r/romhacking • u/PizzaDependent2613 • 23h ago
Looking for N64 developers interested in porting Zelda Spirit Tracks to Nintendo 64
Hello everyone,
I am starting a project to create a Nintendo 64 port/demake of The Legend of Zelda: Spirit Tracks (Nintendo DS).
The goal is NOT to emulate the DS, but to recreate the game as a native N64 game using tools like libdragon.
I already have:
- N64 toolchain working
- libdragon compiled
- a basic N64 project compiling to .z64
- basic engine structure started (renderer, player, train systems)
The idea would be:
- Recreate Spirit Tracks gameplay on N64
- Adapt the touchscreen mechanics to N64 controls
- Create a single-screen version
- Use N64-style graphics if needed
I am looking for:
- People experienced with N64 development
- libdragon users
- Reverse engineering / asset extraction people
- Anyone interested in helping or giving advice
Do you think this project is possible?
Does anyone here have experience with N64 ports or homebrew development?
Thanks!