r/aoe2 • u/Srinadha • 5h ago
Announcement/Event FINALLY I REACHED 1200 ELO
Finally I'm 1200 elo. It took me soo many days to get here. I hope to reach 1300 soon
Talk about everything from build orders to advanced strategies.
Whatever your questions, the community is here to answer them.
r/aoe2 • u/FranciscoElAlto • 9d ago
Hi! Sharing a simple website with quick AoE2 minigames to pass the time
The civilization guesser concept originally comes from RONAN, and the previous version developed by Candid-Current3487 inspired me to expand the project with more games in one place.
Currently it has 5 minigames:
Quick details:
.txt file in case you forget your password.It is in beta (active development) and I'd love to get your feedback or bug reports on the unit duel combat formulas. Hope you like it!
r/aoe2 • u/Srinadha • 5h ago
Finally I'm 1200 elo. It took me soo many days to get here. I hope to reach 1300 soon
r/aoe2 • u/ReputationFine9323 • 19h ago
bros having the time of his life
r/aoe2 • u/WhiteNieker • 5h ago
Hello guys, I finally manage to beat hard bot. Can I start ranked or will I get absolutely destroyed ?
Thank you
r/aoe2 • u/Ok_Stretch_4624 • 6h ago
im happy by all means, it seems we have more nomad this week.. but just asking because it seems the rotation was due today at around this hour?
r/aoe2 • u/Shtin219 • 11h ago
Many of the campaigns, from Age of Kings to The Last Chieftans are excellent scenarios reflecting historical battles (sometimes not that accurately) in a range of gameplay.
However, there may be something in regards to a scenario that you may feel is not quite right. Is it gameplay or historical accuracy? Would you do something completely different or is it perfect?
102: Francisco de Almeida 4 - Estado da India
r/aoe2 • u/bluelazyeyed1 • 3h ago
Isn't the new map pool supposed to rotate today? Is it delayed? We had the vote over the weekend, but I'm seeing the same stuff from the last couple weeks.
EDIT: NVM it's up now!
r/aoe2 • u/DavidGretzschel • 3h ago

https://ageofempires.fandom.com/wiki/Petard_(Age_of_Empires_II))
Petards do 25 melee damage and +60 vs Siege Weapons. So 85 damage - melee armor.
So that should mean, that they oneshot all Siege Onagers, Heavy Rocket Carts, Heavy Scorpions, War Chariots, Mounted Trebuchets and Elite Organ Guns within a 0.5 tile radius.
Even bombard cannons only have 80 hp and 2 melee armor, so would get oneshot!
Sadly, you cannot delete manually delete petards like you can with demo ships. If you do, they won't do any damage.
I don't think, I have ever seen Petards used like that. Could this actually be viable sometimes, though?
Elite conq on a black wood archer with no upgrades perhaps? Imperial skirm on a blackwood archer?
Fully upgraded cataphract on a karambit warrior?
Just curious on this all of a sudden
r/aoe2 • u/Flimsy_Tomato_2538 • 4h ago
Difficulty Ratings
Lautaro: (red)
I know nothing about this campaign, but quite a bit about the Persian nation. I’ve only played them once since I started these reviews (for the historical battle), but they were a favorite in the old days because of their elephants. They’ve gone through quite a few changes since then, and I’m pleased they’re finally getting their own campaign like they deserve. Hopefully, this campaign clears the high bar set by its two predecessors.
I was far too much of a downer when going into this campaign. I’ve had bad experiences with a lot of the American Indian missions and campaigns in the past, and I figured this one would be the same. AOE2 has learned from their past mistakes, and has made these civs feel balanced and fun to play, even if up against poor matches (there is a reason the Spanish conquered all of South America). Balancing narrative difficulty vs in-game difficulty using gameplay and cutscenes makes it feel less rigged but still impactful, and most scenarios felt like they were designed to present a challenge but still be winnable. This makes me feel a bit better for the remaining two campaigns than I did initially, and I hope they don’t prove my feelings wrong.
r/aoe2 • u/crispyohare • 5h ago
Gotten back into AOE2 after about 15 years away, and for the first time playing difficulties above standard. When I increase the difficulty level, I usually give myself some kind of advantage, such as being able to see the whole map, or letting myself ally with one of the AIs. In general I see allying with one of the AIs as a form of cheating, because I can let my ally deal with the fighting while I hoover up all the resources. I just finished my first skirmish without any alliances on hard, which is nice. Do you guys also see alliances as a form of cheating?
r/aoe2 • u/Firm-Commission5933 • 6h ago
I just saw another person's question about how to get the AI to truly be the hardest. And I know that there are competitions or at least there were in the past for individuals who could create the hardest AI to beat and I would love to see that happen again
So here's my thought: It would seem that you could program an AI to when if it's job was to be the ultimate laming program... The goal would be to attempt to always go forward with three to four to five vills and wall in everything and then you have a specific way to train them to go in stand on the edge of squares and wall in the enemy villagers if they attempt to attack you. Or since it's an AI it possibly can do these things at superhuman speeds and it's possible that it could walk up to woodlines and just wall in individual villagers and make it so the game would just be unplayable for the other civilization.
I'm sure someone's tried something like this already and if they have videos of it I would love to see it! Also I'm sure this has the ability to be better than what I'm saying but I think you get the general idea.
r/aoe2 • u/CaddyBabez • 1d ago
Wip British isles ludicrous map I'm messing around with. It's a bit wonky but I think it's recognisable at least. 🤣
r/aoe2 • u/AncientTurbine • 1d ago
r/aoe2 • u/Direct-Example-210 • 13h ago
Hi, I am looking forward to play with smarter A.I. without resources cheat.
On ranked games, I am a 1300~1400 Elo player and I can beat 3 extreme AIs in smaller maps.
I think extreme AI is like 1000 elo player in early games and 1100 if fully boomed.
Currently I am looking for stronger ai to play with, any suggestions?
r/aoe2 • u/ewostrat • 1d ago
I have a friend who plays a lot with the Cumans, and well, they always censor the word "Cumans" because, you know... CUM ans 🤣🤣🤣🤣
I have had to find alternatives like Qmans, Cu mans, etc.
r/aoe2 • u/AncientTurbine • 1d ago
Not sure if this is new or not. I do not tend to cheese but since I rando'd into Koreans I thought I'd give it a shot. And to my surprise the AI counter-towered and even did vil fighting, ultimately taking down my forward tower with its villagers! I did beat it in the end though.
Nice to see that the devs spend some time on the AI strategies too!
r/aoe2 • u/El_Capitano_MC • 22h ago
I find myself more and more intrigued with the Vikings, their infantry is beefy and free hand cart and wheel barrow are an amazing bonus.
As a Civ are they a MAA with archers kinda Civ? Or can they be played just straight archers? I assume they wouldn’t really use too much cavalry but this is just at a glance.
Lastly, does their Castle age tech give their spearman line even more bonus damage against cavalry? Or just swordsman and UU?
r/aoe2 • u/AudaciouslySexy • 15h ago
I wanna get into ranking and getting better as a player while doing it anyone elo 500 wanna join?
r/aoe2 • u/ElPibeDeLasPatentes • 1d ago
Hey all, I've been thinking for a while now and there are a few changes which I believe would benefit most of us.
1- I noticed that for some reason, Sicilian Donjons spearmen and spearmen upgrades share the same hotkey, so if I want to produce spearmen and press W, the donjon will prioritize upgrading to pikemen instead of producing, which is kind of annoying. I should be able to bind the upgrade to something else, just like every other building
2- Since we have hotkeys for basically everything, there's a couple of buttons around the minimap which allow us to turn on and off the score, send flares and switch minimap modes (normal, economic, military), yet there's no hotkey for switching minimap terrain colors
3- This is widely known by now, but mapuche settlements don't allow us to use the set gathering point hotkey, which is really annoying when needing to set the gather point on self.
4- Since the Shu have a range aura indicator for Liu Bei's healing, wouldn't it be also useful to have Saracen monks with Bimaristan have one as well?
That is all I can think of as of now. What QoL changes do you guys have in mind?
r/aoe2 • u/MyriadairyM • 1d ago
Had trebuchets miss one too many time, so I started looking into how their accuracy work and I could not find a clear answer to all my questions, so I got to testing. Here are the results, maybe you'll find it interesting!
r/aoe2 • u/Axenfonklatismrek • 1d ago
I wanted to add some Eastern European naval civ so I decided to add them. Estonian military history isn't my cup of tea, the only things I found is that Oeselian islands were full of Vikings and sea-fairers and Danish played heavily in the influence, so there's that.
Infantry and Naval civ
TEAM BONUS: Ships in general get +2 LOS
UNIQUE UNIT 1: Oeselian Veteran(Skirmisher-type unit, that switches has minimum range, in which he switches from ranged to melee. Strong against archers, weak against cavalry. THE ONLY CASTLE UNIQUE UNIT that costs wood and food. No, Magyar Huszar costs gold until you research the tech. This one can switch to melee anytime, but if you get close to it in order to attack it, he will automatically switch to it.)
UNIQUE UNIT 2: Danish Crusader(Cavalry unit, trainable from stables, who can march across water. Sort of like Nagas from WC3, but instead this one can't fight on water, and is vulnerable in swimming state(Let me put it like this: Arbalester would need to bring Elite one down).
If you're curious, neither unit is based on any historical record, I just needed to add new units for the sake of adding them.
Tech tree:
r/aoe2 • u/Koala_eiO • 1d ago