(The settings for this game were Deity, great plains, small, standard speed)
pretty fun strategy where you skip all early science for production and gold to create undefendable carpets of impis.
besides the bajillion other bonuses impis have, the 25% bonus against gun powder units means even riflemen cant defend against a swarm of cheap impis.
The strategy...
- early game: steal as many workers as possible. I stole 3-4 here. I skipped shrine too
- build: scout -> scout -> granary -> monument
- liberty for early production and quick settlers
- honor secondary later
- temple of artemis for growth and production of comp bows
- 4-6 cities depending on space, i had 4 here
- construction for coliseums as needed
- stables -> markets to maximize production then gold. markets, stables on in cities where they really help. we are minimizing our build order so we can build more spearmen.
- ikanda -> spearman spearman spearman... till civil service
- plus like 6 comp bows
- work merchant slot
- selling every extra lux, horse iron for gold. if you have friendships, keep siphoning their gold.
- ideally time a golden age and merchant before liberty finisher, (I missed both here)
- liberty finisher for great merchant
- upgrade impis at civil service
- move impis in swarms with roads, keep swapping hurt impis with full health ones at the back of the pack, clear shooting positions for your comp bows as quickly as possible
- always maximize flank bonus
- if a city is like 30 or lower combat strength, you can even start smashing your impis into it
- take ranged defense promotions on comp bows. this is much better than trying to go for logistics and range
- now we tech machinery, and spam comp bows in the mean while.
- by now, we should have a merchant + gold from capturing cities to upgrade a disgusting amount of crossbows with promotions. this speeds up taking the next cities a lot
- just hitting impi and crossbow in every city at this point unit i am at unit limit
- building roads to the last civs while fighting others
- plant a city next to the most annoying one to general in twice to get my crossbows in place for the final kill
definitely an easier play on great plains, which is a terrifying map for zulu. but in a way, something like is the ultimate way to use this civ. forgo all science to invest harder in production for their OP af unit.
I upgraded like 14ish spearman to impis at civil service and left overs later. stayed at around the max unit limit the whole game which you increase by taking cities