I just finished Riven 2024 today after playing for A YEAR (I'm studying so don't have time to play often). I'll start with my first impressions, go through some specifics and finish on the two major puzzles.
Graphically I was blown away, the golden dome looked as real as reality itself, I couldn't help but feel that I was on holiday in some exotic location. However as every pundit has already pointed out, the character graphics are very distracting. I don't know why for those few interactions, we couldn't have just had still shots with FMV overlays. It adds nothing to be able to look around the prison you're in or to look around Kveer in the opening scene. As for Catherine, and Ghen, some of the scenes with them we're already forced into a certain perspective where looking around isn't an option. Anyway I digress, someone with game design knowledge can probably explain why I'm wrong here.
One of the first things I did was access the starry expanse, this felt like a complete accident, I didn't know what I was doing with the telescopic clicker or how it related to the spinning dome, but within minutes of playing there I was, stood on a stairway in space. Quite the evocative vision, and an absolutely mind bending addition to the game and to the lore that really adds so much deapth, intrigue and excitement, quite literally traversing the unknown!
Speking of unknown, it was at this point that I had the feeling that I had no idea what I was doing, I'm in space, I've made a beam of light hit a ball, and now I'm on another island that I recognise as the stump of the great tree from the Book of Atrus. I was beggining to wonder whether I had somehow accidentally skipped ahead and by entering the expanse with no context I had somehow cheated and spoiled natural progression for myself.
With that in mind, I returned to Temple Island to see what else could be done there. Having played Riven as a teen and seen the tracks from the cliff top, I assumed I could get off the island with the MagLev, an easy task surely... not so. The amount of time I spent in the temple and the cave passage looking for a latch to open the door was truly phenomenal. It took me far to long to find Ghen's control room which eventually lead me to Jungle Island the way I had assumed.
From there the rest of the islands were easy enough to get to (barred only by the tricky handle on Boiler Island) which is a challenge in and of itself becuase all of a sudden the explorable area becomes unfathomably large; cliff tops, shorelines, pipelines, passageways, mines, workshops, aquariums, execution pools, survey decks and subterranean lava lakes are all open for exploration and interpretation and my word is there a lot to interpret. If I thought I'd skipped ahead by entering the expanse, that was nothing compared to the tsunami of information that comes from the other islands.
Herein lies my central thesis, the puzzles are not really the puzzles, traversing Riven itself is the puzzle. I'll get to the animal puzzle and the fire marble puzzle but so far as I could tell, these were minor isolated checkpoints in a sprawling mystery that begins the moment you arrive on Riven.
Once you have access to Jungle, you start piecing together the juxtaposition between Ghen's Riven and the Rivenese's Riven, it's clear that you need to access the village but how to do that is another puzzling non-puzzle, which again, to me was a far more challenging than the final "puzzle" itself, deceptively simple as it is, spinning the MagLev on Survey Island around to get back to Jungle from a different direction, it took me the best part of a day to work it out. Incredibly satisfying as it is, once again it opens up a new suite of clues and and interactive parts of the village, some of which are more relevant that other but not overly obvious. I hope I'm not alone in saying that working out what function was severd by the Whark steam chimney was not at all clear for a while, and even when I linked it to the obscure underwater door, it still took a while to work out how to get in there! All these little connections you have to make are far more satisfying once understood and executed than the final puzzles themselves. Of course by this point I had found the lens and worked out 1 - 9 in D'ni and essentially the entire Rivenese number system which is much simpler really, I'd established a connection between the totems and the numbers but was still unaware of the animal connection. The only one I had seen was the plesiosaur looking thing on the back side of the giant leaves in the jungle. I knew there was something going on in the cave but hadn't quite worked out the angle and the butterflies on the stump didn't seem to be making any pattern whatsoever. However on figuring out the water in the cave I went back to Prison Island to look through the telescope to see fish and from there on in it all became quite clear despite the time it took to get into that underwater door. I wasted a lot of time trying to get into the village houses or trying to see if someone would come back for the cooking meat if I went and came back. Again all of this means to say, the hardest part of Riven is knowing what is something worth your time and what isn't. To wrap up the animal puzzle, getting the book to Tay was actually quite simple and to tell the truth, its not likely that you'd be able to get to the cave without first having some understanding of the puzzle logic, but if you were to, the symbols would point you in the direction of where to look next, likewise the "reset
Eet" function of the stones informs you that there are six animals to find. It's getting to that point in the first place which is hard! It requires you to truly immerse yourself in the world, explore without direction, make inferences that may or may not be correct, and understand the mechanisms of this essentially alien world! Getting to the puzzle is more of an achievement than solving it as far as I'm aware.
I loved Tay, while I wish there was some more to do there, the design of the Moiety outfits and the design of the hive they live in is brilliant. I spent ages there just looking around. I do wish that the Ages you visit in Riven were more interactive and self contained as opposed to outposts but they are beautiful to look at and explore all the same.
Catherine's journal gave me a lot of direction that I felt I was hitherto sorely lacking. Everything was falling into place, I'd already found the fire marble and placed it on the striking device, I'd been to the Whark viewing window and made the connection between island symbols and colours. Where to go from here however was not at all obvious. I spent ages trying to make the Whark do something, after it smashed the window, surely that was a sign that it serves a function other than world building, surely it would be similarly enraged by a colour similar to Red and knock over one the sacrificial pillars like it did the violet one, revealing another clue! No. So I spent another age trying to make the survey puzzle do something else, mayhaps there's a second underground level, if I arrange these islands into a different order! No.
The problem here was, I had assumed that I had sent all the marbles through the pneumatic tubes to the golden dome, I remember doing it every time I entered the expanse from a new dome. But apparently I had forgotten once so the empty marble spot in the centre of the dome suggested to me that I needed to somehow activate the marble with the strike device, polish it up and take it to the expanse, hand delivering it to the golden dome. It was a stroke of luck that made me realise the error of my ways and quick trip back to the dome told me all I needed to know. As soon as I saw the fire marbe puzzle I knew how to solve it straight away. Id been writing down the answer for days, thinking that it was just somehow a clue. Green, ((○)), Jungle, etc. It was all there on the page, I barley had to double check the placement I'd been up and down in that Survey Island lift so often!
The end game was a little disappointing, I thought there might be some more fan fare than the original. Maybe something more concrete about how the expanse worked and how it lead back to earth.
My head cannon here is that it's something to do with where it was written from. Catherine was writing the fissure into Riven from K'veer or the cleft I believe. Given the cleft strongly resembles the fissure I feel there is some quantum entanglement between the two.
Anyway, Riven 2024 is a wonderful game, it adds so much depth to to the original story without detracting from it. It honestly could have been a play for play, 3D free motion remake and I would have been happy, but the additions and changes are profoundly enrich the world and add to the mystery of it all.