r/gamemaker • u/Lobbergames • 13h ago
Community How do you know a game idea/concept is actually fun enough to go on with development?
I am completely new to game development and I am working on my first littles games. I already spent a few hours at my favorite café and did some good brainstorming on the games‘s basic concept, the core game mechanic(s).
Now, for one of the games I implemented the most basic code for a working prototype which reflects my basic needs to evaluate if the mechanics are actually fun or not.
My question is simply, how do you in your projects decide whether to go on with the game development or whether to rework the concept?
I have some trouble to overthink too much and rework maybe too much before I actually go on with the project. When is the game fun enough to actually go on?

