r/PlantsVSZombies 1d ago

PvZ3 PvZ3 State of the Lawn - Content Update 3 (CU3)

42 Upvotes

Hey Conifer Crew! đŸŒČ

An angry tree, icy shards, cheese armor, zombie cowboys, and flying octopuses! All that and more is in Content Update 3 (CU3), which brings a new Plant Pass, new plants, new zombies to thwart, new levels, and bug fixes.

What’s Sprouting in CU3?

Snow Conifer Plant Pass! đŸŒČ

Snow Conifer might not be the coldest plant temperature-wise, but one mean look from it, and even Zombies might find themselves frozen in fear. Besides looking mean, Snow Conifer attacks with ice-cold shards up to 5 tiles forward, and they can pierce up to 4 zombies/obstacles. Snow Conifer has shed a few extra leaves since its Seedling Build appearance, including its overhead counterattack. Turns out covering every angle was a little too effective, so it's now focused on freezing foes ahead while continuing to block aerial projectiles. 

This (zombie) spine-chilling conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass! Iceweed can be made by merging an Iceberg Lettuce and Spikeweed giving you the best of both worlds: slow em’ and spike em’! The Snow Conifer Plant Pass goes live on July 22nd!

New Threats Are Approaching
 đŸ«Ÿ

This new Plant Pass introduces the Magma Zombie as the featured Zombie. If these chunky and cheesy zombies are good at one thing, it's that they never forget to weight train. Because when you’re wearing half a ton of hot curds, you don’t really have a choice. If you have the misfortune of a Magma Zombie stumbling onto your lawn, keep your cool and your freezing plants handy. 

This Zombie might look cute, but he’s ready to throw hands! Riding in on Boppy is the Counter Punch Zombie, who is always looking for a reason to start swinging! Boppy wonders if giving Counter Punch Zombie a ride was a mistake. Be careful and keep your melee plants away from him lest you incur his fists of fury.

If something smells fishy, you’d better run for cover because you’re about to meet the Shocktopus! This aerial aquanaut Zombomination will not only leave trails of ink behind to hinder your plants, but also chuck ink at your house! At least we won’t go broke buying printer ink now. If you see this odorous octopus in the air, be sure to lob everything you have at it.

Hot Off The Press
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This update also brings Issue #5, continuing the story and adding a bunch of new levels across multiple modes:

  • +25 Adventure levels (Available July 22nd)
  • +5 Volcano Expedition levels (Available July 29 @ 10AM PT)
  • 20 Lawn Patrol levels
  • New Limited Time Event: Forest Fired-Up!

Fixes đŸ› ïž

To close out this update’s patch notes, here’s a list of all the fixes in this update:

  • Fix: Ropeswinger Conehead’s cone now displays correctly and no longer appears to float above his head.
  • Fix: Almanac descriptions for Batter and Volleyball Zombies now clearly indicate where their counterattacks will target on the gameboard.
  • Fix: Gravestones now spawn correctly on affected board layout types.
  • Fix: Plant merge audio now plays correctly during Chapter 2 Adventure cutscenes.
  • Fix: Zombie units now display at consistent and correct sizes in the Almanac.
  • Fix: Deadlift Zombie now plays the correct special animation sound effects.
  • Fix: Plants no longer appear too early before the merge visual effects begin.
  • Fix: Imp Zombie’s mouth no longer shows background elements during the Gargantuar Almanac animation.
  • Fix: Iceberg Lettuce visuals no longer clip when Parting Gift perk is triggered
  • Fix: Portrait rewards on the post-combat screen no longer display graphical corruption.
  • Fix: Zombie Pigeons defeated by Chuck Nut will no longer land on empty tiles and cause visual issues.
  • Fix: The small visual line on the Beat Choy loading screen has been removed.
  • Fix: Mangle Kelp now correctly deals damage when performing its backward attack against Z-Scout Camper and no longer loses charges incorrectly.
  • Fix: Melee plants now correctly ignore the Screen Door obstacle when attacking zombies from behind them.
  • Fix: Prick-erel Weed’s Almanac now correctly displays its 3x3 attack area and includes an Attack Range stat.
  • Fix: Prick-erel Weed’s description has been updated to more clearly explain its functionality.
  • Fix: Zapture now correctly displays its projectile count as 3 in the Almanac.
  • Fix: Electric Peashooter now performs its split-hit attack correctly when the perk is unlocked.
  • Fix: Jumbrella Leaf’s flower now displays correctly in the Almanac details view.
  • Fix: Winter Green’s secondary damage now matches the value listed in the Almanac.
  • Fix: Artist’s Easel decoration no longer has an oversized hitbox that blocks nearby interactions.
  • Fix: Es-Garg-OT now correctly increases speed while on Slime tiles.
  • Fix: Chuck Nut no longer spawns a Chestnut on the same tile where it is planted.
  • Fix: Sun Tower can no longer auto-collect Sun while stunned.
  • Fix: Removed Gnomes
  • Fix: Bomber perk now deals the correct amount of damage during gameplay, increased from 88 to 264.
  • Fix: Shocker perk now deals the correct amount of damage when chaining to another zombie, increased from 88 to 100.
  • Fix: Chiller perk no longer ignores the Parasol obstacle and will apply freeze effects correctly.
  • Fix: The “New” badge on the Goals button no longer persists when there is no new content available.

Neighborville keeps getting bigger, and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! đŸŒ±


r/PlantsVSZombies 2d ago

[Arena] Sweetheart Snare – What’s your hurry?

3 Upvotes

PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

 

Note: This is a 3 day tournament, after that will be a 4 day Boosterama tournament – an identical board, but all plants are boosted. Short tournaments have proportionally smaller tournament rewards.

 

Special streak rewards: #5 Pepper-mint family piñata.

Pepper-mint family (12+2 plants): Snap Dragon, Jalapeño, Ghost Pepper, Hot Potato, Pepper-pult, Fire Peashooter, Lava Guava, Jack O'Lantern, Hot Date, Pyre-vine, Inferno, Meteor Flower, Blaze Leaf, Blazing Knight

Note: Pepper-mint “seeds” are also included in the piñata. Pepper-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.

Note: Blaze Leaf and Blazing Knight are not included in the piñata.

 

Locked plant: Sweetheart Snare – Wiki.GG, Fandom Wiki

Sun: 1000 at the start. Note: Sun drops will be a little faster than adventure mode normal, but a sun producer may still be necessary.

Plant Food: 0 at the start. Note: Up to 21 plant foods will be available from zombies.

Time: 3:00.

 

Buffz: Spear-mint (+100%)

Bruisez: Winter-mint (-50%)

Ineffective: Bombard-mint (-100%)

 

Banned: Grave Buster, Blover, Hot Potato, Electric Blueberry, Bramble Bush

Zombies: Ancient Egypt (Ra, Pharaoh), Pirate Seas (Swashbuckler, Cannon), Wild West (Cowboy, Conehead, Buckethead, Prospector, Bull Rider), Frostbite Caves (Hunter), Lost City (Adventurer, Conehead, Buckethead, Bug [w Basic & Buckethead], Imp Porter), Far Future (Bug Bot)

 

Starting Lawn:

One rail cart (initially at C5 R3) on a rail filling C5

One pre-planted Sweetheart Snare on the rail cart at C5 R3

 

Spider Rain: At ~2:32 four Bug Bot Imps will drop anywhere from columns 6 and 9. This Spider Rain event will be repeated approximately every 25 seconds.

 

Raiding Party: At ~2:44 five Swashbucklers will swing in to column 5. This will be followed at ~2:12 by five more Swashbucklers swinging in to column 5. This second Raiding Party event will be repeated approximately every 25 seconds.

 

Dinosaurs: At ~2:20 on Raptor will appear in row 5. This will be followed 8-10 seconds later by a Raptor appearing in Row 2.  These two Raptors will appear (always in row 5 then row 2) approximately every 25 seconds.

 

Note: All times quoted and plant food estimates are based on my practice rounds and game experience are entirely dependent on how quickly you’re killing the zombie waves.

 

Possible BOT Layouts:

[Sweetheart Snare, Pea-vine, Tiger Grass, Blaze Leaf, Peashooter, Solar Sage],

[Sweetheart Snare, Mega Gatling Pea, Gloom-vine, Olive Pit, Spikerock, Toadstool],

[Sweetheart Snare, Heath Seeker, Repeater, Electric Peel, Laser Bean, Sundew Tangler]

 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

 


Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.

 

While not exactly the same, this tournament will be very similar to the Fire Peashooter tournament from March, 2026, changing only the Buffz/Negations and adding a Raptor.  These tourneys are also very similar to the Corn-fetti Popper tournament from May, 2025 and the MayBee tournament from February, 2025. In all these tourneys you can find strategies that worked at those times. They could still be valid, but the keep in mind the changes in Buffz/Bruises/Negations.

 

Here are the differences between the tourneys:

Sweetheart Snare Fire Peashooter Corn-fetti Popper MayBee
Buffz Spear Pepper Arma, Reinforce Enchant
Bruisez Winter Winter none Arma
Negations Bombard Contain Appease none
Banned Plants Same as Fire Peashooter Same as Corn-fetti Popper Grave Buster, Blover, Hot Potato, Electric Blueberry, Bramble Bush Thyme Warp
Pre-Planted Plant Sweetheart Snare Fire Peashooter Corn-fetti Popper MayBee
Zombies Same as Fire Peashooter Hunter Zombie Added
Dynamic Zombie Definitions Same as Fire Peashooter PointIncrementPerWave = 100 / StartingWave = 0 PointIncrementPerWave = 50 / StartingWave = 0 PointIncrementPerWave = 100 / StartingWave = 1
Zombie Wave Definitions Same as Fire Peashooter WaveSpendingPointIncrement = 250  / WaveSpendingPoints = 1000 / One Extra Raiding Party added at the start of the match. / Hunter Zombie added to several zombie waves, sometimes just added, sometimes replacing other Lost City zombies / One extra Pharaoh at the start of the match / Several extra Lost City Imp Porters WaveSpendingPointIncrement = 200 / WaveSpendingPoints = 1000 WaveSpendingPointIncrement = 100 / WaveSpendingPoints = 100
Dinosaurs Added a second Raptor in row 2

Good luck with your attempts!


r/PlantsVSZombies 4h ago

PvZ1 Meme What wouls you do in this situation?

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276 Upvotes

Eat it.


r/PlantsVSZombies 13h ago

PvZ2 Meme I don’t like Blover, not even in PvZ1

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870 Upvotes

r/PlantsVSZombies 9h ago

Art Scaredy shroom and cactus doodle I did

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235 Upvotes

I think they'd have a cute dynamic đŸ„č


r/PlantsVSZombies 8h ago

PvZ1 Why is my money symbol the pound?

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97 Upvotes

r/PlantsVSZombies 6h ago

Art Zomboss and Dave

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52 Upvotes

its kinda funny both of'em have biological knowledge with completely diffrent way


r/PlantsVSZombies 13h ago

PvZ2 Video What are the 2c devs feeding to HarKazY?!?

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154 Upvotes

HarKazY is the musician of 2C by the way.

I guess they got blessed by the gnomes themselves.


r/PlantsVSZombies 10h ago

PvZ2 Discussion I have a very serious question I've seen almost nobody do (image related)

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66 Upvotes

Out of all the fangames/mods, why only the PvZ2 are still standing? It's really weird tho If you see how many other PvZ proyects have been deleted because of EA/PopCap.

But y'now what I found weirder?, that no one's asking this, lol. ✹


r/PlantsVSZombies 5h ago

Rant This progressive ad is using PVZ Ai slop for its advertising

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24 Upvotes

r/PlantsVSZombies 10h ago

PvZ2 Image Primal Snap-pea?

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62 Upvotes
Stat Value
Sun Cost 375
Recharge 10 sec
Toughness 500
Pea Damage 50
Devour Yes
Stun Yes
Knockback Yes

Primal Snap-peas fire crushing stone peas that stun zombies. When prey gets too close, they unleash their ancient hunting instincts and swallow it whole.

"Modern plants think before they attack. Primal Snap-pea attacks first and thinks later. Usually much later."


r/PlantsVSZombies 4h ago

PvZ2 Image PvZ 2 China New Plant Design Evolution

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19 Upvotes

I did my best for some of the years. The update history on the wiki only goes up to August 2025 or doesn't contain some of the plants.


r/PlantsVSZombies 7h ago

Art When da mum is visiting today with meatloaf

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23 Upvotes

Meme art


r/PlantsVSZombies 21h ago

PvZ3 Image What is Squidward doing in pvz3 burh

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195 Upvotes

r/PlantsVSZombies 12h ago

PvZ2 Image Plants "Guard-shroom" Castom Kitty costume

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32 Upvotes

r/PlantsVSZombies 7h ago

PvZ3 Damn! This Zombomination is not a fraud. AND HE HAS 2 PHASES!!!!!! AND HE'S FULL AIRBORNE!!!!

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13 Upvotes

His cloud is basically an armor. So here's the tip, fill every water square with Zaptures. Then fill the grass lanes with Cab-barrage and 3 Sun Towers. If Shocktopus killed all your plants let Mo push him then spam more Cab-barrage or Slaw-Slinger to finish him off. Remember his cloud is his armor, his final phase is still a balloon.


r/PlantsVSZombies 21h ago

PvZ2 Image How do they mess up THIS bad

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176 Upvotes

r/PlantsVSZombies 12h ago

PvZ3 Question So this website is fake right?

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30 Upvotes

https://pvz3.org/ is the website so nothing weird added to confuse people

It has pvzh sprites and doesn’t talk about EA in the first person, and has a “last updated” date of 11 December 2025 when the last soft launch was in April 2026

It’s gotta be a fake right?

I am also in no way advocating for anyone to download anything from this website. Don’t test this on my behalf please


r/PlantsVSZombies 43m ago

Art PvZ HR Example Loading Screen

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‱ Upvotes

r/PlantsVSZombies 18h ago

PvZ1 What is your favorite version of PvZ 1?

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83 Upvotes

Well, the title is pretty obvious. What’s your favorite version of Plants vs. Zombies 1?

  1. GOTY/PC

  2. Mobile/iPad HD

  3. Xbox 360/PS3/PSVita

  4. Nintendo DS

  5. Replanted (Why would you pick this?)

Lemme know in the comments why you chose this version as your favorite.


r/PlantsVSZombies 6h ago

PvZH Image I just made my art of Green Shadow (Penelopea) (PvZH)

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8 Upvotes

Green Shadow (Penelopea) she is an one of protagonist from PvZH


r/PlantsVSZombies 16h ago

Art Hologrambusters

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46 Upvotes

r/PlantsVSZombies 1h ago

PvZ2 Image [ PVZ2C ]Expedition Gate Inte

‱ Upvotes

 [Scout, Fight, Extract – Escape with your loot]

Collect resources during combat, set up plants to fend off zombies, and reach the extraction node to cash in your gains. If Temporal Stability hits zero, extraction fails – you can only keep the items stored in your safe.

[Starting Plants – Build Your Run's Roster]
Start each run with 3 starter plants. Plants in Expedition Gate have their own independent quality and stats – they do not inherit your outside-game plant levels.

[Form Synergies, Star Up for Power]
Obtain more plants from resource nodes and shops. Duplicate plants can be used to star up, granting significant stat boosts. Try to build toward the same synergy family to unlock powerful bond effects and fend off tougher zombies.

[Unlock More Plots – Hold the Line]
As you progress deeper, more plots will become available. Plants can only be deployed on unlocked plots. When the plant energy bar fills up, tap the plant manually to unleash its Plant Food super ability. If a zombie crosses the line, you'll lose 10 Temporal Stability points.

[Risk vs Reward – Collect Resources]
Click and move the cart to harvest resource nodes. Collection takes time and will awaken zombies from nearby tombstones the moment you start.

[Higher Quality, Higher Stakes]
The color of a resource node indicates its quality. Higher-quality nodes yield more currency and higher-tier plants – but they also wake up stronger zombies from nearby tombstones.

[Find Your Extraction Window]
The last node of each floor offers an extraction point to end your run and cash in your rewards. The deeper you go, the better the resource nodes and shop items become – but the zombies get stronger, and extraction gets riskier. If extraction fails, you'll only keep the items in your safe."


r/PlantsVSZombies 2h ago

General Plants in my fangame concept

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3 Upvotes

New Plants (in order):

Poison-Shroom (from Heroes but has never been in tower defence so close enough): Poisons zombies in a 3x3 area when clicked, on a cooldown.

Chocolate Cosmos: 150 Sun. Like a Peashooter that shoots squares of chocolate that turn into barriers after hitting a zombie that have half the health of a normal plant.

Propellor-Shroom: 50 Sun. A Puff-Shroom that can only be hurt by flying zombies and Gargantuars.

Triple Pea: 250 Sun. Shoots three peas in one lane.

Mosquito Fern: 125 Sun. Aquatic plant. Stabs zombies two tiles in front of it, and produces sun when they die.

Cachoo-Nut: 100 Sun. Knocks back zombies nearby and slows them with its sneezes. It takes 15 seconds to recover the ability.

Flower-Shroom: 150 Sun. Produces small sun rapidly.

Electricitree: 175 Sun. Adjacent plants get a lightning boost that give their attacks 1.5x power and 3x3 splash damage.

Pitcher Plant: 200 Sun. Like Chomper, but after swallowing a zombie, it spits out poison that lingers on the closest empty tile in front. Zombies that walk on it get poisoned and slowed.

Tarmarillo: 175 Sun. Similar to Bonk Choy, but turns has the health of a Wall-Nut and stops attacking when a zombie is eating it.

Water Pot: 50 Sun. Lets you bring aquatic plants elsewhere.

Cornucopia-Pult: 325 Sun. Throws random vegetables across three lanes. Vegetables are a radish (one pea of damage), carrot (two peas of damage), potato (two peas of damage + 3x3 splash for one pea of damage), broccoli (two peas of damage + stun), and pumpkin (3 peas of damage).

Also I'll explain the new world too.

Labs: Requires flower pots to plant, but doesn't have a slope. Rafters provide sun at the normal rate, but only small sun. They can be destroyed with catapult plants so you can use mushrooms without Coffee Bean.

Demolition-Pult: 75 Sun. Deals Melon-Pult level damage to rafters and prioritizes them over zombies (unlike other catapults) but does half the damage of a Cabbage-Pult to zombies.

Metal Pot: 50 Sun. A plant pot that won't be targeted by zombies.

Thoughts?


r/PlantsVSZombies 2h ago

PvZ1 Meme No way this is real

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3 Upvotes

How did this get past testing