r/RPGMaker • u/RelevantPoint9662 • 3h ago
RMMZ UI for the cardbattler roguelike I'm making in MZ
The game is called Cage Witch. Set in the same universe as our previous game Dreaming Mary back in 2014 (quite a long time ago!)
r/RPGMaker • u/AutoModerator • 4d ago
Hello and good Saturday to all! Thanks for joining us.
Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!
Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!
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r/RPGMaker • u/djbeardo • Apr 09 '26
What do people think about AI and RPGMaker?
Do you think AI is good for aspiring game developers?
Do you use AI in your games? Why or why not?
What do you think about art and music in RPGMaker games that is generated by AI?
What about plugins that have been vibecoded?
This is the megathread for those discussions! Sound off!
Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.
r/RPGMaker • u/RelevantPoint9662 • 3h ago
The game is called Cage Witch. Set in the same universe as our previous game Dreaming Mary back in 2014 (quite a long time ago!)
r/RPGMaker • u/Zestyclose-Common628 • 3h ago
I've been messing around with MV and I've made this 250x150 map. Though, I'm not fully sure if it's good.
r/RPGMaker • u/Elster_dieklaut • 1h ago
Could probably save some time with a really good camera tho
r/RPGMaker • u/TheT85_Jr • 11h ago
r/RPGMaker • u/Low-Teacher-4909 • 9h ago
r/RPGMaker • u/Plush_Antlers • 1h ago
ive finnally finished it im so happy i will soon make the other maps for this but what do you guys think of the map? i will later add shadows
'
If you wanna follow developments on this game follow me on twitter Plush_antlers
or on itch io COLLEGE GAINS ITCH IO PAGE
r/RPGMaker • u/J_Stanor • 5h ago
I think I'm starting to get the hang of it! Any feedback or tips on how I can improve? (in general, I won't be making any more changes to this one :')
r/RPGMaker • u/BreezeBear6 • 4h ago
hi guys, looking for a plugin or simple scripts that cycles through a few different bits of enemy flavour text during battles similar to undertale? this area is also where the magic / skills are so, that needs to pop up over the top of this. I'm aware that you can easily display text boxes during battles at certain hp thresholds and the like, but what im looking for is less intrusive (not something the player has to confirm through) and is more incorporated into the ui? sorry if this an annoying post it was just really hard to google lol
r/RPGMaker • u/hilliford • 7h ago
Party swap system is in place. I have now reached the point in my game development that the player has 5-6 party members. This means I must use a party swapping system to allow. players to swap them out.
-Use the campfire swap characters out at camp.
- Max limit is 4 at a time in the active party
If a dungeon or quest requires a certain character I will lock that chacarter for that dungeon or quest using this same system.
Plug in from Visu Stella
r/RPGMaker • u/Samaela666 • 10h ago
Does it look cozy to you like this?
The next step is to find suitable flooring for the terrace and add a couple more edible plants! It’ll be great to have a small home garden.
I’ve always felt that windows were missing from video games, which is also why I wanted to build a large balcony—to watch the seasons change over time and see that there’s life out there.
r/RPGMaker • u/Gopal_eats_rocks • 5h ago
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These are the starting cutscenes for my game that is meant to be a bit goofy and non self serious but also a bit cryptic and strange, do you prefer the black mouth or the teeth? I’ll have to send the other one in the comments, and I have a screenshot of making the door, which you will walk through after seeing this cutscene.
r/RPGMaker • u/BobbyLily • 13h ago
Also gave some slight tweaks in accordance so some feedback from the last post, mainly the addition of highlights.
r/RPGMaker • u/og_ramski • 1d ago
I wanted every menu to feel like it belongs to the same world, so I rebuilt the title screen, menus, save/load screen and battle HUD around a paper-and-notebook aesthetic.
It’s a small detail, but I think it makes the game whole feel much more cohesive.
The demo is almost finished, and I’d love to hear what you think about the new UI.
r/RPGMaker • u/GreedyClaw • 10h ago
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full devlog here:
https://gamejolt.com/p/some-modifications-to-ui-stuff-3fjwqwxh
https://ninjachicle.itch.io/ge-lie-boyxreader/devlog/1597367/ui-modifications
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bible verse for today:
"For unto us a Child is born, Unto us a Son is given; And the government will be upon His shoulder. And His name will be called Wonderful, Counselor, Mighty God, Everlasting Father, Prince of Peace. Of the increase of His government and peace There will be no end, Upon the throne of David and over His kingdom, To order it and establish it with judgment and justice From that time forward, even forever. The zeal of the Lord of hosts will perform this." - Isaiah 9:6-7 (NKJV)
r/RPGMaker • u/_Bor1k_ • 3h ago

i'm using YEP_MessageCore plugin to show characters' names in dialogues, everything was fine, but recently i downloaded SomeRanDev's Undertale battle system plugin because i wanted to use Undertale battle mechanics in some fights, and because of that the name boxes are in the wrong place and they stay there until the end of the battle (it only happens during the battle, in overworld it works fine)
is there a way to fix it?
r/RPGMaker • u/DevRPG2k • 15h ago
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r/RPGMaker • u/RadioactiveRatte • 8h ago
I made a 14-frame water animation tileset and I MUST find a way to use it in game as tiles. Events won't do because they'll just cause massive lag.
r/RPGMaker • u/WinthorpDarkrites • 1h ago
r/RPGMaker • u/xHagemarux • 1d ago
r/RPGMaker • u/Synrec • 4h ago
Showcase use of the Master Editor Software and the Casino Roller Plugin
r/RPGMaker • u/Electrical-Top3963 • 1d ago
I'm not talking about visuals, i mean technically. Hylics doesn't look like its using tile sets, and looks like it imports handmade models into the game. How could i achieve maps like this? I'm new to RPG Maker, so anything helps.
r/RPGMaker • u/PEPPERMAN343 • 9h ago
Is it possible? cause if you know the "can it run Doom" trend, people are putting Doom in anything, and some of those are other game engines, so I'm asking ll: is it possible? I know some poeple tried and did it, but what if we can improve it, like the Doom 2.5D can be form into Quake's native 3D, i know this is high ceilling but i have a theorethical answer on this, cause someone made a plugin that use rpgmaker to run a wad (A wad is a data file where doom maps and data is stored) this plugin https://mario135790.itch.io/can-it-run-doom made by mario135790, and uses the dwasm doom source port as it main component, what if we made 3d maps in a doom map maker like Doombuilder put it in rpgmaker, and apply everything from there, i still don't know if it's possible. still theorethical
and for the half-life/quake native 3d, all i can talk about is half-life cause i don't know if quake still uses the wad format i think it uses the .PAK format, but half-life still uses the .wad for its maps. we just need to put a half-life(like Xash3D) source port in a rpgmaker MV plugin,
so yeah kind of a schizo post and i think the idea if done will bring more oppurtunity in game making from rpgmaker