r/InjusticeMobile Apr 20 '25

Discussion Multiplayer Power Brackets

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62 Upvotes

Just wanted to make sure everyone is up to date on the concept of optimized power brackets, as it relates to building teams for competitive multiplayer. Separating teams into brackets creates some generalizations as a team with 106k power will give you the same amount of BR as a team with 105k power, for example, as both fall into the 3rd power bracket.

As ladder difficulty theoretically scales linearly, and BR scales in steps, it's typically best to aim to have as low as a power within that bracket as possible. If you're on the high end of a bracket, it can conversely be better to shift up a little bit into the bottom of the next bracket, to gain more BR while fighting relatively similar ladders.

In general, an Epic Rotation is looking for teams from the 2nd bracket to the 5th bracket, with occasional exceptions depending on how the team power ends up falling, and what the team's weaknesses are.

There are other theoretical ideas here as well, we have a general idea that Ultimate Ladders want lower team powers than Epic Ladders, and iOS may want lower team powers than Android. However, we don't know by how much. The difference may not be enough to even be noticeable.

General testing has been conducted as low as the 13th bracket, and results have been fairly positive even with teams that low in power. Beyond the 13th bracket, the Battle Rating starts to fall off quite drastically, and it would require underpromoting your carry, which negates much of the benefit of going for a lower power team in the first place.

The 8th through 13th brackets, therefore, are considered our "lightweight" categories, where carries with extremely low base stats (Elseworld, RSSG, CMDD, Prison SM, Prime Bane) can fit without needing underpromotions, and still putting out about as much damage as normal carries in higher brackets. This higher relative damage allows them to excel compared to normal carries down in those brackets, and as the lightweights tend to struggle a bit more in the higher brackets, it makes sense to keep the lightweight carries in the lightweight brackets, and the normal carries in higher brackets.

A "heavyweight," on the other hand, has less to do with team power and more to do with the carry trying to rely as little on their sides as possible (in terms of play time, not support value). You take an extremely high damage, adaptable carry that can KO consistently against blocking opponents, and give them two E0 sides and MDC even though they don't chain and watch them wreck shop.

First bracket teams should only be used in the rarest of circumstances. According to MG's study, there's a pretty extreme increase in astro frequency from the high second bracket into first bracket, and this makes it very hard to justify the extra team power. It should only be considered when looking at evolved Metal sides and similar.

For Ultimate Ladder teams, I'm currently recommending teams of 3rd through 7th bracket, the variations depending on the team in question. I'd try to shoot no higher than 5th bracket for teams like AODS or AOBM, but you could probably get away with 3rd with Flashpoint or Bane.

These are most of the main points that I can think to mention at this time, but I'm happy to get further into it if anyone has any specific questions or needs any clarifications. Happy grinding!


r/InjusticeMobile Mar 14 '25

Announcement The Sub's perspective on cheating

51 Upvotes

First allow us to start with sub's rule which can be found in the side bar

1. No cheating allowed

  • Anything encouraging any form of cheating, glitching, hacking, or breaking the game's rules in anyway is not allowed.
  • General discussion is allowed.

this is further expanded on in the Welcome to the sub post :

Clarification:

  1. General discussion does not include explaining how to hack or exploit the game, it only includes discussing its existence and how it affects the game/players/Devs/etc.
  2. Cheating isn't bannable, but constantly sharing screenshots from a clearly hacked account (or account that uses any exploits to progress) is bannable.
  3. Any new (up to mods discretion to determine that) accounts with low karma and activity that jumps instantly to promoting for hacks/cheats/exploits will get a perma-ban immediately.
  4. Using vulgar language is allowed as long as it does not target any member.
  5. Any member who does not follow the rules will be banned for 1 day, then 3 days, and if they keep it up then they will be banned permanently.

This sub has remined popular and active for over a decade in large part to this approach to cheating. For those who want to cheat there are other places to go (Please don't share them as that does fall under the concept of encouraging cheating) but you will find them significantly less active than this Sub and the Discords we partner with.

From time to time someone will make a post that starts out innocent like " What does everyone think about cheating" while this falls under the "General discussion is allowed" theme
It inevitably results in members of the sub breaking the other aspects of the rules by naming cheats, explaining cheats and defending cheating. The Mods are ultimately forced to delete comments, start swinging the ban hammer (which believe it or not none of us like or want to do) and eventually nuke the post. Moving forward these types of posts will be locked and removed as necessary.

BUT MODS, HOW DO I KNOW IF _____________________ IS A CHEAT??

The answer is pretty simple. All games have rules and when combined with some common sense and logic it is fairly easy to determine if the cheating (exploitable glitching) action is at its core cheating

  • read the TOS/user agreement. If the action violates it then it is without a doubt a cheat. NOTE EVERY known cheat (exploitable glitch) in the game violates the TOS in at least 1 place.

If you are still unsure, then BEFORE posting / commenting about it USE MOD MAIL. Trust us it is far better to wait for an answer than to wait out a ban.

BUT MODS, I DISAGREE THAT _________________ IS A CHEAT BECAUSE: The Devs abandoned the game, grinding is hard, if they didn't fix it then it is permissible, the game is old, everyone does it, etc.

No one here can prevent anyone from cheating or holding their own opinions on what cheating is. However most, if not all, of the "supporting arguments" for cheating are little more than rationalizations at their core not permission to cheat.

BUT MODS HOW DO WE HAVE GENERAL DISCUSSION WITHOUT BREAKING THE RULES??

We agree it is a tough one. Often to discuss specific types of cheating the conversation results in crossing over into explanation of how the cheat is performed or sometimes even the name for the cheat can reveal those details. In these situations, it is best to be as vague as possible. Use "one type of cheat" instead of naming the cheat. Use "the method for cheating" instead of naming the steps in involved. EG: In one survivor cheat, the method for cheating requires the player to go outside the confines of normal play. the nature of triggering the method in this manner confirms it is a cheat.

Everyone is free to choose to cheat but this Sub is not the place to explain it, encourage it or brag about it

-The Mod Team


r/InjusticeMobile 3h ago

My first gold

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14 Upvotes

Heyy this is my first time posting here. I just started an account and I want your advice. I recently bought that 150,000 pack and I got red lantern hal Jordan. Is he good, and also I need some team advice or just advice in general. Thanks in advance!!


r/InjusticeMobile 1h ago

its kind of sad it took me this long to get him

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Upvotes

r/InjusticeMobile 4h ago

Gameplay My fastest ever epic ladder (1:33.37)

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13 Upvotes

r/InjusticeMobile 7h ago

3 nth metal in a row

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18 Upvotes

Was hoping to get 2 the whole run, got 3 in a row!!!!!!

Update: 4!!!!!!!!!!!!!


r/InjusticeMobile 8h ago

Discussion 10 things to focus on as a new player(imo as someone who's screwed up so much of these after playing 7 years)

12 Upvotes

The things I focus on first...

  1. Buy all bronzes as energy mules. Even if you're not gonna use them like sinestro, you can throw him in as an energy mule and save a recharge.

  2. Buy regime gl asap, then regime flash, then a solid store mp carry like Prime Doomsday or Arrow Green Arrow.

  3. Grind battle 5, then 18, then BB3, then 25, then 32, then 39, and finally BB6. These are the battles that will get you the most credits per energy spent in order.

  4. Save recharges for seasons like totem

  5. Buy challenge packs instead of gold packs.

  6. Use the companion app by u/Zodalwaysw

  7. Even in the early stages, play at least one multiplayer match per week, so you get a free 35k per week.

  8. Consider buying through early challenges that you can't get through because you don't have the characters.

  9. Use the team power calculator by u/paladin_2077to figure out your best move. For example , earlier today, I was considering buying a regime green lantern or promoting my prime flash four times. Using this, I found out that Green Lantern still has a better health stat by ~900 at the cost of a lower damage stat by ~350. Plus, Greenlantern gives your team 50% more powergen, allowing you to get off Flash's specials faster so that he can attack faster with his passive.

  10. There are characters you shouldn't promote or keep at a very low promo like 1-2 or 3-4 if lacking team power) based on passive utility vs. team power. The lower team power your character has, the more teams they can fit into without taking too much space

They are(in my opinion):

Prime aquaman(e0)

Prime batman(e0)

All three batgirls(e1-3 depending on uses)

Prime darkseid(e0)

Regime green lantern(e0)

John stewart green lantern(e0)

Animated harley(e0)

Arkham harley(e0)

Bronze harley(e0-3)

Prime hawk girl(e0)

Prime killer frost(e0)

All lex luthors(e0)

Batman ninja lord joker(e0)

Injustice 2 Superman(e0)

Blackest night flash(e0-2)

Joker prime(e0) So he can die faster

Insurgency joker(e0) So he can die faster

Killing joke joker(e0) So he can die faster

600 wonder woman(e0-1)

I'm sure I missed some characters, and I'm sure some people have a difference of opinion.

The general rule of thumb that I follow is if the character exists only for their support or very niche passive, e0 is best. Exceptions would be like the Flashpoint team that is all best at e4.


r/InjusticeMobile 6h ago

Best Prime Doomsday build for me?

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8 Upvotes

Hi, i’m wondering what gears are best for Prime Doomsday, i’m trying to use him as an SP1 carry, but don’t have Tantu Totem yet. Would you change any gears i run it with one that i have? What gears do you run on him?

Thanks in advance


r/InjusticeMobile 7h ago

I really thought this was a hacker

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8 Upvotes

Fun match and had me sweating, would say I probably got lucky tbh


r/InjusticeMobile 2h ago

Question Late game progression?

3 Upvotes

What are the veterans and advanced players doing with your accounts once you’ve unlocked all the content and maxed out everything for optimal online play? Maxing every character to EX? Starting to get sick of playing the game “optimally” and might just pull the trigger and start maxing my characters.


r/InjusticeMobile 1h ago

Gauntlets of israel

Upvotes

Next mp reward. They Worth grinding for?


r/InjusticeMobile 7h ago

Duuuuuude fighting Nth Shazam suuuucks!

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6 Upvotes

r/InjusticeMobile 2h ago

Question Should I use all my auguments on FP Batman or what you think?

2 Upvotes

I’m planning using him in online battles and promote him when I get enough coins he is currently e0 which characters are he good with and should I use my augments on him or?


r/InjusticeMobile 3m ago

Question Masters arm gear

Upvotes

I have the mdc what character should i put it on?


r/InjusticeMobile 15h ago

Discussion $corpionZ day 2

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9 Upvotes

Today was great, I got all bronze characters that are purchasable in the store to better conserve recharges for mp seasons. Next stop after tomorrow's mp season is over, and I get my 30k for doing litterly one battle in mp, I will buy Regime GL and further progress the story/challenge. I will then use Flash, Lex, and Regime GL to get as far into the story as I can. For the first time in a long time , I actually feel happy playing this game because the progression is fun.


r/InjusticeMobile 1d ago

Characters that are the best in late game are often bad to focus on for beginners

37 Upvotes

I feel like we need to have a separate tier list for how useful characters are (both carries and supports) for people with low-mid tier gear collections and limited augments. Some characters are useful at all levels and very good late game (like AO Batman), but others are honestly underwhelming and quite mid at lower fusions with no augments, while being great when fully maxed and augmented (like Blackest Night Doomsday). I feel like it's easy for experienced players to forget the new player experience and how slow it is at the beginning. I don't even remember playing without Tantu Totem/MDC at this point, but for newer players that's the reality and it will be for almost a year, especially if they get a bad MP cycle. So I think a lot of the recommendations on here are great for veteran players, but they can actually slow down new player progression if followed completely. Even if they don't, I think they take away from the player experience and make it more "grind" and less entertainment.

I don't really have a complete tier list in mind, but a few characters I think have really been helpful at early stage (even if they were suboptimal later on), and should be promoted heavily and early on despite not being top carries:

Jessica Cruz Rebirth - Honestly the first thing that came to mind. Yes her SP2 is really long, and has bad damage distribution. But as a new player, you don't have top level gear, you don't have crit augments, and you don't have gear shatter either. She has great basic attacks that low tier gear can boost greatly, and she has excellent synergy with silver and bronze green lanterns, making her a very safe/reliable, if not efficient carry for newbies. She's also fun and easy to play, and her special hits at close and long range (sp2). The saw at end of sp2 also pairs well with any DOT gear. I think promoting her frequently and early is actually better than focusing on cards like Arrow/Green Arrow, because she relies less on top rate gear to win battles, and she has a much stronger basic build.

Teen Titans Raven - Again, her SP2 damage distribution is not optimal, but the high chance for 25% health damage after a SP2 is really useful for phantom zone bosses (just play her and 2 jokers and hope to get lucky, this is actually probably one of the easiest ways to beat elite phantom zone with no gear and low tier characters). She's also pretty fun to use and synergizes with WW 600.

Batman/Flashpoint - Not a top carry at the highest levels (unless supporting death stroke), but I think he should be prioritized above all else when obtained. Huge crit potential, great basic attacks, powerful special 1 with stun and no damage reduction. Bad sp2, but beginners are using him for basics anyways.

Arkham Knight/The Arkham Knight - Great basics, cool special 2 with an easy mini game (for non-button mashers and speed swipers) with extra damage. Again, not ideal late game, but for the early game, he has good synergies, he's relatively cheap, and does well.

Hawkgirl/Regime - Not needing crit augments to get a fully critical SP2, special disable, and cheap promotions. Not the best MP character, but useful for the early grind until you can get better gear/characters. Also drops from 200 nth metal pack frequently, which is probably what you should buy at the very start anyways (until you have an ok roster, metals are not that useful).

Deadshot/Suicide Squad - Less about promoting him, but he's easy to obtain from his challenge, and has easy mini games with a good combo ender and basics. Very fun to use and I think he's an enjoyable card for a beginner or a late stage player without needing crazy gear.

Nightwings (any variety) - Super useful due to the power drain for getting past early battles, I think using some credits to promote them is worthwhile for the early game and mid game.

Raven/Prime - Very very useful for beginners. The cheese potential is unmatched with health swap, plus that SP2 is not bad either.

Harley Quinn/Animated - Probably every beginner should buy a copy. Great support. Also pretty good late game.

Static - Good passive and survivability. As a beginner, speed is not the concern, winning is. Also his special animations are cool and he attacks fast, making him easy to use.

Great Carries when maxed (bad without gear):

Doomsday Blackest Night - Terrible damage-health ratio, SP2 damage distribution is suboptimal without augments (damage+crit), mid basics, SP1 doesn't do enough without augments. He's not terrible, but Jessica Cruz or Raven would honestly get you farther if you don't have doomsday augmented.

Bane/Luchador - One of my favorite carries, but he just doesn't do it when you don't have the gear. He's also extremely squishy, so he's not reliable unless you have the gear and setup.

Deathstroke Arkham Origins - He drops in one pack and it costs a bunch of credits to buy each one. As a beginner, I feel like the credits are better used elsewhere. Also, his SP1 is really hard to hit, doesn't even knock out reliably when at 200% unless you augment/support/promote high, and his SP2 is nice but mid without Arkham Harley Quinn as a support. He's an endgame goal.

Raven/Regime - I just don't think beginners will get much out of her. She needs gear.

Bane Arkham Origins - His basics are just so awkward. I get that he's great with good gear and everything, but before you get Tantu/MDC/Ras Al Ghul's dagger you have very few ways of having power quickly.

Deathstroke Flashpoint - Kind of bad without a flashpoint team, the specials are just mid without support of Batman/Aquaman. Good basics though! Love him now, but it took a long time to crit augment him, get the flashpoint team up, and actually get enough copies to use him successfully. Batman Flashpoint is way better early game, because he stands alone.

New 52 Wonder Woman (and all Wonder Woman Characters) - SP1 carries are great because they can KO and deal massive area damage with their SP1. Unfortunately, unaugmented, no-gear SP1 carries are really not so fun to use, and do not KO instantly. Middling basic attacks, relatively expensive to promote, SP2 is kind of good but not great. Getting the Wonder Woman basic attack chain to SP1 also may not be that obvious for a beginner, and her attack speed is not the fastest besides her SP1. I do really like her power back passive, and think she's good as a support for a starting player, but I don't think she should be promoted first.

Great Carries that don't need gear:

Batman AO (with an *) - The one caveat is that he is expensive. I kind of still agree with Skopos that Doomsday/Prime is cheaper and better for beginners. Also, the willpower to save up 370K credits or whatever is pretty crazy when you're a beginner getting maybe 1000 power credits a match, tops. Most casual players are not grinding the same battles repeatedly fast to get power credits, and sense of progression is important.

Doomsday/Prime - Good passive for beginners, also scales pretty well to end game. The passive sort of mitigates his middling basic attacks. Cheap.

Batman/Blackest Night - In my opinion, probably in the top 3 of best cards in the game overall. Just crazy good SP2, SP1 is useful for applying DOTs, great passive, great basic attacks, pairs up super well with hawkgirl (who makes him pretty safe to play). The block breaker chance with blackest night characters and smooth animations make him so fun to play, I think that alone should make him a priority. But...he is really expensive.

Deadshot/AO - But he is really hard to get, so I don't think he should be a priority target. One copy of him is not gonna take you that far.

However, I actually think Jessica Cruz should be prioritized over all 3 of these if she can be unlocked early.

The Batman Ninja Team...

My take about them is that they are actually pretty good for beginners. Catwoman in particular is easy and very fun to use, and gear is not really needed for them to be good. However, I don't think they should be promoted, because promoting them is expensive and messes up stuff later.

I get these are kind of controversial takes, feel free to disagree, etc. I just wanted to kind of give my alternative perspective to the prevailing meta takes, I think how easy to use characters are and how beginner friendly they are is important when considering progression, not just optimal builds for pros creating new accounts. And also, I think people should really find their own path as well sometimes, it's not the end of the world if your BN Batman is one promotion too high, or you use a suboptimal carry you enjoy (like a regime/superman or a regime/hawkgirl or martian manhunter or whatever else is out there). I feel like the golden middle ground is knowing which carries are the absolute best, which gears are the absolute best, and getting them high, but not optimizing every last detail. Thanks for reading if you actually made it here, I 'm really glad this game is still alive and I've been playing for 7 years strong (or something like that) now, and I still find new things about it very often.


r/InjusticeMobile 1d ago

Humor To all the Haters - Ares/Prime is a cool character

33 Upvotes
  1. He has massive aura. The game is literally called Injustice: Gods Among Us, and guess what? He's a God among Batmen and Supermen. Also his voice is menacing too. The helmet with the eyes is also aura.

  2. God Smack is a great special, with wonderful visual effects, and is one of the most satisfying things in the game. You can't block it, you can't escape it, and it leaves a red aura on your enemies that prevents them from blocking afterwards. It's a special befitting a God of the game, with a unique effect.

  3. He's all about damage. Defending is for the weak. Attacking is for the strong. And let's be honest here. Resurrections and dodging death are for cowards anyways...(and we all hate facing them when we play multiplayer). True warriors laugh in the face of death...like Ares.

  4. His supermove is literally him squashing you like a bug. Again, unmatched aura.

  5. His signature gear (Bloody Sword/Blade of the War God) is very thematic and looks very good.

  6. He's multiplayer exclusive. Having him means you also have aura (or you're hacking).

  7. Even the hackers revere Ares. They adorn him with the finest gear and put them in their teams.

  8. He is one of Skopos' favorite characters.

  9. Don't take this too seriously.


r/InjusticeMobile 16h ago

Question Batman: Gaslight vs. Blackest Night… Who’s better?

3 Upvotes

As a carry if you had to pick one of the two to build a team around, who are you picking? My main characters I use are below. Would appreciate any advice.

https://www.reddit.com/r/InjusticeMobile/s/NDGVdnKYU5


r/InjusticeMobile 23h ago

Discussion $corpionZ day 2 progress part 1

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13 Upvotes

Currently buying bronze characters for energy slaves. I'm saving my rechargers until the ibistic mp season in a month in hopes that it will help with the story. I'm pretty much just doing daily survivor to fight three since that's all I can do right now. Getting what I can done with the challenge and with story mode. I am not going to waste my recharges grinding for character seasons bc gears are way more important. Right now , I am trying to get to the point where I can beat the dark seid challenge and then use bronze flash , Darkseid, and regime gl to grind MP for the ibistick. Until then , I will be streaming my progress, and I am just getting early game progression done.


r/InjusticeMobile 19h ago

Question I’m pretty new, not sure what characters are good or not, what should my objective be?

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3 Upvotes

r/InjusticeMobile 1d ago

Underrated Team

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11 Upvotes

I’ve been using this team for about three days now, and I have to say, it performs extremely well. I’d estimate my win rate at roughly 70%, which is noticeably higher than what I’ve achieved with most of my other teams. My previous main setup was the Flashpoint team, but so far, I’ve found this one to be much more effective. Your thoughts?


r/InjusticeMobile 1d ago

Frustrating

12 Upvotes

Why is the fourth world mace so hard to get, I’ve played like 50 survival matches this week and I’ve gotten both other pieces like 5 times each and a whole lotta none for the mace


r/InjusticeMobile 1d ago

Question What should i focus on?

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8 Upvotes

I wanna be able to beat at least expert difficulty on the challenge in two cycles when AK Batgirl is available, where should i focus my grinding?


r/InjusticeMobile 1d ago

Is it worth having 2 of same cards

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13 Upvotes

What is the benefit if there are any to having more than 1 gear card. I have 2 of the masters arm. I don’t want to shatter it completely but if I can shatter 1 it will be good to lvl up other cards.


r/InjusticeMobile 20h ago

Why did it take so long?

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4 Upvotes

I have a good internet connection too.