In Development Ectosprite - Testing
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My kids love Phasmophobia and similar games, so I had to give it a try to stay relevant... At least I have no shortage of testing volunteers! š
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My kids love Phasmophobia and similar games, so I had to give it a try to stay relevant... At least I have no shortage of testing volunteers! š
r/pico8 • u/Constant_While_9909 • 16h ago
r/pico8 • u/Constant_While_9909 • 18h ago
r/pico8 • u/VeryNaughtyBoy42 • 19h ago
If you're getting on a bit like me, you might remember these "Life" simulations. They were a popular project on early home computers. If you're not familiar with it, it starts with a grid of randomly created "cells" that are either "alive" or "dead", and there are rules to determine if each cells dies, stays alive, or is newly created, depending on how many live cells are around it. With each successive "generation" the grid evolves and can spawn all sorts of interesting patterns, shapes that move across the grid, and so on. It can be quite meditative to watch. If you'd like a deeper overview, the Wikipedia article is excellent: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Here's the cartridge: https://www.lexaloffle.com/bbs/?tid=158250

r/pico8 • u/Constant_While_9909 • 19h ago
r/pico8 • u/dreamerssleep • 21h ago
Hi there! I'm attempting to make a Pico-8 game for the 2026 GMTK Game Jam where the player is playing through a similar room over and over again on a time limit, and I intend for it to get harder to complete the deeper you get. I'm running into an issue where loading a new map once the player gets to the exit only does so visually. For instance, the spikes on the floor in the second map square do not have any collision; however, the collision for the spikes in the first map square is still there and you can die to ghost spikes.
What sort of code do I need for the map to load correctly? I tried looking at Celeste Classic for some guidance but the code there flies just over my head due to the techniques used, and I don't have time to play around with it to really understand what's going on. Looking online only got me things about how to load actual carts and whatnot.
Any help would be vastly appreciated!
r/pico8 • u/Rare-Ad1674 • 1d ago
Hiya, I'm not a reddit user by any means but I need some help with an issue I've had for months and I can't wrap my brain on exactly what I should do with it.
Basically, I have this cute Goat, their name is Clover. I was really happy with the movement I gave them and still am, they move like Kirby with the High Jump ability and I think it's cool. But the problem with Clover's movement is that they're too fast even when running normally. The little rascal tends to get stuck in walls by accident and this goes for left and right collision (Up and Down are fine atm).
So Basically I'm asking how I can accommodate for my hyperactive goat child's movement without ruining it by slowing them down? I want them to keep their movement as is but I have no clue how to fix the collision to factor in how fast they move. I think it's manageable but nothing I've tried really worked, it's all band-aids and visual fixes but not functional ones.
Anyone know how I can fix my X collision?
r/pico8 • u/Constant_While_9909 • 1d ago
r/pico8 • u/brunomarquesbr • 1d ago
I am thinking about making a handheld exclusively for Pico 8 (no other emulators). But I do think wifi, splore and instant sleep/fast boot are necessary for a good experience. How do you think it's the best way of achieving it?
r/pico8 • u/TektonikGymRat • 1d ago
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Added 4 tracks, billboards, trailing camera, AI and position calculations. Still more work, but getting there. Thanks for all the interest on the last post - got me motivated to keep going.
r/pico8 • u/Constant_While_9909 • 1d ago
Create fear 2 project origin in pico 8
Create Gta 1st or 3rd person game
Create Halo
https://www.lexaloffle.com/bbs/?pid=193340#p
Hi everyone! I just published my first PICO-8 game. It is the first project I took seriously and spend quite a time developing. I'm really happy with the result and want to share the game with you. Feel free to leave your feedback!
"Agar" is anĀ Agar.ioĀ clone, where you play as a cell (I like calling them agars) and your only goal is to constantly grow bigger by eating food (small circles laying everywhere) and other agars.
The only difference from the original - instead of splitting yourself into the smaller agars by clicking action button, in this version you speed up and reducing your size.
r/pico8 • u/sarduchi • 2d ago
Not fast, low RAM and storage, but works quite well for what it is. Keyboard is surpassingly usable for development and the little controller works without reconfiguration.
r/pico8 • u/optimus_dag • 3d ago
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Playing Pico8 games on the Anbernic RG Rotate is a great experience!
I'm using Pixl8 since it is an Android device.
r/pico8 • u/RickyRecharge • 3d ago
Guide your little green-haired friends through all 100 levels from the original NES version, lovingly recreated in PICO-8 and inspired by the Amiga and SNES classics, with faithful gameplay, charming pixel art, and toe-tapping music.
itch: https://buzzard1337.itch.io/lemmings
Lexaloffle bbs: https://www.lexaloffle.com/bbs/?pid=193281#p
r/pico8 • u/wongmogei • 5d ago
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The bank is just down the street. Good luck.
r/pico8 • u/historymaker118 • 5d ago
r/pico8 • u/deepthawnet • 5d ago
This started as an attempt at the original tempest then I added a camera and it worked really well and I kept adding stuff and then I found out the original T2K source for Jaguar is on GitHub so if I was willing to dig through some (very well commented) 68K asm I could accurately recreate the gameplay even if I had to do the renderer from scratch.
(edit) I added mouse support tonight. If anybody has a USB spinner and is willing to give it a try and let me know what settings feel good for potential defaults it would be awesome.
https://www.lexaloffle.com/bbs/?pid=193066
Iāve hit the dreaded 8,192 token limit so itāll probably be a bit before the next update as I work around that. Plan on releasing the full unminified source when the project wraps up.
And yes the score wraps around itās hilarious that I keep forgetting to fix that every update.
r/pico8 • u/LetterAltruistic8415 • 5d ago
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r/pico8 • u/fictionity • 6d ago
About a year ago, I discovered PICO-8.
At first, I fell in love with its creativity and the incredible games people were making. But it quickly became much more than that. PICO-8 opened the door to an entirely new world for me, a world of retro gaming, emulation, handheld consoles, and all the games I grew up playing. It reignited a passion I didnāt even realize Iād been missing.
As a visual designer, Iād had countless ideas for games for years, but Iād never actually built one, because my lack of development skills.
This game changed that.
Itās the very first game Iāve ever made, and my first real step into game development.
Today, I found out that it was featured by PICO-8.
Honestly, it still doesnāt feel real. This was something I dreamed about from the moment I discovered the platform, and seeing it happen is incredibly motivating.
More than anything, this feels like a sign to keep going.
I want to make more games, not just for PICO-8, but also card games, physics-based games, and, hopefully, games that one day will be released on Steam.
This feels like the beginning of a new journey, and I canāt wait to see where it leads.
Thank you everyone for trying my game and thanks to Pico-8 team for picking this to be on the featured list among amazing talented creators.
r/pico8 • u/MaxOsirus • 6d ago
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Hello!! I am so excited to share an app I've been working on called P8Launcher. The app is powered byĀ p8rt_ios, an iOS WebAssembly module created by Zep, which provides native compatibility for running PICO-8 carts on your iPhone (https://www.lexaloffle.com/pico-8.php?page=p8rt_ios).
As part of this introduction, I am running a public beta with 100 spots available to start! You must have an iPhone running iOS 26 or newer. Depending on how quickly the spots fill up, I might expand the public beta further (but I wanted to start smallish).Ā Here is the TestFlight link: https://testflight.apple.com/join/tdaWbwUa
Here are some highlights about the app:
Staying connected to the PICO-8 community is really important to me. This app is a companion to the Lexaloffle BBS, and not a replacement. P8Launcher makes it easy to jump back to each cart's original thread so players can discover new carts, leave comments, and support the people who made them.
I've poured a lot of time into this project because I genuinely love PICO-8, both as a player and as a creator. Every design decision was grounded in my respect for this community, and I hope that comes through when you use the app.
For my planned 1.0 release to the App Store, I consider P8Launcher feature-complete. That said, I'd love any feedback, bug/crash reports, or other thoughts you have. Thanks so much for taking a look, and I hope you enjoy it!
r/pico8 • u/Clone20one • 6d ago
Hey everyone.
I recently found Pico8 after getting my Trimui Brick, and I love these games more than emulating others. Love the diversity and the ones I've had a surprising amount of fun with are the 'non games' I've found. Which led me to looking for a cartographer type game, but I can't seem to find one.
I'll try to describe what I mean. It would be a simple top down map editor that lets you place terrain tiles. Hexes or squares I imagine, with a hex tree for a forest and another for a mountain. So you could start with a clean slate and slowly build a custom map. Random gen would be neat but I'm mostly looking for a completely player built world to use alongside dungeon generators and such.
It seems like that would be an easy idea, and right up the alley of some pico games I've found, but I don't see anything similar on my console nor a quick Google search. Have y'all see anything similar to what I described? If so, please tell me! And if not, cool idea for a bored dev maybe?
r/pico8 • u/Aetherpixel • 7d ago
I think that a Diablo clone would be great in a Pico project! I looked for ones on Pico-8 but none of them really matched the game well enough.
What are your thoughts? Is it even worth it in the first place?
r/pico8 • u/TektonikGymRat • 7d ago
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Trying to get the physics right. Feels pretty good so far. Wanted to post in case it inspired anyone else.
r/pico8 • u/Affectionate-Town741 • 7d ago
Hi everyone. I have just reacquainted myself with coding recently to learn lua for pico 8. I always to make games and finally took the plunge as part of the Brainless game jam and made this infinite side scroller as a tribute to and way to celebrate The Odyssey in it.
It feels like such a thrill to finish the game. In between I had only made a small reverse catcher game and a connect 4 to learn some basics, but this was full on, with my brother supporting with the music and lore (I havenāt read the book, he has ), and just generally discussing gameplay.
Hope you guys can play and give me some feedback.
https://utsavbansal93.itch.io/a-little-odyssey
Particular area of help I am seeking: even just with this short a game my token limit got over. I had to use shrinko8 to somehow get it to fit (and as a heavy commenter owing to college days habits, I hated that so many got removed). How do you guys manage it? Could it be because I was going to OOP and should have just written things directly? Or used smaller sprites or more use of the map? I have seen people shrink 30 levels in their demakes and I barely got 1 in and that too a rudimentary crude one.
Please advise!