r/Unity2D • u/NorQuintli • 2h ago
Some sprites for my game 🫧
Bubbles spawning wooden tubes 🫧✨
r/Unity2D • u/NorQuintli • 2h ago
Bubbles spawning wooden tubes 🫧✨
r/Unity2D • u/VermicelliExotic685 • 5h ago
I'm currently building a modular 2D platformer controller in Unity as a personal project, and I want to make it as useful as possible for other developers.
Instead of guessing what people want, I thought I'd ask the community.
If you were using a complete 2D controller, what features would you expect it to have?
Some ideas I already have:
But I'm sure there are features I've overlooked.
What mechanics or quality-of-life features have you always wished a 2D controller included?
I'd love to hear your ideas, whether they're common platformer mechanics or small workflow improvements.
r/Unity2D • u/Noobye1 • 3h ago
How could I make 1 way platforms? Similar to Super Smash Bros.
I was thinking of simply toggling the collider, but then enemies on top would fall, or the enemies below wouldn't be able to jump up when someone is on top.
r/Unity2D • u/ElegantElectrophile • 3h ago
Hello everyone,
I’m trying to simulate 300-350 circles packing like 2D marbles in a large circle. Almost like 2D marbles in a 2D bowl. The circles spawn and all head towards the circular boundary. Their goal is to nestle beside each other like marbles. I’m trying to use PhysX, rigidbodies, and sphere colliders although I’m early enough that I can also switch to box2D.
The eventual goal is to maybe make a mobile game. So far I’ve succeeded in simulating the packing using sphere colliders and rigid bodies but I get frame times of about 5 ms on a decent PC.
I think this might be too taxing for mobile. Does anyone have any ideas or a better way to simulate circles packing in 2D other than unity physics? Would moving to pure math-based position really solve the CPU drain?
r/Unity2D • u/KevinDL • 17h ago
r/Unity2D • u/Lucky_Variation4151 • 22h ago
Are there any resources or tutorials for replacing an existing game’s hard-coded audio system with FMOD?
Tl;dr I’m a VERY new solo dev, a significant portion of the game is built and I’ve been hard-coding all of my SFX in Unity, which has been fine so far, but now going down the road of adding adaptive music stems, and hit that old familiar beginner dev roadblock of “oh, nobody told you this was gonna be a WHOLE ASS THING and you should’ve been doing it all along?”
Is there a way to just update my existing code so it integrates with FMOD, without doing a complete wipe and redoing my entire audio infrastructure? The only resources I’ve been able to find are ones that assume I’m starting a brand new project from scratch, and I can’t be the first person to run into this issue. Thank you all in advance, I have no idea what I’m doing!
r/Unity2D • u/3ffeetGamelovers • 19h ago
Looking for: Passionate developers, level designers, and practitioners to help create and build out the remaining worlds of an arcade 2D platformer from scratch, featuring custom enemies, secrets, and a final boss fight to save the princess.
Skills: Unity (C#), game design, level layout, and project management (First world already built and set up on GitHub).
Project: The Adventure of Frida — A 2D retro arcade platformer in Unity featuring custom Fruits collection mechanics, increasing difficulty, and community-built worlds. Repository:https://github.com/alexgomezmind-art/The-Anventured-Of-Frida
Length of availability: Ongoing / Flexible
Status: Open 🟢
r/Unity2D • u/3ffeetGamelovers • 19h ago
"¡Hey! Actualmente estoy desarrollando un juego de plataformas arcade retro en 2D llamado The Adventure of Frida, hecho en Unity (C#), y estoy buscando gente que quiera sumarse a colaborar de corazón y por pura diversión para construir los siguientes mundos desde cero.
La idea es simple: juntar a un grupo de personas apasionadas que disfruten creando mecánicas, niveles y retos divertidos solo por el gusto de hacer un videojuego juntos.
¿Qué buscamos?
Factores y diseño clave del juego:
Fruits): Sistema dedicado de recolección de frutas dentro de los escenarios que interactúa con la puntuación y el progreso.Sobre el proyecto:
Si te interesa sumarte de corazón, revisar el código o aportar ideas para los nuevos mundos, puedes dejar un comentario aquí abajo o escribirme por mensaje directo. ¡Hagamos algo genial juntos!