r/Unity2D 2h ago

Some sprites for my game 🫧

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6 Upvotes

Bubbles spawning wooden tubes 🫧✨


r/Unity2D 5h ago

If you could build the ultimate 2D platformer controller for Unity, what features would it have?

2 Upvotes

I'm currently building a modular 2D platformer controller in Unity as a personal project, and I want to make it as useful as possible for other developers.

Instead of guessing what people want, I thought I'd ask the community.

If you were using a complete 2D controller, what features would you expect it to have?

Some ideas I already have:

  • Smooth movement
  • Variable jump height
  • Coyote time & jump buffering
  • Wall slide & wall jump
  • Dash
  • Ledge grab/climb
  • Moving platform support
  • Slopes
  • ScriptableObject settings
  • Debug gizmos

But I'm sure there are features I've overlooked.

What mechanics or quality-of-life features have you always wished a 2D controller included?

I'd love to hear your ideas, whether they're common platformer mechanics or small workflow improvements.


r/Unity2D 3h ago

Question How to make 1-way platforms?

1 Upvotes

How could I make 1 way platforms? Similar to Super Smash Bros.
I was thinking of simply toggling the collider, but then enemies on top would fall, or the enemies below wouldn't be able to jump up when someone is on top.


r/Unity2D 3h ago

Question Trying to simulate circles packing

1 Upvotes

Hello everyone,

I’m trying to simulate 300-350 circles packing like 2D marbles in a large circle. Almost like 2D marbles in a 2D bowl. The circles spawn and all head towards the circular boundary. Their goal is to nestle beside each other like marbles. I’m trying to use PhysX, rigidbodies, and sphere colliders although I’m early enough that I can also switch to box2D.

The eventual goal is to maybe make a mobile game. So far I’ve succeeded in simulating the packing using sphere colliders and rigid bodies but I get frame times of about 5 ms on a decent PC.

I think this might be too taxing for mobile. Does anyone have any ideas or a better way to simulate circles packing in 2D other than unity physics? Would moving to pure math-based position really solve the CPU drain?


r/Unity2D 17h ago

Announcement Bezi Jam #12 [$400 Prizes] - Starts July 24 (Friday)

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itch.io
1 Upvotes

r/Unity2D 22h ago

Question Integrating FMOD into an existing Unity project

0 Upvotes

Are there any resources or tutorials for replacing an existing game’s hard-coded audio system with FMOD?

Tl;dr I’m a VERY new solo dev, a significant portion of the game is built and I’ve been hard-coding all of my SFX in Unity, which has been fine so far, but now going down the road of adding adaptive music stems, and hit that old familiar beginner dev roadblock of “oh, nobody told you this was gonna be a WHOLE ASS THING and you should’ve been doing it all along?”

Is there a way to just update my existing code so it integrates with FMOD, without doing a complete wipe and redoing my entire audio infrastructure? The only resources I’ve been able to find are ones that assume I’m starting a brand new project from scratch, and I can’t be the first person to run into this issue. Thank you all in advance, I have no idea what I’m doing!


r/Unity2D 19h ago

Buscando colaboradores para mi plataformas 2D en Unity (The Adventure of Frida)

0 Upvotes

Looking for: Passionate developers, level designers, and practitioners to help create and build out the remaining worlds of an arcade 2D platformer from scratch, featuring custom enemies, secrets, and a final boss fight to save the princess.

Skills: Unity (C#), game design, level layout, and project management (First world already built and set up on GitHub).

Project: The Adventure of Frida — A 2D retro arcade platformer in Unity featuring custom Fruits collection mechanics, increasing difficulty, and community-built worlds. Repository:https://github.com/alexgomezmind-art/The-Anventured-Of-Frida

Length of availability: Ongoing / Flexible

Status: Open 🟢


r/Unity2D 20h ago

Question Why does my player movement "teleport"?

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0 Upvotes

r/Unity2D 19h ago

[Hobby] Busco colaboradores de corazón para divertirnos creando los mundos de "The Adventure of Frida" (Plataformas 2D en Unity)

0 Upvotes

"¡Hey! Actualmente estoy desarrollando un juego de plataformas arcade retro en 2D llamado The Adventure of Frida, hecho en Unity (C#), y estoy buscando gente que quiera sumarse a colaborar de corazón y por pura diversión para construir los siguientes mundos desde cero.

La idea es simple: juntar a un grupo de personas apasionadas que disfruten creando mecánicas, niveles y retos divertidos solo por el gusto de hacer un videojuego juntos.

¿Qué buscamos?

  • Diseñadores de niveles: Para armar los recorridos, secretos y la progresión de dificultad.
  • Programadores / Desarrolladores en Unity: Para ajustar físicas, scripts y mecánicas.
  • Artistas y creativos: Que quieran aportar al estilo visual, enemigos o efectos.

Factores y diseño clave del juego:

  • Mecánica de Colección (Fruits): Sistema dedicado de recolección de frutas dentro de los escenarios que interactúa con la puntuación y el progreso.
  • Dificultad Progresiva: Diseñado bajo una estructura clásica de arcade donde cada mundo incrementa el reto táctico y de reflejos para el jugador.
  • Enemigos Personalizados y Secretos: Áreas ocultas en los mapas, enemigos con comportamientos únicos y un enfrentamiento final contra un jefe para rescatar a la princesa.
  • Base de Código Lista: El Primer Mundo ya está completamente funcional, programado y montado para que puedas descargar el proyecto y empezar a programar de inmediato desde aquí: 👉Enlace al Repositorio en GitHub - The Adventure of Frida

Sobre el proyecto:

  • Motor: Unity (C#)
  • Nuestra vibra: Un espacio libre de presiones comerciales, hecho por diversión, compañerismo, comunicación constante y ganas de aprender haciendo.

Si te interesa sumarte de corazón, revisar el código o aportar ideas para los nuevos mundos, puedes dejar un comentario aquí abajo o escribirme por mensaje directo. ¡Hagamos algo genial juntos!