keyword, but I also got a person that copies another person in the discard and it feels super broken ^^"

Edit: Thanks guys, sorry about that. This term got too many keywords and the AI tricked me on this one ><


r/soloboardgaming 1d ago

My first ever game has just launched on Gamefound - Echoes of Tomorrow - it is 1 of 3 games (along with Rooftop Roses & Centi) as part of the PnP Bundle Contest!

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8 Upvotes

Hi everyone, back in January, I was fortunate enough to win the first ever PnP Bundle contest organised by Chris Backe & Florian Fiedler. As part of the contest, Chris would help me develop my game - Echoes of Tomorrow - Florian worked on the graphic design, and Vittoria Pompolani did the artwork for the characters.

My game, as well as Chris' game, Rooftop Roses, and Florian's game, Centi, are now available on Gamefound as part of 1 bundle! (hopefully the embedded link works, but if not I will edit this post to add a link). Both Rooftop Roses and Centi can also be played solo or with 2 players :)

My game is primarily designed to be played solo (although there is a 2-player option). The variable set-up of the game, where you create a pyramid of creatures to defeat and their stats change based on which level of the pyramid it is on means that no 2 games will be the same. Despite being only 18-cards there are soooo many decision points in the game, and the short play time creates a nice starter for your solo gaming session or as a filler between games!

I would love for everyone to check out our games :) Thanks!


r/soloboardgaming 1d ago

Is 7 x 2 a big enough table?

4 Upvotes

I have a rectangle desk I no longer need thats just about 7 feet by 2 feet. Wondering if anyone has any experience if especially that width might prove an issue?

Just getting into the hobby irl so no games to test with yet, but some of the games on my radar:

Arydia
Sleeping Gods
Oathsworn: Into the Deepwood
Tidal Blades 2

Any help is appreciated!


r/soloboardgaming 1d ago

Looking for solo games with the "Kinfire Delve" feel

33 Upvotes

Hey everyone!
Kinfire Delve has quickly become one of my favorite casual/non-campaign solo games, and I'm looking for recommendations with a similar feel. To be clear, I'm NOT specifically looking for "deck-delving" like Escape the Dark Castle.
What I love about Delve is the core gameplay loop, (grabbing a premade character deck with zero pre-game deckbuilding, dice rolling, playing cards to manipulate dice rolls, leveraging distinct character powers, and working toward a focused goal or boss fight.)
A few games have caught my eye already and seem to fit a lot of that gameplay. Ashes Ascendency and Aeon’s End seems like possibility’s. Same with Marvel Champions, but the superhero theme isn't for me.
Are there any other recommendations for small box or mid weight, that offer that preconstructed hero deck, dice-driven tactical puzzle, and boss fight or focused goal experience? Thanks in advance! And sorry ahead of time if this question is too niche.

NOTE: I am starting to play Kinfire Chronicles Nightfall and loving it. (Just incase this comes up for recommendations)


r/soloboardgaming 1d ago

[PnP] POCKET HOCKEY- Use your Upper Deck Hockey Player Cards you already have! Use these Action Cards to build a fun and simple card game!

6 Upvotes

"The official rulebook text for your custom 24-card hockey simulator."

Do you already own a bunch of Hockey Player Trading Cards that you want to do more with then just collect dust? Feeling a little crafty, and love Solo-Micro card games?

Pocket Hockey is a fast-paced, solo card game Hockey simulation played entirely with 12 real hockey trading cards from your pre-existing “Upper Deck” Hockey collection and 12 custom, DIY action cards you make. As you are the Play Tracker, you deal 4-card “Shifts” and evaluate equations left-to-right to see if a legal play happens on the ice.

Components & Setup

  • The Tracking Tools: A pen and paper to act as the official scorekeeping.
  • The 24-Card Uniform Deck: All 24 cards must be placed in matching card sleeves so the backs look and feel identical during shuffling.
    • 12 Player Cards (6 per team): Draft up 1 Left Wing (LW), 1 Center (C), 1 Right Wing (RW), 2 Defensemen (D), and 1 Goalie (G) for two teams (Rangers vs. Penguins for example).
    • 12 DIY Action Cards: Using duplicate trading cards, custom-prep them using markers, pencils, spray paint, or paper cutouts to create:
      •  3 Goal! Cards
      •  3 Hit! Cards
      •  3 Pass! Cards
      •  2 Assist! Cards
      •  1 Penalty! Card
      • (I personally took 12 duplicates, spraypainted them and sharpie penned the title and crappy art puck on most of them and a literal box on the penalty card. And my Hit card had the pound symbol. Whatever you want to do is good. Oh, so you decided to use the pdf I made available? Bonus points to you!)

The Game Structure

A full game consists of 3 Periods. Thoroughly shuffle all 24 cards together and place the deck face-down.

To play a “Shift”, draw cards from the top of the deck and starting from left to right, laying out four cards in a row in front of you. Once a shift is evaluated, move all four cards directly to the discard pile. You may have shifts where no legal plays occur. A period ends when you run completely through the 24-card deck (6 total shifts). Reshuffle the entire deck to begin the next period.

The Action Equations

An action card must be adjacent on either side of a player to activate. You evaluate the 4-card row from left to right to resolve these baseline plays:

  • The Hit Card: Needs an opponent team member to trigger a body check. Clarification to rule: You cannot hit the goalies, and goalies cannot hit opponents.
  • The Assist Card: Needs a teammate card to it to play with.
  • The Goal Card: Needs an opponent team member to count as a scoring opportunity.
  • The Pass Card: Needs a teammate card to play with. Clarification to rule: a Goalie can pass but you cannot pass to a Goalie.
  • The Penalty Card: Needs an opponent to trigger against. And can overrule other plays for the team it applies to. Place the player who committed the penalty off to the side for the next period. And award the opposing team the point.

Advanced Multi-Play Equations

When actions and rivals collide in a single row, they create immediate, high-impact multi-point swings:

The Penalty Stoppage

  • Goalie Serves Time: If a Goalie triggers the Penalty card, they cannot physically leave the ice. Instead, remove one teammate card from your active discard pile to serve the penalty box sentence in their place.
  • Penalty Overrules a Goal: [Penalty] + [Team 1] + [Goal] + [Team 2]
    • The Play: Team 1 commits a foul against Team 2, but Team 2 pushes right through the whistle and lands a shot on net.
    • The Score: Two separate +1 points awarded to Team 2 (one point for being penalized, one point for landing the goal).

Double Hits & Dual Plays

  • The Double Hit: Triggered anytime two hits occur in the same shift alongside opposing skaters. Valid equations include:
    • [Hit] + [Team 1] + [Team 2] + [Hit]
    • [Team 1] + [Hit] + [Team 2] + [Hit]
    • [Team 1] + [Hit] + [Hit] + [Team 2]
    • The Score: +1 Point to BOTH teams.
  • The Net-Front Dual Play: [Goal] + [Team 1] + [Team 2] + [Hit]
    • The Play: Team 2 lands a good hit but not before Team 1 smacks a goal.
    • The Score: +1 Point to BOTH teams simultaneously.
  • The Short-Handed Dual Play: [Team 1] + [Penalty] + [Team 2] + [Hit]
    • The Play: Team 1 draws a penalty flag while Team 2 fights off the infraction to deliver a massive body check.
    • The Score: Two separate +1 points awarded to Team 2 (one for landing the hit, one for being penalized).

Rules of Cool (Bonus Points)

  • The Integrity Bonus: Award a Bonus Point to no duplicates on a team lineup (e.g., no drafting a line of 6 identical Sidney Crosby cards). Just all in good fun, collect a team.
  • Jersey Bonus: Award a Bonus Point to a team if all 6 of their skaters' physical trading card photographs match in Home colors or Away colors.
  • House Rules: You wanna have each team have one MVP who scores +2 points? Go for it! 

Referee Pledge

All of these equations are a few examples, and as you are the Play Tracker and Referee, you make the calls. So, if any of my guidelines sound confusing, you’re the Ref! What are you doing?!

Google Drive Link for Pocket Hockey PnP and Rulebook


r/soloboardgaming 1d ago

Ascension The Deck building game

10 Upvotes

Anyone have any thoughts on this as a solo game? Just made an impulse purchase and wondering if I’ve made a mistake.


r/soloboardgaming 1d ago

Which game for stealth mechanic, primarily solo?

12 Upvotes

I'm really intrigued by a stealth mechanic and want to add a title to my library to scratch that itch. I'm thinking Burncycle, Metal Gear, or a Nemesis game. My thought is Nemesis Retaliation leans a lot into battling, but not sure if that overwhelms the stealth aspect, and I'm following the pre-launch Nemesis Legacy. I'm okay with some fighting integration as well, but would prefer to keep that for when necessary in game play.

Thoughts on best stealth games for solo?


r/soloboardgaming 1d ago

I hand-bound the ugly 200-page playtest draft of my solo wizard skirmish game

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31 Upvotes

A small Wizzard Tower devlog, and also an introduction, since most people here probably haven’t heard of it before. I’m the person making the game, just to get that out of the way.

I’m currently putting together the fifth playtest version and have started another full campaign run.

I also got impatient, printed all 200-plus pages in their fairly terrible draft layout, and hand-bound the whole thing. I wanted to find out what it’s actually like to play from a real book instead of a PDF. How easy is it to jump between the combat rules, enemy profiles and some obscure injury table? Where do I keep losing my place? How many bookmarks does it take before the book starts looking like an angry paper porcupine?

So, what is Wizzard Tower?

It’s a miniature-agnostic solo campaign wargame. You start with a wizard, a rather poor tower and something that can generously be called a retinue.

From there, you improve your mage and followers, add new rooms to the tower, make friends or enemies among the local factions, hunt for grimoires and prepare to face the campaign’s Big Bad.

There are currently 100 spells across five schools of magic. Magic is powerful, unreliable and dangerous. A good cast can turn a battle around. A bad one can fail at exactly the wrong moment, or leave you with a problem worse than the one you were trying to solve.

The game is deliberately very random. It uses lots of recurring rolls on nested tables. One table sends you to another, which adds a complication, which leads to another roll for the consequences. A fairly ordinary campaign turn can slowly turn into a small disaster that somehow makes perfect sense by the end.

The tables take the place of a GM and an opponent. Enemies use simple behaviour routines on the battlefield, so you don’t have to play chess against yourself while pretending you don’t know the other side’s plan.

You can use whatever fantasy miniatures are already sitting on your shelf, and the game only uses d10s. There are no hit points. Fighters become shaken, exposed and defeated.

The battles themselves aren’t really the main point, though. What matters to me is what happens between them, and what each battle leaves behind.

A failed raid might come back several turns later as a siege. A fighter you saved might gradually become a veteran. A grimoire stolen in one battle might contain the spell that saves the tower in another. Injuries, losses, loot and bad decisions don’t disappear when the miniatures go back on the shelf.

A campaign takes somewhere between 6 and 20 turns, with each turn lasting around half an hour. You can play through one over a few busy evenings, or leave the tower on a shelf and come back to it over several months.

The thinking between sessions is part of the game too. What should I build next? Which spell is worth learning? Do I send the injured veteran on another mission? How am I going to pay this collection of strange people?

You can also finally build a wizard’s tower from a Pringles tube, add new rooms as the campaign progresses, and then defend it from an actual siege. Honestly, that may be what the entire project was secretly about.

The setting is grim, but not hopeless. Thousands of years ago, alien molluscs came to this world. They hide inside suits of knightly armour, control much of the human nobility, and have been slowly remaking the land to suit themselves ever since. They caused the ancient magical catastrophe and released the miasmas that still poison entire regions.

Somewhere in the middle of all this stand the wizards’ towers. They aren’t shining citadels. They’re stubborn little pockets of order that have to be built, supplied and defended. The world is openly hostile, but it’s still worth trying to make a home in it.

The campaigns are the main reason the book has grown so much. At first they were simple frameworks connecting a series of battles. Now each one has become its own way of telling a story and changes the game a little. I want different campaigns to have their own pace, objectives and problems, rather than just swapping one enemy table for another.

The main inspirations are Five Leagues from the Borderlands, X-COM and Battle Brothers.

The last photo shows the much smaller version I made for a game jam last winter. Back then the book was a third of its current size, but it already had a nice cover and some fun temporary AI-generated illustrations inspired by old OSR rulebooks.

Since then, the rules have grown enormously and the entire visual design is being replaced. An illustrator whose work I really like has recently joined the project, so the finished book won’t contain any AI-generated art.

A couple of practical notes:

  • “Wizzard” with two z’s is deliberate.
  • The current playtest version is only available in Russian. I want to stabilise the rules before starting an English translation. Otherwise the translation would be chasing a game that keeps changing underneath it.
  • If you read Russian and would like to join the playtest, feel free to message me. And a huge thank you to everyone who’s already helping me test this enormous thing.

r/soloboardgaming 1d ago

Need some specific recommendations.

5 Upvotes

Hey yall, ive been looking for something fun to play Solo for a good bit now and i finally found this sub, so i thought id ask for some thoughts.

Im looking for something that can scratch a similar itch to games like Wingspan or Fox Experiment. Ive already tried and disliked Fox Experiments own solo mode so id like something thats a bit fairer.

As a footnote, id prefer something playable on TTS, so sadly no Unstoppable for example.

Much love and sorry for the demanding tone đŸ˜