r/projecteternity • u/conto808 • 53m ago
7/10
I just finished Pillars of Eternity II: Deadfire. I’m a huge Obsidian fan and I loved the first game, but after rolling the credits on Deadfire, I'm left feeling a bit conflicted. It’s clear the devs put a ton of ambition and heart into this, but a few core issues dragged the experience down for me.
Honestly, none of the factions really clicked with me, so I decided to take the independent route. In the end, I chose to let Eothas break the Wheel. Given that the Engwithans created the gods themselves and caused absolute chaos, the whole system felt fundamentally broken. Breaking the Wheel and letting civilization start fresh felt like the only logical reset button.
The art style and presentation are 10/10. The game looks absolutely gorgeous, and the environment design is top-tier.
The AI automation system for combat was super buggy and constantly broke. On top of that, the memory leak issues were brutal throughout my playthrough.
About 90% of the game was an absolute walk in the park. But then, as you scale up, the optional/alternative bosses suddenly become absurdly overtuned. The gap between standard encounters and high-level bosses felt terribly balanced and frustrating.
I love Obsidian and I love the universe of PoE, but despite all the obvious effort that went into packing this game with content, the technical flaws and uneven difficulty balance keep it from being a masterpiece for me.
This is where Obsidian absolutely shines. The way they subtly and beautifully criticized religion and mirrored the flaws of our real world was incredible. These writers are absolute geniuses for how they handled that.
SCORE 7/10
