Hello,
In the .nes file (ines 1.0 format) of the Donkey Kong game, I extracted the game sprites and assigned random colors. Now I'm trying to assign the correct colors. To do this, I need to find the OAM representation within the .nes file in the PRG-ROM to retrieve the IDs of each sprite and the palette number to assign the correct colors. However, I can't find the starting address to access the sprite attributes in the PRG-ROM.
Despite many hours and days of reading, I still can't find where the sprite tile attributes are located.
Could you tell me where they are?
Here is the header of the .nes file for the game Donkey Kong (JU):
Game name : Donkey Kong (JU).nes
Size file ROM .nes : 24592 bytes
Size of PRG ROM in 16 KB units : 1, Size PRG ROM : 16384
Size of CHR ROM in 8 KB units 1, Size CHR ROM : 8192
Flags 6 - Mapper, mirroring, battery, trainer 0, Has Trainer ? No
Flags 7 - Mapper, VS/Playchoice, NES 2.0 : 0
Flags 8 - PRG-RAM size (rarely used extension) : 0
Flags 9 - TV system (rarely used extension) : 0
Flags 10 - TV system, PRG-RAM presence (unofficial, rarely used extension) : 0
Thank you in advance.