r/armoredcore • u/TTVOfficial_NFD • 4h ago
r/armoredcore • u/Plasmapause • May 23 '25
Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23
r/armoredcore • u/SlimeDrips • Mar 19 '25
Old Gen To All New Ravens (AC1 101)
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:
- Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
- Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
- Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
- Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
- Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
- Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
- Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
r/armoredcore • u/dainoumcchunky • 5h ago
PvP Its like standing in front of a silverback gorilla
I lowkey toight i was going to get stomped real bad until he jus started following me without shooting lol
r/armoredcore • u/Antlion1001 • 14h ago
Models/Figures/Merch I didn't know this figure existed!
Dusty as hell once I opened it (it was used) but nothing appears broken or missing. I thought this model was always something you built. Finding a die-cast figurine in a shop was a shock to me. Now I just need to somehow track down the overlord unit to finish the load-out. This little guy begs to be complete.
r/armoredcore • u/Rion848 • 7h ago
Emblem: Let me share the first logo I ever made! It's the emblem I created for my pilot, "Blake Sinclair"
r/armoredcore • u/Stroke_of_insanity • 6h ago
AC Showcase: Mom says its my turn on the xbox
r/armoredcore • u/XaviT912 • 4h ago
Screenshot I finished all endings, this game is amazing. Spoiler
gallery
These are my final AC for NG+ (Green) and NG++(white) I got really comfortable with the machine guns and launchers.
I really enjoyed the alternate nissions and the changes to the story as i completed them. My first ending was "The fires of raven" so on NG+ i got to team up with rusty by the end of the run. Beating Snail was satisfying after two times being ambushed by him. But by this point i found iguazu even more annoying, he talks more than he fights and even sent an assassin to get me.
NG++ was crazy with the story changes but i personally remember more 2 moments.
1 Was fighting both Snail and Iguazu, as i said, i had a special hatred for iguazu at this point. He appears out of nowhere, runs his mouth, gets his butt kicked and refuses to die. I remember thinking after this fight "finally, these two should be gone for sure now" but oh i was wrong.
2 Is the final boss, mr "I want to die again" Iguazu along with all his new friends. The fight is great, he got me a few times during his second phase. I should have expected him to reincarnate.
What an amazing game, the boss fights were some of the best i've played. Using your very own AC tuned to your preferences, style and the enemies you fight is the best part for sure.
r/armoredcore • u/KeithOlander • 1d ago
Fan Art A few artworks I created over the past two weeks (again)
some of them a lil weird but I just plucked em straight outta my head, basically imagining what these characters would look like based on their voice/vibe alone lol.
r/armoredcore • u/KeithOlander • 16h ago
Video Cel240 is fast but my Quad Gatling Gun is faster(caught in FPV)
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r/armoredcore • u/Neither_Winter703 • 9h ago
Old Gen Update on my journey on AC1
Hi, If you Saw the Post i made yesterday, i started AC1 and today i bought New legs and a machine gun after i sold the default weapon, now i can finally put the other back unit i had that launches better Missiles, i Also tried to copy the color scheme of Char's Zaku-II
r/armoredcore • u/I3lackFlo • 20h ago
Mod Showcase This game is way too epic
I recently got AC6 after I saw a video of a Gundam mod, and my only regret is not getting this game sooner. Even vanilla the movement and gameplay instantly felt like I was piloting a mobile suit, and with these mods it's just pure cinema
r/armoredcore • u/crazy4videogames • 20m ago
Video An ace combatant (ACFA PvP)
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r/armoredcore • u/Reaper-J-Fan-2519 • 11h ago
Question How can I get better with the VAMPIRE arms...? [AC- VERDICT DAY]
So...yeah I finally got Verdict Day too, and I'm very happy about it. The game's a lot of fun.
Though...I have a small problem for my future canon run.
I CAN'T AIM FOR SHIT.
The AO4-VAMPIRE weapon arms have manual aiming, and if there's something that 3rd gen taught me with rockets, is that if something is moving, my aim becomes increasingly shittier.
Now, I don't have this problem with sniper cannons, but at least they zoom in.
Is anyone who used them willing to give me tips?
r/armoredcore • u/V1-engine • 7h ago
Question Been inhaling more and more meta fumes, thoughts on this AC?
Studying my opponents' ACs each time I got my shit kicked in during pvp eventually landed me on this thing™ (feat. meta paw-pad placement). At this point I feel it's optimized enough that I'm mostly just dying to either skill issues or ping rather than any failures with AC design, but I thought I'd ask what people on here think. So, any thoughts? I'm still kinda unsure about the internals especially.
r/armoredcore • u/Unseen_DanJo • 17h ago
Emblem: Just started Armored Core and this is my first emblem so far (Brazil mentioned!!!)
I tried to do something inspired by the imperial brazilian flag + some references to WWII brazilian soldiers. It's probably nothing compared to whatever you guys are making around here but I'm very happy with my cringe smoking cobra emblem :)
Ps: I'll probably post a lot here ( asking for help lol ) because unfortunately this game is totally overseen in my country :')
r/armoredcore • u/Jooferson • 3h ago
Video Anyone know why my energy bar doesn't visually go down?
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i thought it was just supposed to work like this... i played the whole game like this...
r/armoredcore • u/LPlusRaitio • 4h ago
Emblem: Made a Verdict Day emblem for saying thanks to all the 194.944+ members of r/armoredcore for helping me get the Super Contributor achievement. Really thanks!🧡
I am truly grateful to all the members and mods. You can earn this by staying active for 5 months, being among the top 1% commenters and posters, and above all, thanks to you: maintaining a 90% upvote ratio. Thank you (I could say it a thousand times). I hope everyone goes on to do well in life, all of you. I am grateful that this community exists and that I can be a part of it. Out of sheer joy, I made a Verdict Day emblem to express my gratitude to this community. I hope we reach 200,000 members soon too. I firmly believe we will.. Thanks to all the members of r/armoredcore !🧡
r/armoredcore • u/Fallout_patriot • 1d ago
Discussion Frame Thoughts: MIND ALPHA
That's right, it's part 7 of Frame Thoughts, where I ask you folks — ALLMIND's most accounted variables — your thoughts on the various frames of AC6, especially if they're ones I don't hear much about (though we've kinda run out of those at this point) or am just curious about.
Today is our favourite AI's contribution to the field of big bots beating the ever-loving fuck out of each other, the MIND ALPHA set.
So what are your thoughts on this frame? Love it, hate it, meh, niches?
And as a bonus: what do you also think of its two alternate parts, the MIND BETA head and reverse-joint legs?
r/armoredcore • u/Starchaser53 • 7h ago
Video Well, minus Zinaida, that's the whole game done and recorded. Now I just... need to kill Zinaida.
Well, that's video evidence of me being a stupid bastard for no reason. Now to take a small break so I don't shoot myself, before heading back into fighting Zinaida and hoping I DO shoot myself.
r/armoredcore • u/CasuallyCrafted3D • 23h ago
Models/Figures/Merch 3D printed parts in Full color (FDM)
Being able to print these parts in full color is a massive game-changer. I'll upload a tutorial soon.
Printed on a Snapmaker U1 with 0.2 nozzles
r/armoredcore • u/pho_s • 1d ago
AC Showcase: What should I call him?
Started a seamless co-op run with a friend. This is my AC. What should I call him?
r/armoredcore • u/samazam94 • 13h ago
Question Optimal AP, stability, and boost/AB speed range for each weight class?
Stumbled upon this post, and I feel like this should include the actual range for those stats for context to be proper helpful. Being a MW is pointless if you have the boost/AB speed of a HW or the AP/stability of a LW, for example.
r/armoredcore • u/focuslight2998 • 1d ago
Discussion Found dengeki hobby magazine with armored core retribution stories in it
i took some pictures its in chinese which i can read but im too lazy to do that