r/MarvelStrikeForce 2h ago

News All the Scorpion Breaker team reworks revealed. By Scopely, unintentionally.

19 Upvotes

If you go to the Character screen on the website it will show updated toons like Hulk and Spider-Man.

But if you refresh it....

It shows Ikaris and Sersi (which we kinda knew)

But also Mr. Negative, Electro, Rhino, and Bullseye.

They are doing EVERYTHING but telling us. Accidentally web push, datamine, video teases.


r/MarvelStrikeForce 2h ago

Discussion Game has removed multiple members from multiple WAR defense teams

26 Upvotes

Went to look at my WAR defenses and noticed the game removed 2 members from my Retcon defense, 1 member from Daring Warriors, and 2 from Absolute A-Force and it will not save when I re-add them.


r/MarvelStrikeForce 3h ago

News 🕸️ Blog: Trepidation Raid 🕸️

3 Upvotes

Greetings Commanders! 

Trepidation Raid

Trepidation Raid

The Serpent's influence has COILED around Raid lanes! A new Alliance challenge is on the way, built to help more Commanders contribute while giving top rosters fresh battles to conquer.

The Trepidation Raid!

This new Raid will replace both the Spotlight Raid and the Annihilation Raid, and will be where you'll deploy your latest Raid teams, like the Amazing Avengers. The Trepidation Raid features improvements designed to not only ensure every member of your Alliance can contribute meaningfully, but also help more Alliances achieve higher completion rates. 

Here's everything you need to know about the Trepidation Raid:

  • Replaces the Spotlight Raid and Annihilation Raids
  • Accessible and challenging
  • Rewards: Gear—including Gear Tier 21!
  • 11 Difficulty options to tailor battles to your roster
  • Increasing Trait and Iso-8 requirements
  • Calls on the newest Raid teams, including the upcoming Amazing Avengers

Raid Teams Assemble

The Trepidation Raid will be the single major Raid you'll tackle each week, as we'll be sunsetting both the Spotlight Raid and Annihilation Raid.

Pick the Path that Fits Your Roster

The Trepidation Raid features 11 escalating Difficulty Levels, each providing higher stakes and greater rewards. Starting at Difficulty 2, characters must meet Iso-8 requirements:

  • Default & Difficulty 1: No Iso-8 requirement
  • Difficulty 2: Level 1 Green Iso-8
  • Difficulty 3: Level 3 Green Iso-8
  • Difficulty 4: Level 5 Green Iso-8
  • Difficulty 5: Level 3 Blue Iso-8
  • Difficulty 6: Level 5 Blue Iso-8
  • Difficulty 7: Level 1 Purple Iso-8
  • Difficulty 8: Level 3 Purple Iso-8
  • Difficulty 9: Level 3 Purple Iso-8
  • Difficulty 10: Level 3 Purple Iso-8

Dynamic Trait Requirements

Starting at Difficulty 3, missions feature trait requirements, and the 5 most recent Raid teams will have the tools to excel:

  • Hellfire Club or Non-Mythic Villain
  • Insidious Six or Non-Mythic City
  • Immortal Weapon or Non-Mythic Mystic
  • Champion or Non-Mythic Hero
  • Amazing Avengers or Non-Mythic Hero

Use the Raid map below to coordinate lanes with your Alliance before launch and make sure each Commander is ready for their assigned path. Note: This is for Difficulties 8 through 10. The last 2 missions for Difficulties 3 through 7 will be Amazing Avengers or Non-Mythic Hero.

Every Commander Can Contribute

The Trepidation Raid is one of our most accessible Raids ever. If your characters can meet the Iso-8 and trait requirements, most of the missions can be defeated in a single attack. For the higher difficulties, the most challenging nodes arrive at the end for your Amazing Avengers.

Rewards

The Trepidation Raid will be your go-to source for gear! Earn a steady supply of gear as you participate, all the way up to Gear Tier 21 based on your selected Difficulty.

Trepidation Takedown Milestone

Bolster your Amazing Avengers and Raid teams for this new challenge with a special 3-week milestone!

Bring home essential resources to hit the ground running in the Trepidation Raid:

  • Start Date: July 29 at 2:00 PM (PDT)
  • Scoring: Play raids and Play with Amazing Avengers
  • Rewards: Raid Energy, Raid Health Packs, Gold, Training, and Gear, Shop Credits

Trepidation Raid Opens Soon

Prepare your Alliance before the Trepidation Raid launches on July 29 at 2:00 PM (PDT)!

**Please note that the information in this blog is subject to change before going live in the game.*\*


r/MarvelStrikeForce 4h ago

Question Recommended team to use Nirmod Extreme Level 2

0 Upvotes

Can someone help me out with Nirmod Extreme Level 2

Anyone recommend me what team or characters to use for that level and pass it with no issues?

Note I don't have Odin, Mephestio or Super Skrull and therefore they're out of the picture


r/MarvelStrikeForce 5h ago

Discussion Selettore iso-8 viola L1 in negozio iso-8

0 Upvotes

Me ne sono accorto adesso, non so quando sono stati introdotti i selettori per comprare iso 8 blu e viola nel negozio iso 8.

È un grande passo avanti e una miglioria davvero utile.

Avendo un sacco di credito per prendere gli iso 8 ho accumulato abbastanza crediti da poter comprare milioni di crediti viola L1, ciò ha portato il portare tutti i personaggi disponibili almeno a livello 3.

Non so se se n'è già parlato, o c'è stata una comunicazione (che a sto punto mi sarò preso), ma nel caso qualcuno come me non ci aveva fatto caso, se scrollate nel negozio iso-8 in fondo c'è il selettore per scegliere la quantità di valuta viola L1.

Viene usato lo stesso credito dei pezzi iso viola quindi non sprecateli che poi rischiate di avere tipo 50M L1 e non avere i componenti iso per potenziare.

Fate sempre un calcolo ed usatelo su personaggi che vi servono davvero (ottimo per finire blue marvel).


r/MarvelStrikeForce 6h ago

Discussion Gambot 2.0 *NEW* Image Builder feature

12 Upvotes

https://imgur.com/a/m9Tkmes

Hey all, working on a new feature in Gambot that will just build you an infographic on command. I've factored in other CC layouts and opinions and they're reflected in the image.

The data is live from the MSF API. These are the actual leading ISO percent, and the ability percent of users who have T4'd.

Additionally, if Gambot has War Counter/Target for the team it will be displayed too. (As seen on the Gamma image).

I'm also working on Character Image builder too. It sorts the abilities and use icons for buffs/debuffs.

Also, on the ABILITIES line you can see buffs and debuffs in the kit so you don't have to go hunting around to see if they're in there.

Thoughts?


r/MarvelStrikeForce 10h ago

Question Use Terror Credits for Xavier red stars?

0 Upvotes

Is this a bad idea? To use terror credits for them? Should I wait for the event which no one knows when it will be?


r/MarvelStrikeForce 10h ago

Suggestion Redeem code JULYBOOST

31 Upvotes

JULYBOOST

Lots of Terror and Shop credits.


r/MarvelStrikeForce 18h ago

Question in regards to t4 versus iso

6 Upvotes

if i can't get T4, does it at least behoove me to boost what i can regarding iso and gear?

i'm basically stuck at the shadow king chapter of professor x. i 3-starred all the nodes, except for the third one, and i'm absolutely stuck at the final boss node (of extreme).

i'm using patriot, peggy, jaoquin, emma x-men, and jean gray. according to marvel church, i have the roster. i just don't have each toon at max kit.

acquiring the requisite amount of T4 will take foreverrr... so my thought was to make up for it by adding available g21 gear, and boost their iso. but before i make the investment, i wanna check and see if that'll work. what do yall think? thanks in advance.


r/MarvelStrikeForce 1d ago

Question Champions viability outside of raids?

18 Upvotes

I just got champions all to 19/ piso3 for raids, are they at all decent outside of raids? Or not much use besides raids


r/MarvelStrikeForce 1d ago

Discussion Strike forced could have had something here

7 Upvotes

I know with the new ETERNALS team that they are going for the one from the movie but they missed something that could have been fun. Well actually they still can. They have a triple threat in a character named Thane. He’s an Eternal and Inhuman plus had the Phoenix force. I’m sure they could have had some fun with this one. Just a thought.


r/MarvelStrikeForce 1d ago

Question i have a gear tier 21 knull and venom, which symbiote six member should i get to tier 21 next?

1 Upvotes

i'm thinking symbiote quicksilver


r/MarvelStrikeForce 1d ago

Question Brand New Day Command Center weekly objectives

6 Upvotes

Can anyone confirm if the weekly war and crucible objectives to “play with any ***** at gear tier 16” work on defense? I don’t have Shadow Conclave or Omen on War defense, so can’t can’t tell yet. but I do usually put New Mutants on CC defense.
Thanks in advance if anyone knows


r/MarvelStrikeForce 1d ago

Question Raid Warzone in Command Center

1 Upvotes

Anyone else missing this in the Command Center?


r/MarvelStrikeForce 1d ago

News War Tech and Alliance War Leagues

16 Upvotes

Greetings Commanders! 

A Brand New Battlefield

The faces aboard S.T.R.I.K.E. Helicarriers may have evolved over the past seven years, but Alliance War itself has remained one of MARVEL Strike Force's most familiar battlegrounds since the first salvo was fired. That's about to change.

A new chapter for Alliance War is on the horizon, bringing War Tech, a new way to strengthen your war forces throughout each chapter, alongside a significant update to Leagues, Trophies, and matchmaking.

Here are the big updates arriving for Alliance War with the full briefing down below:

  • Alliance War is getting a major update with new War Tech and a League/Trophy system overhaul.
  • War Tech lets individual Commanders earn War Modules as upgrades throughout each chapter, including extra squad slots, Reinforcements, and Combat Mods that strengthen both offense and defense.
  • Global Rules and room-specific rules are staying, but the overall rules system is being simplified, with some effects moving into War Modules.
  • War Tokens are earned from Alliance Donations and by participating in War, including attacks, assists, defense, and full clears.
  • League, Trophy, and matchmaking updates are designed to better reflect Alliance performance, with updated rewards also on the way.

Meet War Tech

War Tech is a new progression system built directly into Alliance War.

Throughout each chapter, you'll earn War Tokens by participating in War battles and spend your tokens to unlock upgrades in a new War Tech tree. Upgrades can strengthen your defenses, enhance your offense, and open up new strategic possibilities for your Alliance across the chapter.

The more you participate in each War, the more tools you’ll unlock to make your own forces and your Alliance's Helicarrier more dangerous.

New Ways to Power Up War Forces

War Tech includes several War Module types, each aimed at changing how you approach battle.

Seasonal Squad Slots

As you progress through a chapter, you’ll be able to unlock additional defensive squad slots for that chapter, pushing enemy Alliances to work even harder for every room they clear.

Veteran Commanders will start with the standard 10 defensive squad slots and can work their way up to 12 by the end of the chapter. These extra slots are seasonal, so they reset when the next chapter begins.

Permanent Squad Slots for Newer Players

New players will have an easier time making the jump into Alliance War with War Tech, as they'll only need to fill 5 defensive squad slots. They can earn additional permanent slots through War engagement, creating a nice onboarding ramp.

Current War-eligible players will have permanent squad slots automatically unlocked and remain at 10 squads at the launch of War Tech.

Combat Mods and War Rules

War Tech is also bringing new ways to shape the battlefield through Combat Mods, which you'll activate throughout a chapter and reset at the end of a chapter.

  • Defensive Combat Mods can be assigned to specific defensive squads, letting you strengthen key teams, reinforce dangerous rooms, or create tougher obstacles for enemy Alliances. Each Defensive Combat Mod can only be placed on one squad at a time, so every choice matters.

  • Offensive Combat Mods power up your War Offense roster for the chapter once unlocked. These upgrades apply broadly to your attacks, stack with other Offensive Combat Mods you earn, and give you more firepower every time you head into battle.

Global rules and room-specific rules will still exist alongside combat mods. Those rules are being simplified, making the mode easier to read and easier to learn while still preserving strategic identity across the battlefield.

Reinforcements

This is where things really get interesting.

For the first time in MARVEL Strike Force, Commanders can add Reinforcements to their defenses! When an attacking player clears the first wave of a defense, a second wave can drop in and keep the fight going.

Each Reinforcement upgrade grants additional Reinforcement capacity, letting you decide how to distribute those extra characters. Your opponent will not be informed about your reinforcements, bringing the "fog of war" into War.

Stack them behind one brutal defense, spread them across several squads, or build a layout that forces your opponents to think twice. The choice is yours! 

Earn War Tokens by Going to War

You'll have to participate in War to reap the benefits of War Tech. Earn War Tokens by engaging with Alliance War and contributing to your Alliance’s success. War Tokens can be earned through several activities, including:

  • Attacks - Clear enemy squads
  • Assists - When multiple Commanders contribute to taking down a room, players who assisted in the clear also earn War Tokens equal to those earned by the attacker that clears the squad (canceled attacks do not count).
  • Full Helicarrier Clears - If your Alliance takes down the enemy Helicarrier, all members receive full War Token credit for attack participation, up to the normal attack/assist cap.
  • Defense - You'll receive War Tokens based on defenses left standing, so don't ignore defense!
  • Alliance Donations - Alliance Donations will also contribute to War Token earnings, so chip in to help your allies.

Rewards

Alliance War rewards are also being updated alongside these changes.

War Tech 

Complete War Tech tiers by upgrading tier trees to earn solo rewards, including Power Cores and Jeff the Land Shark shards

Seasons, Leagues, and Battles 

Stock up on Purple Iso-8 resources through battles, leagues, and Seasons to put toward powering up your roster.

League Updates on the Way

A major overhaul to Alliance War Leagues, Trophies are heading your way, with improved matchmaking so competitive Alliances can climb and brag when they're top dogs.

What’s Changing

We're improving matchmaking, the Trophy system, and adding new Leagues. To accommodate these updates and preserve leaderboard order while helping the new system settle into place, some Alliance Trophy totals have been adjusted. A small number of Alliances will see a slightly larger trophy count reduction during the adjustments, but this will not affect their ranking.

Then the first 8 Wars after launch will act as a calibration period:

  • Trophies will still be gained from wins
  • Trophies will not be lost from losses or draws
  • After those 8 Wars, Trophy gains and losses will return to normal

This gives Alliances time to settle into the new system before the full climb resumes.

We’re also speeding up movement for Alliances that are clearly rising or falling. Alliances performing at a high level should be able to climb faster, while inactive or struggling Alliances should drop faster. The result will be a healthier competitive field, cleaner matchmaking, and a climb that feels more earned.

New League and Tiers

Attention top War Alliances: We've got new tiers and an all-new League on the way! Diamond is getting 3 new tiers. After reaching those heights, the Ultimate League is your next stop for War Alliance supremacy. Fight for glory, rewards, and the right to scoff at all those who think they're the top Alliance.

A New Alliance War for Every Player

The updates are aimed at different types of players, but they all share the same goal: a fresh and fun way to play one of MARVEL Strike Force's classic game modes. Solo growth, Alliance contributions, competitive play—War Tech and the new Leagues system promises a way to play unlike before.

The new Alliance War chapter begins on August 2 at 2:00 PM (PDT), so be on the lookout for the arrival of War Tech and these league updates!

**Please note that the information in this blog is subject to change before going live in the game.*\*


r/MarvelStrikeForce 1d ago

Question Pursuit of Blue Marvel

4 Upvotes

I’ve been reviewing Blue Marvel guides, and most of the City recommendations seem to focus heavily on Vigilantes and Insidious Six.

I already have a fully built Vigilantes team and a partially built Insidious Six team, but with the current resource crunch, I would rather invest in newer characters, especially since Blue Marvel pursuit also requires Blue Iso-5.

Now that more City characters have been added, which newer characters or teams would you recommend for clearing the Blue Marvel City section? I’m particularly interested in whether any of the newer Symbiote Six members are worth building for it.

I’d appreciate any recommendations based on experience, especially regarding the minimum investment needed.


r/MarvelStrikeForce 1d ago

Discussion Please fix "Not On Cooldown" filter!

76 Upvotes

If you are going to keep feeding us Towers for content, please fix the Not On Cooldown filter!! It's been broken for a long while.
EDIT to add: It is apparently in Tower modes where the filter is broken, the one place where it would actually be a very useful filter. It works just fine in Blitz, not that we need it there anymore. :P


r/MarvelStrikeForce 1d ago

Question Blue Marvel City. Shadoe Kimg ulting

0 Upvotes

Why is it that in the blue marvel city level with iso 8 5, when shadow king goes he ults every turn? I have full insidious, with Miles until shocker is brought up, and I dont get it. I was curious and clicked the King but his energy meter says 1. So he literally ults every one of his turns and clears all debuffs and full heals his team. Why is that?


r/MarvelStrikeForce 1d ago

Discussion Why so many versions when we are missing......

9 Upvotes

Question about character choices why have several version of the same characters..but missing some pretty good ones...Banshee, ( you could have an Excalibur team), Warpath and or Thunderbird, Corsair ( Cyclops and Havok's father and the leader of the Starjammers), Vulcan his other son ...city level...Stick..there are a few New Mutants like Mirage and Moonstar.. Deathbird.....who am I missing!!!..sound off lets talk about it


r/MarvelStrikeForce 1d ago

Question Prof x shadow king boss fight

5 Upvotes

I’ve been trying to upgrade my liberty team for god knows how long and i literally can’t no matter what i do without spending ridiculous amount of money
one it. my available characters are alright but seem to get dominated by the clones in that boss fight, any recommendations for who else to use that isn’t liberty?


r/MarvelStrikeForce 1d ago

Question Web store Battle Pass more expensive?

0 Upvotes

Anyone else finding the webstore battle pass more expensive now? In game it is still the usual price. I know the web one usually comes with a few other bonuses but they were previously the same price.

Randomly, as well, the listed currency on the web doesn't match my country's, but when I click on it, it seems to convert and show the converted currency.


r/MarvelStrikeForce 1d ago

Discussion Rant: Did they really give us another campaign without an auto win, so the bloody notification icon is just there for the next 41 days?!? Notification icons that won’t go away is such a pet peeve of mine.

132 Upvotes

Seriously, why do they keep doing this?? What’s the point? The Brand New Day Spider-Man Hulk event doesn’t even give you awards if you manually go and play it. This isn’t the first time they’ve done one these before. All it does it keep the stupid notification icon on events, and it won’t end for another 41 days. Seriously, did no one test this and see why it’s stupid to have the campaigns be this way?? WHATS THE POINT?!??? Test your damn game. They still haven’t even fixed the notification bubble on the Annihilation Raids that won’t go away, and then they keep releasing dumb shit like this that has pointless shit. /rantover


r/MarvelStrikeForce 1d ago

Question How important are Special and Passive for Knull?

3 Upvotes

I only recently unlocked and levelled Knull, mostly for Arena and was fortunate to pull 5 diamonds which really helped. But as I am constantly running on empty for ability mats (upgrades for other Symbiotes and soon the Amazing Avengers) i have not upgraded Knull's special or passive.

I'm a little confused with the exhaust mechanic - do I really NEED both of these abilities maxed out? Thanks.


r/MarvelStrikeForce 1d ago

Discussion I'm not getting credit for symbiote 6 blitzing. Everyone is gear 16 or better. Knull is 20.

13 Upvotes

Idk. Why can't things work right half the time with these guys...


r/MarvelStrikeForce 1d ago

Question What to do with 5 yellow star Sentry?

9 Upvotes

Besides just shelving him and saving the resources