r/customyugioh Jul 19 '25

Help/Critique PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects!

35 Upvotes

Hey Duelists and Card Designers!

If you’re working on custom Yugioh cards and want to make sure your effects are written clearly, efficiently, and in proper PSCT (Problem-Solving Card Text), this is the thread for you.

What this thread is for:

This is an open SuperThread where I’ll personally help you write or revise your card effects using accurate PSCT - whether you’re

  • Writing a new effect from scratch
  • Unsure if your wording is correct
  • Wanting to match official card templating
  • Or just need a second pair of eyes on your design

All skill levels are welcome!

How to Ask for Help:

Simply comment below with the text of your card’s effect. Be sure to provide additional contextual clues like whether this is intended on a Monster, Spell, Trap, and the type of each (Quick-Play, Continuous, etc). Helping out with the design and writing process.

I (or others here in the community!) will help reword it into clean, official-style PSCT and double-checking yugioh player’s for any logical or gameplay issues.

Collaborative Help Encouraged!

While I’ll be monitoring and replying as much as I can, anyone familiar with PSCT or interested in improving it is also encouraged to jump in and offer suggestions. The goal is to support each other and improve custom card quality as a whole.

Let’s make your cards feel like they came straight out of the official database! Looking forward to helping out. Let’s get those effects cleaned up and ready!

From your Problem Solving Tuning Magician, Dogga.


r/customyugioh 5h ago

Single(s) Buddies

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14 Upvotes

It does work as a weaker SuperPoly in some instances (having HOPT and needing a monster you control) but can adapt easier to said Fusion Summons, as well as allowing you to Summon with your monsters for cards that require 2 of 1 Type/Attribute (like dunno, Duke of Demise). Mostly made it because, man, Predaprime Fusion is terrible.

Art by cougar1404


r/customyugioh 50m ago

New Archetype Custom archetype based on White-Horned Dragon made by RedMobz on Twitter

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Upvotes

Repost from r/Yugioh


r/customyugioh 15h ago

Single(s) Ban Droll and print this instead.

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39 Upvotes

Art: Lucky Pied Piper


r/customyugioh 3h ago

New Archetype My take on a Pendulum Archetype - The Witch Watchers

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4 Upvotes

All images were AI generated on perchance.org


r/customyugioh 15h ago

New Archetype Thunderforce Archetype [Yugi Battle City Retrain]

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28 Upvotes

No AI.

In anticipation of the retrained archetype for the Winged Dragon of Ra, I made one for Slifer and the cards Yugi used with it in Battle City.


r/customyugioh 3h ago

Single(s) For the pack filler series (no art)

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2 Upvotes

r/customyugioh 4h ago

Archetype Support Rank-Up-Magic Don Thousand Admiration - Retrain of most powerful rank-up spell from Zexal that help Umbral Horror and other Seventh decks. (Art is Don Thousand Emblem)

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2 Upvotes

r/customyugioh 14h ago

Archetype Support Scrap Tusk

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10 Upvotes

Yes this is strong, but honestly modern Yugioh is cracked and Scrap is weak as hell. The idea is to level the playing field by forcing everyone to blow their own stuff up in true Scrap fashion. Inspired by Scrap Shark, the monster that blows up if somebody breathes too hard in the same room as it. The art is Rustin Mammoth, of the Blazing Dominion set.

EDITED EFFECT: changed to “except "Scrap Tusk" to prevent an unintentional self loop.

Card text: 1 “Scrap” Tuner + 1+ non-Tuner “Scrap” monsters

Once per turn (Quick Effect): You can destroy 1 “Scrap” monster you control, and if you do, face-up monsters on the field gain “When an Effect Monster’s effect or a Spell/Trap Card is activated, destroy this card.” If this card is destroyed by the effect of a “Scrap” card, Special Summon 1 “Scrap” monster from your GY, except "Scrap Tusk". Its activated effects are treated as Quick Effects.


r/customyugioh 11h ago

Retrain Giving old cards a retrain Part 8: Labyrinth Wall, Dungeon Worm, Wall Shadow, and Labyrinth Tank. Now Labyrinth Maze, Labyrinth Worm, Labyrinth Shadow, and Labyrinth Machine (Credit to me)

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5 Upvotes

Yeah I decided to basically make my own mini archetype tonight. Let’s get right into it. Labyrinth Maze has the same 0 ATK and 3000 DEF, and a level of 6 instead of 5 now. Its effects are:
This card can be played as a Field Spell.
If this card is played as a Field Spell: Erect a labyrinth on the field. Both player’s monsters must move within the labyrinth, and their monsters can only move spaces once per turn. All monsters can move spaces up to their level. Both players can only declare attacks if their monsters are within moving range of another monster. All monsters with the name “Labyrinth” gain 500 ATK as long as this card is present on the field as a Field Spell.

Next up is Labyrinth Worm. It received a slight DEF buff from 1500 to 1600. Its ATK and attribute remains the same. It’s now level 4 instead of 5 and a beast instead of insect. For its effects:
When this card is Normal or Special Summoned: Add one “Labyrinth” card to your hand.
This card does not need to move spaces.
You can only activate the first effect of “Labyrinth Worm” once per turn.

Next up is Labyrinth Shadow. It received a change in both its ATK and DEF, going from 1600 ATK to 2400 ATK and from 3000 DEF to 2400 DEF. It’s level and attribute remained the same. It went from a warrior monster to a fiend monster. It has the following effects:
This card can be Special Summoned from your hand by banishing one “Labyrinth” monster from the Graveyard.
As long as “Labyrinth Wall” is on the field as a Field Spell, this card cannot be targeted for battle or by card effects unless it declares an attack.
This card does not need to move spaces.

And finally the big bot. Labyrinth Machine. It received a change in both its ATK and DEF, going from 2400 ATK/DEF to 3100 ATK and 2700 DEF. It went from level 7 to 8. And it is no longer a fusion monster, but rather an effect monster. Going over its effects:
While this card is on the field, “Labyrinth Wall” cannot be targeted by your opponent’s card effects. This effect cannot be negated.
When your opponent activates a Monster effect, once per turn: Negate that effect, and destroy that card.

What kind of cards do you think would be useful for this archetype?


r/customyugioh 4h ago

New Archetype Bloodborne Custom archetype Part 6 (Final)

0 Upvotes

Bloodborne Deck Part 6:


r/customyugioh 4h ago

New Archetype Bloodborne custom archetype Part 5

0 Upvotes

Bloodborne Deck Part 5:


r/customyugioh 4h ago

New Archetype Bloodborne custom archetype Part 4

0 Upvotes

Bloodborne Deck Part 4:


r/customyugioh 4h ago

New Archetype Bloodborne custom archetype Part 3

0 Upvotes

Bloodborne Deck Part 3:


r/customyugioh 4h ago

New Archetype Bloodborne custom archetype Part 2

1 Upvotes

Bloodborne Deck Part 2:


r/customyugioh 4h ago

New Archetype Bloodborne custom archetype Part 1

1 Upvotes

Bloodborne Deck part 1:

This deck wins by making your opponent go mad with frenzy, as soon as the duel starts, the “The Hunter’s Nightmare” field spell is automatically played and can’t be removed from the board. It gains “insight” counters every time a Bloodborne monster is ritual summoned, when it has 5 counters you win the duel.

Insight counters placed on both your and your opponent’s monsters can be used for a variety of purposes by all sorts of cards, so it’s important to place as many of them as possible and keep track of them.

Bloodborne monsters are a mix of crazed hunters, ferocious beasts, and supernatural entities that specialize in sending their allies from the deck to the GY as cost to activate their effects. Ritual spell cards banish those monsters from your GY to summon cosmic horrors that place insight counters on all monsters.

Caryll Rune spells are initially used for ritual summoning, then after being sent to the GY, they can equip themselves to Bloodborne monsters you control granting them beneficial effects, other spells are great for adding consistency and placing insight counters.

Trick weapon trap cards can revive your level 2 NPCs and give them certain effects, Hunter tool trap cards can be used to tribute your level 4 beasts to disrupt your opponent’s plays and give you advantage. Both of these cards can replace themselves by removing insight counters from your opponent's monsters.

I usually limit myself to a maximum of 100 cards when designing a custom archetype, however I really love Bloodborne so much, it’s my favorite souls game, and I couldn’t help myself because I really wanted to show off as much of it as possible.


r/customyugioh 17h ago

Archetype Support Skull Servant... Gemini?

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4 Upvotes

I like Geminis fr, because of how they worked I needed to do a Suship red like thing since GY effects don't really work with Gemini monsters, also this is a riff on Geminize Lord Golknight. This also makes Tri-Wight searchable, I might have to make a Skull Servant contact fusion to capitalize on it.

The art is from the original Yu-Gi-Oh Manga


r/customyugioh 1d ago

Joke / Meme balanced way to draw cards for everyone

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27 Upvotes

see no one is left without drawing at least 2 cards now

art source nintendo official art(fe)


r/customyugioh 1d ago

Joke / Meme Every card on r/customyugioh - No AI

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46 Upvotes

r/customyugioh 1d ago

Archetype Support Umbral Horror Golem - Modern import of this anime card. (Art is from the anime)

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4 Upvotes

r/customyugioh 1d ago

Single(s) Dive In Headfirst with "Rush, the Reckless Abandoned"!

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3 Upvotes

As a certain gunslinging broken messiah would say, "Boring."

The idea popped into my mind when I was thinking, "What is a character or creature that is featured in a few card artworks or so, but is not its own card yet?" And when the question was formed, I thought of "Rush Recklessly", and so came this card!

As always, feel free to send me your thoughts and criticisms down below. God bless the rest of your day, and stay blessed, custom folks 👋

Rush, the Reckless Abandoned

Level 6 EARTH Beast Effect Monster

ATK: 2800

DEF: 1000

Card Text:

If this card whose current ATK is higher than its original ATK battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
At the end of the Damage Step, when this card battles an opponent's monster, but this card was not destroyed by the battle: Destroy this card, and if you do, destroy 1 card your opponent controls.
If a Quick-Play Spell or Trap was activated this turn (Quick Effect): You can Special Summon this card from your hand, and if you do, you can Set 1 "Rush Recklessly", "Super Rush Recklessly" or "Super Rush Headlong" directly from your Deck.
It can be activated this turn.
You can only use this effect of "Rush, the Reckless Abandoned" once per turn.

Art: "Bladetusk Boar" from Magic the Gathering by Sam Burley


r/customyugioh 1d ago

Single(s) Would this see any play?

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86 Upvotes

AI Art


r/customyugioh 13h ago

Single(s) Memorable Boss Monster

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0 Upvotes

"Just let those judged be burned, everything burn!"

Art is made by through the use of ai but one day ill redraw it by myself just want to know other peoples thoughts about this card...

My goal would be make a card that people can build around, the deck must have a fun iconic playstyle preferably like aggro or mega beedrill style play. Just a card everyone can remember and have fun with, also yeah tried to placed the boardwipe on the damage step so at least it have some kind of protection from rampant negates... Also if your asking, it can perform a direct attack if its able to activate its effect so potentially ending the duel if it get on the battle phase with 8 other card on the field with "Damnation counters" on, What you think of good strats with it


r/customyugioh 1d ago

New Archetype "Ra" Monster Archetype (Part 2)

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0 Upvotes

This is a continuation of a previous post I made (see here). Here, I added in a Ranked-Up version of Aten-Ra, along with a corresponding Rank-Up Magic Card, and also three support monsters for the various "Ra" monsters, known as the "Eye(s) of Ra". As with before, all of the monsters are named after, and based on actual Gods of Egyptian Mythology.

Card Art: Ptah-Ra, Rank-Up Magic Solar Apotheosis, Bastet, Hathor, Sekhmet


r/customyugioh 1d ago

Single(s) Princess princessing

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2 Upvotes

Shoutout to the 2 Prediction Princess players

Art by xeonomi