Last time I posted this it was "my SNKRX remaster" — a year+ of renderer rewrites, QoL fixes, and controller support, with no bigger plan than making the version I wanted to play. The response in that thread, and honestly the number of you who DM'd me telling me to take it further, is what convinced me to stop treating it like a mod and start treating it like a game. So I did. It's called SLYTHE now, and the demo is live on Steam.
What's happened since that post:
🎵 "New music: still on the list" — delivered. The whole soundtrack is replaced with a 10-track synthwave pack that fits the arena way better than I hoped
🏆 Full Steam integration in pure LÖVE — 41 achievements and a global all-time leaderboard (names + avatars on the main menu), all through luasteam
🕹 Native on Steam Deck — verified on real hardware, and honestly the game feels made for it
🌐 A browser demo via love.js — that was an adventure (Asyncify and love.filesystem have opinions about each other)
🐍🐍 Local co-op in development — two snakes, one arena, split aggro. The second snake runs on a polled Input instance so the pads never cross-talk
And the new trailer I promised last time is finally real: https://youtu.be/EBAC6GFfois
Still 100% LÖVE 11.x, still built on a327ex's open-source foundation with full credit in the game.
The free demo (first 15 arenas, every mode): https://store.steampowered.com/app/4911780/SLYTHE/
And to everyone from that first thread: thank you. It genuinely changed what this project became.