r/mag • u/JumpSuitAscended • 4d ago
r/mag • u/JumpSuitAscended • 4d ago
[MAG ONLINE REVIVAL] The long awaited comeback everyone's been dreaming of...

Greetings MAG players! It has been a LONG TIME since I last posted... Some might remember me from the https://www.reddit.com/r/mag/comments/igxlj6/ thread where it all begin.. now it comes full circle in 2026 and beyond!
Recent improvements to our codebase when analyzing the developer build allowed us to parody Zipper's methods to transfer data over the wire conserving memory at all costs.
Below is a video of our progress with the first, and second subservers for MAG, and ALMOST at the third being the Lobby Server, I am close with the CharacterData and MANY MANY more packets, but things are ramping up!!
For more information come visit us at the links in the YouTube description below to join in on the progress!
https://youtu.be/Rvo0OHSN2Cc
r/mag • u/dadrobit • 5d ago
Were The MAG Promo/Lore Videos Ever Archived Anywhere? Are They Lost Media?
Howdy y'all! I'm an old MAG vet and was actually just chatting with some of my old clan buddies from MAG, (crazy we've kept in touch for 15+ years now) and was getting nostalgic about some of the old school hype for video games. If I recall correctly, the big avenue for lore drops in the game was around a news reporter lady talking about the conflict and interviewing the CEO's of the PMC orgs. I can't remember her name, but I remember that while the game was still running, some of the videos started going missing even then. Are all those videos basically just lost media at this point?
Attached was my favorite "Fine I'll do it myself" screenshot of a defense of Darien Network. I played primarily on Raven with [:)] (Pink Fluffy Bunnies, the guys I still chat with to this day,) and [~^~] (The Dark Flock), I chilled with [KEQ] whenever I felt like playing Valor, and SVER was easymode already, didn't need a clan for a quick jaunt to max level with them lol.
r/mag • u/ChapterUnited8721 • 10d ago
I didn't know KEQ players from MAG had a clan in Planetside 2. Gobbybobby or any KEQ members, if you see this send me a message
r/mag • u/masterpblaster • 15d ago
Private public server?
Where it @? I've had a MAG sized hole in my heart that no game can fill since it's 🪦🪦🪦🥀🥀
r/mag • u/DoomDash • 16d ago
My MAG platinum story.
I loved MAG, but in hindsight I wish I played it even more. I remember playing it a bunch when it was out, but I took a long time off at end, until they announced the servers would be shutting down. I decided that I wanted to platinum the game before the servers shut down.
I think two weeks before it was shutting down I took a look at what trophies I had, and what I needed to get the platinum. I believe the last one I needed was collecting X amount of medals. I looked through the medals I could get, and realized I only needed one more. However the two only medals I could choose from were very different in viability. One was very far off, so far off that I wouldn't make it in time for sure (I cannot recall what this is all from memory). The other was not in dominatation, or any of the other at launch modes, nope it was one of the later DLC modes that got added later. It would be easy to get this medal in one game.
There was one problem though. Even though interest in the game was back because of the server news, I had been playing for days and never once had a game queue up to this DLC mode. I was worried it would never happen. I kept playing every day, and kept not having luck getting the DLC to queue up. The mission was simple, capture something like 3 specific objectives in one match of this DLC.
I think on the last day or two, it finally happened! I got queued for the DLC! Now, seeing how rare it was for this DLC was to be played, I knew what was on the line. This could be my last chance at getting the platinum for the game.
When I get in the game, things are going well, I get to 2 of the 3 objectives I need quick enough, but time is running out. At two minutes remaining I still don't have the last objective I need. With a minute remaining I get my opportunity! As I approach the room with the objective I need to capture I see a teammate about to do instead. Known this is probably my last chance, I do something I'll never forget. I team kill him, and capture the objective myself. Platinum pops as I hear him proxy chat swearing at me for killing him.
To the guy I killed, I'm sorry, it was nothing personal. Hopefully that wasn't your Platinum on the line!
Miss this game! Cheers.
r/mag • u/Gabeadusgaming • 16d ago
Hey
Just wanted to say i miss this game and i miss anyone i ever played with or against.
I was a member of k.e.q kill em quick.
Deadly blue dots
And pink fluffy bunnies.
I wish this game would get revived.
I was so goated at this game. Was a head of its time and i consider it the greatest shooter of all time
r/mag • u/Knighthonor • 26d ago
any Indies making a MAG-inspired FPS?
any Indies making a MAG-inspired FPS?
I really miss the Sabotage game mode from MAG. Never seen anything like it since.
r/mag • u/ChapterUnited8721 • Jun 06 '26
The only game that gives me my MAG fix. [1GRU] operations. All the soundtracks are from MAG!
r/mag • u/Cotten-Balls • Apr 23 '26
The Stop Killing Games Campaign
This was a post I came across on FB I commented, which will be obvious once you see the post, but I thought you'd all be interested.
"The “Stop Killing Games” movement is gaining attention as it supports a proposed bill focused on protecting player access to purchased games. The initiative aims to address concerns around titles becoming unusable once online services are discontinued.
The proposed legislation suggests that developers may need to provide offline functionality or alternative access options before shutting down servers. This would help ensure that players can continue using their games even after official support ends.
This discussion highlights growing concerns around digital ownership and long-term access. As more games rely on online connectivity, the outcome of such proposals could influence how future titles are developed and maintained.
Source/Credit: Stop Killing Games campaign and gaming industry discussions"
r/mag • u/ChapterUnited8721 • Mar 05 '26
What is you favorite MAG song? I will include them in my next montage
r/mag • u/ChapterUnited8721 • Feb 20 '26
Most nostalgic montage I did back then : RIP MASSIVE ACTION GAME
This game was so unique! I was so passionate about it. Now I'm on Planetside 2 on PC which is the last true MMOFPS, I will do a video for you guys soon to show the resemblance with MAG.
r/mag • u/justameremortal • Feb 13 '26
Different, but maybe will scratch the itch
https://store.steampowered.com/app/1867240/WARDOGS/
100 players, 3 teams, KotH with destruction, limited building, and vehicles. Earn persistent currency for helping your team, spend it in each game on gear. Squads can be as big as ~33 players
Has a moving double point objective zone, but in the future they plan to add additional objective variations
r/mag • u/DigitalDissectionTTV • Feb 06 '26
I loved this game and truly still hope there is at least someone working on/thinking of reviving servers in some manner.
I know it wouldnt and wont be the same, but I would love to see a tried revival. There are still people who remember and miss this game.
r/mag • u/watso28 • Dec 05 '25
How to play MAG OFFLINE in 2025
Youtube Tutorial Link: https://youtu.be/lmtcUYFtW2A?si=ralHbwXg-5Sz0k-z
I made this video explaining how you can use the PS3 emulator to play MAG and run around the game. While the community doesn't have a working multiplayer revive yet, at least we can run around the game. It feels pretty good since the last time we could was 2014.
The Method to do so was created by MAG RETAIL and I just followed his instructions.
Pretty Sweet!
r/mag • u/thegtabmx • Sep 12 '25
MAG Domination on Battlefield 2042 via Portal is Live
So I spent the last 2 weeks building MAG's full Domination game mode, with a lot of polish, to the best I could given the constraints in Portal, for Battlefield 2042.
Features:
- 64 per team
- 2 platoons on each team
- 4 squads of 8 players in each platoon
- Squad Leaders, Platoon Leaders, and OIC/Commander
- Squad Leader, Platoon Leader, and Commander abilities
- proximity intel
- morale boost
- area intel
- vehicle boost
- rapid deploy
- blockade
- Unique bunker spawns for each defending squad
- Base spawns for each defending squad
- Outskirts spawns for each attacking squad
- Forward spawns for each attacking squad (including parachute drops)
- Wave-based spawning
- EMP (formerly known as AA), Sensor Array, and Vehicle Support Depot for each defending platoon
- Sequentially unlocked 1st pair ("burn off towers"), 2nd pair ("cool off towers"), and final base damage objectives for each platoon
- Full live-updated UI for objectives, cooldowns, leadership selection and demotions, spawn selection, squad cycling, and current objective progress
- A (hopefully) robust squad assignment queue/algorithm to try to ensure premade native BF squads end up in the same 8-person "MAG" squad
- Orbital is the first and only supported map
- Code (rule engine) is significantly functionally coded and modular that I can add new maps rather quickly
Missing Features:
- Skill tree (obviously)
- Proper Squad/Platoon/Company Voice chat (need to rely on discord)
- Bunkers and EMP are control areas (stand on for 20 seconds) by anyone, not equipment that is repairable by specific repair tools (but you can regain control as defenders without alerting attackers, as intended by sneak repairmen)
- Sensor Array and Vehicle Support Depot are arm/disarm objectives, not equipment that is repairable by specific repair tools
- No "jamming" (yet, maybe...)
- No air assault or mortars as leader abilities
- No OIC cooldown refresh (yet, easy to add)
- No helicopters with gunners for attacker forward spawns
- No bunker turrets
- No funnelling of map to prevent attackers from sneaking around (however, the map and objectives are chosen and placed in a way to discourage straying from the platoon-on-platoon lane
- No spawn protection for some attacking spawn points (yet, I can fix this if it is a problem)
Warning, I have tested this a lot on my own, but never with multiple players. While I am sure the logic will work, I am not sure if the server can support the load of 128 players with this custom logic. I am looking for people to play and test.
I realize BF2042 is less than 1 month from being eclipsed by BF6, but better late than never. Plus, I plan on making this for BF6 too, but sadly it might be limited to 32v32.
Server is called "MAG Domination 64v64 (v0.1.0) | Custom", although the version will change over time as I update.
Experience Code: AB7J3K
I have created a Discord server here: https://discord.gg/6ZtZNs5G
If you are unfamiliar with MAG and/or its Domination game mode, I would be happy to explain more in the comments or on the Discord server.
r/mag • u/GOODKyle • Aug 22 '25
Delta Force Kinda = MAG?
Played around 15 hours so far and I have to say it has some MAG inspirations. Definitely a lot of Battlefield elements, but it does play like MAG an awful lot. Especially the medic class
r/mag • u/justameremortal • Aug 13 '25
What do y’all think about the new BF6 mode Escalation?
Not out yet but here’s DICE’s description:
“Two teams fight to capture strategic control points. As the teams expand their territory, fewer and fewer control points remain, creating increasingly intense areas of combat. This battle for territory culminates in an all-out war, where both sides fight to control the last remaining points on the map.”
https://screenrant.com/battlefield-6-escalation-game-mode-conquest-differences/
r/mag • u/KnotZombie • Jul 07 '25
Bad News on MAG project:
For those wondering the status please join Discord for full statement:
r/mag • u/PoizonCloud • Jun 09 '25
In-game MAG soundtrack! All faction spawn, victory, defeat and killstreak themes.
zophar.netThese are all the music tracks that play in-game, ripped from the game files. Many of these aren't in the official soundtrack released by Sony.