r/incremental_games 23h ago

Development Dungeon Tactics full release 28 Jul

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0 Upvotes

Hi guys, i will release Dungeon Tactics next week. Hope you will like it and any feedback is welcome ! Steampage: https://store.steampowered.com/app/4194860/Dungeon_Tactics_Idle_Incremental_Autobattler/

AI Disclosure: I dont use AI, just my code and assets


r/incremental_games 7h ago

Discussion Why do idle incremental games all feel the same? What would you want to see that’s actually new?

0 Upvotes

I feel like a lot of idle incremental games end up being very similar: same gameplay loops, same prestige systems, same progression that just becomes exponential

So I’m curious:

What would actually make you want to play an idle game today?
What are you tired of in current games?
And most importantly, what original ideas would you like to see in the genre?

It can be anything: different mechanics, less traditional progression, more impactful choices, some unexpected system, etc

Even weird or experimental ideas are welcome


r/incremental_games 14h ago

Steam Geometrical DEMO is out. Do you wanna try it?

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0 Upvotes

Have a go and let me know what you think of the demo for my first solo dev project. It’s a mix between a survivors-like game and an incremental.

Here’s the Steam page for the demo: https://store.steampowered.com/app/4077900/Geometrical/

AI Disclosure: I only used AI to help me build some complex systems and to fix some bugs I couldn’t find.


r/incremental_games 8h ago

Released 15 years ago I fell in love with incrementals on Kongregate. Today, my own is finally out — an active (not idle) incremental adventure where quests gate your progress

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68 Upvotes

Hey r/incremental_games!

I discovered the genre with Lollipop Quest 2 back in university, ~15 years ago, and fell hard. Cookie Clicker, Clicker Heroes, Trimps you name it — not a day went by without me checking Kongregate for new releases. I always wanted to make my own, but I couldn't code at all. So I started with what I could do: building a universe. Physics, cosmogenesis, peoples, fauna, flora — I've been shaping that world for over 10 years now.

Along the way, I switched my studies from philosophy to computer science, learned Unity, made a small idle prototype as a student project (Lima, still on itch but it's bad haha !), then led a team building an accessibility-focused game… that got cancelled weeks before completion, for reasons entirely outside our control. That one hurt. After months of rebuilding, my girlfriend and I decided to start a project we would actually finish — and, for the first time, set it in the universe I'd been protecting all these years.

That game is Pebble for a Queen, and as of today, it's out on Steam — 20% off for launch week.

The story: you play Goguz, a Xantul (think crab/scorpion-ish creature), hopelessly in love. Xantul courtship works like this: you offer your beloved a pebble. So off you go, breaking rocks around your nest to find THE perfect stone — and little by little, through exploration, XP and skill trees, you end up shattering enormous boulders across the world.

What makes it different from most incrementals:

It's active, not idle. You explore and break every rock yourself. No offline progress bars.

A meaningful skill tree — not a lazy one. 1,500+ nodes, and choices genuinely matter. At one point you'll pick your elemental path, and each has a real identity: Earth is economy (+ an AoE armor shred), Fire is energy (+ an AoE damage-over-time), Wind is speed (+ moderate damage over huge areas), Water is raw power (+ heavy chain damage). A well-planned build outperforms a careless one. I know it can look intimidating and not super casual-friendly — I've tried hard to balance it so every type of player finds their fun.

Quests gate your progress. This is my favorite part, and probably the most divisive: scattered through the tree are quests and challenges of varying difficulty. Complete them to unlock the next nodes. They give the whole run rhythm and purpose.

A world to explore: 5 zones and 4 biomes, each with its own rocks, look and quirks. Hand-drawn cartoon art, and an amazing sound artist joined us along the way to make all the music and SFX.

A full first run should take around 10 hours, and going for all achievements roughly doubles that — you'll tell me! When I try to speedrun it, I do it in more than 5 hours but I'm sure you can beat me !

The practical stuff: it's on Windows, Linux and macOS (full honesty: the Mac build made it in just in time and we couldn't test it on Apple Silicon ourselves, nor on Steam Deck — if you're on either, I'd genuinely love to hear how it runs). Playable in 11 languages. Controller, keyboard, mouse, or any mix — and if you want the chillest experience, mouse + autocast is lovely. I personnaly prefer Controller as I like to optimize everything !

This is the first time I've ever taken a game all the way to release. I'm equal parts excited and terrified. I'll be here all day answering questions and taking notes on everything — I know I still have a lot to learn.

Steam page : https://store.steampowered.com/app/4915590/Pebble_For_A_Queen/

AI Disclosure : Ai was used for translation from English+French ! Of course, Ai assist my code, but it's not vibecoded or telling AI : DO A GAME, it was more like an assistant and a StackOverflow++. Not that it's a shame to use it, it's just to be clear, design pattern are my own for the best and the worst hahaha !


r/incremental_games 17h ago

Request I am really stuck in Celestial Incremental

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1 Upvotes

I am playing Celestial Incremental and I killed Tav a few weeks ago. Now I'm absolutely stuck and can't get more upgrades with (negative) infinity points. What should I do to progress? I'm close to stop playing this game because I have no ideas what I should do for weeks now.

Thanks!


r/incremental_games 7h ago

Development I just released my incremental game where you evolve a slime by unlocking abilities, hidden combos, and mutations. I'd love your feedback!

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0 Upvotes

Hi everyone!

I've been working on Slime Reborn, a pixel-art incremental game where you start as a tiny slime and gradually evolve by unlocking new abilities, gathering resources, discovering hidden combos, and mutating into a more powerful creature.

I just released the first public Early Access version, and I'd love to hear what incremental game fans think.

Since the game is still in active development, I'm especially looking for ideas on incremental systems and mechanics that could make the progression more engaging. If there are mechanics you've loved in other incremental games—or ideas you'd like to see in a slime evolution game—I'd love to hear them.

Any feedback on the gameplay, pacing, progression, or overall experience is greatly appreciated!

AI Disclosure: AI-assisted tools were used during development for some artwork, including backgrounds and other visual assets, as well as programming assistance. Many of these assets have been manually edited, refined, or integrated into the game by me. As a solo developer with limited time and budget, AI has helped me prototype and bring the project to life. My long-term goal is to continue improving and replacing placeholder visuals with more original artwork as the game grows and development allows.


r/incremental_games 12h ago

Released Just released my silly bouncy pickaxe game after 8 months in the making!

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21 Upvotes

After 8 months of development me and my friend just launched our silly, slightly weird little mining game - Pickochet! (pickaxe + ricochet)

Check it out: https://store.steampowered.com/app/4275920/Pickochet

Some features of our game:

  • Ricocheting pickaxes that automatically mine for you (you can mine yourself as well too)
  • Special pickaxes that feature unique effects (exploder, ghost, spawner, etc)
  • A bunch of abilities that you can use to create different builds (mix and match & try out combos, people are still showing us things we would have never even thought off! feel free to share yours with us!)
  • 6 different mining locations (each one giving more rewards than the last and 5 having unique unlockable events)
  • Crazy and slightly weird random world events (they happen randomly during runs)
  • 29 Steam achievements (they're not too grindy, don't worry!)
  • Cheese enforcement officer (he WILL get you so watch out)
  • Mentions of Tahiti and mangos (IYKYK)

Also to be upfront: The game is designed to be a shorter experience and typically takes between 3-5 hours to complete depending on how you play and what ability combos you use. Just wanted to say this not to miss-lead anyone as I know not everyone enjoys shorter games!

If short games aren't your thing but you're still curious what the game is about a few people like Idle Cub and Dex made some playthrough videos on YouTube :)

also reddit compression crushed the video quality. Here's the HD video for anyone interested: https://www.youtube.com/watch?v=G_eddZcY9Gw

AI Disclosure
ai was used to translate the game into other languages

edit: added link to HD video


r/incremental_games 13h ago

Steam Wild Board Digging - Steam Page Release

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0 Upvotes

Steam page: https://store.steampowered.com/app/4967130/Wild_Boar_Digging/

Playable demo (on itch, steam follows soon): https://indiejoh.itch.io/wild-boar-digging

AI disclosure:

The animal card images are created with the help of AI. Everything else is hand drawn.


r/incremental_games 8h ago

Steam Hive Fall - Steam Demo: First Steam Release ever. Let me know what you think; feedback is always welcome.

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0 Upvotes

AI Disclosure: None for player-consumed content—no art, music, text, etc. Used Claude code for help with coding.

STEAM DEMO LINK

I like looong, systems-heavy (something to always work towards and grow) idle games that I can spend weeks or months playing every few days or so. Wanting this I made a game.

It starts out requiring active play for the first 20 or so minutes, but eventually you can begin to automate much of the progress, though it still rewards you for active play.

The demo is out, but the full game is looking for a November release though that might change based on wishlists and the like. The game is feature complete. I am just testing/polishing the progression by hand, which takes a considerable amount of effort even with tools.

I love kind feedback and helpful critique. Please let me know what you think, and if you like it, wish list and consider sharing it on your social media; it will help me make more stuff like this in the future!


r/incremental_games 9h ago

Released i'm releasing my game

0 Upvotes

Hi everyone! I’m the solo developer behind Duck Tycoon. It’s an idle/merge game where you mutate ducks to generate infinite money and I just added a huge progression system with quests and secret perks! Here is the link: https://apps.apple.com/us/app/duck-tycoon/id6790207558 

I’d love to hear your feedback to improve the game!

AI disclosure : this app was vibecoded


r/incremental_games 8h ago

Released My game is live on iOS!

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0 Upvotes

My game is out on iOS!!

Hello! My name is PaintedChaos and I’m the solo developer behind Idle Nebula Drift! I hope this is okay to post, I recently launched my first ever game as a new developer and I would absolutely love for you all to check it out, maybe join the discord and provide me with feedback or even just help me build a community and enjoy the game. I actually just did my first patch and update of the game based on some user feedback and my own time spent playing. Thank you so much for your time and energy!

https://apps.apple.com/ca/app/idle-nebula-drift/id6783057733

Updated AI disclosure, being fully straight:
- Art/Visual assets: AI-generated
-Code: built with help from Claude
-The game itself (design, decisions, direction, and the work of actually shipping): me

I’m a solo dev, not an artist and AI is how I got this to look like anything. My earlier wording was muddled and I shouldn’t have hedged it. Sorry about that.


r/incremental_games 23h ago

Development DEMO- Neverrest an Idle Adventure RPG

0 Upvotes

I highly recommend playing PC downloadable win as the browser player needs to be optimized

https://neverrestenjoyer.itch.io/neverrest

Hello everyone it’s been about a week since i shared my demo on reddit. Ive been working hard on some of the feedback (onboarding and UI) and i feel like it has really improved my game. The demo was a success even though i felt like I rushed it i got some very valuable information and even my very first players! A lot of work has gone into it since and id love to hear your feedback! I am still working on a lot of the balancing!

AI Disclosure: AI-generated art, music, code

https://reddit.com/link/1v317qj/video/uujrgtw6joeh1/player


r/incremental_games 11h ago

Android Mind The Gap — free pixel-art trading game on the London underground scene

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0 Upvotes

Mind The Gap is a pixel-art trading game set on the London underground. Buy low in Croydon, flog it dear in Mayfair, and clear £8,000 of debt in 35 days before the rent puts you back on your mum's sofa. No idle loop, just a 30-60 minute run where your capital curve races the debt curve.

Free in-browser: https://mindthegap.mercilessstudio.com 

Android: https://play.google.com/store/apps/details?id=com.mercilessstudio.mtg

AI Disclosure: I used agentic AI coding assistants. Writing, design, balancing all by me.


r/incremental_games 12h ago

Prototype [Web] Made a little idle runner, would love some honest feedback | SebbieRun

0 Upvotes

It's a bear that runs while you upgrade, prestige, and pull cosmetics. No install, just opens in your browser: www.sebbierun.com
Curious where it starts getting boring for you

AI Disclosure: built with a lot of AI help, Claude Code, Codex and Cursor.


r/incremental_games 8h ago

Prototype I finally built the idle game I always wanted to play

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0 Upvotes

Hey everyone,

After many many iterations, I finally reached the point where I'm comfortable letting other people play my game.

It's called HustleTycoon: https://hustletycoon.com/

The whole thing started because I love idle/incremental games, but I always wanted one focused on building passive income instead of fantasy kingdoms or factories. I wanted the feeling of starting with something tiny (a vending machine) and slowly working toward owning a ridiculous portfolio of businesses.

So... I ended up vibecoding the game that I wanted to sink hours into.

It's still very much an indie project by one person. There are definitely rough edges, and probably bugs that I haven't discovered yet.

This is the first time I'm inviting people to try it, so I'd genuinely love honest feedback—good or bad. If something is confusing, boring, too slow, too fast, or just plain annoying, I'd much rather hear it now than months from now.

No pressure to stick around if it isn't your thing. Even 10–15 minutes of play and a few comments would help me a ton. Thx for giving a solo indie dev a chance. I really appreciate it.

AI disclosure: this app is vibecoded


r/incremental_games 22h ago

Released I Released My First Game! (Garden Idle)

0 Upvotes

I released my first game about a month ago but have been giving it a bit before making any posts so I can work out some obvious bugs and make my own plan for future content.

I'd love any feedback to be honest, good or bad, especially anything regarding balance and just overall enjoyment. Let me know any issues you find or things you'd like to see big or small!

My game is Garden Idle, Available on Android and iOS

Android: https://play.google.com/store/apps/details?id=com.pure.gardenidle

App Store: https://apps.apple.com/us/app/garden-idle/id6779788391

AI Disclosure: Claude Code was used in the making of majority of this game and it's content.


r/incremental_games 11h ago

Development A 3 months later update on Loot Goblins

14 Upvotes

The super original title returns. A little over 3 months ago I was thinking of stopping the incremental game I was working on, I was trying to mix the bits I liked most from management/idle games. I had made a post here and to my surprise 100s of people played it and gave it a go and gave great feedback on the game (https://www.reddit.com/r/incremental_games/comments/1si0iio/early_game_feedback_for_loot_goblins_a_super/) which gave me the motivation to keep going despite kinda knowing just based on the style and the slew of crap in the space that it's not going to get back a fraction of what I put into it.

Since then there has been a bunch of under the hood changes and loads of quality of life changes. The biggest final hurdle right now is trying to balance keeping things too simple early (just straight forward upgrades / buffs like attack ups) with more interesting trade offs that might chain in more interesting ways (converting stats, disabling items but making others better, on hit affects, status affects).

If any of you lovely folk have 15minutes to give it a try again (playable on Itch!) and let me know what you think. Questions for those who have the time to try:

  1. Are the items and shrines too simple in the demo (I want more complicated chaining items earlier)
  2. Spells that are equipped right now just automatically trigger, would it be more fun to have to manually cast or have the ability to toggle casting?
  3. Did you find the swapping levels confusing at all?

Demo - https://sunwillshinegames.itch.io/loot-goblins

AI Disclosure: No AI used in this game. All assets were either hand-made by us or purchased from artists.


r/incremental_games 20h ago

Help Help Finding Games and Other Questions

5 Upvotes

Want recommendations of the best mobile idle games that fit a particular genre? Want a list of games that have cloud saving? Cross-play? Multiplayer? Games that involve slimes? Want help finding that one game you played back in 2016 but can't remember the name of? This thread is for you!

If it'd normally break Rule 1 or shouldn't be a full thread per Rule 9, it's fine here. Except for referral links. Nobody wants to deal with referral links.

When asking your question, see if you're able to answer any of the other questions asked too.

Previous Help Finding Games and Other questions

Previous Feedback Fridays

Previous recommendation threads

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