Post Elden Ring, going back to DS3, I've learned a few things so far. DS3 is still good...but not as good as I used to think. First few bosses are pretty mid to bad, and then the good ones often have a mostly good first phase and a cursed second phase. Something I can't believe I hadn't noticed before is the fact that DS3's bosses don't really have actual combos until the DLC. Their combos are not set like they are in Elden Ring but instead consist of singular moves strung together in a number of ways that sometimes make them seem random. Quick follow ups to punish you for thinking it was the end of the 'combo', yeah those have to be my favorite. It's a reaction game without animation canceling, which is...yeah. Can't really learn a pattern when there is none. Overall, I prefer pattern recognition bosses in this style of game, because if it's going to be about reactions, there has to be animation canceling, or at the very least every single move should always be reactable. They either changed their mind or figured this out when they were making the DLCs, because that's where you see actual pattern based combos, and this carries over full force into Elden Ring. ER bosses > DS3 bosses, for the most part.