Not sure how many of you have heard of a MUD, but MUDs are just text-based MMOs that started over 30 years ago!
My MUD, Darkwind, started as a traditional MUD back in 1992, but I never really stopped building it.
Today it’s still a text-based multiplayer RPG, but the systems underneath it have evolved far beyond what most people probably picture when they hear “MUD.”
Here, I have 30+ years worth of lovingly hand-written text of room descriptions, items, weapons, armor, monsters, bosses... so much cool stuff, and I use AI to generate the images of those things! It's been incredible to see this world come to life!
It has persistent characters and housing, extensive crafting and professions, custom combat systems, evolving fantasy and cyberpunk progression, dynamic world mechanics, large explorable regions, and regular content releases.
Some recent additions include:
- Forestry and finite harvestable timber resources
- Carpentry, furniture, construction materials, and housing upgrades
- Three independent moons with persistent real-time cycles
- Moongates affected by moonlight and rare eclipse conditions
- A cybernetic Cortex progression system with firmware abilities, heat management, targeting, and combat resources
- Persistent homesteads and player-built progression
- Reworked dungeon crafting with deterministic rewards and pity protection
All of these mature, deep game mechanics running in a modern web client, accessible commands and interfaces, active development, frequent releases, and a small but dedicated community. We currently reach around 20 players online at peak and roughly 40 regularly active players.
I'm attaching a few screenshots so you can see what I'm talking about!
That’s enough to make the world feel alive, but I’d love to grow it further.
I'd love your feedback! Thoughts, ideas, and of course I'd love for you to come explore it.
Darkwind: https://play.darkwind.ai