r/brutaldoom 9d ago

Tactical Realism damage scaling seems off (v22 test 6)

3 Upvotes

Yo.

Playing Tactical Realism mode in previous versions (v22 test 4 and test 3 specifically), player takes 700% damage and monsters have half (50%) health - those numbers felt right in those versions.

But in v22 test 6, monsters take waaaaay more damage than in previous versions. Like I can literally 1shot a cyberdemon with a super shotgun blast at point blank. Barons of Hell die from a single rocket (cyber demons die in 3). This also applies to monster in-fighting. Barons get 1shot by cyberdemon rockets, and cyberdemons die from only a small handful of revenant rockets or hell knight fireballs, etc. so it's not just player weapons dealing extra damage. It seems that monster health is way lower than 50%, or they are taking extra damage.

Is this intentional or could there be something wrong with my settings?


r/brutaldoom 10d ago

Trying to remember name of weapon wheel mod

1 Upvotes

There's a mod which adds a gearbox where you can mount silencers, change the type of grenade in the launcher, switch modes on the sniper rifle and so forth - does anybody know the name? I've been searching for awhile

I'm running PB-0_3_1-alpha


r/brutaldoom 10d ago

What sourceport should I use and where do I download Brutal Doom safely?

7 Upvotes

Hey folks, new to Doom modding and I really wanna try BD, but have no knowledge of how any of this works really. I just have the Steam versions of Doom 1+2 and beaten them both so I’m ready for something new, but what’s next in the process? I’m aware of the drama between GZ and UZDoom, but where do I exactly go for a proper installation of it all? Sorry if this all seems like a dumb question but I’m afraid of messing things up so I figured I’d go to the biggest fans of what I’m trying to hop into.


r/brutaldoom 12d ago

BD unused stuff

3 Upvotes

so i wanted to uncover some brutal doom unused stuff and heres what i got-

  1. bd would have let you morph into pigs???? (sprites are just daisy sprites)
  2. Mummy ( revenant reskin i'd say)

3.Motherdemon ( never included even on the test maps)

  1. EEEVILLL (i didnt view any sprites)

  2. DOPE FISH

thats all also forgive me if some of the stuff listed is used im a new bd and doom player so i dont really know some stuff

(EDIT im back with more stuff)

  1. caco a$$hole (yeah its real name)

  2. Nightmare Demon

thats all i could find and again pls forgive me if some stuff listed are used

DAY 2

yo boiz back with some interesting stuff also btw i dug thru the pk3 in SLADE

  1. Annihilator

  2. GESUCRISTO (jesus christ oh my what abomination are the sprites)

  3. Bike TEST (map used for testing bikes before the race map existed)

  4. RN01,WAD (possibly used for testing random stuff)

thats about all i think


r/brutaldoom 13d ago

Doom, Uzdoom, Project Brutality and Brutal Pack

3 Upvotes

Hi.

I noticed, that sometimes Project Brutality and Brutal Pack runs excellent, and sometimes just don't run fine, but with brutal doom, works excellent.

I tried with uzdoom 4 and the preview and samething. For example, right now, Project Brutality and Brutal Pack just don't work fine.

Does this happen to you?


r/brutaldoom 29d ago

Brutal Doom Black Edition lags on blood spilled on walls

1 Upvotes

Hi. Version 3.38. I am using integral gpu (Iris Xe) to play the game and it works ok without lags, beside one specific moment - if I am near a wall dirtied by monsters blood then looking at this stain makes GZDoom to stutter like hell. There is no problem looking at pile of bodies of killed monsters (janitor mode off), but one splash of blood and doom lags like hell. Any settings I can do to fix it?


r/brutaldoom Jun 05 '26

My Discord account was hacked and I was banned from the Brutal Doom server

1 Upvotes

Does anyone have a link ? I restored my Discord account but I don't have the Brutal Doom Discord server invite.


r/brutaldoom May 30 '26

No Doomguy's face?

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10 Upvotes

I'm playing Brutal Doom v21 on UzDoom. This is how my HUD look like, it's like the regular HUD but the face is missing. I assume it's supposed to be like that but is there a way to enable it? I tried turning alternative HUD off but no success.


r/brutaldoom May 19 '26

Do you have the same issue

2 Upvotes

When iam playing any brutal doom fork they always lag so much and stutter when I do somethig for the first time or if I die it stutters again when iam using a wepon like the shotgun the first few shots are so laggy and makes frames so low and when I kill an enemy for the first time or die and try it again it always lags so much I didn't think of it as a problem but then when you proceed levels have alot of monsters together so it's impossible to shoot be alive till the lag stops does anyone have this problem iam using delta touch it happens with gz doom and uzdoom if you have a solution or a mod for that it will be amazing


r/brutaldoom May 15 '26

Any chance of bringing back the "Power Fantasy" difficulty in Brutal Doom v22?

5 Upvotes

So after a longer break, I revisited Brutal Doom, seeing that v22 Test 6 has been released recently. Taking it for a spin, however, I noticed that my favorite Power Fantasy difficulty level (spawning Ultra-Violence amount of monsters but having them dealing only 25% of damage) is no longer available.

Any chance of adding it back? That difficulty setting really lives up to its name, and is the most perfect stress relief I can possibly imagine after a hard day of work.


r/brutaldoom Apr 29 '26

Por qué algunas texturas no cargan correctamente?

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4 Upvotes

Estoy jugando a Wad Requiem, pero varias texturas no se cargan correctamente. Por ejemplo, en lugar de barandillas en las escaleras aparece una pared blanca, etc.

¿Alguien sabe cómo solucionarlo? Estoy jugando con otros mods y me gustaría saber si ese es el problema.


r/brutaldoom Apr 25 '26

How do i launch Brutal 22 via gzdoom on steam?

3 Upvotes

Asking this because that one tutorial I saw just ask me to drag the v22 to gzdoom everytime i want to launch the game... So how I'm can directly launch from steam to make my hours count?


r/brutaldoom Apr 24 '26

Just installed Brutal Doom along with a ton of other mods - can't switch weapons?

1 Upvotes

Started Doom 1 just to test how it feels. Picked up a shotgun and when i mouse scrolled back to the pistol, I could only cycle between the fists and pistol. Even when I picked up additional shotguns (ammo), i couldn't switch back despite the weapon showing up in my inventory. What's the deal?


r/brutaldoom Apr 13 '26

Try this new fast-paced mod: Nexus Tempest!

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2 Upvotes

r/brutaldoom Apr 03 '26

Brutal Doom

3 Upvotes

Greetings. Any addon that adds new PB demons into brutal doom with working fatalities? Mods that i've found have buggy fatalities.


r/brutaldoom Apr 01 '26

Brutal Doom v22 Test 6 Release

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41 Upvotes

r/brutaldoom Mar 22 '26

Has anyone else found Nazis in Level 6 (Nuclear Power Plant) of Extermination Day?

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9 Upvotes

I thought these guys were only in the secret Wolfenstein level. It really caught me off guard when I was killing demons in this area and suddenly heard people screaming in German and firing at me. It clearly wasn't meant to be a secret encounter, since they were all blocking the exit of the level in front of the two Barons of Hell. I've looked up walkthroughs of the level on YouTube, and none of them have any footage of the Nazis guarding the exit. I think I have the most recent version of EDAY and I'm playing it with the full version of Project Brutality.


r/brutaldoom Mar 22 '26

Two relatively minor issues with v22

2 Upvotes

A) The grenade launcher continues to spawn even when I have the weapon spawner set to rocket launcher only. Can sometimes be an annoyance in the first few levels of a WAD when it's the first thing that spawns in and I have to find the next spawn point to get the rocket launcher.

B) I don't see Belphagors anymore. They're the only monster that actually makes me sweat a little, and I miss the "oh shit!" thrill of first spotting one. I don't know if they're just rare on the same level as a nuke launcher now, or there's some technical issue preventing them from spawning at all.

Anything I can do to patch either of these myself? I've never done any modding of my own and I figure this is as good a place as any to start.


r/brutaldoom Mar 12 '26

I have found my perfect Brutal Doom mod

7 Upvotes

I am sure that anybody or whoever saw my previous post would already be able to tell that most Brutal Doom forks wouldn't be my cup of tea; and in that assumption, you would be absolutely correct. As somebody who has played basically every fork out there, including:Platinum, Black Edition, Arthur's edition, Kickass Edition, Brutal Pack, Lite, Dox's personalized, power fantasy, schism, extended edition, Daniel's, whatever else the hell is out there that I may have played at some point but forgot, etc.

Even with forks like Black Edition based on 20b, it just wasn't for me, especially due to its ammo and enemy hp re balance.

But there is one that I haven't mentioned yet, and my new favorite Brutal Doom mod:Ali's Brutal Doom (also known as Ali Jr. Challange).

This is a fork of v20b, focused on making the game 'harder'. It adds several new welcome weapons to the Arsenal:SMG, Long range rifle, autoshotgun, and a cyberdemon missile launcher. It also features a few new alt fire modes like a powerful grenade launcher option for the rocket launcher. All of the weapons in general get some tweaks, like the rocket launcher being rapid fire. And the weapons sprites just look great, each weapon just looks awesome.

As for the enemies... Well, if V20 is the vanilla monsters on drugs, this mod is them on hard cocaine and alcohol. Hitscanners are generally more accurate and more dangerous since the mod adds flinch (altho that can be disable in the options). Imps, pinkies, Revenants, barons and hellknights, etc. Are much faster and can launch projectiles much more quickly, and fire based projectiles leave behind a short fire effect on the ground that can damage you. The Cyberdemon is easily the hardest enemy in the mod, as he can rapid launch his missiles, but there does seem to be a sort of cooldown between them.

Easily one of the coolest things this mod has is the store. Killing enemies gives you points, and you can spend those in a shop to buy ammo, health and armor, making the mod feel more arcady, and Helping with the difficulty rebalance.

It also does some minor changes to V20b's design, like the rescuable being more rare, and making them mostly silent.

Honestly, it is just V20b but better, and more arcade like. I Definitely recomend this mod for anybody who hasn't tried it out. With this, and PBv2. 03, I will be absolutely ripping and goddamn tearing.


r/brutaldoom Feb 22 '26

Why do people hate Sgt. Mark?

12 Upvotes

He seems like a chill guy but i see fellow doomers online hating on him all the time. Did he do something bad in the past?


r/brutaldoom Feb 15 '26

Brutal Doom V20 is my favorite version of BD, here's why:

20 Upvotes

I would say it is perfect in every way Brutal Doom needed to be perfect in, at least to me. V20, especially in its features and mechanics, feels less like a total gameplay overhaul mod and more like an enhanced vanilla experience; which in my personal view, was always the main goal of a mod like Brutal Doom. The existing weapons are enhanced with new sprites (In Particularer, The Plasma Gun, SSG amd Rocket Launcher all look great) and a few mechanics or attacks. There are new weapons: Revenent Shoulder launchers, The Mancubus Cannon, And MP40 and MG42( these are not that relevant since they can only be found in wads with Nazi levels); and they all serve their unique functions: Revenent Launcher is best for flaying enemies but doesn't do a ton of damage, The flame cannon is basically a Flamethrower, and the MP40 and MG42 have niche uses. 
This is a very Solid-contained Arsenal. Along with this, the Monster Ai is more advanced, but not by much. It still feels like the same vanilla monsters we have known for so long. 
The gore and BOOM factor also slapped here. Sure, it may not be as good as V22, but it still had that Brutal Doom impact. Shotgun blowing bodies in half, rocket launcher grinding everything, Chaingun shreeding everything, etc. And the Sound of that SSG? BOOM!!! 
V20 also runs great (I mean, it is 10-almost 11 years old by now) and has tons of fanmade add-ons and wads made for it; after all, this was Brutal Doom's golden age-arguably its most popular point yet. 
In every way, V20 feels like the masterclass, the version were the mod achieved its main goal and perfect every mechanic. 

V21 and V22 certainly are extremely well made in their own right, but they just don't appeal to me as much. I would say that with V21, what I am gonna call the "Call of Duty-fication" Of Brutal Doom happened. Some good things like the Level enhancement system and an expanded option Menu were added. But along with that, a drastically bigger Arsenal, features like the Demon spheres, much more complex enemy Ai, major performance hits( V21 in particular just didn't run well), Tanks, etc. It felt less like it was trying to just be a mod for Doom, and more like it wanted to be its own unique game. Most wads became unplayable because of how much harder the new monster were, and in general-v21 and v22 are decent steps back from Doom's original feel. 
Besides the absolutely insane amount of mods and wads,I think most people agree that we still play classic Doom because of its Simplicity. And I couldn't agree more. It is that simplicity that just so happens to make v20b perfect-vanilla is still running in its blood. V22 certainly made major steps to being more like vanilla again, but the core complex design and featurs remained the same non the less. 
V21, and V22 especially, are still extremely well made mods, and Seargent Mark and his team are freaking awesome. But, I imagine there are tons of people like me, who will be Playing v22 some times, especially when v22 gold comes out, but will stick to V20b when they want that Brutal Doom experience. And personally? I am not Complaining at all. 


r/brutaldoom Feb 08 '26

Brutal DOOM extreme nightmare, insanity spawncount challenge (Episode 3)

2 Upvotes

https://youtu.be/f8vs-M6oGLs?si=vP1JCYthddPGj87S

Extreme nightmare is pretty fun to play, but it can feel a bit underwhelming sometimes. Playing this with insanity spawncount is pretty challenging so here's a video (and two others of previous episodes) to showcase how it looks:)


r/brutaldoom Jan 27 '26

How to play custom wads in Brutal doom ?

2 Upvotes

So i downloaded relatively new wad called "The Warp" and decided to play it with brutal doom v22 mod. I tried many different options, look through many threads, and none seems to do the work. The wad only plays with gzdoom, so i don't know what to do

UPDATE: Turns out just selecting both files, and dragging them into gzdoom launcher worked


r/brutaldoom Jan 09 '26

Brutal Doom Voice Pack Generator - Creates a pk3 addon with a single click

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2 Upvotes

You can use this to automatically create a full voice pack with a single click.

You can choose languages, gender, high pitch, deep voice, effects, etc. You can make human characters, monster characters, robot characters and anything in between.


r/brutaldoom Dec 17 '25

Brutal v22.4 - Change movement in Tactical?

3 Upvotes

Just picked up Brutal Doom again after a long hiatus and was screwing with the difficulty. I love the gun kick and recoil in the Tactical difficulty, but I'm not a fan of the movement. Is there a way to have the same gun handling but go back to the standard BD movement?