r/RoyaleAPI 18h ago

Discussion JOIN UP LETS GET THESE CLAN WARS STARTED

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0 Upvotes

r/RoyaleAPI 1h ago

Discussion Are you kidding me?

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r/RoyaleAPI 4h ago

Discussion Man midladder is too much these days

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0 Upvotes

Who plays meganut with witch and wizard? And a mirror? They are so unskilled


r/RoyaleAPI 5h ago

YWGO CREW

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0 Upvotes

r/RoyaleAPI 2h ago

Is this the best build for 2.6 at UC

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0 Upvotes

r/RoyaleAPI 17m ago

How tf did i win this

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r/RoyaleAPI 18m ago

How many arrows on God’s green earth should i be playing against

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r/RoyaleAPI 9h ago

Are emotes the only utility of shards?

1 Upvotes

Got a full evo box of a card I already had an evo for, (only have 16/41) and that evo was of an already max card (I had only 3/122 cards maxxed) and I got 7200 shards. A fucking emote is 35000. Thats less than 1/5 of an emote for a full evo. Feels very unfair that you can get duplicate evos of already maxxed cards and all you get is some shards that dont mean anything. They could at least give out enough for an emote.


r/RoyaleAPI 8h ago

Question hog 2.6 help

1 Upvotes

I know there are a lot of haters for the classic hog 2.6 and its variants, however since i'm f2p it's the only deck that works for me i guess. it got me to 13k so there's that.

not here to argue about the deck in the slightest.

ive been playing ranked for the past couple days and im stuck in league 2 constantly facing people who have got uc. im aware people will say skill issue and it definitely is, however im eager to learn and would like to know if any 2.6 players have some tips for defence against rg and hog eq decks as i seem to be losing the most to them and just defence in general.

any help would be very much appreciated!!


r/RoyaleAPI 20h ago

Genuenly if you loose thus MU just quit the game unc 🥀

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0 Upvotes

Bro had like 4 graveyard hard counters and still lost 🥀🥀


r/RoyaleAPI 10h ago

So many people that claimed to have gotten maxed accounts are yet to show proof...

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21 Upvotes

r/RoyaleAPI 12h ago

choose which one

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9 Upvotes

take which one


r/RoyaleAPI 13h ago

Deck-Help Cannon cart or hero bowler

2 Upvotes

Which one should I upgrade for my mortar deck


r/RoyaleAPI 4h ago

Decks How many win cons would you li- YES

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4 Upvotes

r/RoyaleAPI 7h ago

When are they nerfing this piece of garbage?

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134 Upvotes

r/RoyaleAPI 2h ago

Question I bought out the entire emote shop with gems. What now?

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19 Upvotes

Title pretty much says it. I officially own every emote in the shop. I still have a few gems left over, but not enough to do anything crazy with.

Now I need a new goal, but it has to follow two rules:

- No real money.

- No skill.

I play midladder, drop Megaknight on everything, and I’m definitely not planning on getting good anytime soon. Pass Royale is out of the question.

So what’s next for a low skill player?

Drop your best suggestions. What can I dump these last few gems on, or what else can I grind that requires zero braincells?


r/RoyaleAPI 23h ago

Decks Im sorry but i really love bombs😔

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261 Upvotes

r/RoyaleAPI 1h ago

JOIN WE NEED A FEW MORE MEMBERS 🖤MUST BE ACTIVE AND RACIST 🔥

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r/RoyaleAPI 7h ago

No reason to even upgrade

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8 Upvotes

I just see no cause in this upgrade! Waste of gold right?


r/RoyaleAPI 14h ago

Terrorism Cycle

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89 Upvotes

r/RoyaleAPI 5h ago

Deck-Help Returning after 4 years. Deck still viable? Where to update?

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2 Upvotes

r/RoyaleAPI 5h ago

Discussion If this is indeed hero/evo berserker, that’ll mean she’s the only card released like, after 2021 to get a special form, since the newest card besides her that has an evo or hero is Goblin Drill

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2 Upvotes

r/RoyaleAPI 18h ago

Decks How is my Giant Double Prince Variant?

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4 Upvotes

Been using this to climb, I know its pretty similiar to the meta variant, but how do you guys feel about phoenix instead of mega minion. I feel like I get a lot more value out of phoenix but i dont know for sure.


r/RoyaleAPI 18h ago

Any way to improve this deck?

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3 Upvotes

r/RoyaleAPI 19h ago

Balance Over-nerfing/under-buffing

2 Upvotes

Thoughts about this?

As a community we love to call for certain archetypes to get nerfed when we don’t like them (pro players included) and this can often lead to certain cards getting perhaps overly-large nerfs. We then continue to complain the next season when cards that those cards countered well are suddenly running amok. This cycle continues on infinitely. As an example, the recent strength of balloon can in some ways be directly attributed to the nerfs which multiple air targeting cards have received recently, not just the hero. We need to remember that game balance is delicate and over nerfing one (or more) card(s) can lead to others going completely unchecked. The goal should be for balance, not to remove certain cards or archetypes from the game entirely. Cards are not ONLY good because of their stats, but also because of their counters stats. Maybe we need to stop calling for nerfs that will completely kill a card but rather a healthy balance of nerfs and buffs that will ultimately allow certain cards to come back into the meta and others to maintain viability while being less oppressive. This will lead to higher deck variability within archetypes and a greater overall diversity within the meta deck pool.