r/JonnyDM • u/jonnymhd • 2d ago
Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds
Here are the Cthulhoids, an evolving race of psionic aberrations serving an ancient entity known as the Sleeper Beneath (Cthulhu).
The progression begins with the Young Cthulhoid, a CR 2 creature still experimenting with its developing powers. Even at this stage, it can communicate telepathically, manipulate emotions, grapple victims with its tentacles, drain their minds, and retaliate against attackers with bursts of psychic energy.
A mature Cthulhoid becomes a CR 5 mental controller capable of disrupting nearby spellcasting, stealing memories and secrets from creatures that fail against its magic, and overwhelming groups with a stunning psychic blast. The Elder Cthulhoid advances to CR 12, gaining flight, legendary actions, stronger mind-draining abilities, and sufficient psionic mastery to concentrate on two spells simultaneously.
At the height of their evolution stands the Cthulhoid Archmind, a CR 21 psionic leader capable of dominating powerful creatures, concentrating on three spells at once, accumulating psychic charges, and bending reality around itself. Its presence weakens mental defenses, disrupts spellcasting, and turns it into an encounter capable of controlling the entire battlefield rather than simply dealing damage.
Their advancement is not based entirely on age. Cthulhoids evolve through exceptional psionic development, exposure to cosmic revelations, survival of overwhelming mental trauma, or a deeper connection to the Sleeper Beneath.
These creatures are from The Aberrant Codex: Mutations and Aberrations, available on DriveThruRPG! You can also check it out there for a more extensive preview. Delve into the warped world of aberrations, mutations, and cosmic horror in your 5E campaigns.
What’s Inside:
- Mutation Rules & Zones – Mechanics for wild magic areas, arcane corruption, and the strange transformations they cause.
- Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats themed around mutation, aberration, and forbidden evolution.
- Spells & Items – 33 spells and 80+ magic items warped by planar influence or unstable energies.
- Monsters & Templates – Over 150 monster statblocks, from psionic predators to mutated horrors, plus variant rules for custom mutations.
- VTT Resources – Includes 100+ creature tokens and 125+ art handouts to bring your sessions to life.
Whether you want eldritch creatures, strange player options, or full rules for reality-warping regions, The Aberrant Codex has it all. The Hardcover edition of The Aberrant Codex is also available here: https://buy.stripe.com/8x24gyfNNegY75qgwI6c005
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For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!