r/cooperatives • u/Old_justice78 • 12h ago
Coop in Colombia
Would anyone be interested in a farm coop in Colombia, in the mountains near Santa Marta? 50 hectacres, coffee, cacao, bannanas, bit of avocados and mangos.
r/cooperatives • u/criticalyeast • Apr 10 '15
This post aims to answer a few of the initial questions first-time visitors might have about cooperatives. It will eventually become a sticky post in this sub. Moderator /u/yochaigal and subscriber /u/criticalyeast put it together and we invite your feedback!
What is a Co-op?
A cooperative (co-op) is a democratic business or organization equally owned and controlled by a group of people. Whether the members are the customers, employees, or residents, they have an equal say in what the business does and a share in the profits.
As businesses driven by values not just profit, co-operatives share internationally agreed principles.
Understanding Co-ops
Since co-ops are so flexible, there are many types. These include worker, consumer, food, housing, or hybrid co-ops. Credit unions are cooperative financial institutions. There is no one right way to do a co-op. There are big co-ops with thousands of members and small ones with only a few. Co-ops exist in every industry and geographic area, bringing tremendous value to people and communities around the world.
Forming a Co-op
Any business or organizational entity can be made into a co-op. Start-up businesses and successful existing organizations alike can become cooperatives.
Forming a cooperative requires business skills. Cooperatives are unique and require special attention. They require formal decision-making mechanisms, unique financial instruments, and specific legal knowledge. Be sure to obtain as much assistance as possible in planning your business, including financial, legal, and administrative advice.
Regional, national, and international organizations exist to facilitate forming a cooperative. See the sidebar for links to groups in your area.
Worker Co-op FAQ
How long have worker co-ops been around?
Roughly, how many worker co-ops are there?
What kinds of worker co-ops are there, and what industries do they operate in?
How does a worker co-op distribute profits?
What are the rights and responsibilities of membership in a worker co-op?
What are some ways of raising capital for worker co-ops?
How does decision making work in a worker co-op?
r/cooperatives • u/AutoModerator • 22d ago
This thread is part of an attempt by the moderators to create a series of monthly repeating posts to help aggregate certain kinds of content into single threads.
If you have any basic questions about Cooperatives, feel free to ask them here. Please also remember to visit this thread even if you consider yourself a cooperative veteran so that you can help others!
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r/cooperatives • u/Old_justice78 • 12h ago
Would anyone be interested in a farm coop in Colombia, in the mountains near Santa Marta? 50 hectacres, coffee, cacao, bannanas, bit of avocados and mangos.
r/cooperatives • u/Mother-Lifeguard-401 • 4h ago
This Friday, July 24 between 6pm - 7:30pm at 4221 Mayberry Street, Burnaby.
Learn about Co-operative living and ask questions from our members! We look forward to welcoming you ☺️
r/cooperatives • u/GlobalOpsNotes • 14h ago
r/cooperatives • u/Utopic-imagination22 • 1d ago
Do folk know of any organizations like Sustainable Economies Law Center in the SOUTH? young attorney here looking for a place to learn and provide legal support to worker/housing/land cooperatives in the South.
r/cooperatives • u/coopnewsguy • 2d ago
If you want to buy from worker-owned companies, you have to search individual websites, if you even know where to look...I built workerowned.info to help change that: a free, searchable marketplace that indexes products from worker-owned businesses and puts them in one place.
r/cooperatives • u/Regular_post185 • 2d ago
r/cooperatives • u/Antarsimis52 • 2d ago
Got any work, Any project you need help with I'm the man for the job. I learn very quick and have experience in many fields. Need farm hands or A friend? I'm looking for A place I can call home for A while and actually be and feel useful. I'm looking to join A co-op or permaculture self sustainable ecovillage community where I feel comfortable like I belong with like minded familiars! I bring a lot to the table with higher education, Emotional intelligence, limitless endurance that can handle any job. I'm vegan, Occasionally vegetarian. My personality is " High energy " high strung ". I want to be capable of creating and inspiring revolutionary all natural housing communities that help the body store and enhance energy connecting with Earth better " Called Earthen home domes ". I want to teach educational classes on how to visualize the spiritual physical aura, How to stop any kind of cancer and sickness all naturally with whole fruit and vegetable diets along with advanced energy meditations. Any places looking for inspired and motivated people?
r/cooperatives • u/Familiar-Term9024 • 2d ago
r/cooperatives • u/Paraloi • 4d ago
Hi all --
Started a super small co-op to make a very simple stats tracker for Commander. Not the most ambitious project, but we're hoping if it goes well we can use the money on some bigger cooperative projects.
If anyone out there is a hopeless nerd like us and is interested in mtg or Commander, check it out: www.manaflaremtg.com There's also an app on the app store, if that's handy.
We're just getting started so feedback would be super useful.
r/cooperatives • u/Crater_Caloris • 5d ago
Basically the title. I an a writer looking to set up a tip jar, and a lot of the mainstream ones have policies that disqualify my work. I was told about comradery today, and it seems like a really promising option, but I am.having trouble finding out anything about their reputation through online research, so I thought I might ask here.
Is comradery a good platform? Are there any horror stories I should be on the lookout for? I just wanna know if its trust worthy before I commit to making an account.
Thanks!
Edit, sorry forgot to include the link: https://comradery.co/
r/cooperatives • u/sirkidd2003 • 8d ago
As a member of a worker-owned game studio, I couldn't agree more! In my opinion, ALL industries could be improved if most (preferably all) of the businesses in them were flatly-managed, democratically-controlled, and worker-owned!
r/cooperatives • u/GlobalOpsNotes • 7d ago
r/cooperatives • u/Brave-Pitch-8727 • 9d ago
There's a lot of youtube channels that showcases business but most of them are not worker-owned, are there any channels that you recommend that focus on coops
r/cooperatives • u/coopnewsguy • 9d ago
Clerkenwell and the East End were once full of print shops. Most are long gone. Calverts is still standing — and it's a worker co-operative, founded in 1977, with no managers and complete pay parity: everyone earns the same, no matter the job.
r/cooperatives • u/coopnewsguy • 9d ago
"Hi, we are Green Halcones, a social cooperative owned by formerly incarcerated individuals based in Los Angeles, California. We are working to make neighborhoods beautiful, grow healthy food, and protect the environment for future generations. Please follow us at Collective REMAKE (https://www.instagram.com/collectiveremake.la/), a cooperative development organization supporting our operation."
r/cooperatives • u/coopnewsguy • 9d ago
Formal cooperatives must recognize and protect informal membership institutions like ROSCAs as part of the core of the social economy, or risk compromising the entire solidarity economy movement.
r/cooperatives • u/PurchaseSpecific9761 • 14d ago
Hey everyone. I'm Abraham, a "product and technology" person who's been working in tech for some years now. Lately I've been thinking a lot about cooperative structures as an alternative to the usual paths, and I have a question that keeps coming back to me.
Most tech cooperatives today are service firms. They sell time and expertise to clients. When a client leaves, the asset leaves with them. They don't build value in any product they actually own. They have fair internal organization, democratic governance, all of that, but at the end of the day they depend on external clients just like any conventional agency does.
What I find interesting is a different model: a small team that builds and owns a digital product together. When that product makes money, that money goes to the people who built it. No investor taking most of it, no founder ending up with all the equity as the company grows.
This barely exists today. And I think AI is what makes it finally realistic. The indie hacking world proved that tiny teams can build and ship real products. But when it works, the usual ending is a sale, a funding round, or hiring people under you. You escape one structure and build another one just like it. What if you took that same small-team energy and applied it inside a cooperative model instead? The deep specialization that used to force you to scale and add hierarchy is getting much cheaper. A team of 3 to 5 people can realistically own and run a SaaS product end to end in a way that just wasn't possible before.
Is anyone here thinking along these lines? I'm looking to connect with people who feel the same way, whether that turns into a community, a collaboration, or just some honest conversations about building things differently. Happy to chat, just drop a comment or DM me.
r/cooperatives • u/Mediocre_Interview77 • 15d ago
Background for non-Brits: the Liberal Democrats are the UK's third party, with a long (if lately dormant) tradition of backing co-ops and mutuals. A group of us in the party founded The Grimond Society this month to revive that tradition: we're taking a policy motion to the party's spring conference in March 2027, aiming to make fair access to capital for co-operatives, mutuals, social enterprises, and employee-owned firms a headline policy.
The UK picture we're working from: investors in a conventional startup get generous tax reliefs that co-ops mostly can't access; the one relief that did cover community benefit societies expired in 2023 and was never replaced; and Parliament has passed two Acts to help mutuals raise capital (2015 and 2023) that no government has ever actually switched on.
If you run, work in, or have tried to start a co-op, what policy change would have made the biggest difference to you? Capital raising, legal form headaches, converting a conventional business, tax treatment, anything. War stories welcome, especially the failures; we'd rather learn from them now than after we've drafted.
(And if any UK Lib Dem members are lurking: we exist, and we'd love to have you!)
r/cooperatives • u/ManzanitaBrian • 15d ago
For those interested in how game studios operate as a worker-owned and operated cooperatives, we wrote an article digging into some of the details. Please let us know if you have any questions!
The original article is available here, but I've provided as much as I can below.
In light of yesterday's layoffs at Bethesda, Obsidian, and Id, subsidiaries of Microsoft, we’d like to start by sharing a link to the Game Worker Hardship Fund. This fund is for game workers in the US and Canada who have been impacted by record layoffs and other hardships in the games industry since January 2024. We at Manzanita Interactive contribute to this fund every month as dues-paying members of United Videogame Workers-CWA.
If you’re a concerned player and you’d like to make your voice heard, we humbly request you upvote and boost this post on Microsoft’s official feedback portal. Top posts on this portal make it to XBOX CEO Asha Sharma’s desk.
If you’d like to help more, please stay tuned into our union’s social media for further updates. Another good starting point would be to to read and share A Player’s Guide to Supporting the Labor Movement in Games.
At moments like this, it feels like the power game industry bosses have over us is like an inevitable force of nature with no alternative in sight. But there are alternatives, and we’d like to share our story to illustrate this point.
Our game director Brian Ostrander recently spoke at the Game Worker’s Conference on a panel about worker-owned cooperatives, or “co-ops.” You can find the talk as part of this stream, at timestamp 04.59.20. But what’s a co-op?
A traditional company is divided between the owners of the business, and the workers the firm employs. With scant exception, the owners get to make all decisions: what products are made, what hours the employees work, how much the employees are paid, whether new employees should be hired or existing ones should be fired, etc.
This puts the typical worker at the mercy of the typical boss. Most owners will try to pay themselves as much as possible, and their employees as little as they can get away with. They can fire you whenever they like even if the company is profitable. You might have some basic protections from labor law, or more robust rights through a union contract. Your boss might be a kind person and offer more benefits than they’re required to. But the default is that all decisions which could affect you are made by somebody else.
By contrast, ownership of a worker cooperative is shared between most or all of the workers. Important business decisions are made democratically, either by direct vote or the actions of elected officers. When a co-op does well, everybody gets to share the benefit. If and when the company struggles, everybody pitches in to right the ship. Day-to-day creative decisions are often still made by a game director, but that person is accountable to the wider group.
Co-ops are rare in the games industry, but in recent years our ranks have been growing – for example, Brian was joined on the GWC panel by representatives from Soft Chaos, Rocket Adrift, and Pixel Pushers Union 512.
Before Dandelion Void, the founding members of Manzanita Interactive were rank-and-file employees at different companies in the video game industry. After witnessing many of the biggest problems in the games industry – layoffs, crunch, loss of credits, and harassment to name a few – we realized that we deserved better
Most of us met each other as members of the movement to unionize the game industry, through an organization called Game Workers of Southern California. Dara and Robin helped unionize the indie company they were working at, and eventually bargained our country’s first-ever union contract for game developers. Roland and Brian helped cofound the United Videogame Workers-CWA, an all-inclusive direct-join union spanning across all roles in the industry.
In 2023 Brian was hit by the beginning of the wave of video game layoffs. In between job applications he started a side project called Dandelion Void, and in 2025 he launched a Steam page with modest expectations. After an ensuing flood of wishlists, though, it became clear that it was meant to be more than just a side project. But he couldn't make the game alone.
There were a lot of unknowns at this time, but after all Brian had gone through he knew for sure that he had no interest in becoming somebody's boss. It didn't take long to decide that the studio making Dandelion Void should be a co-op.
In a parody of a worker-owned cooperative, you might imagine a dysfunctional mob of conflict-averse developers who vote on the color of each pixel. In reality, worker-owned co-ops have access to the best of both worlds between fairness-oriented democracy and efficiency-oriented delegation.
A common model, and one we use at Manzanita Interactive, is that decisions about game production are made more hierarchically, while decisions about the company are made democratically. Let’s break it down:
Decisions about game production:
Decisions about company matters:
The reason for the split is simple. Game decisions need to be made efficiently and with a clear artistic vision. Democratic input is highly valued, but consensus isn’t always necessary or achievable. But when it comes to choices that affect your livelihood, the most important thing is that every voice is heard and the final decision benefits the collective. Efficiency is still important in company decisions, but never at the cost of losing our agency over our livelihoods.
Because worker-owned cooperatives are still uncommon in our industry, we’re used to fielding questions and concerns about the day-to-day realities of the model. Here are some of the most common ones:
A characteristic of many non-cooperative game studios is a need for maximum growth at all times, even if it’s not sustainable. In the past several years we’ve seen scores of beloved game studios closed by their parent companies, even when they were profitable – because they weren’t profitable enough. From an investor or parent company’s perspective, they would rather see one studio produce 100x returns and the other 9 shutter, rather than simply overseeing 10 sustainable studios. This hunger for infinite growth also leads to exploitative business models and corner-cutting production measures like AI slop which degrade the players’ game experience.
By contrast, worker-owned cooperatives are more likely to prioritize sustainability in their business model. A cooperative is much more likely to be happy with the proposition of simply selling enough of one game to continue developing and improving it, or move on to make a new game when the time is right. This focus on sustainability leads to more reasonable business models and a less aggressive impulse to cancel games.
Something we often hear from owners of non-cooperative businesses is, “I support the model, but it’s not needed for us. We already provide [xyz benefit] to our workers.” This reflects a simplistic understanding of the problems in the games industry: that there are too many bad bosses, and we need to replace them with good bosses.
To this we would say: would you be happy living under the rule of an all powerful king, as long as the king is a nice guy? Of course not! Let’s break down what it means to be a good boss:
“A bad boss”:
“A baseline boss”:
“A good boss”:
One thing you’ll notice is that the bad boss and the good boss are defined by their deviance from the baseline boss. If you’re worse than average to your workers you’re a bad boss, and if you’re better than average you’re a good boss. But who defines the baseline? What if the baseline is insufficient?
A good boss might offer healthcare, even when not required to. But what kind of healthcare? Does the healthcare meet the individual needs of the workers? Just because your situation is better than average, it doesn’t mean that the situation is good or fair.
In a way, the “good boss” arrangement isn’t even fair to the good boss. If I had to make every decision about a friend’s life – where they live, what career they pursue, who they date, and whether they start a family – I would certainly try to make the most benevolent choices possible. But a lot of my guesses would be wrong; my friend would suffer considerably, and I wouldn’t be having much fun either. I don’t necessarily envy bosses who are in the position of having to guess which decision will be most fair to the majority of people at their company.
Wouldn’t the truly fair thing be to make that choice democratically?
In our definition of a worker owned co-op above, we specified that most or all of the workers must be co-owners. Let's talk about the exceptions in the “most” case:
New hires:
In the majority of co-ops, you don’t become a co-owner immediately upon your hire. Instead you enter what is called a “member-candidacy phase,” a period of anywhere between 6 months and 3 years during which the co-op members evaluate whether you are a good fit to become a long-term co-owner. During this period, member-candidates have a more traditional employee-employer relationship to the cooperative.
This period exists because it would be impractical for every new employee to immediately become a co-owner of the company. As much as we want to make the correct hiring decisions and give every newbie a chance to succeed, sometimes a new hire just isn’t the right fit. The candidacy period allows this evaluation to occur before they are entrusted with the responsibility of being a co-owner.
Short-term contractors and service providers
In a case where a specialized employee is only needed for a shorter time than the duration of the candidacy period, they might not ever have a path towards membership. Some examples might include an accountant who only works for the company during tax season, or a specialist consultant who only works for a few weeks. In these cases, it is impractical for such a transient relationship to result in co-ownership.
Abuse of exceptions
It is important to be upfront that both of these exceptions can be abused; a business with 3 co-owners and dozens of contractors might try to call themselves a cooperative, but if the majority of working hours are performed by non-owners then it’s not an appropriate label.
It is up to co-op founders to ensure that these exceptions are only employed for legitimate purposes. Cooperative bylaws should regulate the cases in which non-member labor is used, and co-owners must carry themselves in a day-to-day manner that is compatible with cooperative principles.
Co-ops can receive funding by many of the same avenues any business would, with some caveats.
One of the reasons we stress the term “worker co-op” is because on its own, a co-op can refer to a few different types of organizations:
It’s important to note that while there are benefits to each of these cooperative models, consumer and producer co-ops don’t necessarily treat their workers any better than a normal business does. For example, REI workers recently held a boycott against their employer in protest of the company’s sabotage of union negotiations.
Two main reasons:
Both of these are reasons why it’s so important for all of us to build and contribute to an ecosystem of cooperatives and cooperative-oriented funding and business services. The more we can build up momentum, the easier it will be for our model to take root
All of us come from union organizing backgrounds, and founding Manzanita Interactive is a continuation of this work. The common element between a worker-owned cooperative and a labor union is that both are structures that empower worker democracy within their workplace. Both provide huge benefits to workers and the overall community.
The main advantage of a labor union is that it allows workers to gain say over a job that they’re already working at, and gives them more access to the profits that they’re already creating. Every worker deserves the fruits of their labor: why should they have to start an entirely new business when they’re already creating value? The disadvantage of a labor union compared to a cooperative is that even with a strong union contract in place, there are usually a subset of decisions that the company owners still get to make unilaterally.
The advantage of a worker-owned cooperative is that they maximize fairness by removing the concept of a boss entirely, allowing workers the most direct control over their circumstances. The main disadvantage is that founding a co-op combines all of the challenges of designing a fair system, with all of the challenges of founding a successful business. This means that you need a strong product, a customer base, and access to startup capital and/or family money. The combination of these factors that allowed us to found Manzanita Interactive can be considered a “lightning strike” moment, which the average co-op founder can’t plan to replicate. For this reason, being part of a worker-owned cooperative is dramatically less accessible than being a union member.
For the foreseeable future there will be an urgent need for both types of organization, and it’s up to participants in each movement to collaborate towards our shared vision of fairness, worker power, and community benefit.
Whew! Today’s post covered quite a lot of ground.
To be frank, it’s been a strange year for each of us at Manzanita Interactive. Dandelion Void finding a welcoming audience has been a career-defining opportunity for us. During this extraordinarily fortunate moment in our lives, we’ve also been watching our colleagues laid off in the hundreds and thousands, including some of our closest friends.
As you might expect, there’s quite a bit of survivor’s guilt going around the (virtual) halls of Manz-Int. Our hope is that by pioneering and promoting the worker-owned cooperative model, we can begin planting the seeds of a fairer, more stable industry. But we are also clear-eyed that the games industry is not one new co-op away from having all its problems fixed. It is up to all of us to fight for the industry that we as workers, and players, want to see.
On your way out, please consider upvoting the Microsoft feedback post.
We hope you’ve enjoyed today’s special feature; next week we’ll be returning to previewing more information on Dandelion Void. In the meantime, as always, everybody please take care and have a great week.
– Robin and the Manzanita Interactive team
r/cooperatives • u/AFDIT • 15d ago
r/cooperatives • u/CycleOwn83 • 19d ago
I don't know how many here this will matter to. Website looks quite sleepy to me. But what are my expectations? Something Blackwater Investments funded so there are all kinds of digital whirlagigs to distract? It's what we make of it here, huh.
If I'd totally discovered this on my own I'd be more likely to shrug it off and ask for nobody's attention here. But I learned about it in email from the California Center for Cooperative Development. So more than me are looking at the Coops calendar. This is short notice 'cause it's already well into the day the other side of the international date line. For me it's easy to remember for next year because it coincides with Independence Day where I live.