As the title say, if this is supposed to be a CRPG, I'm failing to see the role-play part in it.
The biggest flaw is that quest resolution is often extremely one-dimensional, with little regard for plausible alternative outcomes.
I'll give you some examples:
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#EXAMPLE 1
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You're a courier sent to deliver a message to Bao, a triad enforcer.
You discover the body of a dead merchant, summon its spirit and learn he was killed by Bao's gang for refusing to pay them for "protection".
At this point any sane person would either kill Bao, or wish for the spirit to do so.
So the spirit goes for revenge, and when right at Bao's doorstep, your companions force you to kill *the spirit* otherwise you wouldn't be able to complete your messenger quest and be in trouble.
Forcing you to be scum, essentially.
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#EXAMPLE 2
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You're hired to track down and kill a serial killer. When you finally find them, you also discover that the person who hired you, originally commissioned that same serial killer to murder someone (Magpie), and is now trying to eliminate loose ends.
A perfectly reasonable response would be to kill both the serial killer and your employer (for commissioning Magpie murder in the first place). The game simply doesn't allow for it.
I killed the serial killer, but instead of confronting my employer, the game forced me to accept hush money from them as the only way to conclude the quest.
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#EXAMPLE 3
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Steve, a drug addict complains his dealer (Lee) "poisoned" him, and wants his money back.
You go to confront the dealer, which raises few valid point, like "with all the drug Steve filters through his body, there is no surprise he's not feeling well" - which is a very good argument, besides I've conveyed the message, the refund was not granted, so my part is done.
YET, the game now forces you these two dialogue options:
- I'm not leaving empty-handed
- You're gonna give me that money
Either way, you're forced to pass from simply delivering a message, to extortion.
Furthermore, even if you choose 1, Lee offer you a free dose for Steve.
Giving more drugs to a drug addict?
At this point I DEFINITELY want to tell him "keep it." and be out of this, yet the game forces a single dialogue option on you, which is "I'll take the drug and pass it to Steve".
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And this was the last drop, this is where I was completely fed up and uninstalled the game.
I was 10 hours in and that was the 5th moment a nonsense resolution was forced upon my character making them look like a crooked with no morals.
...I might often play like a murdering hobo, but at least I act from a place of justice, and this game way too often doesn't let you do that, it repeatedly forces you in bed with scum, which is extremely frustrating and I cannot see the "role-playing" in that.
That's it, end of my rant.