r/generative • u/Especuloide • 4h ago
r/generative • u/Laetitia_Astrea • 11h ago
Phantom Cradle (R code)
Made with R and ggplot2, using a custom Shiny app my partner Nicolas built. Same algorithm as my previous posts — a discrete dynamical system combining trigonometric functions with a gamma distribution — but the parameters produce something completely different in character.
Where the serpent forms I've posted before used low alpha values to create dense, luminous accumulations, this one uses alpha at 0.05 — very high transparency. The form builds itself from near-invisible layers that only become visible where they overlap repeatedly. The depth and the volumetric quality aren't drawn; they accumulate.
The other key difference: gamma at 2 here versus 1.1 in Fractal Infinity. Higher gamma means more stochastic dispersion — the perturbation is looser, which gives the form its organic, almost fabric-like quality rather than a tight mathematical structure.
My partner Nicolas designed the system. I found this particular form through iteration — adjusting parameters until something appeared that neither of us had planned. He saw a cradle on the left and two figures leaning over it on the right. Once he said it, I couldn't unsee it. We named it Phantom Cradle.
The same mathematical system. Completely different world.
r/generative • u/LeandroCorreia • 52m ago
MSX Mosaic
Portrait of Kazuhiko Nishi, creator of the MSX 8 bit computer standard from 1983, made entirely with graphics from MSX games. :)
r/generative • u/jaminalder • 10h ago
Experimenting with perlin noise and shadows...
r/generative • u/qqmajikpp • 3h ago
Caustics rendering
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I layered my caustic generation for effect
r/generative • u/3c_gaten • 17h ago
Belousov–Zhabotinsky spiral waves — a 3-channel cyclic cellular automaton [OC]
Three "chemicals" (R, G, B) each feed on the next in a cycle. Every step each cell diffuses (3×3 average) and then reacts — from pure random noise it self-organizes into these rotating spiral waves. 128×128 toroidal grid, no post-processing, this is the raw rule output.
r/generative • u/DasGanzeUniversum • 21h ago
Built a free experimental audio tool instead of buying Kyma (browser-based generative spatial audio - Use Edge)
The requirement was simple: I needed 8-track recordings that could move dynamically through space. Instead of manually composing every note, I wanted to work with musical intentions, movement, variation, and spatial development.
So I built OKTAFON:
https://deutscheindustrieprodukte.de/wp-content/uploads/2026/07/oktafon40.html
It is a browser-based generative composition environment. The idea is less "play a synth" and more "design how sound evolves over time and space."
r/generative • u/Hjuldahr • 23h ago
Data Stream
Upgraded my xxh128 mining algorithm.
r/generative • u/ldd523 • 23h ago
Color normalization?
I’m looking at starting a project with the aim to produce printable art. I was thinking I’d generate based on colors in OKLCh, but I think not all colors representable in OKLCh are representable in CMYK.
What’s a good strategy for normalizing a set of colors that were generated as a cohesive palette in OKLCh so that they’re all representable in CMYK? If I just scale the L and C values equally will that preserve the perceptual relationships between the colors?
r/generative • u/adventurecapitalist • 1d ago
Scribbles
This started as a project to try and recreate the feeling of messy, hand drawn scribbled circles, and it gradually evolved into what you see here.
I made these with JavaScript. Once I was happy with the look of a single scribbled circle, I started experimenting with different arrangements, colors, overlapping shapes, and painted discs beneath the line work. Creating dense grids of hundreds of scribbled circles let me step back and use them almost like pixels to build larger compositions.
Each scribbled circle is generated from several imperfect contour passes. The radius shifts slightly as the line travels around the circle, while the center, wobble, spacing, line weight, and amount of missing pigment can vary from pass to pass. Because the contours never align perfectly, they build up into something that I hope feels more hand drawn.
I set a lot of variables to random ranges and generated a large batch of images. I'm happy with how everything turned out. I had a hard time picking but here are a few of my favorites :) I hope you like them.
r/generative • u/igo_rs • 2d ago
"strata" (kotlin code)
I have a couple of layering ideas on my to-do list that I want to code.
r/generative • u/mecobi • 2d ago
Ruedas
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r/generative • u/matigekunst • 1d ago
Video NCA
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Extension of the work by Pajouheshgar et al. Instead of photo stamps there are now video stamps. Each pixel has an extra phase layer that drives both the NCA and the LPPN. Each video stamp has a different phase and pixels try to stay consistent with one phase.
r/generative • u/has_some_chill • 2d ago
Fracture Sphere | Me | 2026 | The full version (no watermark) is in the comments
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r/generative • u/Chuka444 • 2d ago
My new generative sound visualizer - [TD]
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r/generative • u/jsnanigans • 2d ago
Space Scenes
Started out as a background generator for a game, I loved it so much that I made it into its own thing. Built with WGSL, JS and WebGPU. If you are interested I can share a link for you to try it yourself