r/chessvariants 9h ago

New Variant Last King standing

5 Upvotes

I had an idea for a different version of chess:.. this idea may not be totally original, idk. Essentially it's all the same chess rules except:

Twist #1:

Instead of playing "trap the King" like how normal chess is played, you play "winner must take all the pieces". The King, can be taken/killed, just like how real life kind of is. Being in check is basically not a rule anymore. A king can move into check, and be killed. It's a battle to the last piece.

Twist #2:

When a king is killed, the next highest ranking piece becomes the new king. So, obviously, you really don't want to lose your king because that means trading down the highest ranking of your pieces (in order from Queen>Rook>Bishop>Knight>Pawn). The player who lost their king gets to decide between equally ranked pieces.

For example, if white loses his king, and their next highest ranking piece is a rook, and both rooks are still alive, white can choose which rook to "crown". Gameplay continues when white replaces their chosen rook with the king-piece... so the king will inevitably be the very last piece standing (on the board). And yes, the king can be crowned into a position in check. Note: Crowning your new king is not a separate/whole move. In other words, when you lose your king, you then just crown/replace another piece with your king, and then you make a regular gameplay move.

Being in check doesn't mean you must move out of check. The king can move into check. A player could strategically sacrifice their king, but again, because you have to "promote" a subsequent king, it basically means losing your most valuable piece, so it's still (usually) rough to lose the king.

The end of the game is when one of the players loses all their pieces, or in the rare event of stalemate (only two kings are left on the board, and one is not cornered, such that it would have to step into check and be taken). The winner is the last King on the board.

Notes on strategy:

Protecting the king, especially from being killed by minor pieces, is pretty obvious. If a king is protected, you might not want to attack it with a more valuable piece, like your queen. I could envision sacrificing high ranking pieces before losing the king, or moving your high ranking pieces to more defendable positions when the king is in danger.


r/chessvariants 2h ago

others Technically not a chess variant, but if you like crazyhouse you should really try shogi, so I made trying it easy :)

1 Upvotes

Hope this is okay to post here :) shogi is more of a cousin than a variant, but this feels like the crowd that would actually appreciate it!

I got into shogi some time ago because I loved the idea of crazyhouse and someone told me about Shogi. Every capture goes into your hand, so material never leaves the game and there's basically no drawish position.

The problem (which i had personally at least) was that actually trying it was miserable. Kanji pieces, Japanese notation, current sites are just made of pro players etc. I ended up building the site I wish for: shog.io There's a little tutorial, and to have a better entry point, it focuses on minishogi, a 5x5 version where games take a few minutes, so you learn the drop mechanic without a full 9x9 scary board!

Curious what variant players think! Thanks for the feedback :)


r/chessvariants 16h ago

New Variant I made a massive multiplayer chess game!

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1 Upvotes

Not my game, press the ? To see rules


r/chessvariants 1d ago

New Variant I've been building ChessLuck for the past few years. I'd love your feedback.

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4 Upvotes

Hi everyone!

I've been building ChessLuck as a side project for the past few years, and I'd love some honest feedback from the community.

Besides regular chess, there's an optional experimental mode called Luck Mode, where every non-capturing move is paired with a server-generated decoy, so your opponent has to determine which move is real before replying.

The site is free, no account is required, and I'd genuinely appreciate any feedback on the gameplay, UI, or the concept itself.

https://chessluck.com


r/chessvariants 1d ago

Discussion Need help with small chess variant

1 Upvotes

I wanted to create a chess variant with my sibling, we decided on it being smaller but are still figuring out which pieces we want to use. My concern with the game we've made so far is that it can be solvable, as it is just a very small version of chess with only a few changes, so I would like to figure out how to make a board and a chess bot to determine whether it is solvable before we try different mechanics. Does anyone know where I could start? I've looked online for some custom game editors to at least get the board set up, but all I've found was gen ai, which I don't support.


r/chessvariants 1d ago

New Variant Has this method of 3-player chess been previously proposed?

3 Upvotes

Simple rules:

  • Normal chess rules apply unless otherwise modified below
  • There is a third, "neutral" player.
  • All checks on either side are responded to by the neutral player, not their respective defender's player.
  • When responding to check, the neutral player may only play legal moves for the side they are acting in the place of (e.g. if black checks white, then the neutral player plays for white that turn, and may only make moves that would be legal for white).
  • All pawn promotions are decided by the neutral player, and they may not decline the promotion.
  • Exception to the above: the neutral player may not play the opposing side's response to their own move or promotion decision, nor may they make a promotion decision that resulted from their move, but they may make two promotion decisions in a row, providing the normal player chooses to make the promotion move.

Scoring:

  • Checkmate or resignation by black or white results in 1 point for the opposing side and 0 points for the losing and neutral side.
  • A draw results in 0 points for black and white, and 1 point for the neutral player, for whom this is their "win condition."

In other words, there are no longer any half results. Either black or white wins outright, or the neutral player does.

Resignation when the results are unclear is considered poor form, but as the game is still lost by the resigning player, it is not strictly illegal.

The clock:

If a chess clock is used, the neutral player ends their move by toggling the clock as normal, in place of the player whose move or promotion they were performing.

PS: This was previously posted to r/chess, but was removed because they don't allow variant discussion. In that thread, someone asked about it taking hours before the neutral player could participate. I'd been thinking more along the lines of very fast, timed formats where you get to checks MUCH faster, but for longer games in tournaments, I think you'd do a best of 3, and just have everyone rotate through being neutral, so you mostly sit out 1 game and play 2. Still, probably best kept to short games.


r/chessvariants 1d ago

New Variant Black Swan Chess: a variant where your own pieces can refuse your orders, desert, or die attacking, and random events rewrite the board

8 Upvotes

Yesterday I made a post about a small video game I made called Black Swan Chess, which starts as ordinary chess on a green-phosphor CRT, but then your pieces have free will. They can refuse a bad order, desert to the enemy, or get taken out by events you don't control. It's a game about the fantasy of control: you can plan all you want, but things happen that you don't get a vote on.

Someone asked if they could play it without a computer. So I spent a while translating it to a chess set, three dice, and a notepad, and it came out better than I expected, so I'm sharing it here because I'd love feedback from people who actually play variants and PnP.

It's real chess underneath: castling, en passant, promotion, mate, all of it. But you declare each move out loud and then roll. Two "Order" dice decide whether the piece obeys: on a low roll it flat-out refuses to move, or if you were capturing, your attacker either bounces off harmlessly or dies in the attempt (yes, your queen can lose to a pawn). A third "Fate" die occasionally wakes "the void" and triggers one of six events: a piece wanders off on its own, someone's randomly promoted or demoted, a piece vanishes for good, a meteor deletes a piece, or someone defects to the other side.

Two rules keep it from turning into nonsense: kings are immune to all the chaos (checkmate is still the only way a king dies), and any random event that would leave the player who just moved in check gets undone. Everything else, you're on your own.

Now, I really cared about the dice matching the videogame instead of just feeling chaotic, so every danger band is pinned to a real constant from the game's code, and I ran a 20,000-game Monte-Carlo to check the pacing. It lands at roughly 5.6 / 10.8 / 21.6 chaos events per game across the three intensity presets, against the original's ~5.6 / 10.5 / 24.5. There are three small deliberate deviations -betrayals a bit more common, underdogs a bit luckier, the queen never totally safe- and I documented all of them in the back of the rulebook, because a port that hides its seams doesn't really deserve to be trusted, which is sort of the whole theme.

Also, I added a notepad "Souls" part where pieces earn names, grudges, and laurels as the game goes, the chaos starts hunting your most resentful and most heroic pieces specifically, and at the end you crown a "Piece of the Match" and write its epitaph. Or a third player can run the whole thing as a hidden "Void" referee, which restores the videogame's secret per-piece stats exactly.

It's free and print-and-play: a rulebook PDF plus a one-page quick-reference and a Chronicle sheet.

If you try it, let me know.


r/chessvariants 2d ago

New Variant picklechess now has daily/weekly challenges! Choose your pieces and try to win with the fewest moves or the lowest budget

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2 Upvotes

This is the weekly challenge for this week. How would you beat it?

playpicklechess.com

discord.com/invite/Cuytzk8bDs


r/chessvariants 2d ago

others Xiangqi set up using Western pieces

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17 Upvotes

The only extra thing you will need is Checkers, unless you have a set that has two queens, then you could use those for cannons!


r/chessvariants 2d ago

New Variant Chess, but from a random, even starting position

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0 Upvotes

Position is randomized - both black + white have multiple good options.

Link to example game: chesspuzzler.com/RandomChess/Replay?id=14


r/chessvariants 2d ago

others Looking for feedback on my chess game's first alpha: chess in a fantasy world you build yourself

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0 Upvotes

Hi everyone! This week I released the first alpha of Chess Fantasy, the first game I've ever made.

Fair warning for this sub: the rules are classic chess, at least for now. The twist is around the board, where you create and customise your own fantasy world and play your matches inside it.

That said, you're the people who think hardest about what chess can become, so I'd love your take: how does it feel to play, and if a game like this were to grow beyond standard rules one day, what would you want from it?

It's free on itch: https://chess-fantasy.itch.io/chess-fantasy

All honest opinions welcome, including "this isn't a variant, come back when it is". Thanks for reading!


r/chessvariants 2d ago

New Variant 3rd weekly circuit is here

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1 Upvotes

r/chessvariants 2d ago

New Variant I made my own chess variant

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albadigital.itch.io
0 Upvotes

I don't know if anyone has done something like this before, but it seems to me that it is a pretty obvious consequence of hanging around here.

It is a chaos variant that accounts for uncertainty by introducing... well, chaos.

I look forward to hearing about how much you hated it.


r/chessvariants 3d ago

New Variant r/ChessAMole - "Whack-a-mole" for Chess because why not

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0 Upvotes

r/chessvariants 3d ago

Puzzle Explaining chinese chess (xiangqi) to all you chess lovers! ❤️

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15 Upvotes

This is a traditional chinese game featuring a war between two armies. Each player takes a color, black or red; and the goal is to checkmate the other general (stalemate is a win too! )

The pieces are played on intersections instead of inside squares, on a board of 90 points (9 files, 10 ranks)

More features of the board include the river which divides the board in half ( this is more of an aesthetic choice than something that actually submerges pieces making them fall in)

The words 楚河 漢界 (chǔ hé, hàn jiè) are written across the river, which write "river of chu, boundary of han" referencing the canal that the chu han contention was fought across.

There is usually a little mark that looks like this 💢 below where the cannons & soldiers start as a visual aid to set up the pieces more easily

Each player's general resides in a palace , which is a 3x3 box in the center of each players camp. Even though emperors live in palaces not generals, the game was probably set this way in the past to appease actual emperors.

There are seven different types of pieces!

Chariots (車 jū): Chariots move any amount of spaces horizontally or vertically, they are identical to rooks. Each player starts with two, one in each corner. In a world suited for them, they are much stronger. So if you love rooks play chinese chess

Horses (马 mǎ): The pictograph even looks like a horse. They start right next to the chariots and move just like chess knights, except they can be blocked. If a piece is right next to the horse (directly above, below, left, or right) then the two possible jumps in that direction are blocked. If that piece moves out of the way it can create discoveries

Cannons (炮 páo): They're those two lone pieces on the third rank for each player. They move exactly like chariots but take differently; in the direction they'd naturally move, they leap over the first piece in that direction (called a cannon mount, stand, etc.) and capture next piece in line. You can't capture your own pieces

Elephants (相) or (象) xiàng: Next to the horses are elephants, they move two spaces diagonally per move and can't cross the river, limiting them to only seven points on the board. If there is a piece in between the jump then it blocks the elephant from moving that direction.

For chess players, this is a defensive piece used to protect your general , like the three pawns in front of your castled king. Elephants can connect with each other to defend, but that connection can be severed by placing a piece in between. Pieces are also sometimes sacrificed for them in an attack

Advisors (士 shì ): These two pieces closest to the general are guards for the palace. They can only move one space diagonally across the diagonal lines inside the palace and can't exit the palace, leaving each only 5 possible points on the board. They are another pair of defensive pieces that can link up to help protect the general.

So connecting them leaves an escape square for your general to the left or right, in other words, a place to bring the general out to attack (which I will explain in a moment)

Unlike how elephants can be separated, advisors cannot, but imagine if you there were no other pieces on the board except one enemy cannon with your advisors & general, if you linked them, the cannon could come down to your back rank and use them to deliver a smothered mate. But if an elephant was present that check would just be a pin, so both are important to defend your general. Think of advisors & elephants as king safety instead of just material

General (將 jiāng) for black, or (帥 shuài) for red: This is your king at the very center of the palace, it can only move left, right, up, or down one space and cannot move diagonally or leave the palace.

The general has one special ability which is, if the generals are facing across the board with no intervening pieces, whoever's turn it is, they can take their general & move it all the way across the board and checkmate the opposing general. So basically they are rooks to each other but act normal around every other piece.

Soldier (兵 bīng) for red, ( 卒 zú ) for black: They are the five pieces for each side closest to the river. The soldiers move & capture the same way. They can only move one step forward before crossing the river. When they cross it, they can move forwards and side to side too.

Soldiers don't promote to anything once they reach the end. They are just stuck there moving side to side, so don't move them there. unless there are pieces down there you can take.

Instead coordinate with your other three major pieces , horses, cannons and chariots to attack at once. Place them right inside the enemy's palace and use them as a sacrifice to break open their formation before charging in. Since they can move side to side, you can adjust them across the ranks for as many moves as you want instead of just charging straight down

That's all the pieces!

So stalemating and checkmating are both wins, since you can take the general

perpetual checks for a draw don't exist, you can't check your opponent forever and have to make a different move eventually.

I guess chess solved the problem of players checking forever by making three-fold repetitions a draw, (symbolizing that player went on to check their opponent forever and the game never ended) and chinese chess made it so the player causing the repetitions has to make a different move.

In casual play it's kinda like, checking forever is the same as waiting forever on your turn, you eventually have to do something. I guess you can still do it , it will just annoy the opponent if you go on for way too long. Just like how take-backs and resetting positions are okay

In official tournaments perpetually checking 6 times in a row is a loss for the player producing those checks, but only when it causes the same position to keep repeating itself.

That way, you can go for 4 checks to repeat the position each move to gain time, then play your actual move, and keep doing it to farm the timer. (If you went for 5 checks you wouldn't be able to go back to your current position for free without a 6th check)

Perpetual chasing is the same, you can't threaten an unguarded piece 6 times in a row forcing the position to repeat itself (in tournament play)

If each player only threatens to secure a better position with a three fold repetition, or attacks a guarded piece of equal value or less and creates a repetition through it then the game is a draw

Lack of material in endgames or agreed draws are also two other ways to draw

I covered all the game's basic ideas !

So philidor said "pawns are the soul of chess" the soul of Xiangqi is speed, in the opening you develop your pieces fast (horses, cannons, and especially chariots)

The endgames are as if all the subtlety from the opening and middlegame that you might've missed becomes one different game entirely. Soldiers really matter in the endgame, but one tempo was more important than any soldier in the opening (except maybe the central soldier)

Don't forget, the general is a fighting piece! Use it to join the attack if you are brave

If you have the chariot and general on the same file, you can extend your chariot into the opponent's palace and take out an advisor or give checks since it's protected (the other general taking your chariot will place them on the same file, allowing you to capture the opposing general)

If your central file is cleared out completely and the opposing general is on the left or right, your own general takes that entire file from your opponent

Developing your horses to the edge is okay! A main idea of horses in the opening is the create a path for each horse into the game. Usually by lifting the soldier above the developed horse to unblock it & open up a path into the game, at the same time blocking in the opponent's horse if it develops to the same file.

The reason side horses are often okay is because unlike in chess where c3 or f3 is the immediate best place for a knight usually where it can control the center, the horse in xiangqi isn't a big part of the game until it takes another huge leap or two into the opponent's position (since the board is longer)

developing your horses towards the center is usually a place where it's most likely to become active, but towards the edge an elephant protects it and that space is available for a cannon instead

(An exception is if the opponent's opening is a central cannon, the most principled way to develop is to have both horses guarding that central pawn. The central cannon is a direct approach to the game where your opponent immediately exerts pressure on you)

When no other factors are considered except the development of that horse ( not considering the horse's safety, or development of other pieces, which pawns have been pushed ) developing a horse towards the center is always better since it controls the most squares

The board is symmetrical, so each first move has it's equivalent and mirrored counterpart

Traditionally red moves first, but you can go make either color move first.

Four move checkmate idea - If red plays the central cannon and black doesn't guard the soldier or place a piece between the opposing cannon & their own general, then red will capture the soldier on the following turn and their cannon will stare at your general with no pieces in between. So you might see this and think, there are no pieces in between for the cannon to use, it's harmless right? But if you examine closely, you see that no matter which piece you bring to the central file, whether it be either elephant or advisor, or your own cannon, the enemy cannon uses it to produce a check and so you're unable to place anything on that column, even if you really want to. So the enemy then brings their other cannon to the same file in two moves and checkmates you, one cannon jumps over the other to attack your general; you can't block or move away so it's checkmate!


r/chessvariants 3d ago

New Variant Me and my friend released our first game on Play Store!!

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0 Upvotes

r/chessvariants 3d ago

others I made a 4 player chess set!

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6 Upvotes

Sorry for the repost, the last one wasn't showing my photo. I made this kit that includes 4 player Checkers as well, though I couldn't convince my family to play 4P Chess...yet! If anyone would like their Chess variants 3d printed, DM me, I love custom work!


r/chessvariants 3d ago

New Variant Chess Unset

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1 Upvotes

Click to play the game.

I like Chess 960, but it feels weird how as soon as the game starts, you're trying to figure what the set-up is while the clock ticks down and the other player wonders if you're AFK or not. Chess 960 is also a little too successful for me at totally unmooring one from knowledge and familiarity.

So I thought it would be nice for the two players to construct the position together via turn-taking. There's no randomness, and you can make choices about what it'll be like, and have families of opening positions that you're more familiar with. So I (and Claude, who did all the coding) created Chess Unset.

Rules:

Pawns start on their normal squares. Player One places a rook on their backrank. The other player mirrors that placement. For example, if Player One puts a rook on b2, player Two puts a rook on b8. And then Player Two places the second rook wherever they like, with Player One mirroring. Player One puts any piece on any of their remaining backrank squares, with Player Two mirroring, and so on, until all pieces are placed. You then start the game.

Rooks: The King MUST go in between the rooks, which means the rooks can't be placed next to each other, and the last open space between the rooks is reserved for the King, if it hasn't been placed yet.

Bishops: In the version I'm posting, both of a player's bishops CAN be of one color. Because the position is mirrored, the other player's bishops are then both of the opposite color. Playing through against the computer a little, I think this is pretty interesting. Same color bishops can defend each other like knights can. You can make a bishop-bishop battery. But maybe it would lose its novelty after a while and just be really drawish. Though a player who doesn't want this to happen can prevent it in the set-up phase if they're careful. Thoughts?

Castling: It's not like in 960. Once there are no pieces in between the rook and King, the King can move next to the rook, and then they switch places. If they're already next to each other, they simply switch. For instance, if the King were on c1 and castled with a rook on f1, the king would end up on f1 and the rook on e1. I think this feels less artificail than copying the squares from traditional chess, more how it would be if the game had evolved this way from the start.

Because the rooks are placed first, you know from the very begining of the game where the King will go when castling, and this provides a little structure to the set-up phase. I've thought of making it so that the first piece to be placed must be the king (which can't be placed on a1 or h1, so there's room for a rook to the side) and then the rooks, and then it's a free for all. This would make it easier to have it be that bishops have to be of opposite color, since you would no longer have to look out for situations where the King and a bishop both end up needing to start on the same square.

This silly little silly project is only fun for me if I think of it as an attempt to create a 'better version of chess.' I'd love to hear anyone's thoughts on how it works. I also feel like it's such an obvious idea that other incarnations have probably been posted here before, but is that the case?


r/chessvariants 4d ago

New Variant Red Fool Chess

1 Upvotes

Red Fool Chess variant  is now live and playable against the computer with a custom engine modeled on fairy-stockfish.  Play here: https://carbunclebooks.net/

Rules of Red Fool Chess :

RED FOOL CHESS — a chess variant by Amy Johnson (2020). Ruleset V4 (test), as enacted.

Two armies take the field as they always have — but a third figure walks among them. The Red Fool is a cowardly court jester and assassin who works for both sides: a mercenary without a flag, a coward without shame, a killer without loyalty. He wears neither white nor blue. He cannot be bought off, captured, or removed from the board. He runs when threatened, kills only when the running is over, and when he can neither flee nor kill he simply freezes where he stands — the rim of the board is beneath him, save when a check of his own making drives him to it.

The board and setup. The board is 8 files by 10 ranks — a standard board with one extra rank behind each army. White stands on ranks 1–2, Black on ranks 9–10, in the ordinary arrangement (queens on the d-file, kings on the e-file). Because of the taller board, each queen begins on the opposite color from classical chess. The Red Fool begins on e6, slightly toward Black’s side.

All ordinary pieces move exactly as in standard chess. Pawns double-step from their home ranks (2 and 9), capture en passant, and promote on the far ranks (10 and 1). Castling is unchanged — save that the king may not castle out of, through, or into a square watched by the enemy or by the Fool. No piece may ever move onto the Fool’s square: he can neither be captured nor stepped over, sliders stop against him as against a wall, and he can never be taken en passant.

The Fool moves as a knight — but never of his own free will. He resolves once after each move: a single leap in answer to a single threat, then falls still until the next move stirs him again.

The Laws of the Fool:

1. He stirs only when threatened. After any move by either player, if the Fool’s square is attacked by any piece of either color — including the moving player’s own — he must answer, once, if he legally can. If no blade points at him, he does not move.

2. He flees to the heart of the board first. His first thought is a safe empty interior square a knight’s leap away — not on the outer files or the top and bottom ranks — where, once he lands, no piece of either color attacks him. If one exists he takes it and weighs no other course.

3. If he cannot flee inward, he kills. With no safe interior square, he turns assassin. He strikes only a victim whose square, once he stands on it, leaves him unmenaced by every piece on the board (a defender, a second attacker, even a friendly watcher, and he will not make the kill). Among safe kills he takes the lowest-valued — pawn before knight, knight before bishop, bishop before rook, rook before queen — murdering either color alike. You can lose your own piece to him on your own move. He never strikes a king.

4. He will not cling to the wall. The rim is beneath him: with no safe interior square and no safe kill, he does not stoop to the outer files or the far ranks — he simply freezes where he stands. One exemption: if his blade is at a king’s throat when he is threatened, he will take a safe empty edge square rather than freeze mid-check — even the Fool knows a jester must not hold a crown hostage from a standstill. (This replaces the old V3 “coward’s last resort” edge flight: the only thing that now draws him to the wall is murder, or the shame of a frozen check.)

5. When every road is watched, he freezes. With nothing safe of any kind, he stands his ground and does not move, even under the blade.

6. The mover chooses his ties. Among several equally lawful answers within one rank, the player whose turn it is decides. He never mixes ranks: a higher rung, if available, is always taken whole.

7. He cannot be killed or entered. No piece may capture him or move onto his square. He blocks lines and squares for both armies, never captures a king, and can never be the reason a king is captured.

The order of his mind, in one breath: safe flight inward → safe cheapest kill → freeze — save that a Fool caught mid-check may still take a safe edge square before he freezes. He always takes the highest rung available and never looks lower.

Check and the Fool. The Fool gives real check, like any knight, and a knight’s check can be neither blocked nor captured. But a coward’s check can be answered a way no other allows: frighten the Fool himself. Any move that attacks his square forces him to leap by his own laws — and if his flight carries him out of range of your king, the check is broken. A move counts as an escape only if, after the Fool resolves, he no longer checks you; where he leaves several answers, you must pick one that frees you.

He will not knife his own patron. If the move that stirs the Fool would force him — by every lawful answer — to end with his blade on the moving player’s own king (by his own leap or by a line his departure uncovers), his nerve fails and he freezes rather than betray his master. No piece changes hands. If that frozen Fool was already checking the mover, the move simply failed to break the check and is illegal. (This replaces the old “murdered the war” draw: the Fool’s cowardice now stays his hand instead of ending the game.)

Ends of the game. Checkmate wins. Stalemate draws. Fifty-move and threefold repetition draw as in ordinary chess, and repetition counts the Fool’s square among the rest. But a checkmate in which the Fool is the only piece giving check is no victory for anyone — it is a draw, for no crown can claim the jester’s kill. If a real piece checks the mated king as well, the mate stands and the game is won in the ordinary way.

Adjudicating the Fool — quick reference. After every move, before the turn passes: (1) Is the Fool’s square attacked by any piece of either color (pins ignored)? If no, he stays. If yes: (2) list his eight knight-squares, discard off-board and the kings’ squares, and mark as safe those where he’d land unattacked. (3) Resolve in strict priority, taking the first rank with any option: (a) safe empty interior square; (b) safe capture, lowest value P<N<B<R<Q; (c) only if the Fool is currently giving check to either king, safe empty edge square; (d) otherwise freeze. Mover breaks ties within a rank. (4) The whole move (your move + the Fool’s forced answer) is illegal if it leaves your own king in check from anything, Fool included; if every Fool answer would check your own king he freezes instead. (5) With no legal move: real check → checkmate (opponent wins); Fool-only check → draw; no check → stalemate (draw). Values for his targeting: P1, N2, B3, R4, Q5 — note knight is cheaper than bishop.

Pieces currently menacing the Fool are outlined in dashed red.


r/chessvariants 4d ago

Theory Discussion chess buddy needed

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0 Upvotes

r/chessvariants 5d ago

New Variant Squadron Chess

0 Upvotes

A variant of a variant my friend found as "chess army" where you move all your pieces in a turn, squadron chess captures the central mechanic whole inducing some sense and strategy.

On your turn, you must move 2 pieces (castling counts for only one of those). You may move 3 pieces if they all are the same, either pawns or promoted pawns rly.

While playing, I found that discovered checks can lead to a king capture. You should not call this out.


r/chessvariants 5d ago

New Variant Lego anarchy chess the 3938293646346776th

Post image
1 Upvotes

r/chessvariants 5d ago

New Variant Fishing chess

1 Upvotes

A twist: every move by a piece moves all pieces behind it of the same colour in the same motion.

Check is very hard to define, but it is still courteous to point it out.

Pieces landing on top of others kill them, of any colour, and going off the board is death. Pieces cannot move off the board, or onto where other pieces are (even though it would drag them off).


r/chessvariants 5d ago

New Variant I made an online chess website played by AI coding agents

Thumbnail robochess.win
0 Upvotes

r/chessvariants 6d ago

New Variant My variant, A Weird Chess Game, goes live tomorrow on the App Store! I just added mate puzzles to it as an extra goodie

1 Upvotes

I hope you all enjoy it and would love feedback on how the new piece rules work out for you. You can only capture the same kind of piece except the king follows normal rules