I swapped a few in-out (usually for utility in specific scenarios like the lantern) but what I used for most of the game was:
Wallower's Gauntlet, Tunneling Codex, Brisk Brew, Lace Glove, Primed Vial Pouch, Plasma Funnel.
Septemburg and Bone Beach were my first two areas, so I got the Gauntlet and Codex very early on. Wallower's Gauntlet helped in a lot of annoying rooms but didn't feel crucial, I just liked using it to bypass a lot of bs haha. I honestly can't imagine playing without Tunneling Codex though... it made the movement feel almost like top-down Celeste. Vial Pouch and Plasma Funnel just felt comfy once I had enough slots... quick heals saved my ass in a lot of annoying areas.
I ended up being hypermobile with this, so revisiting areas felt hilarious just getting a kill or two, sprinting past everything. But, I think most of my deaths in the back half of the game were from overshooting or crashing into things, not realizing my HP was that low and dying.
Curious if anyone else had anything similar, or like complete opposite. I feel like there are some combinations that make you insanely tanky, or some that have way higher damage output at the cost of mobility, etc.