r/Ixion • u/Oraienos • 4d ago
r/Ixion • u/KasedoGames • Dec 16 '22
BugReport OFFICIAL IXION REDDIT BUG REPORTING POST
IMPORTANT
To help the mods of the subreddit out, we are creating a post designed for bug reports - this way it's easier for you to report the bugs you may find, and it helps put it all in one place for our lovely team, who check this forum, Discord and Steam for all reports of bugs.
Please don't create separate posts for bugs, please keep them confined to this post.
We have an official bug reporting pinned thread on Steam and an official bug reporting forum on Discord (see below) as well as this one. We keep all platforms updated but the team has more of a presence on Discord, though we check all three platforms regularly.
Steam: (https://steamcommunity.com/app/1113120/discussions/0/3720566578365725957/)
Discord: https://discord.gg/dolosaec
Please understand that we are a small team and are working very hard to fix any issues, so while we may not directly respond, rest assured we will look at the reports that come in and we’re grateful for you bringing them to our attention.
r/Ixion • u/KasedoGames • Dec 19 '22
BugReport Patch 1.0.2.2 - Bug Fixes and Future Plans
Hello Administrators!
Patch - 1.0.2.2 is live!
Both the Bulwark and Kasedo teams will soon be winding down for Christmas and as such, this will be the last patch of the year.
We have been processing all the appreciated feedback we have received so far. This has informed some of our next steps for 2023 - here’s a look ahead to the start of the new year and the areas we will be focusing on:
Continued Balancing - We feel passionately about continuing to refine and update IXION’s balancing to bring you the best experience possible.
UI improvements - There are some areas of the UI we would like to review and improve, to ensure player understanding and enjoyment.
Accessibility Options - We would like to add further accessibility options to support IXION’s players.
Difficulty Options - The big one. IXION is intended to be a challenging game. We are looking at implementing a range of options and/or sliders to influence the game’s systems and difficulty. It is too early to detail how this will look, but we will provide optional presets alongside this - to identify the intended experience, to provide an option for a (very) hard mode, and to allow the player to focus on, and enjoy, the game’s story.
We are a small team, but a passionate one. The reception to the game has been overwhelming in the best way possible. Please allow us the time to continue to respond to, and address, the items being raised by our wonderful community.
We look forward to the new year, and the future of IXION.
Changelog - 1.0.2.2
19/12/2022
Balancing
Stability:
The stability debuff from stored cryonic pods has been updated - you will now get -1 in a Sector that is storing more cryonic pods than the total active population of the Sector, rather than the previous station-wide debuff of -1 per group of 250 stored cryonic pods.
Internal events:
The ‘Sector Growth’ internal event now triggers slightly later in gameplay.
Chapter 1:
Increased the worker to non-worker ratio of cryonic pods in Chapter 1.
Tutorials:
Updated resource transfer tutorial
Updated cryonics center tutorial
Added details to weather tutorial
Added details to requests tutorial
Added details to Sectors tutorial
Added details to workplace safety tutorial
Added details to Starvation tutorial
Fixes
Critical path:
Fix to an issue where a game over event could supersede an ending cutscene
Fixed an issue with an end game objective getting stuck at 99%
Fixed an issue where saving and loading during Edden dialogue broke a Chapter 4 mechanic
Fixed an issue where Chapter 4 objectives would not progress correctly
Accidents:
Fixed a bug where accidents were being triggered at the same time in different Sectors sharing the same Overwork level.
Fixed a bug where accidents were being triggered instantly linked to the player switching buildings back on manually.
Visual:
Fixed an issue where a Science Ship icon could appear over a planet arrival cutscene
Fixed an issue with how textures would appear during Train Station construction
Fixed issues with visuals during auxiliary ship construction
Cutscenes:
Fixed an issue where cutscene audio could continue to play while in settings menu
Fixed an issue where the player was unable to use the pause menu during VOHLE exit cutscenes
Fixed an issue where cutscenes were automatically being skipped
Set the Space bar as the button to skip cutscenes
Pathing:
Fixed a number of pathing issues, where roads were not being correctly recognised
Saves:
Fix to issue where erasing old save did not erase ‘restart chapter’ save
Fix to issue where ‘restart chapter’ was taking players back to incorrect chapter start
Fixed a number of issues with saves, save corruption and infinite loading
Achievements:
Achievements should now function correctly
Localisation:
Fixes to a number of UI elements where localized texts would overlap fields
Mining Ships:
Tier 3 Mining Ships should now have the correct extraction rate
Other fixes:
Fix to Alternative life center’s stability modifier not correctly disappearing on deconstruction
Exo-fighting Dome stability bonus should now function correctly (with Train Stations)
Exo-fighting Dome tech upgrades should now correctly apply
Fixes to Population specialization not functioning correctly with upgraded Mess Hall
Fixes to a number of starvation issues (we do want to look further into starvation, its systems, and its associated UI)
Fix where auxiliary ships that had been previously dismantled were still returning for maintenance (spooky)
Further GPU optimization
Fixed issue where if a ship assigned to be dismantled was destroyed on its return journey to the Tiqqun, it could prevent the Docking Bay from functioning
Cryonic pods should now spawn correctly on the Chapter 4 event ‘Wrecks – Remnants’
Fix to issue where canceling a building’s destruction could remove UI elements
Fix to issue where EVA airlock wouldn’t deconstruct if mid-repair
Fixes to certain areas of text displaying code instead of ship names
Fix to ‘set decree’ objective having incorrect time limits
Fix to ‘Pulsar - The monster's awakening’ event incorrectly displaying 'technology: {0}'
Fixed an issue where powering off a Docking Bay mid maintenance broke some UI elements
Fixed an issue with game movement freezing (related to EKP movement)
Mushroom Wall building description should now be correct
Fixed an issue where Blackouts occurred despite charged batteries being present
Gateway electronics cost reduction upgrade should now work correctly
Fixed an issue where loading an autosave of a fail-state would make Edden dialogue non dismissible
Tech tree tier unlocking should now account for critical path techs as well
r/Ixion • u/kyeooobeeee • 7d ago
Population Control / Managing Cryopods
I haven't finished the game yet because I'm planning to make a tutorial about it for my country, so I want to do the best possible run for each chapter.
My current issue is population control. I'm not sure if it's a good idea to open all the cryopods in every chapter.
Right now, I'm on Chapter 2 (ImortalStar), but when I received 950 cryopods, I realized I wasn't prepared for it at all. I think I'm going to restart.
r/Ixion • u/kyeooobeeee • 7d ago
Population Control / Managing Cryopods
I haven't finished the game yet because I'm planning to make a tutorial about it for my country, so I want to do the best possible run for each chapter.
My current issue is population control. I'm not sure if it's a good idea to open all the cryopods in every chapter.
Right now, I'm on Chapter 2 (Imitation Star), but when I received 950 cryopods, I realized I wasn't prepared for it at all. I think I'm going to restart.
r/Ixion • u/talruitog • 11d ago
Who put these spooky book cameos in MY silly space station?
r/Ixion • u/Flashy_Draw_944 • 15d ago
No encuentro nada igual
Como me encanta Ixion y Frost punk y no encuentro nada igual que me enganche
r/Ixion • u/ScalieBloke • 16d ago
All DLS's wont get removed and allow you to place buildings where they were.
r/Ixion • u/WickyTicky • 16d ago
Enjoy Ixion? Try Flotsam
Just sunk my weekend (14 hours) into beating Flotsam, and it was fantastic! Gave me the same satisfaction and enjoyment Ixion did. You might enjoy it, too.
r/Ixion • u/ScalieBloke • 18d ago
Does the earth match the time right now? (10AM AEST)

I'm playing this right now and I found it interesting that Australia was in the background. That's not normal in most games and made me a bit sus.
So I had to quickly look and that's almost 100% correct for RIGHT NOW.
Wow devs. If this is true, nice touch. But I need to check again after I make my adventurous jump into the future!
r/Ixion • u/CipherMutt • 19d ago
cant build spacecraft? Spoiler
Hey everyone.
really quick, im right at the end of the game and Im trying to build shuttlecraft, but when I click on the option to build them nothing happens. they dont get added to the build queue or anything, I also lost most in game sound if thats relevant atall
r/Ixion • u/Bear1375 • 20d ago
Which of the endings is the official ending ?
So I have tried both endings, and honestly I like the Romulus ending more. I searched but nothing came up about my question.
I also managed to save the dog and use Edden to leave the ship behind. so I got it pretty good lol.
r/Ixion • u/Bear1375 • 24d ago
Can theoretically one stay in the preview and just research everything ?
Like I make enough food and don’t need steel for hall. Couldn’t I just stay in the preview and do tons of the research ? Would it take a million years though I feel.
r/Ixion • u/Potpotron • 24d ago
"You had one job..." Achievement help Spoiler
The achievement is to not make it past the prologue, however during the entirety of the prologue I have a +10 bonus to stability in the form of "Almighty Dolos" and there is no hull deterioration. Am I missing something? How am I supposed to lose during the prologue otherwise?
r/Ixion • u/SparkclawWandering • Jun 17 '26
Probe usage
I’m currently on Chapter one. Is it a waste to continually use probes to discover all resources on the map or should I just uncover them as needed? It feels like I’m burning through way too much polymer and it doesn’t seem like ice is all that useful yet.
r/Ixion • u/ctothez2018 • Jun 06 '26
what is this game about?
i mean, i could google it.. but tell me, with your own words and feelings, what is this game really about?
r/Ixion • u/anubisrwml • Jun 05 '26
Updated Details regarding Accidents
So three years ago someone established that micro frame rates would cause the simulation to dip into a lack of workers, which even at +1 Stability, would cause accidents.
Here's the truth of how the system works so everyone knows. This is tested and proven time and again. Also note - I'm a game developer so I understand how these mechanics actually work but if I'm wrong feel free to correct me.
The simulation isn't frame locked - it runs separate of frames and frame rate is adjustable in the settings. If it were related to frame rates, then increasing frame rate would increase the frequency of accidents.
To prevent riots and loss of Trust, you must maintain >= 0 Stability. However, at Stability 0 and +1, you will have regular accidents, like clockwork, on a timer. It doesn't vary. The Stability level reduces the severity of the accidents in general, but it's still a roll of the dice so to speak.
To prevent any and all accidents, you need to have a >= +2 Stability. Once a sector reaches +2 Stability, there will NOT be accidents, and the accident timer is effectively paused, not reset, not stopped, paused. If your stability drops below +2, from events or otherwise, the timer is activated again, and accidents will commence.
I've personally verified and tested this across dozens of runs. There is absolutely no variation in this behavior, so I'm confident in saying this is hard coded into the game, and from a game development position, it makes perfect sense.
I just wanted to share my findings in hopes that it helps others.
r/Ixion • u/captnced • Jun 02 '26
Endless Mode
I already posted this on the Discord four days ago, but I completely forgot about Reddit.
This is a teaser for a new mod I'm working on called EndlessMode. It does, exactly what it sounds like and adds a new mode, in which you can play the game forever, jumping through randomly generated systems.
It's currently in alpha and already playable. I also need some people to playtest, not so much right now but definitely further down the line, so if you're interested and have some experience in the game, please shoot me a message.
And for those, that have never heard of me: I'm captnced (who could've guessed) and I make mods for Ixion, you can find them on nexusmods.
Edit: I got way too many requests for testing. You can still message me but it'll likely be a while until I need more testers.
r/Ixion • u/XelGlaidr • Jun 02 '26
Will we ever get Ixion 2?
I started this genre with Frostpunk, then Ixion, then FP2, and now i'm looking at Timberborne...
I want more Ixion though. Nothing since has given me the same experience of wonder. The graphics, the story, THE MUSIC *Chefs Kiss*.
Are we ever going to get an Ixion 2 you think?
r/Ixion • u/Bear1375 • Jun 02 '26
Deleted most of my polymer to store more steel in chapter 3
So no spoiler for future chapters please . Now 5 rockets are following me as my storage ships all try to bring carbon to my ship
r/Ixion • u/Spinier_Maw • May 24 '26
Here is my end of chapter 1 base
Very compact. And I keep the population low. And even take the cryopod penalty.
r/Ixion • u/Cedarcomb • May 15 '26
Anyone tried Space Haven? What's it like?
This one got recommended to me on Steam (probably because of the weight of Frostpunk and Ixion on my play hours) and it sounds like it's hitting some of the same beats, with you searching for a new home with your bunch of people,, people needs and tile-based colony management, and exploring the galaxy in a spaceship. I'm not seeing the story element of FP/Ixion though, it looks more like a sandbox game than any kind of narrative one.
