Two months of work and we're finally here!
At the end of May I published the first "designer diary" entries for my New York trilogy exercise. Back then I was still thinking it'd probably be a few cards here and there I might have ideas for, but the more I worked on it, the more I knew I had enough ideas (and probably even competence) to finish up a whole expansion, that resembles an official product. Which this of course isn't, let's make this abundantly clear from the start. It's a fan project, from a fan.
There are still some follow-up updates incoming, but if you follow the links in the Part VII blog post, you can find pictures of all the "cards".
My philosophies:
- Respect current trends of the existing game
- Try to push power reasonably, but avoid power creep
- Steer clear of existing options and try to invent new avenues
- Bolster existing strategies that are missing puzzle pieces
- Silver bullets are bad design
- Forward momentum leads to resolved games, leads to better VTES
You can find the full card lists with pictures from the link and follow further links to the designer diary entries.
Please, I'd love to hear what you think overall of the outcome, what cards are your favorite and which sorts of ideas here do you think might have actual legs!
And, especially, if anyone who's played the New York games can identify the characters through the cards here. That's, besides not pushing power levels, the main goal.