r/Spacemarine 27d ago

Official News June Community Update

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504 Upvotes

r/Spacemarine 9h ago

Official News Patch 14 official release announcement.

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1.1k Upvotes

Announced on the official discord server


r/Spacemarine 11h ago

Image/GIF Wait..Im bad guy here??

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1.3k Upvotes

Why is Titus in the name of The Emperor LEAVING A TORMENTED DUDE TO HANG IN A MACHINE!?!?!? I am in complete disbelief, when will I die in battle save kids or the ones that scare us the most, woman?


r/Spacemarine 7h ago

Video/Stream Battle Sister in the making

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495 Upvotes

r/Spacemarine 6h ago

Photo Mode Give me your blandest, mildest scoop of vanilla please.

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291 Upvotes

Battle-Brother Genericus of Ultramarines 8th Company!


r/Spacemarine 11h ago

Image/GIF Speaking of visual representation for certain perks. Heroic one handed Thunder Hammer Idea. Increased Melee reach.

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593 Upvotes

A bit major on the cosmetic side but this image was genuinely too perfect not to apply to my earlier post.


r/Spacemarine 6h ago

General Could Aggressors fit in?

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200 Upvotes

I think we won’t ever get these guys as a playable class but it would be cool if we could, I did have a neat class ability idea where you cast a small ring around yourself that increases damage for both you and any teammates within the ring of doom called “Aggressive Foothold”

I hope in the future I’m proved wrong but I really doubt we’ll get these bad bois


r/Spacemarine 4h ago

General Give us unreleased Storm Bolter as an Assault Bolter

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121 Upvotes

For people who dont know, there is an unreleased Storm Bolter in the game files just eating dust because of lore issues (prob scrapped Rerminators).

You can access this however using Astartes Overhaul mod and it feels super bad ars.

... but what if Saber upgraded it to an Assault Bolter?

It would be so fitting for the heavy class, who btw is going to be weapon starved soon (his perks are a bit boring and only way to switch him a bit up is through weapons).

Please Saber give my Heavy boy a Assault Bolter!


r/Spacemarine 9h ago

Official News So patch 14 Next week confirmed I guess.

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280 Upvotes

r/Spacemarine 2h ago

Game Feedback This game needs more ranged enemies!

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72 Upvotes

I was doing an absolute solo run on decapitation and noticed a severe lack of ranged enemies! This game is too melee-focused. When they add Absolute+, I hope they get rid of those pesky melee guys and give us a real challenge!


r/Spacemarine 59m ago

Photo Mode When you finally catch the little sh*t that's been pestering you while fighting a carnifex.

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Upvotes

r/Spacemarine 7h ago

Clip This is just pathetic. First cheater i've seen in 300+ hours

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151 Upvotes

r/Spacemarine 10h ago

General Year 3 cosmetics predictions

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191 Upvotes

This is my year 3 cosmetic predictions. Hope you all enjoy, and please dont hate, its all done with fun and care!

PATCH 15 - Space Wolves champion (Bulwark) / The Exorcists cosmetic pack

PATCH 16 - Blood Ravens champion (Sniper) / Lamenters cosmetic pack

PATCH 17 - Dark Angels champion (Judiciar/Chaplain) / Retributors cosmetic pack

PATCH 18 - Ultramarines chapter pack

PATCH 19 - Deathwatch Blackshield champion (Assault) / The Mortificators cosmetic pack

Wargear slot 4: Tilting Shields with various heraldries (some unlocked through Ordeals).

Artists:

Ultramarines: David Gallagher

Retributor: Redus The Riot Act

Lamenters: L J Koh

The Exorcists: Artur Nakhodkin

The Mortificators: Akim Kaliberda


r/Spacemarine 13h ago

Clip Ohhh ok so we just shooting through crates today

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324 Upvotes

Just normal weekly, hard would’ve seen my head reduced to mist.


r/Spacemarine 11h ago

Space Marine 3 What armies and factions would you love to see in space marine 3

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207 Upvotes

We already got the hints at necrons , but I'd love to see maybe some emperors children and slaanesh daemons as well


r/Spacemarine 15h ago

General Prestige 4 Lvl 25, INSISTS on reaching Wave 25 (Hard mode), only buys his own relic and nothing else

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440 Upvotes

r/Spacemarine 3h ago

Photo Mode This is the photo, but these are the vibes.

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33 Upvotes

r/Spacemarine 10h ago

Fan Content More Grey Knight cosmetics would rock

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107 Upvotes

Done by yours truly.

Was a ton of fun to do.

(No arm bolter as it felt too busy)


r/Spacemarine 5h ago

Game Feedback Thank you for a wonderful time!

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39 Upvotes

Hi ASTARTEEES!

First time ever posting anywhere in reddit. I just can't help but want to express that this game and community have been a blast! After I picked it up a few months ago, I couldn't stop playing it when I have time.

I'm no Sigismund as I only have 470 hours game time and I still die from the stupidest things from time to time, but I just want to say it has been a rollercoaster ride from learning the game, playing solo in minimal to ruthless, grinding prestige and weapon level in lethal and eventually grinding capes, halo and toothpicks in absolute. I haven't had this much of a good time in a game in years. Every class brings a new taste in the gameplay. It feels new every time.

Thank you to the community, especially the veterans who keep sharing their insights and strategies! And of course, cheers to all the people I played with since I mostly solo queue.

The emperor protects! (but not from in-game bugs)

-Snowman


r/Spacemarine 7h ago

General Which class do you enjoy playing with the least?

64 Upvotes

As in the class that your team mates are, not what you yourself are taking.

*edit* asking as I have seen hate on vanguard and was wondering if that was a universal feeling

*edit2* COMMENT SUMMARY for those who are curious and don't want to read through 105 comments (at time of edit). Seems like @ No1 - vanguard for execution stealing. No2 - sniper for being too good and nabbing headshots. No3 - bulwark for not using abilities correctly. No4 - tactical also for not using abilities well, and for taking bad team perks.


r/Spacemarine 5h ago

Resource Safe vs Unsafe attacks on Spores

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36 Upvotes

The current Weekly Hard Stratagem stacks Posthumous Proliferation (slain enemies spawn spores) with Mine Field (Spore Mines spawn periodically and fly at you) on top of the spores that already come with regular waves, plus everything Biovores lob across the map.

The whole mission is a sea of spores. So I published a full writeup on Spore Mines on my wiki which covers:

- Which melee attacks are safe vs dangerous for each weapon

- Which perks trigger damage that is safe vs dangerous

- Spore enemy behavior

- Spore chain detonation logic

The page also includes the interactive hitbox viewer, in case you were unsure where to aim on the spore mine!!!! Multiple angles shown!!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TLDR;

- Heavy Attacks (charged/held attacks) and Sprint attacks are generally safe, most light attacks are not.

- All melee attacks on the heavy class are safe.

- On Power Sword, light attacks in power stance are safe, light attacks in speed stance are not.

- Be careful which perks you have selected, they can trigger add-on damage that will make an otherwise safe attack unsafe.

- Safe attacks can still cause spores to deal damage to your teammates, so be careful!


r/Spacemarine 4h ago

Fashion Marine My attempt on Emperor's Shadows

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27 Upvotes

r/Spacemarine 6h ago

General pve done, next is pvp

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44 Upvotes

finally can play the game :D


r/Spacemarine 44m ago

Tip/Guide Handy tips for this week's Hard Stratagem (22/07/26)

Upvotes

Brothers! I know many have suffered and will suffer in the spores of this week's Stratagems (Hard and Normal alike really), so I am here to share a few handy tips having beaten it after two frustrating failures:

  1. Go ranged if you can and stay away from slain enemies. The spores spawn 1 second after the tyranid dies (100% on Majoris and above, 50/50 on minoris - correct me if I am wrong) and destroying them at melee range will incur damage to you nonetheless.

  2. Pick the Flamer for primary or the Neo-Volkite for secondary, they are both excellent choices to clear large groups of spores and pods. I for one despise the Flamer and therefore went with the Neo-Volkite side arm since it could also destroy spores from miles away.

  3. Techmarine works really well here. The reasons are multi-fold: he can use the Neo-Volkite, turret/servo gun hard counters spores and he is the only class who can deal with spores while targeting your sidearm at the hierophant (to some extent Bulwark as well but he is melee heavy).

  4. Always look over your shoulders and pay attention sound cues. The spore mines spawn periodically and they can come out of the most abominable places. So look behind you every now and then to spot those approaching mines early on. If your character reminds you of the mines with a voice line, look for them!

  5. The single most dangerous phase is the spiral staircase and warehouse drop before you go out in the open and see the hierophant up-close, be well prepared (plenty of grenades and abilities off cool down). You are naturally short of space and with spores and pods it becomes even harder. Again, this is why you want either a Flamer or Neo-Volkite to clear not only spores but pods as well.

  6. Cover whoever has linked their sidearm with the las cannon targeting system. They are already vulnerable, and it much worse when you cannot fend off spores with melee at all.

I will edit and add tips from the comment section as they appear, please feel free to share yours. In the meantime, happy hunting brothers!


r/Spacemarine 4h ago

Clip A love letter to restorative stims and the heroic knife

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24 Upvotes

Taking out extremis in close range melee as sniper is so damn satisfying when their limbs don’t block their skulls I want to obliterate