r/psxdev 2d ago

Hex code editing

0 Upvotes

Hello guys first of all this is my first Reddit post so sorry if it’s shitty still learning my way around here.
My situation is: I have a PlayStation 2 with a modbo chip/opl from where I am playing monster hunter dos. I am trying to change the value of the machalite in the save files, and am just miserably failing and am looking for somebody who understands this sorcery better and is willing the help a poor soul out. I could provide the recent save files if there is somebody who could do it for me, would be greatly appreciated.


r/psxdev 4d ago

First Look at My PSX Dungeon Crawler: The Center

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44 Upvotes

r/psxdev 7d ago

A early look at my Half Life PS1 port

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45 Upvotes

r/psxdev 9d ago

FoxyPSXEngine Updates

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7 Upvotes

r/psxdev 11d ago

Exclusive Interview: The Story Behind Sibilla, a New PS1 Homebrew Game

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18 Upvotes

r/psxdev 16d ago

He really likes the light...

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0 Upvotes

r/psxdev 21d ago

Create a PS1 Shader in Unity (No Shader Graph)

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0 Upvotes

r/psxdev 23d ago

FREE DEMO and BUNDLE : Looking for that gritty 90' Silent Hill audio crunch? I built a comprehensive 166-file with FREE DEMO PSX Horror Audio Kit.

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7 Upvotes

[Vidéo](https://youtu.be/fWtZX3kUGg8?is=8cmCfUfY7gXt9jUG)

NOW IN BUNDLE WITH THE SUMMER SALES 

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

Hey everyone!

As a huge fan of late-90s survival horror, I’ve always felt that modern clean audio libraries don't quite match the gritty, oppressive vibe of the 32-bit era. To fix that, I’ve spent a ton of time meticulously crafting and crunching a dedicated audio kit for retro game devs.

It’s called the PSX SURVIVAL HORROR AUDIO KIT, and it just went live!

Inside the pack, everything is highly organized into 37 THEMATIC SUB-FOLDERS (166 files total) so you don't waste time sorting through clutter.

Here is a quick breakdown of what I included:

- Footsteps: Walk/Run loops on 5 different surfaces (Concrete, Wood, Metal, Grass, Water).

- Visceral Combat: Hard-clipping gunshots, reloads, and detailed knife impacts (with and without blood/flesh squishes).

- Atmospheres & Room Tones: Cold winds, metallic hums, room drones, and creepy "knock knock" variants.

- Inventory & Puzzles: Physical audio feedback for items (Keys, Medicine, Paper maps, Lighters, Porcelain).

- Safe Room & Save Cues: 6 melancholic ambient melody loops and 7 distinct Save Point jingles.

- Voices & Stingers: Dissonant jump-scare stingers, panic human breathing/coughs, and terrifying creature vocals.

Everything is 100% Royalty-Free for personal and commercial use, and formatted in high-quality WAV, ready to drag-and-drop into Unity, Unreal, Godot, or RPG Maker.

Whether you're working on a nostalgic PS1 prototype or a full-scale retro horror game, I hope this makes your project sound appropriately terrifying!

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

I'd love to hear your feedback or if there are specific sound variations you'd like me to add in future updates. Thanks for checking it out!


r/psxdev 24d ago

◈ Archive Inspiration #001: The PlayStation logos that almost were

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12 Upvotes

I've recently started a new community called r/ImaginedArcades, built around a niche idea that I couldn't really find a home for elsewhere.

It's a place for original creative works inspired by the golden age of console and arcade gaming. not by recreating the past, but by imagining the gaming histories that never happened.

Whether it's fictional games, unreleased soundtracks, demo discs, box art, CD labels, sound design, or other retro-inspired creations, the aim is to build an archive of worlds that never existed.

If you've ever made (or wanted to make) something that feels like a forgotten artefact from another timeline, I'd love for you to share it there. Even if you're just interested in the concept or want to follow along, you're very welcome.

hopefully see you there!


r/psxdev 25d ago

Tapochka 3D – A catgirl castle adventure on PS1

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37 Upvotes

r/psxdev 26d ago

is this good enough looks like ps1 render?

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2 Upvotes

r/psxdev 27d ago

PS1-Style Corykenshin 3d Model

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nilefox717.itch.io
0 Upvotes

r/psxdev Jun 20 '26

So I made adding PS1 games to the PlayStation Classic as easy as scanning a QR code.

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5 Upvotes

r/psxdev Jun 19 '26

HopStation PlayStation 1 emulator source available on GitHub

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14 Upvotes

r/psxdev Jun 19 '26

Arcstation for any ps1 console, disk drive drop in solution

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7 Upvotes

r/psxdev Jun 19 '26

Trying to make my PS1-style dinosaur horror game

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3 Upvotes

r/psxdev Jun 18 '26

I ported Celeste Classic 1 & 2 to the Playstation 1 (Rust, runs on real hardware)

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37 Upvotes

r/psxdev Jun 18 '26

PSX - Camcorder

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1 Upvotes

r/psxdev Jun 18 '26

PSC Store external sources tutorial: adding a homebrew game

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4 Upvotes

r/psxdev Jun 16 '26

PSC Store Update 1.7.2 is out now! - homebrew support, easier external source management

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10 Upvotes

r/psxdev Jun 14 '26

I made a prototype for game engine that could export to the PSX

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28 Upvotes

r/psxdev Jun 15 '26

J'ai créé un kit audio de survival horror PSX de 166 fichiers avec ce son authentique de la fin des années 90 (inspiré de Resident Evil / Silent Hill) + Démo gratuite !

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3 Upvotes

r/psxdev Jun 14 '26

Sibilla (Tech Demo) • An early look at my new side-scrolling runner game set in Southern Italy during 1590

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3 Upvotes

r/psxdev Jun 12 '26

Lain is getting a PS1 3D adaptation (fan project)

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19 Upvotes

r/psxdev Jun 08 '26

This PS1 Resident Evil engine is evolving insanely fast

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13 Upvotes