r/WebGames 2h ago

[HTML5] All-in-One Solitaire

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6 Upvotes

Hello everyone,

I am the developer of All-in-One Solitaire game.

I've been working on this game for many years.

It has the following features:

  • 74 different solitaire games: from classic games like KlondikeTri-Peaks, and FreeCell to more exotic ones like Crescent, Slide, Crazy Quilt, Monte Carlo, Mount Olympus, etc.
  • Unlimited undos. If you get stuck, you can undo all your moves and start again
  • Global leaderboard with players from all over the world competing against each other
  • Auto-finish the game with one click
  • Support of 8 different languages
  • Hints, if you get stuck

I keep improving the game and fixing bugs.


r/WebGames 5h ago

Swarm the Throne, an idle auto-battler in the browser with one button

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5 Upvotes

One control: a Rally button that sends militia out of your gate. They recruit more as they run and fight the goblin waves without further input, so the game runs itself once you have started it going.

At full size the field carries a few hundred units at once. The archers put enough arrows in the air to cover most of the middle of the screen, and the goblin waves come apart under them.

Three maps, a champion at the end of each, roughly forty five minutes to reach the goblin king, then an endless mode. Free, no account needed, desktop browser.


r/WebGames 9h ago

Sunflowers: A new logic puzzle game

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sunflowersgame.com
3 Upvotes

A new logic puzzle game inspired by Mosaic puzzles.


r/WebGames 12h ago

DRAGFALL - An unfaithful tribute to a great modern block stacker

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kesiev.com
3 Upvotes

Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.

I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.

It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.

Play here: https://www.kesiev.com/dragfall/

Sources here: http://github.com/kesiev/dragfall

Hope it may help someone else. Let me know your comments and suggestions!


r/WebGames 18h ago

[HTML5] SG BumperCars

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sg-bumpercars.app
3 Upvotes

A little game to let you experience traffic in Singapore. Driving in Singapore is let’s say an interesting experience - lots of characters on the roads - have fun :)


r/WebGames 23h ago

NintenDoku: Nintendo themed puzzle game I've been playing recently

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n-puzzle.com
3 Upvotes

Only for true Nintendo experts and btw: do you have other recommendations for similar games? I already have PokeDoku in my daily rotation.


r/WebGames 6h ago

[SIM] Cast-ablanca - Recast Famous Movies With Stars From Any Era

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2 Upvotes

I'm a screenwriter and I built Cast-ablanca, a free daily movie-casting game.

In the Daily Challenge, everyone gets the same screenplay and director. You cast four principal roles with actors from different eras while managing a studio budget. Archives mode lets you choose the screenplay and director yourself.

Role fit, cast chemistry, director fit and budget all shape the finished movie's reviews, awards and box office.

I'd love to know where you first hesitated and whether the final result felt connected to the choices you made. No signup or download.


r/WebGames 7h ago

Checku - a hybrid of chess and sudoku

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checku.io
2 Upvotes

Checku mixes chess and sudoku into a new puzzle. Complete every rank and file on the chessboard with the specified pieces, including leaving the required number of empty squares. Rather than 3×3 boxes, checku has the rule that none of the kings can be in check in the solution. Chess instincts will help, but you don't need to know anything more than how pieces move.

This is self-developed by me. It originates from 2009 when came up with a strip for my now-defunct webcomic "what if chess and sudoku had a baby". I've returned off-and-on to this idea over the last 17 years, and have finally got something that I think is a good web puzzle game. Much of the coding has gone into making the puzzles not just correct and solvable, but also fun.

There's a guided tutorial if it's your first time, a fresh puzzle every day, and a ladder of 30 puzzles from easy to very hard if you'd rather binge.

It's free, no signup, no download, no plugins, and it works on both desktop and a phone in portrait.

This launched this week and I'd really appreciate if anyone would take the time to playtest Checku. Please let me know bugs if you find them, as well as what works and does not work in terms of the interface, help, and tutorial. Above all, I'd love to know what makes a puzzle "good" in your experience - simply some "yay" or "nay" on the ones currently on the site at the moment would be fantastic.

Cheers!
Luke


r/WebGames 22m ago

Moped Mayhem

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mopedmayhem.io
Upvotes

Moped Mayhem is a 3D multiplayer delivery game set across a colorful group of islands with dense streets, hills, markets, pedestrians, and hidden shortcuts. Players accept food orders through an in-game phone, pick them up from restaurants, and try to deliver them before time runs out. Driving quickly improves the payout, but crashes can damage the order and reduce the reward. The game includes drifting, jumps, tricks, route exploration, rider and moped customization, delivery ratings, ragdoll physics, and a dynamic day-and-night cycle.

It's currently in Early Access, with more islands, vehicles, customization, and gameplay features planned.


r/WebGames 23m ago

Gatefall – I made a little pixel-art wizard game in the spirit of the arcade games I grew up on. Free, no signup.

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vibcade.com
Upvotes

Dev here. I grew up on simple games that didn't need a tutorial — you just moved, dodged, and got a little further than last time. Gatefall is my attempt to make one of those: a pixel-art wizard fighting through three areas, a new power after each wave, a boss at the end of each. A run takes 5–10 minutes.

One old-school rule I tried hard to keep: the game never cheats. Every attack shows you where it's going to land before it hits, and you can dash through anything if your timing is right. When you die, it's on you — that's the feeling I remember loving and wanted back.

I've been staring at this thing too long to see it clearly anymore, which is why I'm posting. What's the first thing that felt off to you? Too easy, too hard, ugly, boring after two minutes — whatever it is, I'd rather hear it now while I'm still actively working on it. It's free, nothing to install.


r/WebGames 26m ago

[UNITY] Slime Reborn

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goldendelver.itch.io
Upvotes

r/WebGames 41m ago

[PZL] Sudoku Twister

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Upvotes

Hi everyone! I've been building a small daily Sudoku site called Sudoku Twister (motivated by the LinkedIn games, esp. Mini Sudoku) and wanted to put it in front of people who'd enjoy the challenge.

The idea: one puzzle a day, but the variant rotates: some days it's classic, other days there's a twist. Some are familiar, like X-Diagonal (both main diagonals must also contain 1–9) or Anti-Knight (no two same digits a knight's move apart), and some are meant to be novel ones I haven't seen elsewhere. The rule for the day is shown up front with a little illustration before the timer starts.

A few things I'd love a second opinion on:

- Every puzzle is generated with a guaranteed unique solution, and I trim the givens to keep it challenging rather than padding the grid with extra clues. I'd genuinely like to know if any feel like they need guessing / trying different paths rather than a clean logical solve — that's the bug report I most want.

- No account needed to play as a guest, but signing in gets you a daily leaderboard, streaks, and a practice mode for past days where you can see how you'd have ranked against people who solved it officially that day. I would highly encourage that.

- Completely free, no ads of any kind.

It's very early — the main build finished only a couple of hours ago — so I'm mostly after honest feedback: difficulty balance, whether the variant constraints feel right, anything confusing, and (since it already has pencil-mark notes and undo) what other solving aids you'd want. Thanks for taking a look!


r/WebGames 53m ago

The Return of Fishmen - Currently the top-ranked game in the Newgrounds Summer Game Jam!

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Upvotes

You have been tasked with finding and saving three maidens from the surface.

Gifted with the talent of singing, you can sing a human song.

From far away, you'll hear them sing along!

But NO ONE should see you.

And they won't!

The theme of NG's Summer Game Jam was "Hidden."


r/WebGames 57m ago

[PZL] Deep State Crossword

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Upvotes

Hi Everyone! Beginner developer here, I always loved crosswords so I created my own daily mini crossword. Free to play, a new crossword is created and posted everyday at midnight ET. Simple to play anonymous, or I added a small log in to save your stats and compete against friends and family. Let me know what you think and happy solving :)

Deep State Crossword 🧩
July 22, 2026
Solved in 00:56


r/WebGames 1h ago

[HTML5] [HTML5] Whirlie — a daily puzzle where the whole board rotates 90° after every piece you drop

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Upvotes

I made a little daily browser puzzle. It looks like a block-stacker, but there's a twist: the pieces attach to a structure on a central pivot, and after every drop the whole thing swings 90° toward whichever side is heavier. So it's really a balancing/planning game — you're deciding how the board will rotate next.

- Today mode: one seeded puzzle a day, same for everyone (Wordle-style), share your result.

- Endless mode: clear square rings around the center and survive.

Free, no account, plays fine on phone. Feedback very welcome — especially whether the daily difficulty feels right.

https://whirlie.xyz


r/WebGames 1h ago

[SPORT] Kitle: name 15 World Cup nations from their kits in 90 seconds. Crests are hidden. One go per day

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kitle.app
Upvotes

Every kit has the badge removed, so you're going on colours, collar, sleeve pattern and whatever you can dredge up from watching the group stage. 15 of them, 90 seconds, one attempt a day, same set for everyone.

Free, no sign-up, fine on mobile. Happy to hear if anything's confusing or if the timer's brutal.


r/WebGames 1h ago

Merge Spears

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Upvotes

Fun little game that I've made as a web version, from a physical game that was made by my 9 y/o son. Surprisingly, it's stupidly funny.

Merge Spears is a fast 1v1 card duel: both players race to forge the first Tier 3 spear.

No deckbuilding, no collection - you and your rival play the exact same 23-card deck. Spend coin cards to buy Tier 1 spears, fuse pairs with Merge cards to climb to Tier 2 and Tier 3, and swing the game with Steal cards that rip a spear straight out of your opponent's field - it flips to your colour mid-flight.

The tension is in your hand: you draw one card a turn, coins must be spent together in a single purchase, and the 5-card hand limit forces painful discards at exactly the wrong moment. Hold coins for a big buy, or keep a Steal loaded for revenge? You can't do both.

Quick matches - about 5-10 minutes, 30 seconds per turn

Play online - host a game and share a 4-digit code or link, or hit Quick Match

Play offline - Spear Bot is always ready

No install, no account - runs in your browser, phone (landscape) or desktop


r/WebGames 1h ago

[MULTI] Hexagol - Hey everyone, I made a digital soccer board game and I'd love your feedback

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hexagol.com.ar
Upvotes

Hey everyone!

For the past few months, I've been developing a soccer board game that my grandfather created with his brothers. It's been passed down through generations in my family, and I decided to bring it to life as a digital game.

It's a turn-based soccer strategy game with a bit of a chess-like feel. If you're into both soccer and strategy games, I think you'll enjoy it.

The project is still in its early stages, so I'm really looking for feedback and hoping to get some traction. If you have a few minutes to try it out and let me know what you think, it would mean a lot to me.

Thanks so much for your support!


r/WebGames 1h ago

Geoscratch - Guess the scratched location

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geoscratch.com
Upvotes

Updated version of my game inspired by GeoGuessr. You scratch a giant scratch card to reveal the map and guess the correct area or location.

Works best on desktop, but it’s fully playable on mobile as well.


r/WebGames 2h ago

Rankd - Daily trivia game where you rank things of different categories

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1 Upvotes

r/WebGames 2h ago

[SH] Eye Trip - A psychedelic arcade roguelite shooter you can play instantly in your browser

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supergoodwin.itch.io
1 Upvotes

Eye Trip is a fast psychedelic arcade roguelite where you clear rooms, grab strange upgrades, uncover hidden areas, and fight your way to the boss.

The free demo runs instantly in your browser with no download or account needed. A controller works best, but keyboard and mobile controls are supported too. It also supports up to four-player local co-op.

I’m the developer, and I’d love any feedback on the controls, difficulty, or anything that feels confusing.


r/WebGames 2h ago

[RPG] The Written Book: RPG - Change your story with your selects.

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7000games.itch.io
1 Upvotes

r/WebGames 2h ago

Mongoose - Card Game

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gameyantra.com
1 Upvotes

r/WebGames 2h ago

Copa- Balatro x Soccer

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1 Upvotes

Ive been working on a little side project inspired by my love for Balatro and soccer! The game is completely free and web based!

Features
-100 unique player cards with different abilities
-Single player endless mode
-Multiplayer head to head mode (+play with friends)

Planned
-Ranked multiplayer where you keep your team, and work to collect more cards and build the best team
-Manager Cards that add tactics to games

Really appreciate it!


r/WebGames 3h ago

[PZL] Trust the Plan — 100 tactical route puzzles with moving patrols

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1 Upvotes