r/Tribes • u/Mundane_Front659 • 1d ago
r/Tribes • u/smichaeljr88 • 2d ago
Mods Please Help! (GreyBOT) for MeltdownHell v3.3
Hey everyone, im looking for GreyBOT the server script for MeltdownHell v3.3 if anyone has a copy please contact me here or my Discord is smichaeljr
Thank you!
r/Tribes • u/Alien_Seed_Games • 3d ago
Tribes 2 Tribes 2 With 30 bots - good old game i still play
love this game i still have random jams of it a few times a year!
r/Tribes • u/conorlee93 • 12d ago
Question Is Tribes Ascend really dead?
Not a single soul online, no bot servers either. Confusing how this game has no players
r/Tribes • u/k0zakinio • 17d ago
#HYPE I missed skiing so much I built a game around it, a free Tribes-inspired speedrunner
r/Tribes • u/HornetGaming110 • 19d ago
Media Gravitus | Playtest Gameplay Highlights
There will be another public playtest tomorrow starting at 8PM EDT
r/Tribes • u/Shiny_Overcast • 20d ago
Tribes 2 Looking to replay Tribes 2 offline with bots
Hi everyone,
When I was a kid I used to play the Tribes 2 demo a lot. I remember being in love with the atmosphere of Carbydis, and my best friend and I would take turns playing the same 3 tutorial leves over and over.
Now that I’m feeling nostalgic I would like to play it again.
I know Tribes 2 is a multiplayer competitive game, but I remember a few years ago there was some big community pack with lots of extra maps that let you play offline against bots.
Does anyone know what that was called or where I can find it?
Thanks in advance.
r/Tribes • u/BADJEFF • 20d ago
Tribes 2 What am I missing?
I’m only seeing these servers.
Tribes 2 Haven't Played Tribes 2 in 2 Decades...How Do I Restart?
Title. Plus newborn daughter. Thanks ❤️
r/Tribes • u/DillonDrew • 24d ago
T:V Anyone play Vengeance anymore?
Vengeance was my first Tribes game I ever played. I was 7, and just have amazing nostalgia for the old days when servers were so incredibly populated.
Does anyone still play it anymore? I'd really enjoy getting to be with someone again
r/Tribes • u/TitanShadeTAA • 25d ago
Tribes AA Tribes: Aerial Assault - Pick Up Game - June 26 2026 - 10v10
r/Tribes • u/Gierling • 27d ago
Event Tribes Ascend Pub Night 6/26
This is your reminder that we will be doing a pub night tonight at 9pm EST. Hop on the T:A Discord for more details.
r/Tribes • u/SnooksV3 • 28d ago
#HYPE I Made Tribes(FPS) Rocket League | Phenom Trailer
Some of you may have seen this in development already. If you don't know the game yet, it's basically Tribes meets Rocket League. There are some other games out there with a similar theme going on, and they look great, but this game has its own unique mechanics and approach that make it stand out. Check it out!
r/Tribes • u/theatermrvlnerd • 29d ago
Question waht tribes games are active?
its as the title states. so i used to play tribes all the time from starsiege tribes to tribes vengeance to tribes ascend. I was wondering are any of the tribe games still active as far as multiplayer
r/Tribes • u/desiredusername1234 • 29d ago
#HYPE Hear me out - Tribes as a fortnite mode
Sacrilege I know.
But this season with the rocket boots made me think of tribes and how It probably could work as a fortnite game mode. However I'm not the guy to configure it .. :)
r/Tribes • u/atomiclollypop • Jun 23 '26
#HYPE Gravitus: Open playtest on July 3rd and 4th from 5:00 PM to 9:00 PM PST
We are going to have an open playtest for Gravitus on Steam on July 3rd and 4th from 5:00 PM to 9:00 PM PST to allow people to play the game and provide feedback.
On those dates and times, you can load our Steam page, join the playtest, and immediately start playing the game. The best place to provide feedback will be our Discord so we can improve the game.
The game is meant to be 5v5 so it would be great if you can join our Discord, let others know, and generally help organize larger games to get the full experience.
Check out the Steam page here: https://store.steampowered.com/app/3592770/Gravitus/
Join our Discord here: https://discord.gg/tMtWDg6yeF
r/Tribes • u/Buca_JB • Jun 21 '26
Event Jetball - Official Open Alpha Launch Trailer
Hey all you Tribes players... I've been building Jetball, a multiplayer sports game that brings back the Tribes mechanics.
- Jump ski like Tribes 1 and Tribes 2
- Slide ski like Tribes: V and Tribes 3
- Jetpack-powered soccer with physics-based gameplay
- Huge skill ceiling with aerial plays, momentum, passing, and ball control
No loadouts. No grinding. Just movement, mechanics, and making insane plays.
The Open Alpha is live, and I'd love to get feedback from the Tribes community. If you've been looking for a game that captures that old-school movement magic, come give it a shot.
Join the Discord to get a free Steam key https://discord.gg/jetball
r/Tribes • u/holographic_jap • Jun 21 '26
General Tribes-like vr engine in progress
Little tribes-like crossplatform engine I've been working on during free odd hours over the last 3 months in C with OpenGL. I've just recently added openxr support for vr head tracking and stereoscopic rendering. Still a long way to go but making slow and steady progress. Skiing and jetpacking around in it already feels pretty great and is quite the experience in vr. Last year I built a multiplayer server/client inspired by Frohnmayer's original tribes networking model with some modernization that I'm hoping to integrate here soon.
r/Tribes • u/Odd_King5461 • Jun 13 '26
Mods Nostalgia T1 Renegades
Hey, Was thinking of everyone - Thought I would stop by and say HEYA!
My name was -|DA|-PhantomW and -|DF|-PhantomW I hope everyone is well! I got old!
r/Tribes • u/BigLoudAndStupid • Jun 09 '26
Mods Need input for my weapon system
I spent all weekend working on movement and map layout for Valor and Power and I need to take a step back and shift gears before I burn myself out.
So I'm going to be working on my weapon system this week.
The original plan was to have 4 weapons, but at the risk of some scope creep I've decided that some variety is necessary.
I've landed on 8 weapons, with 4 weapon slots, making 70 different configurations.
So a few notes first:
- All weapons will have two types of shots.
- The alt fire button will be aim down sights (ADS) changing the function of the primary.
- FOV during ADS will be customizable for each weapon, so don't get too hung up on that.
- ADS means no jetpack, no skiing, and reduced movement. That said, doing ADS mid jump will be very easy to do without loosing momentum.
- Absolutely no reloading.
Here's the new layout:
Rocket Launcher
Primary fire will be a rocket. The drift and lead is going to be extremely different from a disc gun. When the rocket pops out it will get 100% momentum from the player, but the momentum will reduce over time. Meanwhile the rockets will accelerate over time. This is going to feel very different, but I've been playtesting and think it will be a fun addition to the formula.
Secondary (ADS) will be grenades. Bounce once before exploding and immediately explode with direct contact.
Disc Launcher
Primary will be the disc launcher everyone knows and loves.
Secondary (ADS) will allow players to charge shots adding speed, damage, and explosion size at the cost of energy. You can still tap fire for a regular shot while zoomed.
Vulcan Cannon
Primary will start firing, speeding up rate of fire as it spins faster, while loosing accuracy slowly.
Secondary (ADS) automatically spins it up while greatly reducing spread.
Induction Rifle
Primary will be rapid shots that are at a constant rate. Repeated shots will lose accuracy. In addition to spread, repeated shots lower the gun's damage and velocity. This is supposed to be the opposite of the Vulcan.
Secondary (ADS) will reduce spread.
Flak Cannon
Primary will be a grapeshot of flak that bounces off of walls. This will be very good for shooting rockets, discs, and grenades out of the air.
Secondary (ADS) will lob the shell turning it into a contact grenade. On contact, in addition to the explosion, it will launch the shrapnel will less velocity and more spread than the primary. Needless to say a direct hit is brutal as you take the damage of all the shrapnel instantly.
Flame Thrower
Primary is a rapid stream of flames. Passes through target and covers a wide area. Inflicts damage over time. Very good at shooting down projectiles. But will easily damage a player if they move to fast into the stream.
Secondary (ADS) turns the flames into rapid fire globs of napalm that shoots in an arc. Napalm lasts for a while making it good for denial of area. Direct hits damages slower than primary initially, but does more damage over time.
Plasma Rifle
This is an energy based weapon and does not use rounds.
Primary is a rapid fire of quick moving explosive balls of plasma. This looks AMAZING raining down on a target you are approaching as it makes natural waves of it making for a great ambush weapon.
Secondary (ADS) is a charges shot that make the ball go faster, further, do more damage, have a larger explosion, and start damaging enemies it passes close to. This works as a so of sniper shot.
Prism Rifle
This is an energy based weapon and does not use rounds.
Primary is a constant beam attack that is fairly short (about 100M), but it also bounces off of surfaces up to 5 times. Very good for sweeping rooms and listing if it hit someone.
Secondary (ADS) is a charged beam that does high damage and has no range limit. Before the shot fires it creates a beam that is visible across that map giving targets a chance to react. Once charging the player is locked in that direction and can not turn until they let go of the charge or shoot. The charging process consumes energy so that players aren't spamming it to harass enemies.
Thoughts and Opinions?
EDIT: I'm aware the prism rifle is likely the most contingent of the weapons mentioned, so I will say that I was considering this as an alternative:
Barrier Rifle
Primary is yet to be determined, but likely a rapid fire shot not unlike the blaster in tribes.
Secondary (ADS) is where this weapon would shin. The alt fire creates a shield in front of the player, slowing energy regeneration, but damage to the shield would reduce energy rather than health. When energy is reduced to 0 the shield shatters, but negates all spill over damage. You can fire while holding the shield and team mates can fire through it, making it good for team work.
The main thing holding this back is I have no idea what to do with the primary shot.
I had considered making it a charged shot like the prism rifle, but am undecided.
r/Tribes • u/BigLoudAndStupid • Jun 05 '26
Mods Please help me make my level not suck.

I'm currently grey boxing my main level for my game Power and Valor, an FPSZ mixed with a MOBA.
And every thing just feels off and boring.

The object is to take out the enemy nexus in their base. But you need to level up first with power and valor.
Power can be spent on perks (such as bonus mid air damage) and is gathered by active generators. There are three in you main base and some more in the green sub bases. The sub bases have a control point to capture and turn it over to your team.
Valor automatically increases the entire team's damage and energy regeneration rate. And it is earned by capturing the enemy flag or getting kills.
There's also bounty/head hunters mechanic in there, but just know kills streaks get more valor and killing a kill streaker gives a bonus.
SO WHAT'S THE PROBLEM?
The field feels baron and lifeless and a giant trudge.
I test played this with someone and it just felt terrible.
Certainly the player needs tweaking and the terrain could use some color, but I don't want to mess with that until the graybox feels right.
ANY SUGGESTIONS?
r/Tribes • u/reffee • Jun 04 '26
Tribes AA Haven't posted anything here in 12 years I belive?!
hey, should we revive T:A pugs again? what u guys thinking, need to get back to the groove tho, do servers and shit still exist, do we have a pugbot still?, gnight /reffe