r/intotheradius 8d ago

Discount [PSVR2] Summer Sale 40% off until July 29th! [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]

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51 Upvotes

r/intotheradius 13d ago

News A New Pecho Plushie! (●♡∀♡)

62 Upvotes

Hello explorers 👋
After your support of the first plushie campaign, how could we not launch another one? This new little guy is very happy to see you ❤️

You have exactly 21 days to…

☀️ CATCH HIM ☀️


r/intotheradius 2h ago

Guides & Tips Stand on Something Elevated and Fragments Walk Away?

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15 Upvotes

If you’re low on health and have nowhere to hide, you can simply jump on top of something elevated and the fragments can’t attack you for some reason. This has happened several times for me throughout this game so I know it works. No just make sure there’s no mimic around cause they will shoot you. Just thought it would be some good advice.


r/intotheradius 15h ago

Mod hate when this happens

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102 Upvotes

r/intotheradius 3h ago

Meme No Clip Ending (Spoilers) Spoiler

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3 Upvotes

r/intotheradius 11h ago

Discussion Let's say a new map is confirmed to be added and the developers want us to choose the overall style and look of the map. How would you like it to look like?

8 Upvotes

Tbh I would like a industrial area but with some residential houses somewhere around the map and also few points of interest so the map doesn't feel empty. It could be also I little bit bigger than forest but smaller that outskirts.


r/intotheradius 21m ago

ITR2 Bug Please give me good settings or help with the really annoying movement and torso glitching help?

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Upvotes

Recently started another playthrough for fun, really sick and tired of this bug.
All help is appreciated!


r/intotheradius 1d ago

Discussion Which pistol do you think is the best looking?

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67 Upvotes

ITR and ITR2 have some really nice pistols. Between the both of these beautiful games, which ones are your favorite? For me even though it is not very powerful. I still like the look and feel of the Fort 17. Especially the ones that I find out in the radius that had this orange like gold color, I think they’re really nice.


r/intotheradius 22h ago

Meme angy

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33 Upvotes

r/intotheradius 12h ago

Mod Implementing new ennemy types in ITR2?

5 Upvotes

I have seen a bunch of cool mods being made for ITR2, and i wondered what the prospecs of implementing new enemies via mods would be?

Exmp. Sliders, seekers or entirely new entities.


r/intotheradius 9h ago

Video Improving My Aim | Into the Radius 2

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2 Upvotes

Warning! This one might be a little boring. I’m trying to practice my aiming so I can have a more accurate shot with my hand guns. I do my best to try and keep the video moving forward. Thank you r/:MikeFX360 for you suggestions.


r/intotheradius 6h ago

ITR1 (2.0) Enamys respawn way to often

0 Upvotes

So I just got into the radius 1 on Mets quest 2 love it besides 1 problem. Enamys respawn too much. Trying to do a mission or anything really and it seems like enamies respawn before I can loot the place. I killed the same enemy three times and still didn’t fully loot the place is this normal


r/intotheradius 10h ago

ITR2 Feedback I Hate ITR2s Fragment Animations

2 Upvotes

They look bad, and they make them frustrating to shoot at. Fragments worked well in ITR1 as a bit of target practice. Their more solid form and impact effects made landed shots satisfying too.

Fragments in ITR2 look like they're bugging out. It's not creepy, it's just annoying. Combined with all the holes in their hitboxes, and the unsatisfying impact effects, I just think they are poorly designed and need an overhaul.


r/intotheradius 1d ago

Video Where the hell did he come from?

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51 Upvotes

Did i miss it or did he spawn out of nowhere?


r/intotheradius 23h ago

Mod Operation Ashfire | Help me paint a picture.

8 Upvotes

TLDR: I'm making ITR2 gamma, what does that look like to you? Please at least read the scenario before replying so i can get your ideas in context. That helps more than raw idea dumps.

So we're nearing a point where I'm gonna start building what I'm calling:

ITR2: Operation Ashfire.

This will be my magnum opus, My love letter to "Into The Radius" as a whole for countless hours of enjoyment... it's time to send it up in flames. (In a good way) This will be our GAMMA.

For the overhaul so far

We have:
-Dynamic tide difficulty system
-Dynamic loot spawning system via ash and enemy drops
-Randomized Dynamic distortion and ash spawns (With modifiers E.g exploding, Enemy spawns, Etc)
-Better reloading and attachment activations
-A combat slide (To get you down hills fast without eating stamina)
-Dynamic weather system, Randomizing fog Density, color and Ashfall density each tide
-Cigarettes restore hunger (And optionally health)
-More snappy and responsive movement (allowing crawling, Sitting, better traction and jumping)
(and more) - Still building the arsenal.

In Ashfire, they will all (And more) be bundled into 1 mod and designed to be played a certain way, However you're still always welcomed to tweak.

Now where I need you.

Paint me a picture, describe yourself walking through the radius, You look to your left and to your right, get into a gunfight, You find loot, You make the dangerous trek back.

Within that context, What are you expecting to see and encounter in those moment with this overhaul. All those "The game would be better if" ideas you had, This is your chance to get them all out.

Please remember that while i can do most things, Some things are just simply not practical to implement with how the game is designed, So not every idea will make it in.

All my mods

Support Links:
My Youtube channel
Cashapp: $UnsealedWings


r/intotheradius 1d ago

Mod Dynamic Radius 0.3 | OUT NOW!

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29 Upvotes

Welcome back, The radius is getting even more restless.

Dynamic Radius 0.3 Really starts to bring the mod to life, With some very fun and scary additions with even more control than before, and a huge optimization and functionality pass!

This update:
-Improved optimization (Can have well over 300+ ash figures with no performance hit, and nearly no stutters on spawning! Infestations are rolling the dice.)
-Control over if Figures explode
-Control over proximity destruction
-Refined placements more (Should see a lot more actually IN the level)

By default:
10% chance extra Distortion Zones spawn.
25% chance of Ash Figure infestation.
10% chance per ash figure that a cluster takes place of single spawn.
25% chance when approaching an ash figure that it auto breaks.
5% chance Ash figure explodes when broken.
5% chance to spawn any enemy in the game from ash figure.

-- [ CONFIGURATION: ASH PROXIMITY ACTIVATION ]
ASH AUTO DESTRUCT -- Enables a percentage chance that Ash figures auto-destroy when entering proximity.
ASH DESTRUCT CHANCE -- Percentage chance (0-100) that an ash figure will auto destruct.
ASH DESTRUCT RANGE -- Range that the player must be within to roll the auto destruct chance.

-- [ CONFIGURATION: ASH FIGURE EXPLOSIONS ]
ASH CAN EXPLODE -- Enables a percentage chance that ash figures explode when disturbed.
ASH EXPLODE CHANCE -- Percentage chance (0-100) that ash figures explode (With ASH CAN EXPLODE = true)

Roadmap:
-Add floating randomized object clusters
-Add randomized portals spawns that take you to random places on the map
-Add option to make tide Relocate instead of kill player.
-Add Timescale control
-Add option to have more than enemies spawn from Ash Figures
-Potential Weeping angel Ash Figures
-Add Easter Egg ash figure spawns (Like the PRESENCE)
-Add Anomaly control (Fully disable anomalies or crank them up to 100x)
-(Open to suggestions)

If you like what I do and wanna help me keep doing it, consider the links below 😘

Support Links:
https://www.youtube.com/@UnsealedWings
Cashapp: $UnsealedWings


r/intotheradius 1d ago

Mod Have I gone too far?...

43 Upvotes

SNEAKY PEEKY!


r/intotheradius 1d ago

Discussion ITR2 should’ve been a prequel not a sequel Spoiler

24 Upvotes

I get itr2 taking place after itr1, for modern guns, and futuristic tech, all of that, but it has some issues
For coop being one of its major selling points the story isn’t exactly built around it, it’s kinda the same exact story as itr1
Especially when there was a time in the itr lore when there were groups of explorers

If it was a prequel we could’ve had a better story built around the community that existed before the events of itr1, like we see in the notes, voice recordings, and even the vanno homes (1.0 and 2.0)
big explorer population-> better fitting for coop,

The story could’ve also better explored more interesting stuff like the cause of the radius, since the second game, not to harp on it, kinda has the exact same story as itr1, (go to center, radius says it’s some big experiment and gives you a choice)

Having the game be able to explore expanded topics would also make the ending work for better coop as well as single player


r/intotheradius 1d ago

ITR2 Question (PCVR) Auto Stabbing in Into The Radius 2?

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5 Upvotes

I wonder if this works with friendly fire turned on? If so, don’t get too close lol.


r/intotheradius 16h ago

Suggestion Would an itr2 pvp mode be cool and doable?

0 Upvotes

any plans on addition pvp or pve modes?

Me and my friend had tons of fun shooting each other in the shooting range and realized that shooting people is actually pretty fun. I know pvp in general doesn't really line up with Into the Radius' aesthetic but it just seemed like a fun idea to have one. I AM NOT A GAME DEV so i cant say for certain but with all of the games assets wouldn't it be somewhat easy? It doesn't have to have giant server sizes like Pavlov or call of duty but a simple pvp mode would be cool no?

Multiple modes on small maps made for 2-4 player pvp

-deathmatch

-team death match

-gun game (although i don't know if this game has a clear hierarchy with weapons)

-PVE WAVE SHOOTER HEAR ME OUT

Decent to small sized map and just have waves of spawn/creeps, fragments and mimics? have pre made loadouts or maybe give the option to make your own? Kind of like twdss' wave mode, cod zombies or halo firefight. i think it would be pretty cool


r/intotheradius 1d ago

Discussion ITR 1 or 2

3 Upvotes

The game both look great but I don't know wich one to buy. Most things I found about wich one to buy was older (where ITR 2 was in beta), so is it worth buying the first or should I buy ITR 2? (sorry if the english isn't so good)


r/intotheradius 1d ago

ITR1 (2.0) Does pausing the the game actually stop time?

9 Upvotes

I was just playing itr 1 and I paused the game to go take care of something else. When I got back the screen said killed by distortion. Which is weird bc i was in a basement in bolosky village? Is this a bug or is dying while “paused” possible


r/intotheradius 1d ago

Video Meet my LandLauri lol Spoiler

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4 Upvotes

r/intotheradius 2d ago

Discussion Can somebody tell me what the purpose of the dome is?

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70 Upvotes

Man, I always thought that the dome was a part of the safe part of the safe houses. Why was that wrong! Those mimics were able to shoot me up quickly. So what’s the point of the domes? In ITR1 and earlier versions of ITR2 there was no dome to indicate where the safe houses were located. Now I just missed the broken, Can’t hold anything in it, upside down house and its design. It was one of the most unique and into the radius like.


r/intotheradius 2d ago

Mod Tide Weather: AshFall UPDATE | Lite weather system!

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41 Upvotes

Tide Weather: Ashfall (Formerly FogControl)

Is a Lite weather mod, Aimed at providing a lore friendly and immersive atmosphere that is ever changing!

Each passing tide will randomize your current weather until the next tide. (Whatever you get you're stuck with) Check the gif

Ashfall not only refined and enhances the fog and it's implementation and mechanics, it also adds in Ash fall control (The ash rain that falls from the sky). you could roll a blizzard, or clear skies! However your fog may have other plans.

While the mod comes predefined and balanced, You may customize the entire system to your liking!

Configuration:
EFFECTED BY TIDE -- true: Randomizes weather on Tide. false: Uses Static Defaults below.

-- [ FOG SETTINGS : DYNAMIC ] (Used if EFFECTED BY TIDE)
MIN FOG DENSITY -- Minimum randomized fog density
MAX FOG DENSITY -- Maximum randomized fog density

--Random Fog Colors: The script will randomly pick a value between Min and Max for each channel.
MIN COLOR R -- Minimum Red
MAX COLOR R  -- Maximum Red
MIN COLOR G -- Minimum Green
MAX COLOR G -- Maximum Green
MIN COLOR B -- Minimum Blue
MAX COLOR B -- Maximum Blue

-- [ FOG SETTINGS : STATIC ] (Used if EFFECTED_BY_TIDE = false)

STATIC DENSITY -- fog thickness.

-- Static Color
STATIC COLOR R -- Red color value
STATIC COLOR G -- Green color value
STATIC COLOR B -- Blue color value

-- [ ADVANCED FOG RENDERING & DISTANCE CONTROLS ]

STATIC HEIGHT FALLOFF -- How rapidly fog thickens at lower altitudes.
STATIC START DISTANCE -- Distance from the camera where fog starts rendering.
STATIC VOLUMETRIC FOG -- Enables god rays/glowing fog. 
STATIC VOLUMETRIC DISTANCE -- Distance volumetric fog is calculated.

-- [ FALLING ASH SETTINGS ]
ENABLE ASH PARTICLES -- Enables or disables modifications to the falling ash.

-- [ ASH SETTINGS : DYNAMIC ] (Used if EFFECTED_BY_TIDE = true)
MIN ASH DENSITY -- Minimum randomized ash multiplier
MAX ASH DENSITY -- Maximum randomized ash multiplier

-- [ ASH SETTINGS : STATIC ] (Used if EFFECTED_BY_TIDE = false)
STATIC ASH DENSITY -- Default spawn rate multiplier

If you like what I do and wanna help me keep doing it, consider the links below 😘

Support Links:
https://www.youtube.com/@UnsealedWings
Cashapp: $UnsealedWings