DISCUSS FUTURE A future ArmA plot that exploits the DNA of the series and its most popular mods (like Antistasi) would be grand
Just finished the Resistance campaign of CWR3, the second time after my original play through in 2002. It seems to me that (even though the series has always offered more possibilities) small-scale infantry battles in a "you're the underdog"-kind of setting are at the very heart of ArmA's DNA. The popularity of mods like Antistasi reaffirm this.
And I'm sure you've seen that BI did a poll where most players favoured a modern scenario over a Cold War one.
So … how about a Cold War 2.0 plot? Firmly rooted in the ArmAverse with fictional mini-nations finding themselves at the heart of geopolitical conflict?
Here's an idea:
The year is 2028.
You play as the Maldener Ian Gastovski, son of Cold War veteran James. The flight school you had inherited went bankrupt during the pandemic. Looking for a new purpose in life, and influenced by your father's war stories, you travelled to Ukraine and joined the International Legion in 2022.
There, you've seen modern warfare in all its aspects, and become particularly adept at drone and ambush tactics. After your return to your native Malden Islands, your expertise inevitably leads to your being recruited by Britain's MI6.
In the meantime, a pro-Putin populist government has taken over the Hvalland archipelago, an island nation situated in the Northern Atlantic between the Faroe Islands and Iceland. Its 33,000 inhabitants have cultural and historical links with Denmark, Norway, Scotland; a Western allies force stationed there during WW2 also left its mark on the region.
The new government leaves the European Union and embarks on a massive campaign of exploiting the country's richness in oil and fish, creating tensions within the populace. In order to secure its power, the regime eventually invites Russia's PMC Valkyrie to the country—an offshoot of the notorious mercenary army PMC Wagner.
Soon, the behaviour of the mercenaries towards the Hvallanders sparks an opposition movement.
The strategic location of the islands in the so-called GUIK Gap is not lost on the West nor the East, and world leaders are tripping over themselves to offer clandestine military aid.
The leaders of the resistance movement are split, however:
- Should they appeal to America's aid and risk being taken over by an increasingly expansionist government that views foreign aid as entirely transactional?
- Should they appeal to the aid of a Europe divided and pre-occupied with stabilising Ukraine, at the risk of being left hanging?
- Or should they take up the wild card and accept China's offer, unsure whatever will come of it?
In this explosive climate, you're sent on an undercover fact-finding mission to Hvalland to meet up with the resistance leaders. Shaping their decisions with your advice, you're wondering what your role will be in the end: A military advisor fighting in someone else's war? A rogue agent fighting for the islanders' freedom? A puppet manipulated by resistance members pursuing their own ends?
— — —
I think a plot like this would play to the strengths of ArmA and revive the resistance flair, whilst also allowing for a campaign that could see it all—from small scale ambush tactics ("one man's freedom fighter is another man's terrorist") over a professionalising resistance movement all the way up to a full-scale intervention by world powers.
The kind of gear available to the player would range from second-rate equipment at the start to the most modern stuff available, depending on your progress and decisions in the game.
And at the risk of patting myself on the back, I do think a plot with some "grounding" in actual world events would be nice for a change. Personally, I liked the Cold War-style setting of OFP/ArmA1 and ArmA 2 better than ArmA 3, where Iran was suddenly an interventionist world power.
What do you think of this?
Or would you prefer a more conventional large land war setting?
