r/Maya 28m ago

MEL/Python Simple Grid Fill Script (Code/Icon Below)

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Upvotes

I made this script to fill the faces properly, it might slow down a bit with dense meshes but I think it works properly for simple things, if you find a bug or problem, let me know and I will update it and consider it will only work only with a vertex count in multiples of 4, delete history and freeze transformations.

I will add a way to rotate the grid once I figure it out how lol.

Code: https://gist.github.com/martinolidev/b3f15b5774fd959ec417eba6b8f7cfd1

Icon: https://drive.google.com/file/d/1OVbxyPJ_aiX1q7ANwZ0KfllfKNNQ2SLb/view?usp=sharing

How to install:

  1. Open your Shelf Editor in Maya (Windows > Settings/Preferences > Shelf Editor).
  2. Create a new shelf button.
  3. In the Command tab, paste the code from "grid_fill.py"
  4. Save the icon here "C:/Users/YOUR_USER/Documents/maya/prefs/icons/"

I hope is useful and I will update it later to improve it.


r/Maya 1h ago

Plugin maya 2026 freezen vertex edge face script

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Upvotes

r/Maya 1h ago

Question How can I fix this weird artifacts

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Upvotes

How can I fix this trying to do game ready assets


r/Maya 1h ago

Issues Feedback for creature to improve it

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Upvotes

Hi all, help me fix my creature 3d model. Tell me what I can improve such as the eyes for exmaple which need some work

Artstation: https://redhelios7776.artstation.com/


r/Maya 2h ago

Question How to I change it back to how it was?

1 Upvotes

In in class for 3D animation. I don't know what I did or what to call it but something happened that how has my model edges all smoothed out. I didn't want that so how to I change it back to how it looks for my professor? (mine it first, his is second)

My Model
Professors Model

r/Maya 2h ago

Modeling Needing Bevel Help- Struggling to cleanly merge two different bevel styles in one model

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1 Upvotes

I'm on my fourth attempt/ rework of this model and wanted to try and clean up alot of the N-gon issues so I can take it into Zbrush, but I'm having issues with the bevel function.

In image order, I have my most recent attempt; like I said I wanna clean it up now that I understand it a bit better

The second is the area giving me an issue and references, basically this one area has a lot more of a curve to it than the rest of the model, but trying to bevel this first, then the rest of the radio to keep it consistent, just breaks the geo on the corners. The third image is trying to show what I need the single area to look like, then what the rest of the model needs to be. If anyone has any advice on how to achieve this while keeping good topo I would love to know.


r/Maya 3h ago

Plugin Hand Gesture and Facial Expressions Dynamic Wheel v2.0 (Coming Soon)

1 Upvotes

https://reddit.com/link/1v3l906/video/j0mtqh2y5teh1/player

I still want to run a lot of tests and make corrections, but it looks interesting so far.


r/Maya 4h ago

Arnold Rendering optimisation for animation render

1 Upvotes

How to render animation on Arnold using gpu with denoiser,using optix denoiser for animation render gives flickering since each frame is denoised differently,when i tried the noice denoiser option its giving error by saying cant with gpu,my cpu is really low so is there any way to denoise with gpu render


r/Maya 7h ago

Rigging My workflow for rigging game-ready UE5 characters in minutes

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29 Upvotes

I built a Maya tool that rigs UE5 game characters in just a few minutes.

Create and adjust the guides, then the tool automatically builds a UE5-compatible skeleton and generates skin weights. The character can be imported directly into Unreal Engine using the standard mannequin skeleton.

Please leave a comment if you’d like to try this tool. Thank you!


r/Maya 9h ago

Modeling Beveling error in maya .........

2 Upvotes

Can somebody explain why maya is not showing any results when am beveling multiple edges at once even if I am changing the fractions and segments in the tool ?


r/Maya 10h ago

Question Confused about workstation upgrade !!!

1 Upvotes

Hey guys, I'm planning to upgrade my pc and I want to know how's 9700x, is it good even tho it's 8 core processor, or should I go with 12 core processor of previous generation from any brand intel or amd, cuz lastest generation are expensive 😥, I'm going to pair it with 5060 ti 16 gb, is it good? I also use unreal engine and substance and little bit of Houdini, I'm still student .

My previous rig was 5600g and rtx 2060 12gb with ddr4 24 gb of ram, and exp was laggy but learned alot of things.

Please let me know if anyone using this same rig about the performance.


r/Maya 10h ago

Looking for Critique Looking for critique and advice on my guts model

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16 Upvotes

This is just a bust model of guts from berserk. I'm thinking about rigging his face and make a few expression rendering but before that i want to know if there's anything that i can improve. Could be the hair (i'm using maya xgen), model, texture, lighting or even render settings (arnold). Thanks in advance.


r/Maya 13h ago

Tutorial Character Head modelling part-1

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2 Upvotes

r/Maya 17h ago

Looking for Critique Any Interest in a Completely Updated Maya Sequencer Toolset?

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2 Upvotes

For the past few years I've been working on a revamped version of the Camera Sequencer for Maya and I was hoping to see if it was at all interesting to other artists. I worked Previs and Layout for over 20 years, have over 30 years of experience and was a product designer at Autodesk for Maya about a decade ago.

Its no secret that the Sequencer is really not terribly usable out of the box. I decided to create a toolset that was the way I wanted it to work and its almost complete. Here's a picture of the toolbar and explanation of the icons.

Using the SHIFT checkboxes you can manipulate shots and animation together, or separately to support different workflows. For example, if you have a scene where the animation is all staged you can use the tools to edit shots and camera animation. but leave the animation of the characters and props alone.

This toolset can become your Layout/Previs front end -- allowing you to create your sequences and break them out into individual shot files.

SHOTS:

  • Append to end of current sequence
  • Insert after current shot
  • Duplicate Shot
  • Delete Shot

TRIMP

  • Trim from head of shot
  • Split shot at current time
  • Trim from tail of shot

PAD

  • Insert frames at head of shot
  • Add frames to current shot from current time
  • Inert frames at tail of shot
  • Scale the shot (Actually bakes scaled animation)

SWAP

  • Swap Left - Switch current shot with the shot to its left
  • Swap Right - Switch current shot with the shot to its right
  • Switch two shots
  • Move current shot so it is after a selected shot
  • Split the shot at the current time and move the selected shot to that time

CAMERA

  • Select shot camera
  • Key camera
  • Make shot from current camera view
  • Assign a camera to different shot(s)
  • Create camera profile (required for Select, Key, Make)

MEDIA

  • Playblast shot/shots with versioning
  • View playblasts with the Previs Player video player app
  • Bring in sequence audio at beginning of sequence (Auto-converts MP3s to Maya WAV files)
  • Bring in audio at current time (Auto-converts MP3s to Maya WAV files)
  • Scribbler - Simple tool for storyboarding ideas using the Blue Pencil, with layers

TOOLS

  • Normalize Shots - Rename shots and their cameras to sequential shot names (0010, 0020, etc)
  • Build Sequence from OTIO file (easily customized for EDLs)
  • Export Sequence to OTIO file (easily customized for EDLs)
  • TechniCuller - Assign assets to shots and hide them in others. Also used during Breakout.
  • Breakout - Convert sequence to individuals files, with settings for destination start frame, culling, animation
  • Settings - Highly customizable toolset with hooks for pipeline integration

SHIFT

  • Actions Checkbox - Tools affect animation not related to Cameras
  • Cameras Checkbox - Tools animation related to Cameras
  • Shots Checkbox - Tools manipulate Shots

r/Maya 18h ago

MEL/Python Can anyone tell me what's wrong with my MEL script?

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3 Upvotes

I'm trying to rig a model and I'm trying to change my bones rotate order, and I keep getting errors, I know nothing about coding so I am very lost.


r/Maya 21h ago

Arnold toothless - Render Arnold Maya

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368 Upvotes

r/Maya 21h ago

Modeling Lamine Yamal (work-in-progress, face modeled from poly sphere)

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5 Upvotes

My first face model, made while following a tutorial. I will be modeling the body and probably stylizing the textures and hair/clothes using Blender and Substance Painter


r/Maya 1d ago

Rigging Advanced Skeleton Lower Lip Bug help pls

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2 Upvotes

Hi everyone!

I just started rigging a character in Maya. I’m fairly new to Maya, and this is actually my first rig in maya. Everything was going smoothly while working on the facial rig, but I ran into an issue with the lower lip. As you can see on the right side when mouth going up it's curving downwards.

The character's default pose has an open mouth. I tested closing it in ZBrush and it shouldn't be too hard to fix, but I'd really like to keep it as it is right now if possible.

So, when I open/close the mouth, the lower lip behaves really weirdly. On top of that, the controllers on the lower lip (the ones on the right are untouched and in their default state) are heavily shifted toward the corners of the mouth. I'd like to distribute them more evenly, but I’m not sure how to do that.

Is there anyone who could point out what the problem might be and if there’s a way to fix it?


r/Maya 1d ago

Plugin maya auto smart shinkwrap script

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107 Upvotes

r/Maya 1d ago

Plugin I finally released the Dynamic Hand Gesture plugin.

5 Upvotes

Link in bio: https://www.instagram.com/donny_lu_/

Tested in Maya 2025/2027


r/Maya 1d ago

Question Is there a free retopo add-on?

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24 Upvotes

Hi, i'm wondering if there's any free add on for retopo in maya, i cant use blender for retopo bc im too used to maya and i dont have much time to send my finished retopo. I just want something to make the process faster bc as you can see there's lots of things going on, i need lots of details in some parts and less in others... It's for a video game btw. I do NOT want to use ZRemesher because I need all the edgeflow..etc I need to do it by hand ! And I can't spend 60€ on ziRail ): ty for answering me


r/Maya 1d ago

Modeling Quad Draw Gray to Blue Solution

1 Upvotes

Hello! This whole thing is going to be a bit silly but I figured if it helped me it could help someone else. I was struggling and going back and forth trying to figure out why the quad drawn quads were gray and periodically flashed the regular blue. Turns out your UV editor tab might be minimized so if you close it out you'll be fine lol.


r/Maya 2d ago

Rigging Need advice for rigging the eye.

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19 Upvotes

Hey, I'm pretty to new to rigging and I'm trying to create an eye rig for the character. So, I've used a wire deformer setup where the wire CVs drive joints that are binded to the skin. The setup works fine so far but the problem is that my character in it's rest pose has the eyes closed, so opening them makes the geo crash with each other and does not look good (I need to get a defined eyelid shape too)

I'm thinking about using blendshapes to fix that. I don't have too much experience using blendshapes but wouldn't it be driven by SDK? Which means if controller moves in another axis wouldn't it mess it up? How should I go on about this? Does anyone have experience rigging a character with their eyes closed? Thanks!


r/Maya 2d ago

Modeling Early project from my intro to 3D modeling course: Familiar Cup

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3 Upvotes

Decided to model a cup for a project in my intro to 3D modeling course I took as an elective for my math degree.


r/Maya 2d ago

Plugin smart follow curve auto bend follow

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6 Upvotes