r/starcraft2coop Sep 09 '17

Pinned Useful links

148 Upvotes

Welcome to /r/Starcraft2coop

All these links are found at the Wiki page, which is pinned at the top (labeled as "Wiki")


 

Rules

1.If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.

2.READ THE WIKI before asking questions. It has a lot of information.

3.Don't be an asshole.

4.No spam.

5.No low effort posts. This includes "X exp away from leveling up" posts.

6.No "when will we have a new commander/map?" posts.

7.Self-promotion posts must be posted in the weekly megathread.

General info

Mutations

Maps

Commanders

Speedruns

Custom Mutation ideas - by Maguro


r/starcraft2coop May 29 '24

Fix for commanders being stuck on 5 (Raynor,kerri & Skippy)

84 Upvotes

Now this may not work for everyone so dont be mad if it didnt work, but it did work for me.

  1. Task manager. Get in it and quit all blizzard related tasks including battlenet itself.
  2. Win+R and find %programdata%
  3. Remove the folder "Blizzard entertainment"
  4. Start battlenet and turn on the game
  5. Now it should work. You may experience huge lags in menu at first cuz of that file deletion.

I also sent this to two of my friends and they both said it worked, so you might wanna try it too.

Cheers.

Edit: If it worked, please say so in the comments.


r/starcraft2coop 7h ago

General New Co‑op Bundles added to the StarCraft II shop

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200 Upvotes

r/starcraft2coop 7h ago

General Celebrate BlizzCon® 2026 with a free reward for StarCraft II

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86 Upvotes

Free offer available to celebrate this year’s BlizzCon: StarCraft® II 15-Day Co-op XP Boost.


r/starcraft2coop 2h ago

How the hell do you deal with ghosts nuking your base on oblivion express?

1 Upvotes

Whenever i play vs terrans, the ghosts make my game very difficult. They are so hard to spot and then kill and i just lose bases and my workers. I build turrets all around my base and bunkers only help somewhat.


r/starcraft2coop 21h ago

When your ally leaves at the start or early on, do you also quit or just play on using both COs?

23 Upvotes

For me starting off, I used to play on since it was a way to try out new COs without having to purchase them (let alone at higher levels, beyond the "free to play" lv5, and even into mastery). Later on, try prestiges you haven't leveled up to.

Nowadays, "it depends"......

If it's something I think I can do or will be fun (despite losing), I'll soldier on. For examples, some neat combinations have included...

--Karax + Kerrigan - where I still retain all top bar abilities of Karax, lose 0 of hers since she never had any, but I still get to make mass Hydras to round out my army

--Karax + any CO who can make basic combat unit that does both anti-ground and AA really

--Nova or Vorazun as an ally since I get gas buildings without needing workers set to harvest them

--Stukov P3 ally since that doesn't require any APM

... also digging that I can freely pause and unpause games. Last but not least, I had some allies that were just plain terrible. They kept complaining/whining/bitching, or they weren't really doing anything (I suspect they were afk much of the time anyways).

.

OTOH, I'll just leave if I needed to leave anyways or welcome the game ending sooner, need a win that I can't do on my own (like Mutation bounty for tough weeks, or for the "first win of the day" bonus), or "just want to call it a night".


r/starcraft2coop 1d ago

About Fenix/Talandars Carriers: Are they good? And How do I use them?

11 Upvotes

I gotta be honest, I rarely use Carrier-like ships in Coop, since their damage output isnt as flashy as the other damage options. But I wondered: Since Talsndars other units have buffed stats and more abilities, does this apply to his Carriers as well?

 

And if yes: How do I insert them into my build?

I usually play P1 and P3 Talandar/Fenix.


r/starcraft2coop 1d ago

General How do I enjoy Goliath/Thor build ?

15 Upvotes

Everytime I play Swann somehow Goliath spam with a few Thors just end up being impractical and I just eventually default back to Wraiths deathball


r/starcraft2coop 2d ago

20 of July 2026 - Mutation #535: Assembly of Vengeance

30 Upvotes

Mutation #535: Assembly of Vengeance / Map: Temple of the Past

Mutators: Avenger, Heroes from the Storm

Avenger

Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die.

Each stack grants +10% attack speed, movement speed, life and shields, 0.3 armor, 1 health and shield regeneration.

The maximum number of stacks is 10.

When a unit is killed, the number of stacks given equals to the supply cost of the killed unit.

The maximum effective distance, over which units can gain stacks, is 1.25 edge-edge (not center-center).

Mind-controlled/reclaimed units lose their avenger buff.

Heroes from the Storm

Every attack wave will be led by Heroes of increasing power.

Heroes are sent with most attack waves.

Later waves can be accompanied by more heroes. One hero is randomly chosen from the first three heroes, the second from the second triplet and the last from the last triplet, and so on.

On Temple of the Past, side attacks can have 1 hero at most. Back air ramp won't spawn heroes, main ramp can have up to 6 heroes (global maximum).

On Mist Opportunities, harass waves can have 1 hero at most.

On Miner Evacuation and Scythe of Amon they typically do not spawn at all.

There is a hero pool from which heroes spawn (integer variable). Each hero cost 1 to spawn, and won't spawn if the pool is empty (0).

The pool starts at value of 1, and is increased periodically.

(This is very similar to how I implemented it in my The Usual Suspects mutator)

Time

Increase

Time

Increase

0:00

1 15:00

1

5:00

2 16:00

1

6:30

1 17:00

1

8:00

1 18:00

1

9:30

1 19:00

1

11:00

1 20:00

1

12:30

1 every 30s

1

14:00

1

Spawn-camping no longer prevents heroes from spawning.

All heroes have at least biological and heroic attributes. Dehaka is the only hero that doesn't have "map boss" attribute, and so the real Dehaka can Devour him.

Heroes (apart from Dehaka) can't be put into stasis by Fenix's Arbiter or Zeratul's Stasis Beam. Vorazun's Stasis Ward works on all of them.

Nova's Nuke and Kerrigan's Apocalypse are used only on hard and brutal difficulties.

All heroes are detectors.

Hero

Wave

Life

Abilities

Raynor 1 1000 Penetrating Round

Tychus 2 1000 Shredder Grenade

Dehaka 2 1500 Drag, Mend, Generate Spawns

Karax 3 750 x2 Warp Phase Cannon, Warp Khaydarin Monolith

Nova 3 2250 Snipe, Nuke

Zagara 4 2250 Baneling Barrage, Spawn Hunter Killers, Mass Frenzy, Roach Drop

Zeratul 4 2000 x2 Blink, Void Armor, Shadow Blade

Artanis 5 2000 x2 Lighting Dash, Astral Wind, Resurgence

Kerrigan 5 5000 Leaping Strike, Psionic Shift, Apocalypse

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators

---------------

#165 - Assembly of Vengeance: ?/18 SOLO CLEAR

I don't like this mutation, so I didn't try to clear it with anyone new this time around.

https://youtu.be/SI9cfQ7jOPk (TLDR tier list)

https://youtu.be/fwBOlb-MzWk (Easy solo - Stetmann p2)

Take out enemy waves before they meet up with the heroes, if possible.

Zagara is deadly, since the summoned roaches give avenger.

Stall the last waves with buildings

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK


r/starcraft2coop 4d ago

Karax's Shield Restore works on Abathur's symbiotes' shields

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217 Upvotes

news to me (and my ally)


r/starcraft2coop 4d ago

Regale us of your stories, discovering new COs for the first time!

12 Upvotes

We may have some folks who are still relatively new. And even though many of us are multi-year veterans at this point, I'm wondering if folks still remember trying out COs for the first time, and what your thoughts and experiences were? Mention a timeframe (like a year, or some point of reference like when Coop first came out, all COs already dropped, or when Vorazun got nerfed).

Feel free to add additional memories of discovering various prestiges as well!


r/starcraft2coop 5d ago

SOME TIPS FOR LASER CHEESE ON SCYTHE!

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15 Upvotes

Laser Drill can kill all the slivers in time, it just needs vision!


r/starcraft2coop 6d ago

General BC buddies

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232 Upvotes

r/starcraft2coop 7d ago

Appreciation thread for this guy

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217 Upvotes

THAT'S THE THING ABOUT THE DOMINION. EVEN IN A CRISIS, OUR RULE OF LAW HOLDS FIRM.


r/starcraft2coop 7d ago

Which commander interact?

16 Upvotes

I’ve been thinking of which commander actually talk to each other in missions.
So far I only really noticed Mengsk commenting on Raynor when he calls the Hyperion. Are there any other?

Also honorable mention. Commander that change missions but I am pretty sure it’s just Alarak and Stettmann.


r/starcraft2coop 8d ago

Would be nice to have an option to queue Brutal+2 and 3 with random people too

27 Upvotes

Sadly Brutal+1 doesn't have certain fun mutators like Heroes from the storm and others, feel like with how strong commanders became with prestiges, even +2,3 would be completely fine and fun challenge in random queue


r/starcraft2coop 8d ago

Which unit from one commander would you like to see used by another?

12 Upvotes

It could be for its usefulness or thematic reasons.

In my case, I'd like Raynor to be able to use Emperor's Shadows. Emp Blast would be useful, he'd still have plenty of gas left in the late game anyway

I have no idea why I never see Mengsk players using it


r/starcraft2coop 8d ago

So apparently quitting when you won gives a Loss?

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0 Upvotes

The guy disconnected at the end so i didn't want to wait 50 seconds, but i saw the main objective was completed so i Quit and got a Loss? Pretty unexpected behavior.


r/starcraft2coop 9d ago

13 of July 2026 - Mutation #534: Burning Evacuation

24 Upvotes

Mutation #534: Burning Evacuation / Map: Miner Evacuation

Mutators: Avenger, Scorched Earth, Eminent Domain

Avenger

Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die.

Each stack grants +10% attack speed, movement speed, life and shields, 0.3 armor, 1 health and shield regeneration.

The maximum number of stacks is 10.

When a unit is killed, the number of stacks given equals to the supply cost of the killed unit.

The maximum effective distance, over which units can gain stacks, is 1.25 edge-edge (not center-center).

Mind-controlled/reclaimed units lose their avenger buff.

Eminent Domain

Enemies gain control of your structures after destroying them.

Destroyed structures have their life and shields fully restored.

Units in bunkers are captured as well.

Nydus Worms or Uprooted Infested Bunkers can't be stolen.

Stetellites won't be stolen, but they will be permanently destroyed on their second death.

Tesseract Projections will get stolen, but they have timed life. Original Tesseract Cannons/Monoliths are unaffected.

Flying terran structures will get stolen, but AI won't land them.

Stolen structures will try to produce units (random campaign units).

Structures won't be stolen if the they are killed by player units. But letting your structures to burn down is still a way to create walls.

A structure won't be stolen if it would block Amon from accessing player spawn location.

Enemy will take over Nova's Spider Mines if they are killed when burrowed. However, enemy can't take over Raynor's Spider Mines.

Scorched Earth

Enemy units set the terrain on fire upon death.

Structures don't leave fire.

Units with supply cost [0,1] leave small fire, with (1,4] medium fire, and units with (4,∞) and hybrids leave large fire upon death.

Fires do 14dps to ground units and structures.

Small fire lasts 15s with 0.25 radius, Medium fire lasts 30s with 0.5 radius, and Large fire lasts 60s with 1.5 radius.

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators

---------------

#164 Burning Evacuation - SOLO ALL CLEAR

https://www.youtube.com/playlist?list=PL3FSCru5EHIgMf_k4Eb722ZMNXvMZ0_cU (playlist with all commanders)

https://youtu.be/GSz-85oHI5M (TLDR tier list)

https://youtu.be/Bn2zVNN8rNc (easy solo - Alarak p3)

Use structures to wall off the ships. Even if Amon takes the buildings over, they will body block the remaining units from surrounding the ship.

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK


r/starcraft2coop 10d ago

WHERE TO PUT abducted evacuation ships

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14 Upvotes

Found the best place for putting abducted ships! Previously I was putting them up north, but terrain leaves some vision issues like very extended vision, so sometimes it's hard to abduct ships there. Also this is far from where most ships originally are!


r/starcraft2coop 10d ago

Which was harder: "Together Forever" or "Die Together"?

5 Upvotes

With all tactics and things on the table, I found "Together Forever" a much harder map. "Scythe of Amon" is just too cheeseable and overall very straightforward, in my opinion. Yeah, you might skip the bonus, but without it, people often said it was much easier, and I saw a lot more clears on this one.

111 votes, 3d ago
53 Together forever
58 Die Together

r/starcraft2coop 10d ago

Amon decides to share

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47 Upvotes

I was wondering how my Abathur ally had a Scourge Nest.


r/starcraft2coop 11d ago

General OMG - It happened again - Double Dehaka in a single game!

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158 Upvotes

I am speechless, It has happened to me again!! Long time ago, I had a game with random person where we both played as Artanis (here is link to that post) and now, after countless more games, my random ally and I both got to play as Dehaka!

My ally and I both played P3 so there is one picture where you can see 4 Dehakas (2 Dehakas and 2 Zweihakas, technically) on the screen. Also, at the end, there is a picture with 2 Glevigs when we smashed the last base. 😎

I know this can happen sometimes but it is super rare. Another funny thing, at the end, on that... recap screen, instead of Dehaka, I got picture of... Karax!?


r/starcraft2coop 11d ago

General Europe vs NA vs Asia

6 Upvotes

Which server has the most coop players? also this is kinda subjective but which do you guys think have the best on average (based on randoms who queue brutal)


r/starcraft2coop 12d ago

General Pre-prestige Karax vs Post-prestige Karax be like:

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214 Upvotes