r/rct 17d ago

OpenRCT2 v0.5.3 “Well, I didn't vote for you” released!

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148 Upvotes

r/rct Jun 07 '26

OpenRCT2 Title Sequence Contest 2026

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39 Upvotes

Want a chance at getting your park featured in the title sequence that plays in the background when you open OpenRCT2? Follow the link to read the rules!


r/rct 1h ago

RCT1 I love that you can make your own Park entrence

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Upvotes

r/rct 8h ago

OpenRCT2 why are they doing this

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47 Upvotes

r/rct 10h ago

What do you think of my park?😄

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59 Upvotes

Hi guys! I used to play RCT when I was a kid. A couple of days ago I bought RCT Classic on my iPhone, and during my current holiday I've been building this park, trying to play a bit more thoughtfully than I did back in the good old days of my childhood.

What do you think of it? I really love decorating my parks, so I've spent a lot of time on the scenery. I've attached a few screenshots, especially of the elevated platform built over one of the rides, with shops, benches, and decorations.


r/rct 23h ago

Pirate theme park layout

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143 Upvotes

Hey guys! I recently started playing RCT2 again. I hadn’t played since I was a kid, and I’m having a blast so far. I’ve been lurking this sub during work breaks, and honestly, it’s impressive what you guys have made. I’ve also learned so many little things from you. Awesome work!

I wanted to share this little project I’m currently working on.

The main idea was to make a theme park made of several islands, where guests have to travel by boat from island to island. I set up a Boat Hire ride with a track going all around the islands, with stations on each island so guests can take a boat and stop at the next island. As you can see, I’m not really playing for efficiency. I’m playing to make it look cool and beautiful.

At first I had a problem, you can’t put that many boats on a Boat Hire ride, since only one station is recognized as the “main station” that should contain boats. Since my stations are 12 tiles long, I could only put 12 boats on the ride.

After some investigation, I found out I could cheat and add more boats than normally allowed. I set it to 90 boats at first, and it was kind of a disaster. Eventually, all the guests got stuck in one of the stations waiting for empty boats to leave, while not enough guests were getting into the empty boats.

I tried to make empty boats leave the station like you can with other rides, but it didn’t seem to work for Boat Hire. I don’t know if I was doing something wrong, but it seems like a guest has to ride a boat for it to start moving to the next station.

After many attempts changing the number of boats and trying to organize guests between stations using “No Entry” signs, I finally got the behavior I was looking for. You can see boats all around the map, no major jams, and almost every station has people waiting for a boat to arrive. The final boat count is 35.

Then it hit me, if I did this, my staff wouldn’t be able to reach broken rides or anything else on the islands, and I didn’t want that to become a problem. So I ended up building bridges that connect all of the islands. Overall, the result is not bad, and the feeling that guests need to use boats to travel between islands is still there.

I had a lot of fun setting this up, and I can’t wait to start filling the park with more attractions, buildings, and scenery.


r/rct 2h ago

RTC not saving

3 Upvotes

So I've read through what i can find about this game not saving and haven't had much luck figuring out the problem. I believe it may be saving to the cloud. I purchased the classic version through the windows store for my laptop, but nothing comes up on the load screen. I have read about going through the Xbox somehow but I only have a 360 that's in been in storage for years since I switched to Playstation. Any ideas would be appreciated.


r/rct 22h ago

RCT2 My first 11 excitement rating ! I’m excited!

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83 Upvotes

r/rct 4h ago

RCT1 Different maze types in the original game?

4 Upvotes

I was playing through all the scenarios in the original RCT1 and got to Mega Park, and I'm trying as an homage to the OG game to create my park with one of every single ride variation from the original (pre-expansion packs) game. I can't find any info on if the other maze types came with the original or the expansions. I'd assume the ice walls came with Loopy Landscapes but have no clue about the brick or wooden. Does anyone know?

Also, does anyone know if those terrain edges with the solid colors were from the OG game, or any other weird non-obvious things that only came with the expansion packs?

Thanks!


r/rct 20h ago

Classic I finally did it! Sprightly Park, paid off loan.

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26 Upvotes

After a few tries, I beat Sprightly Park and paid off the loan.

Longtime player since '99. Playing classic on my phone in spare time. Chasing scenarios. Learning tricks of the trade off reddit and other forms of social media.


r/rct 1d ago

Scenic Railway | WIP | Say hello to the brake man!

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124 Upvotes

r/rct 1d ago

Help how do i make the park better

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100 Upvotes

i have no idea what im doing, any advice on that? (openrct2)


r/rct 1d ago

RCT3 The effect of Music on Ride Intensity

34 Upvotes

A user in Marcel's discord server noted that ride intensity is affected when a corresponding soundtrack is played in RCT3, so I did some testing using the in-game tracks - note that I did not test the tracks that are unassigned a genre and asks the player to select a genre allocation.

In summary, the following tracks were tested, and I used my own classification method "Music Type" to "define" the mood based on how much it affects intensity

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/

IMPORTANT NOTE:

  • If a ride exceeds 10 intensity, music will not have any effect on reducing (or increasing) the ride's intensity
  • Similarly, adding music to a very intense but below 10 intensity ride will not cause it to exceed 10 intensity (see formula below)
  • Rides with zero or negative intensity are not affected by music

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Calculation Formulas are as follows with example:

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For Gentle/Very Gentle Tracks:

Example 1: Heartline Coaster Premade Twicky Twister using Savannah Track (-16% Intensity)

New Intensity = Original Intensity x [ 1-Modifier Value ]

Original Intensity 4.60 x [ 1 - 16% ] = New Intensity 3.864 (rounded up to 3.87 as displayed)

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Example 2: Flying Dutchman Gold Mine using Summer Air Track (-18% Intensity)

Original Intensity 7.06 x [ 1 - 18% ] = New Intensity = 5.7892 (rounded up to 5.79 as displayed)

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For Quite Intense/Intense Tracks:

New Intensity = Original Intensity + { [ 10 - Original Intensity ] x Modifier Value }

Example 1: A custom-made Rotodrop with 8.35 intensity using Rock Like a Dude track (+14% intensity)

Original Intensity 8.35 + { [ 10 - original intensity 8.35 ] x modifier value 14%

= 8.35 + [ 1.65 x 14% ]

= 8.35 + 0.231

= 8.58 (rounded down to 8.58 displayed)

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Example 2: Kara Oki Concert at default settings using Space De Grey track (+12% intensity)

Original Intensity 0.30 + { [ 10 - original intensity 0.30 ] x modifier value 12%

= 0.30 + [ 9.7 x 12% ]

= 0.30 + 1.164

= 1.464 (rounded down to 1.46 displayed)

BASIS USED FOR TESTING:

  • The formula is approximated by sampling the data values using a Go-Kart set from 1 to 56 laps and plotting plot points
  • It was noted that the difference is consistent throughout, with deviations in percentage of up to +/- 0.25 noted due to rounding difference as seen from the raw data below

Misc: A user posted in RCT3 subreddit about 7 years ago noting that each genre affects the ride intensity, for my own testing, I tested solely based off the track itself, the list below could be useful as a reference on how much each genre specifically impacts the ride intensity, although testing is required to pinpoint the percentage gain/decrease

https://www.reddit.com/r/rct3/comments/92m795/music_genre_effect_on_ride_intensity_ranked_from/


r/rct 1d ago

Classic Rct classic flings me????

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4 Upvotes

Whenever I build, i suddenly get my camera flung into the void and I have to panick swipe to make it normal. Did atari fuck it up as normal?


r/rct 1d ago

Amphitheater

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119 Upvotes

r/rct 1d ago

OpenRCT2 Shivering Timbers

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50 Upvotes

Based on the Custom Coasters International ride at Michigans Adventure, isnt 100% the same. Normally dont do just out and back layouts. Its kinda boring to build, but that coaster is awesome.

Excitement: 8.34

Intensity: 8.28

Nausea: 4.65

Max speed: 63mph

Avg speed: 21mph

Ride time: 1min:44sec

Ride length: 4,275ft

Max positive vertical Gs: 3.47g

Max negative vertical Gs: -1.64g

Max lateral Gs: 1.00g

Total airtime: 7.38sec

Drops: 9

Highest drop: 118 ft


r/rct 2d ago

RCT2 I'm so proud of this rollercoaster! Are the stats any good?

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59 Upvotes

I just came back to the game. It's the first time I really sped time on doing a nice rollercoaster. Wondering if it's good!


r/rct 1d ago

OpenRCT2 Dominator V

3 Upvotes

Final coaster for Dragons Cove was the steel looping coaster. Decided to make it long and fast. Its very unrealistic. Features 2 interlocking loops and a underground loop around the chain lift. The bunny hops underground after the underground loop and drop I'd imagine is holding on for dear life as you crest it going over 40 mph. This one is very expensive to run using boosters to help it achieve its length without a extremely long lift hill. I wish there was a powerlaunched block section mode for corkscrew, looping, and inverted coasters. Took this one to the brink of being to intense over 10 originally with a stat penalty to excitement for drops and had to scale it down. Its a sprawling design not aiming for much of a compact layout for it.

Excitement: 9.62

Intensity: 9.63

Nausea: 6.28

Max speed: 59mph

Avg speed: 25mph

Ride time: 2min:53sec

Ride length 8,409ft

Max positive vertical Gs: 3.49g

Max negative vertical Gs: -1.70g

Max lateral Gs: 1.95g

Total airtime: 8.46secs

Drops: 17

Highest drop: 98ft

Inversions: 5

Dominator V


r/rct 2d ago

Roller coasters broken (Classic)

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39 Upvotes

I've been playing classic for a few weeks now, I'm onto Evergreen Gardens. I built this standup coaster, pre made design, and it is always broken. It won't stay open for more than about 30 seconds. I assumed it was the design, so tried a different pre made standup, but it had the same issue. I then built a Flight of the Phoenix, just researched, and sure enough, same issue. I am nearing the end of Year 4, which is further than I've been on any park so far. Anyone seen this issue before? Cheers!


r/rct 3d ago

OpenRCT2 Help me name my park!

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193 Upvotes

I had so much fun building this colorful little guy. What should I call it?


r/rct 3d ago

OpenRCT2 After years of gatekeeping I've decided to share the custom color palette I use in my builds. It's been almost five years, it's time! Link in the description.

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115 Upvotes

Hello lovely people of reddit! I will only share this with you, but you are free to re-share it. It's not that big of a deal anyway. I hope you'll use it since I think the game looks a lot better with this palette!

Download my custom palette here!

Now, you can see in the pictures why I made this palette in the first place. In my opinion the original palette looks quite harsh and has somewhat unrealistic colors. I've decided to make everything a bit less saturated and made sure that the 'earthy' shades were actually, well, earthy. I don't know how else to describe that, haha. I made the blues a bit nicer to look at as well.

Installation

If you don't know how to install and use the palette, don't worry. Here's how:

The file you will download is called MVRFIRST.DAT. Place this file in the 'object' folder in your OpenRCT2 directory. On Windows you can find this in your Documents folder and if you're on Mac like me this will be hidden in Library\Application Support\OpenRCT2.

In OpenRCT2 itself you then go into the Object Selection menu via the Cheats icon in the top left toolbar. Navigate to the Terrain Surfaces tab and then under the Water tab you will find the 'MvR First Palette' object. Deselect the normal water one and select mine. This is now the palette you're working with!

Enjoy and please share projects you've used it in with me! I would love to see that.

Mark


r/rct 2d ago

Classic Trying out a free build WIP

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20 Upvotes

Just free handing this one. Wanted to work on my landscaping and try out a bunch of different layouts. Gonna probably add three other themes. Maybe Jurassic? Futuristic? And something else.


r/rct 3d ago

Novo Parque

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55 Upvotes

Gostaria de compartilhar algumas fotos do parque que estou fazendo em um cenário personalizado que criei


r/rct 3d ago

RCT2 Nostalgia is one hell of a drug.

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70 Upvotes

..and im so happy Open RCT exists. Playing these games for the first time in probably 20+ years feels so great, and they look amazing, as good as ever. Completed Crazy Castle in one sitting, gonna do another scenario later. Nothing special just wanted to share this with you guys who also love these games, cheers.


r/rct 3d ago

OpenRCT2 𝐅𝐥𝐚𝐯𝐨𝐫 𝐅𝐞𝐮𝐝 | Vekoma Dueling Family Boomerang | Overview video

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41 Upvotes

Which flavor is your favorite? Hazelnut or vanilla?

Hi there! Back again with another dueling coaster and this time it's one for the families. This one is supposed to be set in Italy and the coaster is sponsored by a famous Italian sandwich spread company, which I legally cannot name. One side is the hazelnut flavor side and the other one the vanilla flavor. Where "Hazel" is a bit more focused towards thrill, "Nilla" is quite tame and literally everyone should be able to ride this side.

About the build: It was extremely tedious work to get them to sync up. Not only did they have to reach the spikes at the same time, but the return trip needed to be in sync as well! This is where I did some OpenRCT2 magic by placing hidden boosters and brakes along the track. They do very minimal work, but they influence the track just enough to get them to work perfectly together. I've also spent a lot of time on the scenery for this one, so I decided to throw in some shots of those parts in the cinematic intro. As always, the music is made by me as well. Enjoy!

Stats:

Hazel stats:

  • Excitement: 8.03 (Very high)
  • Intensity: 5.00 (Medium)
  • Nausea: 2.47 (Low)
  • Max speed: 72 kph
  • Ride time: 1 m 2 s
  • Ride length: 381 m
  • Max. pos. vert. G: 2.80
  • Max. neg. vert. G: -0.83
  • Max. lateral G: 1.13
  • Total air time: 1.83 s
  • Drops: 8
  • Highest drop: 14 m

Nilla stats:

  • Excitement: 7.73 (Very high)
  • Intensity: 4.64 (Medium)
  • Nausea: 2.40 (Low)
  • Max speed: 72 kph
  • Ride time: 1 m 2 s
  • Ride length: 301 m
  • Max. pos. vert. G: 2.74
  • Max. neg. vert. G: -0.39
  • Max. lateral G: 1.16
  • Total air time: 1.38 s
  • Drops: 7
  • Highest drop: 14 m

As always, if you like my designs, I have more on my Youtube channel!