r/truezelda • u/LapisLazuliisthebest • 5h ago
Open Discussion [WW] Wind Waker's cut dungeons mega theory: Part 2: The Third Sage
This is part 2 of my 2 part theory. If you haven't read part 1, you can find the link here.
[WW] Wind Waker's cut dungeons mega theory: Part 1: Third Pearl Dungeon : r/truezelda
Warning: As with part 1, there will be a TLDR on the bottom.
Aryll, Sage of Magic (or something? Not "Sea")
So, in the first part, I decided the first cut dungeon was for the Third Goddess Pearl. That just leaves the second cut dungeon. Like most other people, I think this one was a third sage temple. One for Aryll, who just kind of disappears after we rescue her.
However! Unlike most theories, I don't think Aryll was specifically "Sage of Sea". I mean, we already have a Sage of Water from OoT. Plus, why make the Sage of Sea a Hylian, when we haev a Zora? Whilst I don't know for certain what Aryll's element may be, for now, I'm just going to call her "Sage of Magic" and her Temple the "Magic Temple". Maybe someone else has a better idea.
Questions to consider
Now, when theorising about a third cut sage, there are some questions to consider, other then "who is the sage" or "what is there element".
- Where would their Temple be?
- How would we get to that Temple?
- What item would we need to get there?
At this point, I should give credit to u/TheFlyingManRawkHawk for their theory.
They suggested the two missing dungeons were simply Fire Mountain and Ice Ring Isle. One of the main points is that the game gives us four pre-dungeon items, before entering the Earth and Wind Temples.
I know I have said "This theory makes the most sense" in the past, but recently, I have found some flaws with this theory....
Every dungeon typically requires a pre-dungeon item to enter. If the Power Bracelets and Iron Boots were main dungeon items, that means we enter the the Earth and Wind Temples without any pre-dungeon item.
Getting pre-dungeon items is always a challenge, especially in the second half of the game. From OoT, the Forest Temple and Fire Temple required a race to get the Hookshot and stopping Link of the Goron's rolling, to get the Goron tunic. Whilst the Water, Shadow and Spirit Temples required mini dungeons. Getting the ice and fire arrows requires you to hunt down and beat Zephos in a fight, to get the song needed to access Mother and Child Island. but then what?
But don't worry. I do have a theory that would work with both mine and TheFlyingManRawkHawk's ideas.
But first...
Medli the flutist, Aryll the harpist and the original Earth Dungeon.
for this, I'd like to give credit to u/CommercialPop128 for their theory. Like me, they believe Aryll was the Third sage. However, they also suggested that Medli's harp was meant to be for Aryll, and Medli was meant to have a flute. Evidence begin the Medli's part in the theme song is played on a flute, with the harp being the lead instrment.
Of course, Aryll doesn't have the harp on her. But, maybe there was a quest to find it. Perhaps the Savage Labyrinth, which happens to be on Outset Island.
I'm going to expand on this, and say that, if Aryll was going to have the harp, then she may have also had the Headstone Island Temple, which, at the time, would have been the "Magic Temple" rather then the "Earth Temple". After all, the Earth Temple has a very loose connection to earth, the only connection being that the dead is usually buried.
It's possible the original idea for the Earth Temple would have been lava themed, much like the Earth Temple in SS.
But where would this lave-themed Earth Temple be? Well....
Fire Ice and three Fairy Queen visits
I think the Earth Temple (the lave themed one) was going to be in Fire Mountain. There is actually evidence Fire Mountain was going to be a full dungeon, with it's own boss and everything.
There is concept for an unused boss enemy.
TWW_Moblin_Concept_Artwork_2.jpg (640×487)
Notice the giant ball and chain? I think we can assume we were meant to use the power bracelets to lift the ball up, so we can trip the monster, and attack it's face. This would mean the power bracelets were going to be full dungeon items. And were do we find the power bracelets? In Fire Mountain. I also imagine the mini boss would have been the stalfos we fight in the final Earth Temple, as they appear as regular enemies afterwards.
But what about Ice Ring Isle?
Well, you may hate me for saying this, but.... it was always meant to just be a mini-dungeon. Probebly bigger then what we get, but still mini. As I explained before, Zelda games almost never make getting pre-dungeon items easy. Getting the ice arrow requires tracking down and defeating Zelphos. So, if the FQ just gives us the item for Gale Island, where's the challenge? That's what Ice Ring is.
My guess is that we would visit the Fairy Queen three times. Firstly, to get the ice arrows for the Fire Mountain Temple, and the fire arrows to get the iron boots, so we can get to the Gale Island Temple. For the third visit, she may give you an item, or she may just give you information on how to get to the last Sage Temple....
Whilst we can't be certain, I'm going to say the third challenge would be locating the Ghost Ship Chart, to find the Ghost Ship. However, instead of finding a triforce chart, we would find and upgraded version of the power bracelets.
There is actually evidence of a second pair of power bracelets in the coding.
The Legend of Zelda: The Wind Waker/Unused Items - The Cutting Room Floor
And, if we're following my theory that Headstone Islands Temple was the last one, what better place to put it then before we enter the Temple. Perhaps the headstone on that island was originally a different variant, that would be heavier then a regular headstone.
TLDR
Aryll was meant to be the Third Sage. Not necessarily "Sage of Sea", but more like "Sage of Magic" or something.
Medli and Laruto would have had a flute, rather then a harp, and her only ability would be flying. The Earth Temple would have been a lava themed Temple in Fire Mountain.
Aryll would have had the harp, and used it to reflect light, much like Medli in the finished game. Her Temple would be (for the most part) be the Temple we find on Headstone Island, but called the "Magic (or whatever) Temple", instead of Earth.
The sequence for the three sages would go like this...
- We hunt down Zephos, to get the Ballade of Gales, so we can reach Mother and Child Island.
- The Fairy Queen gives us the ice arrows (but not fire) and tells us to come back later.
- We use the ice arrows to enter Fire Mountain, but instead of a mini-dungeon, we find Laruto, who tells use to find Medli.
- Link and Medli explore a fire-themed Earth Dungeon, and fight some Stalfos to get the power bracelets.
- We use the bracelets to fight a (now unused) boss, lifting up the metal ball, attached to a chain, to trip the monster up, so we can attack it.
- We return to the Fairy Queen, who gives us the fire arrows. These let us enter Ice Ring Isle mini-dungeon (probebly a bigger one from the one we get in the final game), to get the iron boots.
- Everything involving Makar and the Wind Temple play out the same.
- We return to the M&C Island for the third time. This time, we don't get an item. Instead, the Fairy Queen tells us about the Ghost Ship.
- We find the Ghost Ship chart, enter the Ghost Ship and find an upgrade to our power bracelets.
- Useing these new bracelets, we enter Headstone Island's Temple, were we meet an unknown ghost sage.
- We find Aryll back home on Outset Island.
- The harp is eaither already in Aryll possession, or we have to go somewhere else to find it. Perhaps the Savage Labyrinth.
- We then go though the Magic Temple. This Temple is the same as the Earth Temple from the finalised game. Except it doesn't have places for Aryll to fly, and the mini-boss is a Migthy Darknut.
- We earn the Triforce of courage by awakening the three sages. And everything continues as expected.