r/WorldEaters40k 22h ago

Discussion [40K] The July 2026 Balance Updates: Chaos

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41 Upvotes

r/WorldEaters40k Dec 26 '25

Discussion New to World Eaters? Let's get you started!

131 Upvotes

Last year i did a Christmas post around our Index Detachment for newcomers that was pretty well received, so i though i might give it another go with our Codex. Since around thise time of the year we welcome new fellow Berzerkers who embrace the biting of the nails, these might be helpful for you.

Before i get to the rules: If you ask yourself on how to paint your models or which scheme, be aware that it's your models. Go with whatever you like the most. The community basically focuses on two schemes and their variations: The 40k Scheme of Games Workshop with red and metal colours around bronze/brass/silver/Steele and the Horus Heresy Scheme around white-blue combinations. Whichever speaks to you, go for it. You can also easily "mix" since our Legion is not really an organized one and different Warbands might be in one fight. None of these schemes speak to you? Cool, then go for black and gold, the colours of your fav sports time, synthwave - whatever you want. It gives you also freedom to put your lore in. Death Guard Players famously go for iced themes, TSons for Ghostly themes - far away from official artwork and it looks stunning as well. For insight into techniques there are amazing content creators like: Midwinter Minis, Duncan Rhodes, Trovarion and many more. Your Youtube algorithm will adjust to it fast. And don't be afraid to have your models not look as good as them. Anything thats not grey plastic from the box will already look nice on the table. And you can easily use blood to cover up mistakes. Just be aware that trim fatigue is real. Some therefor went over to prime in the colour of their trim and then fill in the colour of the pauldrons.

So where to start model wise? Depends a bit on which detachment you want to go with, but the general consesus is: Get a Combat Patrol. No Matter if the old one (20x Zerkers, 10x Jakhals, 1x Jugger Lord) or the new one (1x Master of Executions or as we call him here MoE, 1x Daemon Prince, 10x Jakhals, 10x Berzerkers). Both are stunning starts since you will always need Berzerkers. They are our Armies workhorse. Jakhals are also needed to get through screens and to make your home objective sticky. All your Leaders are perfectly usable.

This gets you a good Baseline also for game modes like collosseum. If you are able to get both boxes you are absolutely golden and perfectly set up. Got only one? Still a great start.

From here one you might wanna look into our MVPs: Spawns. Even though their kit is a bit dated, they are an essential. They can scout and have advance and charge. Both means you are on the board early and your opponent HAS to come out - towards you. Sounds perfect right? And depending on how the dice gods feel that day, they can actually also be quite tanky and killy. Opponents hate them.

What else you ask? RHINOS! Our Boys need metal boxes to arrive where you need them. Our army really wants the alpha strike. So making sure you get it is vital. Remeber that disembarking from a Rhino basically grants you 3" of extra movement. Putting a Rhino behind a wall in no mans land gives you 11" movement, before advance and charge and the charge itself. That's a threat range that opponents have to deal with. Usually people go for 2 Rhinos if they have 2x10 man squads.

You have 2x10 man Squads but only MoE to lead them? Well, let me introduce you to our boy Kharn. He is one of the bast Datasheets in the game. His re-rolls make the Squads really lethal, he himself is a crazy beatstick and he gets back up on a 2+. Thats a looooot of output and you should include him pretty early (1k points onwards).

So we already have a plan: - 2x10 Berzerkers in Rhinos + Leaders stage - Spawns force the opponent out - Jakhals make your home objective sticky (so you don't have to have a more important unit stand around there) and can then move on to do actions or break screens.

From here on it depends a bit on what you want to do and like. The most important is the last aspect: - you like shooting? Get a Forgefiend. The little dogs are really good at blasting away Light or Medium Infanty, killing Elite infanty very reliably and to soften up vehicles for your bois. Just be clear: They won't win shootouts in turn 1. Push them out when your army is in place to arrive. Force orverload them, make them use defensive strats so that they have less comand points and so on. - You like punching your opponent more? Well Eightbound might be an option: They give you bonus to hit and wound as well, so you can really get through debuffs from opponents. Just be aware that T6 W3 3+/5++ units die easily these days. - Your opponents have tanks? What about exalted eightbound. They have chainfists for hands and always wound opponents vehicles on 3+, no matter what. Deepstriking them makes it a nightmare for opponents - you like hero hammer? So maybe a single Slaughterbound (or attached to the Eighbound Flavours) is something you like. They are glass cannons, so protect them. But the second they touch an opponent they are dead. - Another big go to at the Moment is the Jugger Lord (from the old Combat Patrol) with 20 Berzerkers. They move 10", their Engagement Range goes up to 3" and they ignore terrain. You can absolutely destroy the opponents gameplan with them. If you like Horde Armies, this might be your way to go. - There are many more cool things like Hellbrutes (who are able to pinball through opponents armies), Maulerfiends (slowly but steadily getting into opponents faces and then ripping them apart), Goremongers (prevent your opponents from early board control) - Angron: Our dad is an absolutely amazing model that used to be a staple in list. Unfortunately in the Codex he has taken a beating: His mechanics timing is off, his AP and Strength went lower, his revive mechanic (which GW should just put out of his datasheet - its a feel bad either way for you or your opponent) is priced in and therefor he is kind meh at the moment. But god damn he is still fun to play. Just be sure you don't bring him to a 1k point game. Thats a bitch move and bitch moves are reserved for Erebus.

=> Many of these decisions also depend on which detachment you want to play. - Berzerker Warband is the "standard": +2S +1A on charges is super goodl. Stratagems and Enhancements as well. Without this buff our Berzerkers often struggle to do damage. The Enhancements can give you +1A And +1D on Characters (Slaughterbound can go do 4D!!! against Vehicles and Monsters), -1d on Characters (the Prince is often played with it), Reroll Chargers (Wonderfull on Deepstrikers or the 20 man blob) and higher reliability on blessings. Strats are wonderful as well. Get shot of an oibjective? Sticky it. Opponent has Armour of Contempt? Negate it with extra AP and so on - Goretrack: You like your idea of a mobile Legion with Rhinos and Land Raiders? Here you go. They give units that get out of them Lance, a very powerful keyword to wound opponents better. And you have access to scouting Rhinos. Sounds fun, right? - Daemonkin: You like Daemons? Here you can include them. Not perfectly competitive but hella fun - Vessels of Wrath: You like the idea of a very elite list, maybe with 2x10 Terminators? Here you go. You can supercharge those units and the Enhancements and Strats are nice - You want all the Jakhals in the World? Cult of Blood allows them to get buff from big guys next to them. Not really competitive but very unique - You got a lot of Eightbound? Then possessed Slaughterband might be an option. Will it win your Tournaments? Probably not. Is it fun? Well if you like Eightbound this might be your place to really commit.

As you can see: We actually have quite a very open way to build our army. You can almost do nothing wrong. Most importantly: Meta, Points, Rules etc shift. Every 3 years GW brings out a new edition and the Codex might be in the same turnover. So it never hurts to buy what just jumps at you (or look for nice STLs to print). But a baseline of Kharn, Moe, Jakhals, Zerkers, Spawns and Rhinos will always give your army a great baseline to expand upon.

=> Just be aware: You will need scoring and action pieces if you play by competitive points. You can only really outkill in narrative / open play. Otherwise you might table your opponent but always lose.

So how do we play: YOU ARE THE PRESSURE! This doesn't mean we yeet our whole army forward. But be aware that you want to dictate the games speed and how it works. We are basically passsive aggressive.

Your Spawns and Goremongers want to be on the board early. Killing your opponents action pieces, Infiltrators and so on. So the main part of your army can jump something between 6-10" forward to the next line of cover. Now your opponent has to come out or he will lose the game. Why you ask? Because you get the no mans land objectives (shot off? Just sticky it), can do actions and so on. And if they dont move your army can come forward and put them into their own deployment zone. So they have to commit stuff and push out ressources. That is when you press the big red button and push forward: Forgefiends come and and shoot overwatch threats or soften targets. Survinging spawns go forward and moveblock or run into units that could heroically intervene, your exalted deep strike in the back to get rid of those pesky tanks and Kharn leads your boys to glory.

But this only works IF you use cover and staging. Our models are not very resilient. If you just come in small waves the opponent can pick you up. If you don't use cover you will be shot off the board. If you sit back afraid of their guns then they will move out and get all the firing lanes and pick you apart.

Your Blessings (the Khorne Roll before the turn) can really help you here. You have bottom turn and your opponent might arrive first and has a meele army? Get that fight on death! Your opponent plays Death Guard and gives you a -1 to hit? Sustained negates that. Your opponent has a lot of tanks or walkers and is hard to wound? Lethal Hits. You have 2 Hellbrutes and your opponent dindn't spread 6" pile and consolidate. It gives you flexibility to react to how the game is going. Especially the fight on death really can destroy an opponents charges because you still make him bleed before your initial clapback.

You want more insight into List Building, Tactics and so on? Check out these Links: The Red Path https://www.youtube.com/@TheRedPath Exalted 40k https://www.youtube.com/@Exalted40k Goonhammer https://www.goonhammer.com/goonhammer-reviews-codex-world-eaters-10th-edition/ The Discord: https://discord.gg/nqVyEQa No Codex yet and you wanna see the points and profiles? Or you wanna learn about your opponents: Wahapedia Wanna build your lists? ListForge is a great App, New Recruit has a nice webpplication Tracking your games? Tabletop Battles

The Terrain: We often get posts here around "why do i lose against my Tau/Astra Militarum/Votann" friend. And they basically play on a bowling ball without any cover. You don't know how to set up a board? Look at the GW, Alpine or WTC Layouts. You then have something thats fair-ish and balanced. The Tabletop Battles App even has them in there in the game setup.

Which doesn't mean you can't build your own board! Just be aware you don't want too many shooting alleys. Everyone should be able to put their army in cover before the start of the game and stuff like that if you play evenly.

You want Scenarios that differe from that? And just started new and have friends with big collections, then Goonhammers Horde Mode might be for you: https://drive.google.com/drive/folders/1RCDEfbaJafpfVCU-8iDjCZe_uoPjZLYz

This isn't supposed to answer all questions but to give you a start: 1. Choose a Scheme you like 2. Buy the basics and stuff you like. Don't chase the meta 3. When expanding on 1k ore more points really look into detachments 4. Learn ins and outs by playing 5. Be a person people want to play WITH again. So you will get Reps 6. Make sure you understand that this army has a learning curve 7. Repeat 8. Collect Skulls


r/WorldEaters40k 3h ago

Hobbying Big flesh fist with a chain saw < Big robot fist witn a chainsaw

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37 Upvotes

I liked the exalted rules but really disliked the cartoony mutations so I decided it was time to do more than just a head or arm swap. Sgt cheek bustr my exalted eightbound champion. I ran out of space for an e on the shoulder pad.


r/WorldEaters40k 21h ago

Meme Got a manicure, now the nails are biting

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752 Upvotes

Ignore the upside down Khorne symbol.

(Khorne cares not for which way the symbol is viewed)


r/WorldEaters40k 15h ago

MoE Greater Possessed as a MoE Proxy. I like it.

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274 Upvotes

The bonework ties him to the OG but the mutations make him blend in with the eightbound boys


r/WorldEaters40k 1h ago

Meme The nails are biting

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Upvotes

r/WorldEaters40k 9h ago

Hobbying Daemon Prince of Khorne Paint Job

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56 Upvotes

Daemon Prince of Khorne


r/WorldEaters40k 17h ago

Discussion Finally a good errata for us!

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206 Upvotes

100+ extra points to play with, first time ever !

But I dont wanna play BWB still..


r/WorldEaters40k 6h ago

Hobbying Skulltaker + Friends

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18 Upvotes

Here’s an older project from last year. Part of my journey working my way up to more complex Khorne demons.

Learned a lot about red skin in the process. Pretty simple / quick scheme.


r/WorldEaters40k 11h ago

Hobbying Master of Executions WIP

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43 Upvotes

My first step and beginning for my World Eaters army. After I finished my 1000 pts in Thousand sons and making a dedicated War Dog for them, it is time to kill maim and burn and grow my chaos collection! Blood for the Bloodgod! Skulls for the Skullthrone!


r/WorldEaters40k 5h ago

Hobbying My Skull Raiders lord invocatus custom color scheme

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14 Upvotes

r/WorldEaters40k 7h ago

Question What’s the best list you can make with Angron included after today’s updates?

16 Upvotes

Just finished painting mine up and trying to see what everyone’s opinions are on a list as of today’s updates.


r/WorldEaters40k 18h ago

MoE New MoE with kitbashed ork parts

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112 Upvotes

r/WorldEaters40k 1h ago

Army List New points list for my 2k

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Upvotes

What are people's thoughts and vibes its for competition


r/WorldEaters40k 9h ago

Hobbying About a month into the Hobby and im liking the World Eater

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15 Upvotes

(Reposting to add different pics) So I got these bad boys as my first combat patrol and here is how its going so far! Also i picked up a box of chaos terminators. Im really enjoying building and painting, but not sure if ill play much so just chose these dudes based on looks!


r/WorldEaters40k 10h ago

Question Does anyone know why berzerkers have a 4+ bs?

19 Upvotes

All other chaos factions have 3+ bs on bolt pistols and plasma pistols, and with the new cover rules, I feel like 4+ isn’t nearly good enough


r/WorldEaters40k 6h ago

Hobbying WIP A Murder Dog

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7 Upvotes

Or a Pound Puppy if you will


r/WorldEaters40k 59m ago

Army List 10 Zerks on Bus with MoE v Juggerlord and 20

Upvotes

As in title if you could only choose one of the two which would it be? 305 points v 425 points. I’m leaning towards the latter due to pure vibes. Would normally go for Kharn but this is for crusade so kinda wanna steal clear of EH.

Would be interested to know your reasoning, thanks in advance!


r/WorldEaters40k 1h ago

Army List my first time playing 2000pts how am I looking against necrons •^•

Upvotes

Waoz (2000 points)

World Eaters

Strike Force (2000 points)

Brazen Engines, Butchers of Khorne and Vessels of Wrath (3 Detachment Points)

Take and Hold

CHARACTERS

Daemon Prince of Khorne (200 points)

• 1x Hellforged weapons

1x Infernal cannon

Khârn the Betrayer (115 points)

• Warlord

• 1x Gorechild

1x Plasma pistol

BATTLELINE

Khorne Berzerkers (170 points)

• 1x Khorne Berzerker Champion

• 1x Chainblade

1x Icon of Khorne

1x Plasma pistol

• 9x Khorne Berzerker

• 7x Bolt pistol

8x Chainblade

1x Khornate eviscerator

2x Plasma pistol

DEDICATED TRANSPORTS

Chaos Rhino (75 points)

• 1x Armoured tracks

1x Combi-bolter

OTHER DATASHEETS

Chaos Spawn (95 points)

• 2x Chaos Spawn

• 2x Hideous mutations

Chaos Terminators (350 points)

• Enhancement: Gore-stained Veterans (Upgrade)

• 1x World Eaters Terminator Champion

• 1x Accursed weapon

1x Combi-bolter

• 9x World Eaters Terminator

• 9x Accursed weapon

9x Combi-bolter

Forgefiend (155 points)

• 3x Ectoplasma cannon

1x Forgefiend claws

Helbrute (135 points)

• 1x Close combat weapon

1x Missile launcher

1x Multi-melta

• Enhancement: Murder-forged Entity (Upgrade)

Jakhals (65 points)

• 1x Jakhal Pack Leader

• 1x Autopistol

1x Chainblades

• 1x Dishonoured

• 1x Paired manglers

• 8x Jakhal

• 8x Autopistol

8x Chainblades

Khorne Lord of Skulls (505 points)

• 1x Gorestorm cannon

1x Great cleaver of Khorne

1x Hades gatling cannon

ALLIED UNITS

War Dog Stalker (135 points)

• 1x Avenger chaincannon

1x Diabolus heavy stubber

1x Slaughterclaw

Exported with App Version: v2.2.0 (135), Data Version: v909


r/WorldEaters40k 6h ago

Hobbying Finally finished my rhino!

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6 Upvotes

Might have gone a bit overboard with the blood, but if there was ever a faction where that’s not a problem it’s us. BLOOD FOR ANGRON! SKULLS FOR THE XII LEGION!


r/WorldEaters40k 6h ago

Hobbying Daemon Prince proxy

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5 Upvotes

Inspired by u/Raikoin

Probably gonna put him on a new base tho


r/WorldEaters40k 6h ago

Army List All the 1 DPs together - Thoughts?

4 Upvotes

Brazen Butchers of Wrath (2000 points)

World Eaters

Strike Force (2000 points)

Brazen Engines, Butchers of Khorne and Vessels of Wrath (3 Detachment Points)

Take and Hold

CHARACTERS

Daemon Prince of Khorne (210 points)

• Warlord

• 1x Hellforged weapons

1x Infernal cannon

• Enhancement: Gateways to Glory

OTHER DATASHEETS

Chaos Land Raider (235 points)

• 1x Armoured tracks

1x Combi-bolter

1x Havoc launcher

2x Soulshatter lascannon

1x Twin heavy bolter

• Enhancement: Murder-forged Entity (Upgrade)

Chaos Terminators (345 points)

• Enhancement: Sanctified in Slaughter (Upgrade)

• 1x World Eaters Terminator Champion

• 1x Combi-bolter

1x Power fist

• 9x World Eaters Terminator

• 2x Chainfist

5x Combi-bolter

2x Paired accursed weapons

5x Power fist

2x Reaper autocannon

Chaos Terminators (185 points)

• Enhancement: Gore-stained Veterans (Upgrade)

• 1x World Eaters Terminator Champion

• 1x Combi-bolter

1x Power fist

• 4x World Eaters Terminator

• 1x Chainfist

2x Combi-bolter

1x Paired accursed weapons

2x Power fist

1x Reaper autocannon

Chaos Terminators (195 points)

• Enhancement: Gore-stained Veterans (Upgrade)

• 1x World Eaters Terminator Champion

• 1x Combi-bolter

1x Power fist

• 4x World Eaters Terminator

• 1x Chainfist

2x Combi-bolter

1x Paired accursed weapons

2x Power fist

1x Reaper autocannon

Defiler (270 points)

• 1x Ectoplasma destructor

1x Electroscourge

2x Excruciator cannon

1x Heavy baleflamer

1x Shearing claws

Eightbound (125 points)

• 1x Eightbound Champion

• 1x Chainblades

• 2x Eightbound

• 2x Chainblades

Forgefiend (155 points)

• 3x Ectoplasma cannon

1x Forgefiend claws

Goremongers (75 points)

• 1x Blood Herald

• 1x Autopistol

1x Chainblade

1x Close combat weapon

• 7x Goremongers

• 7x Autopistol

1x Blood harpoon

6x Chainblade

7x Close combat weapon

Jakhals (65 points)

• 1x Jakhal Pack Leader

• 1x Autopistol

1x Chainblades

• 1x Dishonoured

• 1x Skullsmasher and mangler

• 8x Jakhal

• 8x Autopistol

7x Chainblades

1x Icon of Khorne

1x Mauler chainblade

Maulerfiend (140 points)

• 1x Lasher tendrils

1x Maulerfiend fists

Trying to avoid going back to BWB


r/WorldEaters40k 19h ago

Army List Went 3-0 and took second place at a 1000pt Blitz event

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35 Upvotes

So wanted to share my highest Tournament placing to date. I went to a 1000pt blitz tournament over the weekend with a Purge the foe "Ranged" World eaters list using Brazen Engines and Vessels (this was prior to the dataslate this morning). Core plan was using my daemon Prince as a discount to the Apoplectic clarity stratagem every turn on either the defiler or one of the Forgefiends. MoE was mostly to secure lone Op on the prince till it waded into combat, with Jakhals and Goremongers to secure objectives and actions.

First game was against Necrons. 100 point victory mainly due to it being a infantry spam heavy list outside of a reanimator and doomsday ark. Forgefiends blew all immortals and Warriors off the table by turn 2, with defiler wiping skorpek lord and his destroyers out. By end of turn 3 only the reanimator and the ark were left.

Second game was against an imperial guard list with 4 tanks, including a Rogal Dorn Commander. Was honestly worried going into this one, but defiler and Forgefiends were able to out-armor the tanks and Defiler made it to melee range with three of the tanks. Another 100 point win.

Final round was a World Eaters mirror match, with my opponent playing Angron and a bunch of Bezerkers and a single exalted unit and some Jakhals. Highlight of match was Angron and defiler going hand to hand with the defiler surviving via a command reroll on an Invuln save to clap back and take out Angron. Was a good showing overall with only 5 points separating first and second


r/WorldEaters40k 15h ago

Discussion Stealth Buff to Bloodletters

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19 Upvotes

Their Bane of Cowards ability(forces desperate escape attempts) now also triggers a battleshock test, it’s not huge but it’s very useful for any army with fallback and shoot/charge


r/WorldEaters40k 17h ago

Hobbying 1 Berzerker down 700 more to go 😂

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21 Upvotes