r/ZoneoftheEnders • u/ArsOlta • 10d ago
Trying to replicate how some shields look/break in ZOE2
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I hit some major walls trying to make anything as complicated as a Jehuty character controller... So I've been making a standard character controller first with mixamo and make it fly in the air later and do a bunch of stuff, then take what i learned there to try and make Jehuty and a new original mech model.
I've been focusing more on making environments that look ps2 era but also modern and utilize godot's shader stuff. So here I got sidetracked making this shield explode thing work with a health bar tied to color and shield-hits and shield-death tied to things in the shader
The way the shield explodes in the ZOE clip is def more like a firework, it requires high burst initial velocity and damping or can be done with math curves i hope?
Anyway hope this geodesic hexagonal dome shield shader looks close enough to something in the game be posted here.
Gonna be trying to replicate the base visuals of games like ZOE1/2 and MGS2/3. This involves cel shading and really intense mesh and vertex/texture.. . UV unwrapping and stuff...
a HUGE goal is to learn how to make that running light on jehuty and other frames. that pulses from their chest out along their limbs!
I think this has to do with texture animation but haven't figured it out yet... hopefully soon.