Enemies die when i cry my cries.
Reverse self chill werewolf cold damage infernalist warcry build. Whats not to like?
Found some pretty cool interactions to make this all work and come together as a whole and the end result is pretty fast, with i guess still a lot of room to optimize. It's got around 13 warcries EVERY second, if buffed with the self chill of a potentially 62% MORE action speed. That includes walking and opening portals and what not.
This is more a proof of concept, its definitely not a finalized build. Anyways, let me break down some cool interactions.
First, we trigger self chill by going Infernalist with pyromantic pact, causing use to take a self fire damage hit every few cries equal to all our life and es. Resist plus guard (more on that later) will reduce the incoming hit to 15% of our max life. Enough to trigger the full self chill of 50%. Coupled with the new chronomancer glove mod, 'increased slowing potency of debuffs on you' this will net us 62% chill.
We go a bit lower than full 75% fire resist, otherwise we dont hit hard enough for the full 50% self chill. Again guard plays a roll here, more on that later.
15% of our already low life as a hit is quite a lot seeing as we self hit 2 to 3 times a second. How do we manage that. Theres a notable on the tree and a new helmet mod that combined give 7% of life recovered per warcry. Thats basically a full health pool every second. But wait..theres more.
We can use Blood of the warrior life flask to recoup 30% of damage taken as life. And seeing how most of the damage we take is self induced anyways, this is a perfect fit for passive life regen which doesnt end when life is full. But wait...there more.
The guard. Carved mischief ancient augment in a helmet gives us guard equal to 10% of our maximum life if we take a savage hit. Since all our hits hit for 15% of life we have a free extra 10% guard basically all the time.
The trick there is that self chill only chills for 50% if the magnitude of the hit is large enough. This seems to be the case at taking a hit for 25% of our life. Since we have guard up, this is reduced to 15% of life. So every few cries we consume our guard, and instantly trigger a new one since we take a savage hit.
Next up, the new way to craft jewels with both quality and 60% increased effect affix can net us potentially 53% increased warcry speed per jewel. I wont explain it here but its not that hard to craft these jewels and they net a LOT of warcry speed.
Couple that with the new glove rune that gives a jewel slot, the new annoint on amulet (im not using this though) that gives a jewel slot, voices with more jewel slots and Adorned for rare jewels we are looking at potentially insane levels of warcry speed. Also, the new carnage helmet mods are all very good for warcry builds.
Since we are no warbringer who can ignore cooldowns we use rage and Enraged warcry to bypass the cooldown. We do need Raging cry as well to generate rage with our warcries. And since we dont use rage for damage directly we can use the keystone Primal rage to generate all the rage we need.
Next up, why wolf? To be honest im not entirely sure if the arctic howl would be better than a regular seismic cry setup but i wanted to try something different. There are some benifits though.
The new unique amulet Eventide petals gives +2 to cold skills. And has a skill which triggers on critical strike. We use our massive speed warcries plus cast on crit with frost darts for as much triggers as possible. This helps a lot with our single target damage. We do need Vruun's aftermath socketed in our Arctic howl to detonate the ice crystals from the amulet's spell.
Wolf boy has more benefits though. Lunar blessing gives us 72% of damage as extra cold. We have Zerphi's infamy socketed in here for a (not yet used) tech from the notable Craving slaughter, which gives +15 max rage if a skill with glory was used in the past 20 seconds, coupled with a jewel affix that converts some skill cost to life.
Wolf boy also has Lunar assault used in the weapon swap which has VERY high freeze potential, coupled with Bhatair's vengeance support which gives us 85% of damage as extra cold since we have 170 rage. So wolfy gives us a total of 150%+ as extra cold damage.
Wolf also has pounce in the weapon swap, with weapon swap points in reduced cooldown to give us a 3 second cooldown pounce. Couple with the innate 30% extra movespeed that the wolf has, plus our reverse chill we can move around pretty fast.
Lastly, wolf arctic howl has a base crit chance of 10% as opposed to seismic cry's 0%. Couple with the notable where warcries apply critical weakness on hit we have a base crit chance of 20% which is very high. Also its a cold skill so it benefits form the +1 cold skill notable on the tree and the +2 cold skills on the amulet. The range is 5.5 base as opposed to seismic 4
Our talisman is just a stat stick. Extra cold damage, some stats, crit multi and crit chance vs marked targets. We dont use energy shield, evasion or armour. We do however have a extra 1000 ward as backup hitpool, which rarely gets touched,
The ascendancy safe for the crit multi and pyromantic pact is pretty useless it feels like. So if anybody got tips on how to get more out if it let me know. My infernal wolf does nothing and the burn damage is pretty mid as well.
Some other things to potentially solve: If we can find a way to reliably generate even just a little bit of rage we can ditch Raging cry as a support and slot a more damage support. If we could find a way (ive looked im 99% sure its impossible) to generate endurance charges fast enough it would be even better. We could ditch 2 support gems AND allocate nodes on the tree which would give 2% as extra fire per endurance consumed recently and a total of 9% increased fire damage per endurance consumed recently, which is, with our warcry speed an extra 120% as fire and 540% inc fire damage.
Ive looked though, im pretty sure its impossible. Well..not impossible, it can be done with bear and warcry but those warcries are about 40% slower.
Anyways..this post is way to long already. Its more a proof of concept. Again, plenty of room for improvement still. Maybe a different ascendancy or gear setup. I dunno. Let me know if theres any questions.
poe ninja link: https://poe.ninja/poe2/profile/Coldsmoke010-2147/runesofaldur/character/Medved_Shred
The stats in poe ninja look like absolute garbage. The damage ramp, self chill and no cooldown warcries dont show and the regen, recover and recoup also dont really show.