Hey there! I’m a 24-year-old GM looking for four players to join a long-term campaign set in my homebrew world.
At a Glance
- System: D&D 5e (2024 rules)
- Open Slots: 4
- Starting Level: 3
- Schedule: Saturdays, 18:00–22:00 Europe/Berlin time (currently CEST; CET in winter)
- Frequency: Weekly
- Format: Online using Discord voice and FoundryVTT through The Forge
- Language: English
- Age Requirement: 18+
- Experience: New and experienced players are both welcome
- Campaign Style: Player-driven, plot-rich dark fantasy with meaningful character arcs
Campaign Premise
Kalvard: Threads of Ruin
The King is dead.
And on the day of the jubilee, no less.
What should have been a day of celebration became a day of mourning. What began as mourning soon gave way to weeks of unrest, suffering, and uncertainty.
His successor now wears the crown, but he has inherited a kingdom entering its most dangerous period since its founding. The Four Pillars of Kalvard remain loyal to the throne, yet loyalty alone has not held the realm steady. Old rivalries have resurfaced. Conflicting counsel divides the royal court. Across the kingdom, cracks are beginning to show.
Beyond the palace walls, forces long in motion are beginning to converge.
A mysterious addictive substance known only as "Violet Reverie" is spreading through the cities in alarming quantities. Weapons of foreign design and strange artifacts are appearing in the hands of criminals, opportunists, and the desperate. Colossal mechanical constructs have been sighted stalking through Kalvard’s forests. Influential figures vanish or die under mysterious circumstances. Villages are found razed overnight, their people gone, leaving neither bodies nor witnesses behind. Tombs and crypts are being desecrated, and the bodies of Kalvard’s greatest heroes have vanished from their graves.
And in the north, a ravenous hydra has become something no living creature was ever meant to be.
These incidents may appear unrelated. Yet across Kalvard, there is a growing sense that the king’s death did not merely mark the end of an era. It may have begun a spiral that could bring the kingdom itself to ruin.
Whether Kalvard survives this new age will depend on which threats are confronted, which truths are uncovered, and which dangers are allowed to grow unchecked.
The campaign begins on May 8th, Year 50 A.R., just over one month after the king’s death. You will enter Kalvard during these turbulent times, drawn into a realm where factions pursue their own ambitions, unresolved situations continue to develop, and the world moves whether you intervene or not.
The threats you pursue, the alliances you form, the secrets you uncover, and the enemies you leave unchecked will determine what remains when the crisis is over.
Expect a long-term, choice-driven fantasy campaign built around evolving situations, meaningful character arcs, memorable relationships, distinctive combat, powerful enemies, difficult choices, and a world that responds to how you approach it. Your actions, inaction, victories, and failures will permanently shape the future of Kalvard.
What Kind of Campaign Is This?
The campaign will include:
- Meaningful choices with lasting consequences
- Characters whose backgrounds and ambitions become part of the story
- A mixture of roleplay, problem-solving, investigation, exploration, and dangerous combat
- Factions and NPCs with their own motives, relationships, and plans
- Situations that continue to develop whether the party intervenes or not
- Difficult decisions without a predetermined “correct” answer
- A serious dark-fantasy tone with room for warmth, heroism, wonder, banter, and humor
The campaign will give you situations, leads, and developing threats to engage with, but the party will decide what to pursue and how to approach it. Not every problem has to be solved through combat, and not every threat will be safe to confront immediately.
This is intended to be a cooperative campaign. Characters can disagree and have conflicts of their own, but everyone should create someone who has a genuine reason to work with the party. PvP or party betrayal will not occur without prior agreement from the group.
About Me
I started GMing around five years ago and have since run several campaigns of varying lengths. Although it has been some time since I last ran a full campaign, I have spent a great deal of time developing and preparing this one. I am looking forward to returning to regular weekly sessions and settling back into the rhythm of running the game.
I don’t expect myself or anyone else at the table to be perfect. What matters to me is being able to communicate openly, handle mistakes constructively, and build a campaign that everyone genuinely looks forward to playing.
Who I’m Looking For
You may be a good fit if you:
- Want to commit to a weekly, long-term campaign
- Enjoy becoming invested in the setting, party, and other characters
- Are willing to create a character connected to the campaign and its world
- Can share the spotlight and support other players’ moments
- Communicate honestly about absences, problems, and boundaries
- Are willing to learn, ask questions, and give and receive respectful feedback
- Want to get to know the people you play with rather than treating the group as an anonymous weekly lobby
There is no expectation to be constantly active on Discord or participate in activities outside the campaign. I would simply like to find people who are open to getting to know one another naturally and, hopefully, enjoying each other’s company over time.
Experience and Requirements
Previous D&D or Foundry experience is not required. New and experienced players are equally welcome. What matters is a willingness to learn, commit to the campaign, adapt to the group’s style of play, and be patient with different levels of experience.
To join, you will need:
- Reliable availability on Saturdays from 18:00–22:00
- A genuine intention to attend weekly, with reasonable exceptions for illness, emergencies, and other circumstances communicated in advance whenever possible
- The ability to communicate comfortably in spoken English
- A clear, working microphone
- A stable internet connection and a computer capable of running FoundryVTT
- Discord and a free account on The Forge
- Willingness to attend a voice interview, technical check, and Session 0
English does not need to be your first language—it isn’t mine either. You do not need native fluency or a particular accent; we just need to understand one another well enough to play comfortably.
You do not need a webcam, a Foundry license, expensive hardware, professional audio equipment, voice-acting ability, or extensive knowledge of the rules.
Content and Safety
This is a dark-fantasy campaign. It may include fantasy violence and death, corpses and undead, occult horror, corruption, addiction, exploitation, captivity, body horror, and civilians—including children—being placed in danger.
Sexual assault, explicit sexual roleplay, sexualized captivity, sexual content involving minors, and real-world slurs or identity-based harassment will not be part of the campaign.
The application form includes a private section where you can communicate your boundaries directly to me. We will also establish the group’s combined boundaries and safety expectations during Session 0.
How to Apply
If this sounds like a campaign you would enjoy, please fill out the following application form:
https://forms.gle/LKn7iNWKF69XKKNQ9
The form should take approximately 25–35 minutes to complete. It is not a rules test or creative-writing competition. It is there to help me understand what you enjoy, how you approach the game, and whether this campaign is likely to be a good fit for you.
Applications are not first come, first served. The form will remain open until:
23:59 CEST on Sunday, 26 July 2026
After reviewing the applications, I will invite a limited number of shortlisted applicants to an individual 30–45-minute voice conversation on Discord. This will be an informal opportunity for us to get to know one another, discuss the campaign, and see whether we are likely to be a good fit at the same table. You will also be able to ask any questions you have.
To keep the process manageable, I will only be able to contact shortlisted applicants. If you have not received an invitation by Sunday, 2 August 2026, please assume that I have decided to proceed with other applicants.
The campaign will begin with Session 0, followed by the first three regular sessions as a mutual trial period. This gives everyone a chance to make sure the group works well together in practice before deciding whether to continue together for the long term.
Please feel free to apply at any point while the form remains open. Thank you for reading, and I look forward to hearing from you!