r/leagueoflegends 2d ago

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!

5 Upvotes

Welcome to the latest Monday Megathread, where you the community get to ask your questions and share your knowledge.

Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!

Previous threads


If you wish to just view top level comments (ie questions) add ?depth=1 to the end of the page url.

Looking to chat with people live? Come check out our discord channel here! We also have the channel #new-player-help if you want to ask questions there.

If you are willing to learn, /r/SummonerSchool and its respective discord are always willing to teach.


Basic Mechanics explanation in our Wiki

New Player Guide by /u/The-All-Tomato

Riot's New Player Guide

LolEsports New Viewer Guide

Other:

Please sort this post by new, so that you can see the newer, unanswered questions.


r/leagueoflegends 7d ago

Sub-Meta Patch 26.14 Bug Megathread

23 Upvotes

Greetings Summoners!

With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.

We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.

Note only bugs caused by the 26.14 Patch should be reported below.

Prerequisites to be noted before reporting a bug


  1. A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
  2. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.
  3. The bug must have been caused by the latest patch.

Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.

Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)

Type of Bug: Client Bug, In Game Bug etc

Description: Describe what was the bug that occurred.

Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.

Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.

Expected result: What should have been the result when you follow the steps mentioned above.

Observed result: What was the result you obtained when you followed the steps mentioned above?

Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10: Occurs once every 10 tries, 5/10: Occurs 5 times out of 10, 10/10: Happens every single time)

System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.


Example Bug:

• Server: EUW

• Type of Bug: In-Game Bug etc

• Description: Zed's R (Death Mark) does not apply secondary damage

• Insert Video / Screenshot of the incident

• Reproduction rate: 2/10 (happened 2 out of 10 times)

• Steps to reproduce:

Launch a game after selecting Zed as your champion. Attempt to use Death Mark. Observe the result.

• Expected result: The damage should apply after a short delay, amplified by damage dealt during the effect.

• Observed result: The damage will not apply properly.

• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.


If you don't know how to format comments on Reddit click here


- **Server:**   
- **Type of Bug:**   
- **Description:**   
- **Video / Screenshot:**   
- **Steps to reproduce:**   
- **Expected result:**   
- **Observed result:**   
- **Reproduction rate:**   
- **System specs:**  

Copy paste the above code and fill in your details.


From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however, note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.


r/leagueoflegends 2h ago

Esports Sources: LYON will sub in Armao for Inspired for Week 1 of the LCS Summer Split

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773 Upvotes

LYON and Inspired officially confirmed the move. The Polish jungler explained that he needed to return home to Poland to handle personal matters, adding: “I have some things to take care of in Poland. I’ll give more details about it in the future. Nothing bad, but I really need to be home right now.”


r/leagueoflegends 2h ago

Esports G2 Esports MSI and EWC 2026 scrim results: Total record: 61-38, 5-1 vs HLE before getting swept at MSI , 6-6 vs LYON before getting swept at MSI, 8-5 vs T1, 6-3 vs AL

268 Upvotes

Overall record: 61-38

KC: 6-5

FQ: 9-5

T1: 8-5

BLG: 2-2

TSW: 5-0

LYON: 6-6

RED: 2-3

LOS: 3-0

HLE: 8-6

AL: 6-3

G2N: 5-1

MKOI: 1-2

https://x.com/RomainBigeard/status/2079659762266902690#m

MSI itself was a grind with a lot of Bo5. We beat TES (CN), lost to HLE (KR), beat T1 (KR) and then lost to LYON (NA). A nice succession of "oh man we're good!" and "oh fuck we suck" which ended up in a top 4. Overall a lot of valuable stage experience.

Internally, our team practice was getting unproductive. We were divided between 2 coaching philosophies, so we had to make a hard choice. We decided to empower the new approach by promoting Perkz to head coach, taking someone exciting to create a new project on a successful base. He will lead us to battle for Summer and Worlds.

EWC in Paris was a challenge, as the event was right after MSI in Daejeon. The tournament is fast paced (you can get eliminated by the end of Day 1), making it extra intense to handle everything. Perkz was not allowed on stage and we failed to implement any new systems. We lacked the accuracy needed to really matter on the international stage. GGWP KC, it's nice to have another European team beating CN/KR. Summer will be fun.

We just finished our start-of-the-split workshops, and I'm looking forward to our new adventures.
Thank you very much for your support. It never gets boring!

Please find below the white board, scrim results, and 2nd post with the words of the day (said by players+Memento during the daily end-of-day meeting


r/leagueoflegends 1h ago

Esports Inspired will not be playing first 2-3 weeks of LCS Summer Split. He says he has some stuff to take care in Poland, more details to be said in the future, but nothing bad. He will make sure to help as much as he can and thinks the team will do well without him

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Upvotes

r/leagueoflegends 11h ago

Gameplay Nunu Bomb instantly winning a hard game

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1.2k Upvotes

r/leagueoflegends 3h ago

Esports APC Xerath locked in by Jackeylove in LPL

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198 Upvotes

r/leagueoflegends 12h ago

Esports EWC 2026 generated as much viewership as First Stand 2026, but with less airtime

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768 Upvotes

r/leagueoflegends 7h ago

Esports Top Esports vs. Team WE / LPL 2026 Split 3 - Group Ascend Week 1 / Post-Match Discussion Spoiler

251 Upvotes

LPL 2026 SPLIT 3

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Top Esports 2-0 Team WE

Player of the Match: JackeyLove

TES | Leaguepedia | Liquipedia | Website | Twitter
WE | Leaguepedia | Liquipedia | Website | Twitter | Facebook


MATCH 1: TES vs. WE

Winner: Top Esports in 31m | MVP: JackeyLove (1)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
TES orianna camille naafiri twistedfate leesin 63.7k 17 10 O2 H3 M4 M5 B6
WE cassiopeia locke syndra ryze viktor 57.5k 11 3 HT1
TES 17-11-38 vs 11-17-25 WE
ZUIAN ksante 3 4-1-3 TOP 0-2-1 4 gnar Cube
Tian jarvaniv 1 0-4-12 JNG 1-4-8 1 jayce Monki
Creme ahri 3 2-3-9 MID 2-4-5 3 aurora Karis
JackeyLove ezreal 2 10-1-3 BOT 7-5-1 1 lucian About
Zhuo karma 2 1-2-11 SUP 1-2-10 2 milio Erha

MATCH 2: TES vs. WE

Winner: Top Esports in 29m | MVP: ZUIAN (1)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
TES naafiri poppy orianna pantheon olaf 67.2k 42 9 CT2 H3 HT4 HT5
WE cassiopeia locke vi akali ziggs 52.4k 15 2 C1
TES 42-15-87 vs 15-42-35 WE
ZUIAN ambessa 2 8-0-14 TOP 1-6-2 1 rumble Cube
Tian leesin 1 7-4-22 JNG 5-10-8 4 graves Monki
Creme sylas 3 13-3-17 MID 6-8-5 3 ryze Karis
JackeyLove xerath 3 11-3-14 BOT 3-9-6 1 syndra About
Zhuo camille 2 3-5-20 SUP 0-9-14 2 leona Erha

  • Patch 26.14

This thread was created by the Post-Match Team.


r/leagueoflegends 9h ago

Discussion Five role champs?

278 Upvotes

With Peyz picking up Sylas in EWC to prove the point, Sylas could be argued now to be legitimately viable in every role.

Brand is also playable in all 5 positions with respectable winrates everywhere, as is Teemo.

I think Malphite is also capable of flexing all roles.

Are there any other champs in this category?


r/leagueoflegends 8h ago

Esports [Official] Anyone's Legend signs Breathe

258 Upvotes

Source: https://x.com/Sheep_Esports/status/2079844289077465226?s=20https://x.com/Sheep_Esports/status/2079844289077465226?s=20
Direct Chinese Source: https://m.weibo.cn/detail/5323506401413000

Not sure why there's nothing posted on this yet. These are big moves from AL, and the end of the 2025 roster. Also, rumors are going around that Flandre is out of AL, and that he is either going to BLG or taking a break (he has wrist issues iirc). Very interesting couple of days in the LPL.


r/leagueoflegends 6h ago

Esports After 2,087 Days, Showmaker Finally Lifted Another International Trophy

162 Upvotes

DK has been through so many ups and downs, and after 2,087 days, they’ve finally won another international title. Through all of it, Showmaker just kept going. He’s always been the kind of player who isn’t afraid to go for the play, which feels so fitting for his name.

Sometimes I wonder how incredible his story would sound if it were told in reverse: six years after his debut, he finally wins Worlds. I just hope we get to watch him compete for as long as possible.

I love Showmaker so much.


r/leagueoflegends 17m ago

Discussion I dont understand why people bring up being "hardstuck" with a lot of games as an insult. Thats how the ladder is designed?

Upvotes

Yeah im Emerald/Diamond with 600 games, and? So what? What is the point you are trying to make? That I like playing league? Literally everyone peaks at some rank eventually, I really don't understand this talking point. And its only used by people who are equally "stuck" (which just means correctly placed on the ladder to their skill) or by smurfs and boosters. Sure, in high GM or Challenger its impressive to see someone get there with few games or high winrate. But for 99.9999% of players being hardstuck is the norm? How does having a lot of games make me better or worse than any other player?


r/leagueoflegends 10h ago

Discussion Worlds Fan First Pre-Sale Tickets

263 Upvotes

It’s unacceptable that tickets for Fan First Pre-Sale opens in 5 hours and majority haven’t gotten the code to unlock the tickets. Many have expressed their concerns and frustration. Yet, no statement on the delay and issue with getting the code from Riot


r/leagueoflegends 3h ago

Esports THE EU LCS IS BACK! - Summer Split 2026 Hype Trailer

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58 Upvotes

r/leagueoflegends 5h ago

Discussion What do you think is the peak of League of Legends skin design? Which skin line is real masterpiece?

61 Upvotes

For me, it’s the Coven skin line. It has an unmatched concept and some of the best splash arts in the game. I also love that the universe was expanded into Legends of Runeterra through its cards.But where is Coven Lux😅😭


r/leagueoflegends 17h ago

Gameplay Olaf penta at 16min in plat. The enemies did not expect me to be this tanky lol.

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534 Upvotes

r/leagueoflegends 5h ago

Esports [OFFICIAL] Ruddy announces their 2026 NLC Summer Split Roster

47 Upvotes

https://x.com/RuddyCorp/status/2079917410795053059

From an age of darkness, a time of DonJake jungle. Now, the flame will be linked once more.  

Let the Restoration begin.

Introducing… THE RUDDY RENAISSANCE.

 

Toplaner - Robocop

Jungler - Anonymouss

Midlaner - Nan0

Botlaner - Afriibi

Support - J3rkie

 

Looks like Ruddy picked up all of CITA Kaizen's roster that made a decent run at EMEA Masters. Also cool paintings.


r/leagueoflegends 12h ago

News 26.15 Full Patch Preview

151 Upvotes

"Patch 26.15 Full Preview!"

Full Preview: https://x.com/RiotPhroxzon/status/2079844981314134085

Yesterday's Preview: https://x.com/RiotPhroxzon/status/2079522501206630755

Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1v2fx5s/patch_2615_preview/

>>> Champion Buffs <<<

Alistar

"Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out"

  • Base Move Speed increased 330 >>> 335

Kai'Sa

  • [P] Second Skin - Caustic Wounds on-hit damage increased 4-24 (based on levels 1-18, linear, 26.35 @ 20) (+12% AP) (+1-6 (based on levels 1-18, linear, 6.59 @ 20) (+3% AP) per prior Plasma stack) >>> 4-30 (based on levels 1-18, linear, 33.06 @ 20) (+12% AP) (+1-8 (based on levels 1-18, linear, 8.82 @ 20) (+3% AP) per prior Plasma stack)

Maokai

  • [Q] Bramble Smash buffs:
    • AP ratio increased 40% >>> 50%
    • Bonus monster damage increased 140/150/160/170/180 >>> 150/160/170/180/190

Volibear

  • [Q] Thundering Smash cooldown reduced 14/13/12/11/10 >>> 12/11.5/11/10.5/10 seconds

Zac

  • Armor per level increased 4.7 >>> 5.2

  • [E] Elastic Slingshot cooldown reduced 22/19/16/13/10 >>> 21/18/15/12/9 seconds


>>> Champion Nerfs <<<

Locke

"Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it

At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply

At the lower skill brackets, the executional demands and constant throws can make him fall off faster

Overall, we feel his release has landed well"

  • Base HP reduced 655 >>> 620

  • [Q] Ritual Nails base damage per Soul Nail reduced 50/58/66/74/82 >>> 40/48/56/64/72

  • [W] Soul Ignition nerfs:

    • Base bonus Move Speed reduced 40/45/50/55/60% >>> 40% flat
    • Base max Grey HP from damage taken reduced 40/70/100/130/160 >>> 40/60/80/100/120

Mordekaiser

"Morde's ult changes from last patch were really cool

However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment

One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example)

We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E"

  • [E] Death's Grasp cooldown reduced 18/16/14/12/10 >>> 16/14/12/10/8 seconds

  • [R] Realm of Death max HP, AP, base AD, total Attack Speed, Armor, Magic Resistance, and Size steal ratio reduced 13% >>> 10%


Naafiri

  • [R] Hounds' Pursuit damage reduced 150/225/300 (+120% bonus AD) (+15/22.5/30 (+12% bonus AD) per [P] Packmate) >>> 125/200/275 (+100% bonus AD) (+12.5/20/27.5 (+10% bonus AD) per [P] Packmate)

Riven

"Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack

As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target"

  • [R1] Blade of the Exile bonus AD ratio reduced 25% >>> 20%

  • [R2] Wind Slash bonus AD ratio reduced 60-180% >>> 55-165% (based on target's missing HP 0-75%)


Sylas

  • [Q] Chain Lash initial damage reduced 40/65/90/115/140 (+45% AP) >>> 40/60/80/100/120 (+40% AP)

>>> Champion Adjustments <<<

Bel'Veth

"This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion

The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD

Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions

While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience

She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with

Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment"

  • Base HP reduced 610 >>> 580
  • HP per level increased 105 >>> 110
  • Model size reduced by 5%

  • Base Armor reduced 32 >>> 28

  • Armor per level increased 4.7 >>> 5

  • Base AD reduced 60 >>> 55

  • Base Attack Speed reduced 0.85 >>> 0.67

  • Attack Speed ratio reduced 0.85 >>> 0.67

  • Attack cast time reduced 0.25 >>> 0.22 seconds

    • Attack total time/animation adjusted to feel better at lower Attack Speeds
  • [P] Death in Lavender adjustments:

    • Basic attack damage ratio increased 75% >>> 100%
    • Death in Lavender bonus Attack Speed after ability cast adjusted 20-40% (based on levels 1-18, linear) for 2 Attacks >>> 20% flat for 3 seconds
    • Lavender bonus Attack Speed per stack adjusted 0.28-1.1% (based on levels 1-18, linear, 1.2% @ 20) >>> 0.1-2% (based on levels 1-18, backloaded)
  • [Q] Void Surge adjustments:

    • Damage increased 0/5/10/15/20 (+100% AD) >>> 12/14/16/18/20 (+105% AD)
    • Minion damage ratio increased 60/70/80/90/100% >>> 100% flat
    • Bonus monster damage adjusted 55/65/75/85/95 >>> 70 flat
    • Base dash speed adjusted 800/850/900/950/1000 >>> 850 flat
    • Cooldown between dashes increased 1 >>> 4/3.25/2.5/1.75/1 seconds
    • Cardinal direction cooldown bonus Attack Speed to Ability Haste ratio reduced 25% >>> 20%
  • [W] Above and Below adjustments:

    • Damage adjusted 70/110/150/190/230 (+100% bonus AD) (+125% AP) >>> 80/140/200/260/320 (+0% bonus AD) (+150% AP)
    • Knock up duration adjusted 0.75 flat >>> 0.6/0.7/0.8/0.9/1 seconds
    • Slow adjusted 50% for 1.25/1.5/1.75/2/2.25 >>> 30% for 2 flat seconds
  • [E] Royal Maelstrom adjustments:

    • Damage per hit adjusted 6/7/8/9/10 (+8% AD) (+8% on-hit damage) (1-3 based on target's missing HP 0-100%) >>> 10/12/14/16/18 (+12% AD) (+12% on-hit damage) (1-2 based on target's missing HP 0-100%)
    • Monster damage ratio increased 150% >>> 200%
    • Number of hits reduced 6 (+1 per 33% bonus Attack Speed) >>> 6 (+1 per 40% bonus Attack Speed)
    • Damage reduction adjusted 35/40/45/50/55% >>> 20/30/40/50/60%
    • Life Steal adjusted 20% flat (+100% Life Steal) >>> 20/25/30/35/40% (+0% Life Steal)
    • Cooldown adjusted 20/19/18/17/16 >>> 24/21/18/15/12 seconds
  • [R] Endless Banquet changes:

    • [R-P] On-hit true damage reduced 6/10/14 (+12% bonus AD) >>> 2/4/6 (+3% bonus AD)
    • [R-P] Max Endless Banquet stacks on Epic Monster reduced 10 >>> 8
    • [R-P] On-hit application changed every other attack, removed when swapping targets >>> every attack, no longer removed when swapping targets
    • [R-P] On-hit applications on [Q] Void Surge and [E] Royal Maelstrom no longer require Bel'Veth to have attacked the target first
    • Explosion damage adjusted 150/200/250 (+100% AP) (+25% target's missing HP) >>> 150/200/250 (+150% AP) (+20% target's missing HP)
    • Post cast lockout reduced 0.5 >>> 0.25 seconds
    • True Form adjustments:
      • Bonus HP/Heal increased 100/150/200 (+120% bonus AD) (+90% AP) >>> 100/250/400 (+150% bonus AD) (+150% AP)
      • Bonus Attack Range adjusted 75 flat >>> 25/75/125
      • Increased total Attack Speed ratio adjusted 10/15/20% >>> 5/15/25%
      • Size increased 10% flat >>> 10/15/20%
      • Unenhanced Void Coral True Form duration adjusted 60 flat >>> 45/90/infinite (based on 0/40/80 [P] Lavender stacks) seconds
      • Enhanced Void Coral True Form duration adjusted 180 flat >>> 45/90/infinite (based on 0/40/80 [P] Lavender stacks) seconds

>>> System Buffs <<<

Bastionbreaker

"Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible"

  • Shaped Charge base bonus ability true damage increased 30/15 >>> 50/25 (melee/ranged)

  • Cost reduced 3200 >>> 3000 gold


Terminus

  • Shadow on-hit damage bonus AD and AP ratios added 30 (+0% bonus AD) (+0% AP) >>> 30 (+10% bonus AD) (+10% AP)

Yun Tal Wildarrows

  • Attack Speed increased 40% >>> 45%

  • Cost reduced 3100 >>> 3000 gold


>>> System Nerfs <<<

"Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows

Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off"

Jack of All Trades

"Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense"

  • Adaptive Force reduced 10/25 AP or 6/15 AD >>> 8/20 AP or 4.8/12 AD (based on Jack Stacks 5/10)


r/leagueoflegends 2h ago

Gameplay I got a funny tristana penta FT. Rift Herald

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21 Upvotes

r/leagueoflegends 8h ago

Esports Top Esports vs. Team WE / LPL 2026 Split 3 Group Ascend - Week 1 / Game 1 Discussion Spoiler

58 Upvotes

TES had first selection and selected blue side. WE then selected first pick. WE will have first selection in the 2nd RR.

Bans: (TES) Orianna, Camille, Naafiri | Twisted Fate, Lee Sin || (WE) Cassiopeia, Locke, Syndra | Ryze, Viktor

TES: ZUIAN (K'Sante) / Tian (Jarvan IV) / Creme (Ahri) / JackeyLove (Ezreal) / Zhuo (Karma) - Pick Order: 2-4-5-1-3

WE: Cube (Gnar) / Monki (Jayce) / Karis (Aurora) / About (Lucian) / Erha (Milio) - Pick Order: 2-4-5-3-1

TES win Game 1 in 31m. TES 1-0 WE.

MVP: TESJackeyLove

WE have first selection going into Game 2.


r/leagueoflegends 13h ago

Gameplay After 12-13 years, I have reached Diamond 4

123 Upvotes

https://imgur.com/a/pHt57xG

I don't know if anyone will see this or appreciate it, but I wanted to post this because this took me the majority of my life to reach this rank (I know rank inflation blah blah). I started playing when I was a child. I have spent thousands of hours over the years and my dreams of reaching higher ranks are just a whisper in my far away memories. However, today I quit my job and I'm starting my PhD in the fall so I know my league days are soon to be over. I think society as a whole will probably benefit from me focusing on my studies rather than this hellscape of a videogame. Poetic, I guess, to reach Diamond before I wind down.

I don't know why or how I made Diamond 4 rather than in previous years either if people are wondering how to climb. Compared to when I was twelve for example, I don't speak negatively in chat anymore nor do I ever really get banned, so maybe that helps.


r/leagueoflegends 19h ago

Discussion Mordekaiser's secret nerf for next patch

400 Upvotes

I recommend reading my initial post for the full context of what this is all about. It isn't necessary but it does add some context.

Right now in PBE, they switched the order of operations of the HP reduction from Mordekaiser's R, meaning the behaviour against targets that have 90% or more of their HP will be different.

To put an example, with a 10% stat steal against a 1000 HP target;

  • In live, R first reduces the target's maxHP from 1000/1000 to 900/900 and then subtracts 100 from their currentHP, meaning the final HP is 800/900.
  • In PBE, R first subtracts 100 from their current HP and then reduces the target's maxHP from 900/1000 to 900/900, meaning the final HP is 900/900.

This will probably be mentioned as a bugfix, or will go undocumented entirely.

Edit: There was an attempt to fix this in 10.6, but said fix was never shipped. This confirms it as a bug.


r/leagueoflegends 9h ago

Esports LGD Gaming vs. EDward Gaming / LPL 2026 Split 3 Group Ascend - Week 1 / Post-Match-Discussion

53 Upvotes

No actual post match thread yet so this will have to do. EDG lose 2-0 after being up in both early games. Series MVP goes to tangyuan, MVP for the singular games go to Crisp and Tangyuan


r/leagueoflegends 8h ago

Esports AL announce Breathe as their new top laner.

39 Upvotes

Currently it is known about the outcome of Flandre, but initially he was signed under the promise that there won't be a substitute for him.

Rumors have it that BLG is looking to pick him up instead of having Bin and Wenbo substitute for each other.