r/proceduralgeneration 22h ago

Tree generation

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12 Upvotes

I spend my whole weekend on creating procedual generated trees for my game. Still not entirely finished but i must say i am quite proud


r/proceduralgeneration 5h ago

Critical stripper

8 Upvotes

r/proceduralgeneration 2h ago

Fractal Curve

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2 Upvotes

r/proceduralgeneration 4h ago

More procedural power lines (process video in comments)

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103 Upvotes

r/proceduralgeneration 11h ago

Village generation in my upcoming community management game

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13 Upvotes

So I've been looking into generating believable villages in my game. I've been writing a couple of articles about it, the process and the different stages.

I found a few website that were generating villages that looked pretty cool but they didnt show the process or tech behind and i have found it difficult to find documentation in general about the subject (at least from my research) so was wondering if anyone here would know a good resource for it?

Here is the last article i wrote in case you are interested and a few screenshots of what it looks like in game right now


r/proceduralgeneration 19h ago

Building this terrain generator

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2 Upvotes

r/proceduralgeneration 22h ago

Adding Heat simulation and Survival to my Micro Voxel Engine

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19 Upvotes

In this weeks update to my engine, I have added Heat simulation and some related survival mechanics. Walking around in the cold, especially during snow, causes the player to cool down.

The heat simulation accurately warms indoor and enclosed spaces. Standing near heat sources also provides some additional warmth, enabling interesting interactions with the world, storms and biomes.

Along side temperature, there is also a basic hunger mechanic. These mechanics work together to determine health, which impacts player stats.